With E3 in our rearview and other conferences just around the bend, players stay perched on the edge of their seats hungry for new information. But for MMO players, trimmings can be fairly light. This week, Chris and Ryan take their podiums to argue one question: do conferences still matter?
General: Do Conferences Still Matter?
Guild Wars 2: The Heart of the Heart of Thorns Debate
General: 5 MMOs That Would Be Perfect for Consoles
Today’s MMO market isn’t what it used to be. A little less than a decade ago everyone was playing the same handful of games and there wasn’t much MMO-hopping going on. Free-to-play was all but nonexistent and unless you paid a subscription for a PC MMORPG, you weren’t playing much in the way of persistent online games. Nowadays, you can boot up an MMO on everything from your smartphone and PC to consoles and tablets. They’re everywhere.
World of Warcraft: Fury of Hellfire – Frustration, Grind & Disappointment
Last week marked the big Fury of Hellfire v6.2 patch to World of Warcraft. After what seemed like months of high hopes for much more and much better content, players have spent the last several days adventuring through Tanaan Jungle and checking out the usefulness of the new Shipyard. What has been the reaction? Read on to find out.
MapleStory: MapleStory 2: Ready To Launch In Korea
Albion Online: Summer Alpha Underway!
Champions Online: Free Rainbow Flight Power Now Through Monday
Star Citizen: Capturing a Visceral Feel & FPS Module Work
Chris Robert’s Letter from the Chairman is an interesting one where he discusses the work being done with performance capture. His hope is that Star Citizen will feel more visceral as a result of using one to three camera’s on each actor’s face, and up to fifty cameras capturing the movement of each player’s body. According to Roberts, this amount of intensive performance capture will allow more emotion, nuance and subtlety than in any game he’s ever created before.








