In a lengthy post on the Chronicles of Elyria site, Jeromy “Caspian” Walsh has revealed that Soulbound will be cutting ties with SpatialOS and will be concentrating on finding its own solutions in-house. Citing concerns about “the financial viability” of continuing to use SpatialOS, it appears that, all work between Soulbound and Improbably has not been able to adequately solve the outstanding issues. From here out, Docker Swarm will be tweaked for the spatial services as well.
Destiny 2 – The Year Ahead Needs More Meat
Destiny 2 just put out its early gameplan for 2018, mostly about changes to the game’s cash shop (the Eververse), XP gains, and other quality of life fixes. It’s a good start, but there’s one clear thing it’s missing – juicy, meaty, content. Even as a casual Destiny 2 player, I can tell there’s not enough hints of actual content to come in 2018 to satisfy the player-base, and I’m beginning to fear that Bungie can’t catch up to the rabid demand for content.
Guild Wars 2 – Playing the Price
Guild Wars 2 has, since the release of Heart of Thorns, been slowly creeping deeper in to the micro-transaction pit. Customisation options for Gliders and Mounts, huge selling points for both expansion, are almost entirely gated behind the cash shop, and the RNG and gambling aspect of both the Black Lion Chests and Mount Adoption License have only added fuel to the fire.
– Monster Hunter World – ‘If It Looks Like the Kind of Game with Loot Boxes, They Aren’t There’
Monster Hunter World producer Ryozo Tsujimoto has gone on record to shun the notion that there will be loot boxes in the game or any type of “pay to win” mechanics”. According to Tsujimoto, that type of mechanic “creates friction” and detracts from the main idea of the game, namely that it is a cooperative experience.
Grand Theft Auto Online – Four Years After Release, GTAO’s December Player Count is the Highest Ever
GTA Online continues to be a juggernaut. Over four years after its release, Rockstar says that 2017 was the game’s most successful year ever. In fact, more players took part in the game in December 2017 than in any month previous. There are big plans afoot for 2018 as well, starting with the release of a new car called Lampadati Viseris.
Elite: Dangerous – Beyond – Chapter One to Enter Open Beta for PC / Mac Players, Brings Co-Op Missions
If you’re a PC or Mac player of Elite: Dangerous, you will definitely want pencil in time to play starting January 25th. Beyond: Chapter One will enter open beta and will allow you to take part in Wing Missions, check out the new graphics upgrades and the Galnet Audio as well as see new trade data. This is the first of season three’s updates.
