Low Tiers and High Rollers: Super Smash Bros. for Wii U at Evo 2016

With WTFox 2 signalling the final big tournament ahead of Evo 2016, it’s now time for everyone to make their predictions and place their bets before the big tournament weekend that lies just around the corner. For other games, this may be fairly easy, but if the past few tournaments have taught us anything about Smash 4, there are absolutely no guarantees of placing high. CEO was a prime example of just how volatile Smash 4 can be and with Evo only seeding top 32 and pools being even larger than the ones at CEO, expect to see many more top players drowning and sleeper picks charging on through to top 128.

However, we’re getting ahead of ourselves here. Between Evo 2015 and 2016, Smash 4’s meta has changed drastically, thanks to the addition of new characters, new techs and players starting to master the engine to create high speed and high damage combos. Of course, Smash 4 will always be behind its energetic older brother but the general pace of matches has increased overall, bar a few matchups which send everyone to sleep. This speed increase has been aided by the abandoning of custom moves, which was a major point of contention surrounding last year’s Evo, with many top players complaining about these moves overcentralising the meta and making the mid-levels of play a question of who picks the most broken custom character set. Luckily, the reign of Wind Kongs and Trip Sapling Villagers is over, with customs being dropped unanimously after last year’s Evo, never to return to competitive play again. Twitch chats everywhere will probably breathe a sigh of relief at not having to watch a Villager ditto where both players camp behind a sapling and wait for the other to run in and trip up.

Speaking of reigns being over, Evo 2016 is taking place after TSM|ZeRo’s tournament dominance has ended and competition has widened massively. As mentioned earlier, the last couple of tournaments have shown just how inconsistent Smash 4 is as a whole, with top 10 ranked players not even making it to top 64 while hidden regional bosses are able to take down those who are tipped to be the next big thing. While we do finally have a global ranking in the form of the Panda Global Rankings, it will be very much a relic of a bygone time after Evo. Everything is currently in flux among the top 25, with players like Zinoto having breakout performances and surging up the rankings while players like ZeRo have to contend with the rest of the pack finally challenging him after a year of being uncontested. Rather than having our ‘Gods’ or whatever Smash 4’s equivalent is, the top level of players has only increased, as more and more people are being able to compete with the upper echelons of Smash 4, which makes every tournament so exciting as anyone could come out of the shadows and deliver that deathblow to knock a top flight player out of the whole competition. Moreover, anyone who is anyone will be attending Evo, making those pools absolutely full of potential sharks and future champions. No one can afford to be complacent, especially with the incredibly wacky seeding that’s currently in place at time of writing, which places someone like Ally down at 31st position and has players like Tweek and Larry Lurr facing off in round 1 of pools.

Similar to actual player rankings being in flux, the current character ranking in Smash 4 is up for as much debate. If you have had any real contact with the Smash community as a whole, you know we love our tier lists, but at present, no one can really decide on who are the top 5 or top 10 characters in the game. This is mainly thanks to the DLC fighters like Cloud and Ryu who were either not allowed in the tournament or were added after Evo 2015 and proved to be some of the most powerful combatants on the roster, shaking up the established order and knocking some characters down the list. Combined with patches which have nerfed characters like Sheik and Bayonetta (who had her 2 tournaments of fame) or buffed less popular fighters like DK and Ike, it’s impossible to give a definitive tier list. People are also reconsidering top tiers that were previously dominating like Zero Suit Samus, despite many of these characters featuring somewhere in top 16 at almost every tournament. There are so many viable characters in Smash 4 and match up knowledge seems to be the weak point of many top players, so low tier heroes do have the chance to do well if they run up against a top player who simply does not know what someone does. CEO was a clear example of that, with Bowser Jrs and Palutenas being able to take on Diddys and Ryus to cause huge upsets. Having a roster of about 2 or 3 characters to use seems to be the way forward at the high levels of play, as seen with players like ANTi, Dabuz and Abadango having secondaries or pocket characters to call upon in times of strife but character specialists have been doing equally well, as seen with Zinoto, Mr-R and Hyuga making high placings using a single character. This year’s top 8 will be incredibly interesting, seeing if the noted counterpickers place higher than those who are dedicated to a single character.

