Daybreak Games Studio President John Smedley has proudly tweeted that H1Z1 has sold over a million copies since debuting digitally on Steam in mid-January.
Pathfinder Online: Influence System to Deploy on March 26th
The latest Pathfinder Online blog has been posted that lets Early Enrollment players know that the Influence System will be deployed with the March 26th update. Influence is gained when progress towards an achievement is earned and it can be used by Companies to gain control of or construct Holdings.
World of Warcraft: New WoW Token Info – Rolling Out in Americas Soon for $20
The World of Warcraft community site has been updated with new information about the recently announced "WoW Tokens". Tokens can be bought with real world currency and resold in-game via the Auction House for gold. Purchasers of the tokens in game can then turn around and use them for subscription time and sellers can obtain gold through Blizzard-approved means.
General: Crowfall’s Disappointing Move
With crowdfunding, it’s important that a game appeal to the potential audience, but also that the developers are able to deliver the most complete project in a reasonable fashion. Yet, with a game like Crowfall, riding a successful Kickstarter campaign as of this writing of over $1.3 million with days to go, one of my biggest pet peeves in the genre has popped up again, and is a huge disappointment: gender locked classes.
General: Crowfall and Looking Forward
General: Triad Wars – Doomed by a Limited Set of Mechanics…or Not?
Recently I have been taking a look at Triad Wars, a new "asynchronous MMO" from Square Enix. I won’t get into every aspect of the game and how it is in no way a "real" MMO – I’ll let William Murphy cover that in his video – but I would like to use Triad Wars as an example to ask: "Can a multiplayer game survive on such a limited set of mechanics?"
General: Miscellaneous Mid-March Musings
As I write this on Sunday, March has already brought quite a bit of interesting news, information, rumors et al. Right off the top, we had the latest iteration of the Game Developers Conference, which overlapped with the first day of PAX East. Other notable happenings included researcher SuperData’s release of some thought-provoking new tidbits of market data, and more F2P conversions from NCsoft.
Landmark: Copper Removed as Claim Upkeep Currency
The Landmark team posted a nice wrap up of last week’s news with the fantastic news that copper used for maintaining one’s ownership of a claim has been removed. The contention was made that it was never the intention to support the copper mining industry within the game. To replace "rent", players will need to log into the game at reasonable intervals to keep their claims active. As long as they do so, claims will remain ‘as is’ without reverting to available status.
Defiance: Developer Q&A Addresses PvP Requirement for Max EGO
The Defiance team took to the airwaves today to answer a grab bag of questions from players. Topics included whether or not more mutant animals like Pows would be added (not at this time), why player characters literally flip out of vehicles (not on purpose!) and whether or not the PvP requirement for maximizing EGO rating was going to be addressed.







