Wavedash Games Outlines the First Eight Character Archetypes for Their Platform Fighter

As well as visual design, making your characters fit clear archetypes is vital for designing a cast of diverse fighters when creating a fighting game. In their quest to become a titan of the platform fighter genre, Wavedash Games have laid out some of the character archetypes they will be experimenting with while developing their game. They’ve already revealed their ‘Speedy Brawler’ and that’s Ashani. This is your spectator friendly character–someone like Captain Falcon in Super Smash Bros. They hit hard and look cool while doing it. According to Jason from Wavedash, Ashani is about 30% familiar tools and 70% new designs. I think with her suit giving off sparks, I imagine we’ll see a knee of justice in there somewhere.

The next archetype is again familiar to Smash fans and that’s the Space Animal like Fox or Falco. So, they’ll have a Shine-esque move, will be very speedy and can have great combo potential but they will take some proper training to master. MagicScrumpy has done some experimentation with what the “Ultimate Spacie” would look like so that could be a possible starting point for imagining what this Space Animal will fight like. Next up is a Sword Fighter, which is another archetype Smashers are used to. Focused on silky smooth movement and rewarding you with perfect spacing via a mechanic like Marth’s tipper, Wavedash’s Sword Fighter should suit anyone who loves pulling off a Ken Combo.

These three familiar archetypes should be seen in action by the end of this year, but the next five are fighters who remix various character styles and elements to hopefully create something brand new. One of them is a Weapon Fighter, so someone who uses something that isn’t a sword to fight. Personally, I’ve always wanted to see a lance or axe user in Smash, based off either Ephraim or Hector from Fire Emblem, so this should be the character many have been hoping for. Grappler is the next fighting archetype and we actually know a bit more about this one than just early design ideas. The fighter’s name is Xana and she is actually past the prototyping stage, with Wavedash attempting to take elements of characters like Donkey Kong from Smash, and melding it with traditional grappler characters like Potemkin and Zangief. With the best platform fighter characters being highly mobile, balancing a grappler so they can keep up with the speedier cast members will prove quite the challenge.

Next up is the Projectile Master, so the closest analogue would be a character like Snake or Samus in Smash, or maybe Morrigan in Marvel vs. Capcom. They rack up damage by zoning your opponent and limiting their approaches, before killing with a powerful charge move. So, imagine Morrigan’s Soul Fist pressure but with Samus’ Charge Shot to finish the stock. Following them is an archetype which can be equally annoying which is the Duo. Obvious comparisons here are the Ice Climbers and Rosalina & Luma, who can be the absolute bane of certain players. Wavedash are attempting to make playing against their Duo fighter as fun as playing with them, so expect no wobbling style technique in their platform fighter. I hope at least.

Finally, the last archetype of the starting eight is the Floaty. These are characters like Mewtwo or Peach who have low weights, low fall speeds and are adept at really slowing the pace of combat down in order to fit their gameplan. These are the polar opposites to your Space Animals, this archetype is all about defensive, distance based play. I’ll leave you to speculate on your possible ideas for how these characters may end up but make sure to comment on the video with your own ideas for a fighter you’d like to see in the finished game.

Source: Wavedash Games

Smashers and the FGC Hammer Out Their Differences on This Episode of UltraChen TV

With the recent Twitter hullabaloo which saw members of the FGC and the Smash community clashing over issues such as VIP rooms and the treatment of top players as celebrities, it was about time someone got community heads from both camps to sit down and clear the air. UltraChen TV have done just that, bringing in Smash community leaders like Daniel ‘tafokints’ Lee, D’Ron ‘D1’ Maingrette and Calvin ‘Gimr’ Lofton to break bread (or as seen in the video Chinese food) and discuss the pertinent issues which have caused the recent friction between the two groups.

What results is a productive round-table discussion, with each side offering their own perspectives and reasoning on issues such as floating players through pools and whether the two scenes are necessarily compatible on these talking points. Whatever banner you rally behind or your own thoughts going into this discussion, definitely give it a watch and see if your opinions change after hearing figures from both sides vent their respective spleens on the issues put forth.