Just looking back at the top 8 from last year’s event, my prediction is that only 4 of the players present there will actually make it back for this year’s finals, based on current results. So much has changed in a short space of time that I could quite easily reorder top 25 and still miss out some players that could reach that level of the tournament. Seeing as this is the case and most of you reading this know about players like ZeRo, Ally, Nairo and Dabuz, I’m going to list 8 players who didn’t appear in last year’s top 25 but could quite easily make it this year. 4 of them will be American players and 4 of them will be Japanese, seeing as Japan are really bringing out the big guns to take the Evo crown this year. All of the following players have the potential to go far, so keep your eyes peeled and maybe put them on your fantasy bracket if you’ve got a spot spare.

7SeS|Saj (USA) – Last of the Umbra Witches

After the lauded 1.1.6 nerf which focused only on Bayonetta, it was expected that many players would drop the character and switch back to their previous main or join the growing army of Cloud players. Some players did stay the course though, learning that even after the nerf, the Umbra Witch was still a force to be reckoned with. One such player is Saj, a Bayonetta and Peach main from Florida who has been placing regularly in top 16 of majors like Pound and CEO, even with a nerfed Bayonetta. On his CEO run, Saj was able to beat Nietono, DJ Jack, ESAM and Jtails before falling to False, just before reaching top 8. His Peach is no slouch either, defeating ANTi at Smash the Record 2015 and achieving 7th place. For his efforts, he was recently sponsored by Seven Seas eSports, allowing him to fly out to Evo and to represent Bayonetta at the biggest Smash 4 tournament in history.

Kamemushi (Japan) – The Super Fighting Robot

In contention for the world’s best Megaman, Kamemushi is one of Japan’s heavy hitters, regularly placing within top 8s of most tournaments he attends and currently ranked number 1 on the Umebura Power Rankings for Smash 4. After winning KSB 2016, defeating the likes of Komorikiri, Nasubi and 9B, Kamemushi won a trip to an American Smash tournament of his choice and of course, he picked Evo 2016 to show his Megaman off to the world. His next tournament win at Umebura 23 displayed his confidence, stating that he would win Evo just like he did Umebura. Kamemushi’s overconfidence can be his own worst enemy though, as he then went out at 97th place after sandbagging with random characters at Sumabato 11. He did go on to win the Amateur bracket mind you, only going Megaman during grand finals to please the stream. His Megaman is infamous for its Z-Drop Metal Blade shenanigans, which shred opponents’ shields and lead into devastating jab lock kill setups. His style of Megaman is different to ScAtt, who is known for its solid defense, using Leaf Shield to edgeguard opponents and slowly build up damage with the Mega Buster. This different style of Megaman, along with Kamemushi’s cockiness could lead to some interesting matches during pools and I would not be surprised if this robot makes its way to top 8.

Wrath (USA) – Sonic’s the Name, Patience’s my Game

For a character known for their speed, Sonic is infamous in Smash 4 for slowing the pace of a game to an absolute crawl when played defensively. The current pioneer of the defensive Sonic is Wrath, a 14-year-old player from Georgia who has been taking names and causing a fair amount of stream rage at recent tournaments. Getting his start in tournaments around Georgia and being a regular player and high placer on SmashLadder, Wrath rose to prominence after a stellar performance at Momocon, defeating Ally and best Bowser LordMix to eventually get 3rd place. He then made 13th place at CEO, defeating C3PO and even taking a game off ZeRo in his losers run, before being dispatched by the current number 1. While his Sonic may not be to everyone’s taste, Wrath is clearly playing to win, and if his defensive Sonic does the job, it’s up to the rest of the world to learn how to deal with a shielding hedgehog. Out of the Sonics attending Evo, which includes both notable Japanese Sonics KEN and Komoriki, it will be a sight to see how Wrath’s Sonic stacks up against others spin dashing their way to Las Vegas.

