Square Enix Announces Three New Characters for Dissidia Final Fantasy Arcade During Special Tournament Livestream

During the course of a gargantuan seven hour livestream, Square Enix have revealed three new fighters that are making their way to the latest update of Dissidia Final Fantasy Arcade. The first is the protagonist from Final Fantasy Type-0, Ace who is classified as a ‘Shoot’ type fighter. He fights using a deck of magical playing cards, firing bolts of energy to deal Brave damage and using a blast of flame to deal a HP attack. The other two characters are making their first appearance in Dissidia Final Fantasy Arcade, seemingly acting as the replacements of Cosmos and Chaos from the previous games.

Materia is the female goddess, wielding a staff and wearing a dress which looks like it’s made of potato waffles. The male god is Spiritus, who wields a giant sword and has flame powers. There was no actual in game footage of these two gods during the stream, fans only got to see Ace in action. The rest of the livestream was dedicated to a special Dissidia tournament, with 16 teams facing off in 3v3 battles to determine the best Dissidia team. The matches are a feast for the eyes but there is so much visual clutter during fights that it’s very difficult to actually determine who is winning or losing. Matches are four minutes long and quite a few of them go to timeout so I don’t expect Dissidia to make the snappiest tournament viewing once it comes to PS4 in the not too distant future. You can find the reveals of Ace, Spiritus and Materia below, thanks to the people over at Nova Crystallis, as well as the full livestream on Square Enix’s YouTube channel.

Sources: Square Enix Japan; Nova Crystallis

 

Prepare for Leffen’s Return as Red Bull Releases Their Debut Trailer for Cultivation Leffen: Resurrection

It is almost time for the Godslayer to return, and Red Bull wants everyone to know it. As part of their ongoing Cultivation documentary series, Red Bull has releases the debut trailer for Cultivation Leffen: Resurrection, charting William “Leffen” Hjelte’s rise to prominence and recent struggles. While on track to possibly become the best Super Smash Bros. Melee player in the world by toppling the Five Gods of Melee, disaster struck as Leffen was rejected at the US border on his way to The Big House 5. From then on, he has been unable to attend US tournaments and continue his momentous rise to the top of the Melee hierarchy.

With his visa currently being processed, it is only a matter of time until the Godslayer returns to make some heads roll. The first episode of Cultivation Leffen: Resurrection will air on Red Bull TV on August 31st, with episodes airing every week until the final sixth episode on October 5th. The documentary won’t just focus on Leffen’s placements in Smash, but his relationship with other players and his life outside of the game. Check out the debut trailer below and watch the previous series of Cultivation, which followed master Zangief Snake Eyez, on Red Bull TV.

Source: Red Bull eSports

Become an Honorary Panda Global Player for The Big House 6 by Winning the Key to the PG House Online Qualifier

With the recent success of the Road to Shine Online Qualifier for Super Smash Bros. for Wii U, Panda Global have created their own online tournament series in partnership with smash.gg, designed to get players from North America and Europe to The Big House 6. Named “Key to the PG House,” the winner from Europe and the winner from North America will be an honorary Panda Global member over the course of The Big House 6, gaining access to the Panda Global training house to play with other top level Smashers. They will gain complimentary flights and entry to The Big House 6, along with a Panda Global hoodie and t-shirt, as well as a custom made smash.gg hoodie with their gamertag on the back.

As with the Road to Shine Qualifier, entrants to Key to the PG House will require an Internet connection with at least 5Mbps upload & 15Mbps download in order to compete. For the North American qualifier, players from the USA, Mexico and Canada can compete while for the European qualifier, any player from an EU nation can qualify. (Don’t worry UK players, you’re still eligible to enter.) If for any reason players are unable to attend due to visa issues or prior school or personal commitments, the first place prize will go to the next qualified entrant in top 8.

