Guild Wars 2: Crafting Your Own Legendary Weapon

Crafting Your Own Legendary Weapon

Legendary weapons in Guild Wars 2 have, up to now, only been available by purchasing from the trading post, through the Mystic Forge, or via drops. However, Heart of Thorns will change all that and allow players to embark on a journey to craft their own Legendary Weapons.

Crowfall: Dissecting the Kickstarter Finale AMA

Dissecting the Kickstarter Finale AMA

The founders of ArtFall had a Reddit AMA session on Wednesday evening to celebrate the final hours of the successfully funded Kickstarter campaign, and they threw themselves out there for the potential playerbase to ask them… well, anything about CrowFall. With the hype of the game at an all-time high after the success of that campaign, it’s time to get serious about what exactly J. Todd Coleman and Gordon Walton plan to do with CrowFall.

General: 28 Tips for Pillars of Eternity

28 Tips for Pillars of Eternity

Pillars of Eternity can be a daunting game. If you’ve never played an Infinity Engine title before, there can be a lot to learn! We’ve compiled a list of tips to get you started so you can bypass the learning curve and get straight into the game. Read on to hit the ground running!

General: Building Better Dungeons

Building Better Dungeons

Looking back, it doesn’t seem that long ago that I was blundering through the halls of Gnomeregan, plundering the riches of vanilla World of Warcraft with a pickup group that probably knew even less about the game than I did.

Skyforge: Keeping the Dialog Open About Monetization

Keeping the Dialog Open About Monetization

Skyforge’s community manager Maeron has taken to the official forums with a strong statement about the ongoing discussion of the game’s monetization strategy. The statement was penned in response to players "pasting" the P2W accusation on Skyforge. According to Maeron, such allegations damage a game’s reputation before it has a chance to launch and that players must place some level of trust in the developers creating the game.