General: Descent: Underground: New Trailer Released

Descent: Underground: New Trailer Released

With just over a day to go, the Descent: Underground team has released a brand new trailer in an effort to cross the finish line on the KickStarter campaign. Descent: Underground has already been Greenlit on Steam and is within striking distance of completing the $600,000 goal set for KickStarter.

General: Spirit Lords Released – A Mobile RPG Done Right

Spirit Lords Released - A Mobile RPG Done Right

Kabam has announced the release of Spirit Lords for both iOS devices and Android mobile devices. The game was developed natively for mobile game play by a team of veteran RPG makers from studios as diverse as Blizzard, BioWare and Lucasfilm. Our own Bill Murphy has said that Spirit Lords is a "great example of a light RPG done well on mobile devices". To celebrate the release of Spirit Lords, Kabam has sent out a new trailer.

Crowfall: How is It like EVE Online?

How is It like EVE Online?

When Crowfall was first detailed during late February’s Kickstarter launch, the game was described as "Game of Thrones meets EVE Online" as a way to show the basic premise by comparing two easily recognizable IPs. The "Game of Thrones" part is easy to discern for several reasons, but I can’t help but wonder why every modern multiplayer online sandbox insists on comparing itself to EVE Online.

General: Witcher 3 – 2 Expansions, 30+ Hours of Content

Witcher 3 - 2 Expansions, 30+ Hours of Content

CD Projekt Red astounded fans this week by announcing two expansion packs for The Witcher 3 this week. Totaling more than 30 hours of game time, and on the back of sixteen free pieces of DLC already coming, The Witcher 3 is out to set a new standard for fan service. The studio also took to Twitter to answer questions from its fans and revealed new information in the process. All that and more in this week’s RPG Files!

Elder Scrolls Online: One Year Later, Ten Times Better

One Year Later, Ten Times Better

It’s been a year since Elder Scrolls Online first launched. And while it was a rather contentious game, with hype levels through the roof, I reviewed ESO here on the site. In short, I liked a great deal about it, but knew it had some kinks to iron out. Well, in the year since launch the team at Zenimax has been working feverishly like a Khajit slave to improve their flagship MMO.