I recently had the chance to go hands-on with Ghost Recon Breakpoint at a preview event held in San Francisco in August. So then, let’s take a look at what I liked and disliked during my time with Ghost Recon Breakpoint.
Ghost Recon Breakpoint Creative Director Discusses Level Scaling, Gear, Cross-Play, and Microtransactions in Exclusive Interview
At a recently held preview event for Ghost Recon Breakpoint, I was able to sit down with Creative Director Eric Couzian and pick his brain on some of the gameplay design behind Breakpoint including level scaling, gear progression, crafting, map size, and cross-play. And of course, I asked him about monetization and microtransactions.
Yakuza 3 Remastered Review
This is probably the most touching and heart-warming story out of any Yakuza game, and that’s exactly why I feel most people won’t like it. For me, this may be my favorite Yakuza game ever and I appreciated Kazuma Kiryu just trying to be a retired man and leading a peaceful life by the sea. But I can see the divisiveness some may have if they expected a lot more action-packed intrigue as exhibited by the previous two titles.