There will be four qualifiers for both regions, leading to a top 128 final where the winner will be decided. The US qualifiers start on Thursday the 8th of September at 5pm PST. These qualifiers will run until Sunday the 11th, where the final 128 will be held at 3pm PDT. As for Europe, due to the initial schedule clashing with Syndicate– Europe’s biggest Smash 4 tournament– their qualifiers have been shifted to a week later, starting on Thursday the 15th at 5pm BST, with the final 128 happening on Sunday the 18th. Each qualifier will be capped at 768 and they will not be reseeded. If you go into Losers’ early, prepare for a long road out. Both top 128 will be streamed over on the Panda Global Twitch channel, should you wish to tune in and see how each region fares.

For all the information regarding rules and prizes, check out the official smash.gg page. Hopefully, these qualifiers will become a regular occurrence for majors, as it does open the way for lesser known players from other regions to get a shot at the big time, without the risk of forking out hundreds on flights and lodging.

Sources: Panda Global; smash.gg

Big Battlefield Glasgow Returns to Drygate Brewery on November 5th, 2016

Acting as Scotland’s last Super Smash Bros. major before the end of the year, Battlefield Glasgow has announced that that the Autumn edition of Big Battlefield will be returning to the Drygate Brewery on November 5th, 2016. As such, this Big Battlefield will have higher event caps for both Melee and Smash 4, and will even have a stage setup, providing a theatrical setting for this final major in this year’s Scottish Smash calendar.

Super Smash Bros. Melee will have Singles and Doubles, and Super Smash Bros. for Wii U will have Singles and Crews, with Crews having a cap of 8 participating teams, so gather your teammates now. There will be an early bird venue fee of £7, with it increasing to £10 after October 10th so if you are definitely planning to attend, buy your tickets early when they become available. All the details regarding a preliminary schedule, rulesets and player caps are available on the smash.gg and Facebook events pages, so take a look if you are thinking of attending. With the increased player cap and success of Big Battlefield Summer, expect talent from all over the United Kingdom coming together in Glasgow for a belter of a tournament.

Sources: Battefield Glasgow; smash.gg

Pro Tours and Product Placements: The Struggles of Being “Esports”

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

If you have been keeping up with the competitive Super Smash Bros. scene, you will have noticed that there has been substantial hubbub around players being picked up by esports teams. In the past few weeks especially, players have been snapped up left and right as if there has been a mini-gold rush, with teams either starting their entry into Smash or increasing their reach by picking up top level talent. Whereas if you look at Street Fighter, there doesn’t seem to be that influx of Tier 1 esports teams investing in the game just yet, despite having the massive prize pots of the Capcom Pro Tour and mainstream exposure after the success of Evo Finals on ESPN2. This noticeable difference is an intriguing one and with some research and number crunching, I’ve got some possible reasons as to why there is this disparity in the presence of Tier 1 esports teams within both games.

To clarify what is meant by ‘Tier 1 esports teams’: these are the teams like Team SoloMid, G2, Team Liquid, or Evil Geniuses who have a strong presence in multiple esports like League of Legends, CS:GO or DOTA 2 and thus, have a massive social media presence and history of success backing them up. These are the organizations that if you mentioned them to a League or CS:GO player, they’d probably have strong opinions about that team.

One of the major reasons for this disparity comes from the plain fact that it is very expensive to run an esports team, and even harder to run at a profit. There is a significant financial risk in signing any player, especially if they are from a section of competitive gaming which that team is not familiar with, so many teams are simply not taking the plunge. As NRG chairman Andy Miller recently stated on the Videogame BANG! Podcast when talking about possibly sponsoring a Street Fighter player, “Street Fighter is a little more nascent.” Players either have to stream, which according to Miller they don’t do enough of yet, or they have to win. When you have to consider a salary and travel expenses, it is a tough sell to pick up a Street Fighter player solely on tournament wins, even if they are making top three at every event they attend. Most teams are looking for two out of three things when they are thinking of picking up a player–they must be likeable and marketable, they must be placing high, and they must be making content, either via streaming or general video creation. With Street Fighter, only a select few players are making consistent money from tournament winnings and even then, they probably don’t stream as much as they need to, in order to attract one of these Tier 1 teams.

