It feels like it’s been ages! In reality it was only a couple of weeks but since a lot of things happened with Crowfall, and since a couple of weeks is roughly 300 years in internet time I can’t help but feel a bit behind on the curve. Maybe it’s all the food and booze from the spring rebirth festival but my head is in a fog. Let’s take a look at what I’ve missed over the last couple of weeks and see if we can’t clear up some that.
Black Desert Online: Could Open World Dungeons Work?
I remember when playing Dark Age of Camelot that one of my favorite ‘dungeons’, Spindelhalla, was a non-instanced location set in the open game world. As a classic dungeon alongside other locations such as Nisse’s Lair or Darkness Falls it demonstrated that there isn’t always a need to instance a location in order for it to be fun and functional.
General: Hands On with the ARPG Stories: Path of Destinies
This past week at GDC we got to see a lot of games. Many stand out, but one of our favorite things is finding a solid independent game and bringing it to your attention as players. For an action RPG, Stories: Path of Destinies gave us a great run through and had a lot of fun elements for people to enjoy. With the coming of a lot of RPG over the next few months this one shines as a great game for hardcore and casual players alike.
General: Legacy Quest: A Retro 3D Pixel Walk Down Memory Lane
General: Taichi Panda Celebrates Anniversary With New Game Mode
Dying Light: 18 Million Zombies Smashed During Buggy Frenzy
Techland has revealed a new infographic to show off the statistics from the recently held Dying Light event called Buggy Frenzy. Developers had asked players to run over 5 million zombies during the specified time period. Players, however, exceeded expectations by taking out 18.1M and as a result earned a pair of new Buggy skins.
Final Fantasy XIV: Heavensward: Latest Letter From The Producer Reveals Much New Info
World of Warcraft: New Warcraft Trailer Released
Diablo 3: Season 6 Lands On PTR
Camelot Unchained: First Crafted Sword Created In Game
The Camelot Unchained team has been hard at work at a number of features as detailed in the Friday afternoon update. In addition to the lighting system and the new launcher, the team has been hard at work on getting the bare bones crafting system and UI into place. In fact, Mark Jacobs proudly announced that he had created the first crafted sword in Camelot Unchained history.
