General: Say Hello to Y2K

Say Hello to Y2K

AckkStudios may be a small development studio comprised of a few family members, but don’t call it a family business. "I usually cringe when people say that," co-founder Andrew Allanson joked during a phone interview this week. "But it is, yeah."

General: Long-Distance Thoughts on G-STAR 2014

Long-Distance Thoughts on G-STAR 2014

Unbeknownst to many in this part of the world, the latest iteration of G-STAR wrapped up its usual four-day run on Sunday. For observers in this hemisphere, Korea’s trade and consumer game industry event has never even remotely approached the levels of visibility and hype that its western counterparts typically generate. Accordingly, it’s seldom held in the same regard. Nonetheless, this year’s version drew my attention for various reasons.

Marvel Heroes 2015: The Heart of a Superhero Game is Being One

The Heart of a Superhero Game is Being One

While not every game system or design feature directly serves this principle, at the end of the day the Marvel Heroes design team’s goal is for a player to feel like a superhero. This ambition was a core part of the development of our earlier Midtown Patrol game mode, and is just as much in evidence with the release of our latest patrol mode set in the Brooklyn district of Industry City.

General: 5 Reasons Why Dragon Age Would Make a Great MMO

5 Reasons Why Dragon Age Would Make a Great MMO

My PlayStation 4 has been dominated by Dragon Age: Inquisition over the past week. In about 7 days, between working full-time, writing as a freelancer, balancing relationships, and several other things, I have somehow found nearly 20 hours of spare time to invest in Bioware’s latest epic – and I can tell I’m just now scratching the surface.

Shards Online: It’s A Reality

It’s A Reality

When we were introduced to Citadel Studios’ Shards Online, it immediately made us think of Ultima Online’s heyday, which should come as no surprise as Citadel Studios is comprised of designers from UO and DAOC. Following the recent quick success of their Kickstarter campaign (which still has about 20 days left to go), we caught up with Derek Brinkmann to talk about the game and what the team’s been up to since the announcement in March.

Neverwinter: Tiamat & the Cult of the Dragon

Tiamat & the Cult of the Dragon

Perfect World Entertainment and Cryptic Studios recently released the latest Neverwinter update, Rise of Tiamat. We caught up with Lindsay Haven, Producer and Michael Edwards, Systems Designer to talk about the new module. Read on!

Guild Wars 2: Give Me Dungeons!

Give Me Dungeons!

There are many parts of the MMO experience, but perhaps one of the most important is the dungeon. Guild Wars 2 launched with some dungeons that not only helped tell a story, but also offered another reason for players to unite for a single cause. Dungeons were also exciting parts of the Living World story, taking dungeon design to a whole new level.

General: Can Goats Teach MMOs to Be More Fun?

Can Goats Teach MMOs to Be More Fun?

With the announcement of games like Grass Simulator, and I Am Bread, it seemed like the horse that is the quirky, physics-based simulator game was about to be getting its proverbial execution and subsequent beating. Yet, Coffee Stain Studios, developer of Goat Simulator, unleashed Goat MMO Simulator update upon gamers last week, showing that you can invigorate a game in an unexpected way. The best part may also be that it’s free DLC for the original game’s owners.