DNG|Nietono (Japan) – The Travelling Monk(ey)

As opposed to other Japanese players who have been practicing for Evo back home, Nietono and doubles partner Umeki have been travelling around the USA in the last month or so, training up against American players in readiness for Evo. Japan is a region known for its inconsistency whenever it travels westward but like fellow world traveller Abadango, Nietono seems to be finally warming up to the US metagame and placing high in both Japan and America. At the last 3 Umeburas he attended, Nietono placed 3rd each time; he followed up this feat by placing 3rd at APEX 2016, defeating Tweek, Marss and Mew2King before losing to CLG|VoiD in Losers Finals. Clearly having an affinity for the number 3, Nietono placed 13th at CEO, defeating fellow teammate Umeki, as well as Master Raven and TheReflexWonder before losing to Saj in a very close 3-2 set. While the days of the Hoo-Hah may be behind us, Nietono’s dominating stage control with the banana make it very hard to mount a defense against his Diddy, should he gain the momentum.

PG|Trela (USA) – The World Warrior

While his performance at CEO looked more like Dan rather than Ryu, Trela should not be counted out in the run up to Evo. If anything, his failure to make bracket has only inspired the Texan Ryu to fight harder and learn those tricky matchups that caused him so much trouble last time. Despite all that, Trela’s resume should not be overlooked, placing 1st at the last 3 tournaments he entered before CEO and defeating top players like CLG|VoiD, FOW, eLevate’s Larry Lurr and Vinnie to name but a few. His recent posts about improving on Facebook and Reddit show that this world warrior wants his home state to improve too, so expect a determined Ryu to be taking the stage on Evo weekend.

HIKARU (Japan) – The Smash Sumo

A crowd favourite from Japan, HIKARU hopes to win one for heavy players everywhere, through his use of grapplers DK and Bowser. His DK is no slouch, coming 3rd at Sumabato 10, outplacing players like Komorikiri and Shimitake, while defeating notable Wario Natsubi on his way to 3rd. His Bowser is equally as formidable, covering certain matchups with the King of the Jungle just can’t deal with. I’d love to see an exhibition between DKWill and HIKARU for the title of best Donkey Kong in the world. Either way, I hope HIKARU puts on a show for us heavy players and gains some more fans over the course of Evo 2016.

dT|ANTi (USA) – Counterpicking Champion

And now to the two big contenders out of this group of 8. Starting off with the US hopeful, we have Dream Team’s ANTi, fresh off his victory at CEO and ready to ride the momentum all the way to Evo top 8. Known mainly for his Mario but having a Diddy, a Zero Suit Samus, a Rosalina and a Cloud to bring to bear whenever he needs to, ANTi is ready for almost any matchup that someone could throw at him. Much like fellow teammate Dabuz who just took first place at WTFox 2, his sponsorship has only improved his play and increased his drive to win, with his sights being firmly set on the Evo title. However, he has been causing some friction with other Smashers as of late, most notably with fellow Mario main and Twitter monster Ally, who had some choice words about ANTi’s recent behaviour at CEO. Whatever the situation between the two, it should make for some interesting viewing should they meet in bracket during Evo. You might want to have Twitter ready after the fact.

Ranai (Japan) – Murabito Master

The sleeping giant of Japan, many were reminded of Ranai’s attendance at this year’s Evo after Komorikiri stated he was teaming with him during the doubles side event. He has been in semi-retirement as of late, choosing to focus more on Street Fighter V rather than Smash 4 and his results show this, placing 9th at Shots Fired 2 and KSB 2016. Having said that, Ranai has not competed in a tournament since April so we have no clue if the man has been in the training room practicing his Villager or his Ryu. He is the great unknown out of the Japanese contingent attending Evo, as he could perform like he did at Genesis 3 or he could buster out due to his inactivity, especially since the meta is growing so rapidly. Even so, Villager is a character that is rarely seen in top 32s of most nationals, so matchup inexperience could still carry Ranai to that top 8 spot. Who knows, we could see him in Street Fighter V’s top 32 instead.

