Shroud of the Avatar is currently in Build 11 as it speeds towards the early access release on Steam later this fall. Starr Long will be on hand with our own Rob Lashley tonight in the MMORPG.com Live Stream channel to give fans a firsthand look at Build 11 and some inside track chat with Starr. Join us at 9:30 p.m. EDT / 6:30 p.m. PDT tonight!
Neverwinter: Rise of Tiamaat to Launch November 18th
Guild Wars 2: Echoes of the Past to Launch November 4th
Albion Online: On Advice from Testers, Devs Planning Big Changes
Over the next several months, the Albion Online team is planning a series of nearly two hundred significant changes to the game based on player feedback during recent alpha testing opportunities. The team has published a roadmap to show players their vision for where Albion Online will be heading in the next half year.
EverQuest II: A Look Ahead to Altar of Malice
Recently, we were invited by Sony Online Entertainment to preview EverQuest II’s upcoming expansion, Altar of Malice. This eleventh expansion for the ten-year-old MMO will add a new playable race, the previously-announced Aerakyn (more on them at a later date), and several new areas and dungeons for players to visit.
Final Fantasy XIV: A Realm Reborn: Dreams of Ice to Launch Today
Moonrise: Inspirations and Themes
General: Mind Candy Introduces World of Warriors
Mind Candy is ready to unleash introductory information about its forthcoming title, World of Warriors. The game will be heading to the Apple App Store soon, though no specific date has been announced. World of Warriors takes aspects from action games, RPGs and epic strategy titles and blends them in to a new experience for players.
EVE Online: Phoebe Update Soars on November 4th
CCP has announced that the first in a pair of updates that will lay the ground work for massive changes to EVE Online will launch on November 4th. Called "Phoebe", the update will see some big changes in features like long distance travel, the introduction of an unlimited skill queue, changes to the Sensor Overlay, mass market sales and more.
Elder Scrolls Online: How to Rebound
A recent column on this site argued that the critical reception for Destiny wasn’t relevant since the game’s sales were high. Yet, developers want to foster a reputation for quality as well. ZeniMax, too, suffered from mixed critical feedback before ESO was released, and in the weeks after launch. Yet ZeniMax embraced the feedback of its community, and now, with a big update set for the live server, is at six months and thriving out there.