Evil Geniuses is the Tier 1 team with the biggest presence in Street Fighter and if you look at their roster, it collectively ticks all of the three boxes. They have been clever in exactly who they have picked up so one of their players will invariably end up in the money. They do stream infrequently so there is an opportunity to build that audience, if more time is put into their streaming schedules. There is the added bonus that EG has massively successful teams in other esports so they can take a hit if their FGC division is running at a loss. However, EG is the outlier as they are the only Tier 1 team where their Street Fighter players outnumber their Smash players. Plus, there are teams like TSM, C9, and CLG who have no Street Fighter presence while sponsoring Smash players, and I feel this is down to Smash’s massive leg up when it comes to content creation.

Those magic words are king when esports are concerned and Smashers create tons. The majority of top players stream or make regular video content, tech videos are coming out every other day, and humorous Smash compilations are a dime a dozen. Smashers have a voracious appetite for content and top players realize that this demand must be catered to, if they want to keep themselves in the black. Besides his top placements, Nairo runs one of the biggest Smash 4 streams out there–and that was probably a major factor in his recent pick up by NRG. While Ally’s top placings played a big part in his pickup by Cloud9, it would not be surprising if he started to stream regularly as part of his contract. There is clearly a massive market for Street Fighter content; just look at the success of Capcom Pro Talk and shows like Excellent Adventures. But it is difficult to get the balance right between practicing to stay at the top and making videos to please your fans and team, making a career even harder to sustain as a viable income.

However, one key difference is that while Street Fighter may not have as many Tier 1 organizations investing in them, they do have corporate sponsors. Organizations like Razer, Qanba, Alienware and Red Bull have players for Street Fighter V and importantly, they can use their players to actively sell products like arcade sticks. For Melee especially, the CRT market is not exactly a thriving one and besides helping sell custom Gamecube controllers, it’s very hard for a corporate sponsor to back a Melee player when their game involves playing on a 14-year-old machine. Super Smash Bros. for Wii U has a little more luck, as it is played on current-gen hardware, but there hasn’t been that much market research to see what unique products Smash can sell, as opposed to other titles. With Street Fighter, organizations like Red Bull have a special stake in the success of the CPT and its players, as they run tournaments like the Proving Grounds and Red Bull Kumite. The same goes for Razer, as having the world’s best player playing on a (functioning) Razer stick is likely going to drive up sales. As such, Smash may need to beef up their content offensive as finding corporate backing is more of a challenge.

When it comes to the Capcom Pro Tour, let’s talk about the presence of a Pro Tour with a big prize pool–as it’s a double-edged sword for both teams and players. The obvious benefit is that it is a grand stage, with multiple opportunities for a player to prove their worth and get a chance of earning that $500,000 if you reach the Finals. The money is clearly on show and up for grabs with the CPT, but this has the downside of everyone and their nan coming to claim the prize. North America has the highest number of Premier events out of any region so naturally, players will be coming from all over the globe in order to secure a spot at Capcom Cup. As we’ve seen in the early part of this year, this means killers like RZR|Infiltration and Tokido fly over and either take the golden ticket or the money. So if you’re an up-and-coming player looking for a team, you’re already at a disadvantage, as going to a Premier event will mean you will eventually run into a god-tier player who probably already has a sponsor or team, making it hard for you to have that breakout performance to attract attention. Ranking Events will naturally be harder if national killers are denied at place at a Premier, forcing your team to potentially fork out for international and internal flights, as you look towards other regions to qualify. We’ve seen this in action with American players grinding points in Latin America and Asian players in Europe, so flying out to other regions is still a risky investment no matter what.

While the idea of a Pro Tour is great for publicity and does mean that players from all around the world get a chance at winning that grand prize, it can prove to be a poisoned chalice for potential investors. They obviously want their players in that Cup Finals but if that means spending extortionate amounts of money on flights and not receiving much back via their cut of the winnings or streaming money, you can see why teams may be reluctant to sign players on their way up. In Smash, the lack of a Pro Tour may actually be a boon to teams, as they can be tactical about which events they send their players to. There is no immediate impetus to send your player to this stacked tournament in order to gain Ranking Points to get a chance at that massive prize pot. Players and teams can make mutually beneficial decisions by picking specific events where they are likely to make money and send them there. There isn’t that constant threat of “if I don’t attend the next major, I won’t get to the Cup Finals,” so players can have time to stream, practice and take a break should they need to. At present, there is a big Smash tournament every other week at locations around the country, so there is always something to compete in.