Sources: SmashWiki, Komorikiri, Ally, r/smashbros, Seven Seas eSports

PND Ketchup and Mustard Discuss Balrog and Ibuki’s Legality in Street Fighter V at Evo 2016

With the big announcement of both Ibuki and Balrog being legal to play at this year’s Evo, a lot of people have been discussing whether this decision is necessarily a good idea. Historically, characters that have been released so close to Evo have usually been banned from usage during the tournament, just in case players discovered game-breaking tech that would ruin the spirit of the competition. However, other players argue that realistically, if you aren’t good enough to beat someone’s 2-week-old Balrog when you’ve had since February to finely hone your Ryu or Nash, you’re probably not destined to go that far at Evo.

Eager to weigh in on the topic, PND’s Ketchup and Mustard have made a short discussion video on ESL UK, going over the pros and cons of both sides of the legality argument. They bring up examples of character loyalists like Evil Geniuses’ PR Balrog finally being able to play their long standing mains with the release of these two fighters, along with the previously mentioned issue of veterans of the game not being able to beat a character that’s only been out for 2 weeks.

Having these new characters playable at Evo is also a great marketing strategy, as it allows the best of the best to show off what these fighters can do and may sway a couple of on the fence fans to buy Street Fighter V. However, there could also be a problem if there is a notable glitch or exploit that sees abuse at the event, like Ibuki’s period of invincibility after a whiffed air throw. Luckily, Capcom have stated they are fixing the air throw glitch as soon as possible, but it is unknown whether this will come into effect before Evo.

Source: ESL UK

Wavedash Games Reveals Their First Character, Ashani, For Their Unnamed Platform Fighter

In their third devlog for their as-yet untitled platform fighter, Wavedash Games’ Creative Director Jason Rice has finally revealed some concept art for their first character. Designed by recently employed Character Designer Adam “Strong Bad” Oliver, this new character is called Ashani, a speedy brawler who runs fast and hits hard, very similar to a character like Captain Falcon in Super Smash Bros.

This comparison is quite apt as along with showing concept art, Jason showed off a very early model of Ashani which showed her idle animation as well as her performing a punch which looked remarkably similar to that of the famous bird-themed racing driver. Her costume seems to indicate she is some kind of technologically augmented soldier, with heavy gauntlets and a chestpiece similar to Iron Man’s Arc Reactor. Her concept art shows sparks of lighting flying off her fists so you could expect some attacks to deal massive electrical damage, similar to Captain Falcon’s knee in Melee.

Based on this short glimpse of the in-game model and concept art, I’m not instantly taken with the artstyle. It seems fairly generic sci-fi and lacks that splash of color or hint of character personality which hooks people into playing a certain character in a fighting game. Again, it’s still early days at the moment but I hope Wavedash Games are able to jazz up the characters enough so their visual design matches the mechanical inventiveness that they are promising with the full product.

Source: Wavedash Games

 

Evil Geniuses’ Kevin “PPMD” Nanney Unable to Attend Evo 2016

In news many PPMD fans were dreading, one of the Gods of Melee has had to pull out of attending this year’s Evo, stating that his health still hasn’t improved to a state where he is comfortable to travel and compete. PPMD has been battling with health issues for a while now, impacting his tournament attendance and ability to compete with him only competing at Genesis 3 and Battle of the Five Gods in recent memory. He was seeded 7th going into this event, the lowest of all the Gods due to his inactivity at tournaments. Tempo Storm’s Axe will now take PPMD’s seed.

However, treatment does finally seem to be making a difference, as documented in a previous TwitLonger which stated that he has started testosterone therapy and this should help increase his low energy levels and hopefully restore him to his prime state. It was in doubt as to whether he would finish his first bout of treatment in time for Evo and it seems to stay safe, the Doctor has unfortunately had to miss out on this year’s tournament. We wish PPMD the best and hope for a full recovery, in time for him to make another event sometime this year. In the mean time, it is up to Cloud 9’s Mango to hold the torch with his PPMD-esque Marth, in his own journey to get the Evo threepeat.

