The PlayStation Blog has been updated with the news that the Behemoth from Final Fantasy XIV has finally landed in Monster Hunter: World. The blog post provides players with some tips for taking down this massive creature depending on the role they are fulfilling.
Conan Exiles – Pet System Detailed in New Developer Post
Black Desert Online – Saddle Up Event Provides 30% XP & Bonuses to Imperial Horse Delivery
Camelot Unchained – The Beta Crusade Ends, Long Live the Beta Wars!
In a moment that, I assume, is equal parts victory and terror, Camelot Unchained has finally breached the gate and charged into Beta One. If there were a visual to accompany a studio moving into Beta one I assume it would be a pale red-eyed developer standing up from the desk they drive, taking off the shackles and chugging a beer while they fist pump to the synthwave playing in the background! Their face a mask of pride and triumph!
Secret World Legends – Faction Ranking Missions Revealed for Level 50 Players
The Secret World Legends site has been updated with a new post to introduce players to the incoming Faction Ranking missions. These special missions start once a player hits level 50 and have completed a series of other requirements. Completing Faction Ranking missions will “increase your standing within your Faction”. The missions are designed to “provide extra challenge aimed at seasoned agent agents” and help them unlock “the remaining iterations of your faction uniform”.
Blade & Soul – Frozen Firing Range Event Dungeon Coming on August 15th
The Blade & Soul site has been updated with a post revealing an event that will be opening up for players on August 15th. Called the Frozen Firing Range Event Dungeon will provide “cool fun” for players who can take part in the dungeon to earn new cosmetics and consumables as well as earn Daily Challenge rewards.
Grand Theft Auto Online – Tale of Us Can Spin the Tunes In Your Nightclub
RaiderZ – Developers Detail Combat System Changes
The RaiderZ Facebook page has been updated with a discussion of combat changes that will be implemented in the game. Most notably, the dodge mechanic is being retooled to remove the “invincible” feel of players being able to completely avoid an enemy’s attack. Devs felt that the dodge function and the avoidance of an enemy’s attack “were unreasonable”.