Source: UltraChen TV

Imperium Pro Team Announces the Prize Pool for Manila Cup 2016

Ahead of the actual event in a week’s time, the Imperium Pro Team have announced the prize pool for Street Fighter V at this year’s Manila Cup. The total prize pool is 150,000 Philippine pesos or roughly $3,200, with the grand prize being $1,200, or 60,000 Philippine pesos. This is without any pot bonuses which may be added to the coffers ahead of the actual event. This prize pot puts Manila Cup up there as one of the richest events in South East Asia, alongside tournaments like South East Asia Major, so sign up if you want to earn that big money.

The actual player list is looking fierce, with players like GGP|Kazunoko, YouDeal MJS|Haitani and HM|Eita coming in from Japan, while the USA is sending the combined forces EG|K-Brad, EG|Ricki Ortiz, EG|Justin Wong and PG|Filipino Champ to notch up a victory in one of the toughest regions in the Capcom Pro Tour. Registration for Manila Cup ends on the 7th of September and there will be no on-site registration, so get your money in now to avoid disappointment.

Source: Imperium Pro Team

Watch Goomy’s Samus Zoom Through the Air in This Technical Super Smash Bros. Melee Combo Video

14 years on after its original release, players are still discovering and innovating on new tech for Super Smash Bros. Melee. Whether it’s discovering new interactions, or mastering techniques that were once thought impossible to pull off consistently, Melee players are continuing to propel the metagame forward to new places.

One such player is Goomy, known for his mastery of the incredibly difficult Samus tech known as the aerial super wavedash. Already, the super wavedash is a frame-perfect technique which requires players to hit one direction on the 41st frame after Samus drops a bomb, before then hitting the opposite direction on the 42nd frame to make her slide across the stage, further than a normal wavedash. To do an aerial super wavedash or a ‘Goomy Zoomy’ as it is known, due to Goomy’s mastery of the technique, you have to do three frame perfect inputs instead of two and you must be positioned perfectly on the lip of a platform to cause Samus to zoom off in the desired direction.

Through constant practice and even modding his controller to ease the method of inputting the aerial super wavedash, Goomy has managed to integrate this taxing technique into his repertoire. What results is a Samus that goes super deep for edgeguards and looks flashy while doing it–slipping and sliding all over the stage to net some kills offstage. So far, no other Samus in the world has mastered this technique like Goomy has, making the combo video below a marvel to watch. Let’s hope more Samuses are inspired to learn the ways of the Goomy Zoomy after watching this video.

Sources: Goomy Smash; Smashboards

Add Some Muscle Power to Your Bookshelf! Gief’s Gym Is Coming in Paperback

Good news for collectors of fighting game-related books: after a successful run of sales over on Kindle, reddit user Joe_Munday has pooled some funds to actually release a physical version of Gief’s Gym. Acting as an extensive guide to Street Fighter V, walking players through the very basics of combat–like how to anti-air correctly–to more advanced elements–like how to meaty someone’s wakeup–and even the tricky subject of how to select a main.

Gief’s Gym is available on Amazon in English, with a Russian version on the way in the near future–it’s only right for Zangief! If you are looking for a possible Christmas gift for someone trying to get into fighting games, or are attempting to up your own game, definitely give Gief’s Gym a look; it’s fantastic to have all of the separate lessons in one package. It would be a great combo with Daigo’s book for the ultimate guide to becoming a Street Fighter master.

Sources: r/StreetFighter; Amazon.com

Drift and Slice Through the Opposition, with This Advanced Super Smash Bros. Melee Guide to Aerial Drift and Fastfalling

Picking your spots and angles of approach is vital to scoring a hit in high-level Melee. Mixing up your aerial drift and fastfalling at specific points can be the difference between starting that massive combo or getting smacked for big damage. To outline just how important varying up your fastfalls can be, Kira from SSBM Tutorials has highlighted some footage of C9|Mango’s Marth and how he uses aerial drift and fastfall mixups to bait out opponents and land safe damage.