Again, there is the obvious downside of not having a massive prize pot and this glut of tournaments is only really afforded to players within the US, but the absence of the Pro Tour pressure can offer everyone some well-needed breathing room. Much like the CPT though, North America is the crucible of Smash, which makes it a struggle for non-US players to get the notice of top level teams. Paying tax on winnings can be an absolute killer if you from outside the country too–just look at the rate of tax in Sweden for a player like Armada. Not including income tax or money potentially taken by his sponsor from his tournament winnings, the lack of proper tax reform for esports tournament earnings means that he may pay up to 30% tax on prize money. So for his $4,744.00 prize for getting 2nd at Evo 2016, he may have paid $1,423.20 just in tax. Even for players, just winning tournaments is not financially viable so if they want to make playing competitively a full-time career, you have to stream just for your own sake. Should the rumors about a Twitch and Nintendo-funded Smash Circuit be proved true, it will certainly be interesting to see how that tour learns from the CPT and takes into account just how expensive it can be for all parties to run a circuit of this magnitude.

One must also factor in the position of outside organizations helping players actually connect with teams and sponsors in the first place. In Smash, many community heads are actively working with players and teams to negotiate deals which are beneficial to both parties. Groups like MIOM which act as both player incubators and negotiators are crucial in getting players these deals with Tier 1 teams like CLG or C9. While many of these conversations and no doubt enlightening discussions are happening behind the magic curtain, it’s good to know there are individuals and organizations who are acting as a third party to ensure these agreements suit everyone. With Street Fighter, there doesn’t seem to be a public body which is actively helping players seek out these teams and connecting them to people in the know. I imagine with a nonpartisan group of tournament organizers, commentators and community boffins who know their way around both the legal and financial aspects of esports would be a great help in accelerating Street Fighter’s growth among the bigger organizations. There does need to be a push from players themselves to seek out teams and make themselves marketable, should they wish to see this aspect of Street Fighter blossom.

Now, for all this talk of getting good deals for players and teams, there is always the question of whether this is a rush before the bubble bursts. Is the decision for teams to see how Street Fighter V plays out over the next year a safe move to ensure that it has decent staying power, and is the Smash rush going to saturate the market? Many experts from various games have been discussing this as of late, and it is definitely a consideration that should be in the back of everyone’s minds. While it’s great to want continued exponential growth, is there the infrastructure and support to sustain bigger venues for events or to ensure casters get paid a proper wage, for example? Opening up the discussion about these issues is integral for everyone in the FGC to ensure a steady and secure future that doesn’t collapse under the weight of its own expectations.

Sources: VideoGameBang!; Esports Earnings; Swedish Tax Agency; Capcom Pro Tour; TSM ZeRo, TheHadou; Tafokints; Panda Global

PND Mustard Breaks Down Blue Beetle in This Injustice 2 Hands-On Video

During this year’s Gamescom, notable Mortal Kombat player and caster PND Mustard was able to get some lengthy hands-on time with one of Injustice 2’s new characters: Blue Beetle. After playing around with his plethora of gadgets and his unique stance switching, Mustard has compiled a video giving his impressions of the insectoid fighter. Do note that the build available at Gamescom is a very early one; properties of moves are likely to change by the full release, so take nothing as gospel just yet.

By the sounds of it, Blue Beetle is shaping up to be quite the contender in Injustice 2, thanks to his aerial and ground mobility, powerful normal strings and decent range. Only time will tell if Blue Beetle is actually good but these initial impressions look promising for this new addition to the roster.

