Destiny 2: Forsaken Annual Pass – Last Word Trailer

Bungie has sent out a new trailer that showcases the Last Word, one of the games favorite hand cannons. Last Word evokes a sense of a gun slinging cowboy with “shoot from the hip” action for PvP players in particular. In addition, it also teases the return of Thorn, one of the most iconic weapons from Destiny 1.

Little Cars that Pack a Punch Star in the Bandito Races in New Grand Theft Auto Online

Grand Theft Auto Online players have a new series of races to participate in that can yield Double GTA$ and RP. Bandito Races see players take to the “track” as it runs through iconic locations, golf courses, the airport and more. In addition, players with Arena property can grab their own Super Bandito that can be modified in the Workshop to include Kinetic and EMP mines and other visual customizations.

World of Warships Aircraft Carriers Overhauled in Latest Update

Wargaming has sent word that the latest update to World of Warships has been deployed. The patch brings big changes to the game’s biggest ships: the aircraft carrier line. Aircraft carriers will be more easily controlled and managed by captains to make it “more accessible”. Developers have written that “the previous RTS style is now being replaced with action-oriented cinematic gameplay”.

Guild Wars 2 ‘All or Nothing’ Short Stories Premiers with Rytlock

The Guild Wars 2 site has been updated with the first in a trilogy of short stories featuring some of the well-known voices in the world and their feelings about the aftermath of “All or Nothing”. The first short story features Rytlock and was penned by Alex Kain from the ArenaNet Narrative team with illustrations provided by “creative partner” Jerome Jacinto.

The Atlas ‘Golden Age of Piracy’ Will Make the Game Friendlier to Soloists & Smaller Groups

The Atlas site has been updated with a new post from the dev team called “The Golden Age of Piracy” that speaks to community feedback on the game being “tailored to large companies, alpha groups, and hardcore players” rather than to smaller groups or individuals. The team is committed to working with the community to “make the game less punishing and reduce the steep climb required for players to reach the parts of the game which make it special”.