The Secret World: The Broadcast

The Broadcast

Last night I sat down at my computer to finally get my chance to dive into the Halloween story. Nevermind that it’s past Halloween now, it’s always Halloween in The Secret World. Or at least it feels that way. So I logged Penny in and hit the button to get it started. Wow do I regret that.

General: MMOGs: A Satirical Guide to Discontent

MMOGs: A Satirical Guide to Discontent

MMOGs do not exist to be fun. They are bitterly serious, scenes of frustration and the best places to finally let out your inner scoundrel. If you didn’t grasp this simple fact until now, I warmly and urgently recommend this guide to you. I show you the ultimate tips how to eventually waste your time in games without this bothersome fun!

Warhammer 40.000: Eternal Crusade: A Closer Look at the Apothecary

A Closer Look at the Apothecary

After Friday’s big Eternal Crusade news, this week we’re going to keep it short, and talk for a moment about the new things we have learned about the Space Marine support class, the Apothecary. There has been a lot of speculation about exactly how the various support classes were going to work. Brent Ellison, Lead Game Designer on Eternal Crusade has indicated in the past that Support classes were going to function as force multipliers.

Skyforge: There Are Followers and Then There Are Adepts

There Are Followers and Then There Are Adepts

The Skyforge team has laid out the details for ‘adepts’, a special type of follower that can be quite helpful to the budding deities in the game. Adepts come in several types including Engineer, Templar, Sorcerer, Mystic, Preacher, Healer, Envoy and Agent. Adepts can be sent out on special missions to carry out the orders of the player.

General: The Most Important MMOs Of The First Modern Decade

The Most Important MMOs Of The First Modern Decade

There’s no absolute consensus as to when the modern MMOG era started. Depending on the frame of reference you favor, it’s possible to make a case for various dates. For the purpose of this article, I arbitrarily chose 1996, which is the year Nexus: The Kingdom of the Winds launched in Korea and Meridian 59 in North America. This means the titles I selected all entered service between then and 2005.

Guild Wars 2: A Call For Greater Transparency

A Call For Greater Transparency

MMO players come in all levels of ability. We all have our own take on what parts of a game are "too hard" or "too easy." I like to think that I’m reasonably tolerant of new players and am willing to help them along, but even I have my limits as to how much I’m willing to put up with folks who don’t seem to have the capacity to learn some of the most basic aspects of a game.