Using these clips, Kira can show how Mango can outspace and condition opponents to changing up his aerial drifts and choices when to fastfall or not. It’s a great display of how knowing and actively swapping between aerial approaches can keep your opponent on edge and make sure you can account for any of their defensive options.

Source: SSBM Tutorials

Check Out These Turbo-Charged Combo Challenges for Super Smash Bros. for Wii U

One thing that Super Smash Bros. for Wii U really lacks is a decent tutorial mode. Unlike many other fighting games, it lacks a proper in-depth suite of training options or combo trials to practice with your selected characters. Well, thanks to the recent explosion in mods for Smash 4, someone has made their own interpretation of a Smash combo gym.

Taking advantages of the Turbo mode mod, which allows any attack to be cancelled into any other attack, Shoyoumomo has crafted an intense set of combo challenges for Ryu. The combos look like something out of Marvel vs. Capcom rather than Smash, with these challenges having Ryu juggle opponents right up to the top of the screen. Hopefully, Shoyoumomo plans to make more of these challenges, as they show just how frantic Smash can be if Turbo Mode was standard for competitive play.

Source: Shoyoumomo

Keoma Talks About the LATAM FGC, Evo and Much More in This Interview with CounterHit

Ahead of Fight in Rio last weekend, CounterHit sat down with Capcom Cup 2015 finalist Innova|Keoma to talk about his experience of going to Evo 2016, his thoughts on the Latin American FGC, and his general thoughts about Street Fighter V, after playing it for a fair few months. Talking to interviewer Luiz Filipe Lima, it was enlightening to hear Keoma’s thoughts on how the Brazilian FGC can grow, learning from both the Capcom Pro Tour as well as through watching other esports like League of Legends and Counter-Strike: Global Offensive.

He also touches on how a player’s training regime and play style can actually change once you are signed by a team. You’ll have a routine to practice with other players, there is a wider support network to provide psychological support to help push a player to the next level.

Sources: CounterHitBr via Luiz Filipe Lima

Keoma Talks About the LATAM FGC, Evo and Much More in This Interview with CounterHit

Ahead of Fight in Rio last weekend, CounterHit sat down with Capcom Cup 2015 finalist Innova|Keoma to talk about his experience of going to Evo 2016, his thoughts on the Latin American FGC, and his general thoughts about Street Fighter V, after playing it for a fair few months. Talking to interviewer Luiz Filipe Lima, it was enlightening to hear Keoma’s thoughts on how the Brazilian FGC can grow, learning from both the Capcom Pro Tour as well as through watching other esports like League of Legends and Counter-Strike: Global Offensive.

He also touches on how a player’s training regime and play style can actually change once you are signed by a team. You’ll have a routine to practice with other players, there is a wider support network to provide psychological support to help push a player to the next level.

Sources: CounterHitBr via Luiz Filipe Lima

Komorikiri Joins the Fight at 2GGT: Abadango Saga this September

Off the back of the initial announcement of the latest 2GG Saga at Shine 2016 last weekend, 2GGaming have revealed another special guest who will be travelling all the way from Japan to compete within the hallowed halls of the Esports Arena. One of Japan’s best Sonics and arguably their best Cloud player, Komorikiri is coming to 2GGT: Abadango Saga to hopefully break his own limits and return to Japan with a US tournament victory under his belt.

A regular Sumabato winner, Komorikiri’s presence at Abadango Saga will provide ample warmup for the gathering of talent in Michigan for The Big House 6, where Komorikiri has actually won a golden ticket to by proving triumphant at the special Sumabato qualifier in Japan. With other big Japanese names coming to The Big House 6, we could see another grand clash of the hemispheres as we saw at this year’s Evo.

There is also going to be a special Mewtwo Round Robin side event at Abadango Saga, with other notable Mewtwo players like Rich Brown, pluto and potentially players like M^2 fighting to see who the best Mewtwo is. If you would like to see this clash of the psychic cats with both local and out of state players attending, consider buying something off the special Abadango Saga shop over on smash.gg.

Source: 2GGaming (Twitter); smash.gg