Source: ESL UK

Prepare for Gargos’ Imminent Invasion with These 3.3.1 Patch Notes for Killer Instinct

With Shadow Lords coming to Killer Instinct in September, Iron Galaxy have released a small balance patch ahead of the grand content update on the 20th. The main targets for the nerf bat have been Eyedol and Gargos, with both these old KI bosses getting toned down just a tad. There has been some tweaking to Eyedol’s jumping heavy punch–so it doesn’t stay out for millennia–and reduces the blockstun so there is some risk to using this as an anti-air normal. Dealing with Gargos’ minions is now easier, as their damage has been toned down, his minions don’t build meter while attacking and all of his Portal Punches build the same amount of meter, in line with the Light Portal Punch. Besides that, the majority of changes are mainly bug fixes, with Kim Wu and Omen getting a look in. There is also a final warning, telling players to prepare Earth’s defenses for Gargos’ imminent arrival.

You can read the patch notes below and make sure to discuss your thoughts on the changes over on the Ultra Combos forums.

Omen:

  • Fixed an issue that could prevent some auto doubles from moving close enough to hit after a 1-hit cross-under Shadow Slide.

Kim Wu:

  • Fixed an issue that could cause some Enders to drop when cancelled late after certain manuals or doubles.

Gargos:

  • Fixed a bug causing HP attacks to build less meter than intended.
  • Fixed a bug causing Minions to build meter back for Gargos when they attack.
  • Medium and Heavy Portal Punches now build the same amount of meter as the Light Portal Punch.
  • Minion normal attack damage reduced by 25%
  • Stoneskin Explosion no longer causes a hard knockdown and the launch velocities have changed to make this closer to even on hit.  You won’t get a safe minion summon after landing this anymore.

Eyedol:

  • Warrior Jumping HP deals 11 frames less blockstun.  (Previously, when used on the way up, this left Eyedol at +6.  Now it leaves him at -7 when performed on the way up, making this difficult-to-anti-air normal much more of a risk when used in this way.)
  • Warrior Jumping HP attackbox starts 1 frame later and ends 7 frames sooner. It reaches behind him less far as well. (We never intended this move to be active for so long after the swing, or to be able to cross up in odd situations)
  • During instinct, the Meteor Shower after Shadow Crushing Swing comes out 20 frames later and a bit farther away from Eyedol. It still juggles on hit, but on whiff or block, opponents will have an opportunity to hit you before the Meteor Shower starts, preventing it from ever coming out.
  • Shadow Meteor Shower meteors deal 3 points of damage, down from 7 points of damage.
  • Fixed a bug preventing Shadow Meteor Shower from dealing chip damage.
  • Fixed a bug causing the Shadow Counter in Mage stance to use two meters if they were available.

General

  • Prepped Earth defenses and charged up Ultratech defense batteries. Gargos Alert: DEFCON 4 ETA: IMMINENT

Source: Ultra Combo

Prepare for Gargos’ Imminent Invasion with These 3.3.1 Patch Notes for Killer Instinct

With Shadow Lords coming to Killer Instinct in September, Iron Galaxy have released a small balance patch ahead of the grand content update on the 20th. The main targets for the nerf bat have been Eyedol and Gargos, with both these old KI bosses getting toned down just a tad. There has been some tweaking to Eyedol’s jumping heavy punch–so it doesn’t stay out for millennia–and reduces the blockstun so there is some risk to using this as an anti-air normal. Dealing with Gargos’ minions is now easier, as their damage has been toned down, his minions don’t build meter while attacking and all of his Portal Punches build the same amount of meter, in line with the Light Portal Punch. Besides that, the majority of changes are mainly bug fixes, with Kim Wu and Omen getting a look in. There is also a final warning, telling players to prepare Earth’s defenses for Gargos’ imminent arrival.

You can read the patch notes below and make sure to discuss your thoughts on the changes over on the Ultra Combos forums.

Omen:

  • Fixed an issue that could prevent some auto doubles from moving close enough to hit after a 1-hit cross-under Shadow Slide.

Kim Wu:

  • Fixed an issue that could cause some Enders to drop when cancelled late after certain manuals or doubles.

Gargos:

  • Fixed a bug causing HP attacks to build less meter than intended.
  • Fixed a bug causing Minions to build meter back for Gargos when they attack.
  • Medium and Heavy Portal Punches now build the same amount of meter as the Light Portal Punch.
  • Minion normal attack damage reduced by 25%
  • Stoneskin Explosion no longer causes a hard knockdown and the launch velocities have changed to make this closer to even on hit.  You won’t get a safe minion summon after landing this anymore.

Eyedol:

  • Warrior Jumping HP deals 11 frames less blockstun.  (Previously, when used on the way up, this left Eyedol at +6.  Now it leaves him at -7 when performed on the way up, making this difficult-to-anti-air normal much more of a risk when used in this way.)
  • Warrior Jumping HP attackbox starts 1 frame later and ends 7 frames sooner. It reaches behind him less far as well. (We never intended this move to be active for so long after the swing, or to be able to cross up in odd situations)
  • During instinct, the Meteor Shower after Shadow Crushing Swing comes out 20 frames later and a bit farther away from Eyedol. It still juggles on hit, but on whiff or block, opponents will have an opportunity to hit you before the Meteor Shower starts, preventing it from ever coming out.
  • Shadow Meteor Shower meteors deal 3 points of damage, down from 7 points of damage.
  • Fixed a bug preventing Shadow Meteor Shower from dealing chip damage.
  • Fixed a bug causing the Shadow Counter in Mage stance to use two meters if they were available.

General

  • Prepped Earth defenses and charged up Ultratech defense batteries. Gargos Alert: DEFCON 4 ETA: IMMINENT

Source: Ultra Combo

Watch a High Level Killer Instinct Set, Broken Down and Analyzed by Infil

Famous for his extensive and helpful Complete Killer Instinct Guide, Infil is also known for analyzing sets from some of KI’s best so that lower level players can start to parse through high level sets in order to improve their game and notice their own mistakes. This time, Infil has chosen to analyze one of UA Bass’ Rough Sets, showing the Spinal master facing off against fellow top KI players in first to 10 sets.

As Infil says in the introduction to his analysis, most of these Rough Sets are blowouts with Bass usually winning in a landslide but the particular set he has chosen to pick apart is a little different. First off, Bass is playing Mira instead of either Spinal or Cinder, and the set isn’t a straight 10-0, with OmegaZas (who is primarily a 3D fighter player) getting four games on Bass’ Mira. The analysis is about an hour long, so settle in with a notepad and a drink if you’re looking to learn! Make sure to tune into Infil’s stream for future set analysis and subscribe to Bass’ YouTube channel if you want to watch the Rough Sets as soon as they come out.

Source: Infil

Nairoby “Nairo” Quezada Becomes First Super Smash Bros. Player to Join NRG

After leaving Team Liquid last week before his trip to Japan for Umebura S.A.T, Nairoby “Nairo” Quezada has been signed as NRG’s first fighting game player. The decision to sign Nairo comes after extensive fan polling on Twitter and background research to determine who NRG’s first pick up should be, with Nairo coming out on top. Talking to ESPN Esports about Nairo’s addition to NRG’s roster, NRG Esports chairman Andy Miller stated that “[Nairo] is a carefully chosen first player that we feel will build the foundation for NRG’s fighting game presence for years to come.”

Japanese Mewtwo master Abadango and the Netherlands’ own Mr.R were heavily rumored as top picks for NRG’s first Super Smash Bros. for Wii U player, but it seems that Nairo just pipped them to the post. With his recent first place at Super Smash Con, combined with his stream being one of the most popular Smash 4 streams out there, Nairo seems to be the perfect pick for NRG’s first foray into the scene. Talking to ESPN, Nairo stated that “in the end, there were three organizations I was really leaning towards. What sold me on NRG was the idea that they’re not looking to pick up a million players.” With there being a mini-gold rush for Smash players at the moment, it’s only natural that top players will be picking between multiple organizations and by the looks of it, NRG offered Nairo the best deal.

Sources: NRG; NairoMK (Twitter); ESPN Esports