Sources: AxePPMD feature image c/o Evil Geniuses

Evo 2016 Beta Brackets Are Now Available

For all of you who competing in Evo 2016 this year, it’s time for you to start your information gathering and match up practice as the beta brackets for this year’s events are now available. Brackets for all of the main games can be browsed currently, but do note these brackets are subject to change. If you notice any major problems with any of the brackets, make sure to hit the “Send Feedback” button at the bottom of the page to report any players that need shifting round.

You will notice that players within the top 32 of that particular game are noted with a number box right next to their name, so feel free to check if you drew the short straw and have to fight Infiltration round 1 at 8 AM. You can also search for individual players using this special form, so you can check your predicted path during your pool. Also, any brackets labelled 10 PM on Friday will start as soon as the 8 PM pools finish, so make sure to stick around at that time so pools can finish as quick as possible and everyone can go out and party/sleep.

Source: Mr. Wizard

Government Backed British eSports Association Has Formed with Potential Fighting Game Representation

Following some backing from the UK Government (which seems to be in tatters at the moment), an official non-profit organization has been formed, named the British eSports Association, to “develop a grassroots competitive video game scene that will nurture future talent and support existing professionals.”. This Association is based in Pinewood Studios and will work directly with the Department for Culture, Media and Sports to foster an infrastructure to promote local talent and support scenes within the UK.

Along with this announcement, the British eSports Association has launched its official site, which will act as a hub for news on events, local teams and leagues which players can compete in. Now you may be asking, what does this have to do with fighting games? Well, in order to help determine the future of UK eSports, the Association needs player and fan feedback to determine the direction which the organization should take going forward. So, if you wish to see Street Fighter, Smash, Tekken or any other fighting game represented by this Association, send your emails in to the following address. Don’t fret players outside of the UK because as part of this initiative to launch the eGames in South Korea in 2018, countries like the USA, Canada, Brazil, Japan and Korea will also be fielding their own national eSports associations. Make sure to petition those organizations for fighting game representation, when their respective sites launch.

Sources: British eSports, eGames

Rivals of Aether Launches on Xbox Game Preview July 13th

If you’re a dedicated console user, the wait for Rivals of Aether is almost over, as it comes to Xbox Game Preview on July 13th. The Xbox version will be exactly the same as the PC edition, complete with all the characters and online features, along with the extensive training mode players can use to lab out combos and test certain situations for DI mixups and so on. Similar to Steam Early Access, buying Rivals of Aether in Game Preview will give you access to all future updates, as well as the full game on launch.

However, unlike Steam Early Access, there will be a short delay on updates for the Xbox version, as updates have to go through certification before they are officially released. At present, the only major thing the Xbox version is missing is Ranked Leaderboards, but they should be added in a future update around mid-August. The current Xbox build that is releasing is at patch 0.1.4.2, same as the PC version so there are no balance differences between the two versions at this time.

The major downside of playing Rivals on the Xbox is that you cannot use a Gamecube controller, which seeing as Rivals is a platform fighter in the same vein as Super Smash Bros., it may deter some players from making the jump. However, most players who would play it on the GCC have it already on PC, so it’s not the biggest of deal breakers. Rivals of Aether is priced at $14.99, which is the same as the PC version so there are no fears of console players getting a raw deal.

Source: Rivals of Aether

Relive CEO 2016’s Best Moments in This Special Recap Video

As is tradition with any Community Effort event, the crew over at CEO Gaming have released a recap video of last weekend’s antics, documenting some of the big events that occurred over the course of CEO 2016. From Infiltration’s quad grab in the corner against Tokido, to the exhibition between Xavier Woods and Kenny Omega, to the crowning of CEO 2016’s Street Fighter V champion, there is a whole host of memorable moments that have been spliced together to sum up one of the best weekends in the fighting game calendar.

To top it all off, this video captures the essence of pure hype, with LI Joe’s reaction to seeing Urien on the big stage after the Street Fighter V finals. That short clip of absolute joy is the perfect way to showcase what it’s like to watch and play fighting games; it’s for those moments when you lose your mind in the thrill of the fight. Here’s to CEO 2017.

Source: CEO Gaming

Line Up Wacky Kill Setups with Back Air Cancelling in Super Smash Bros. for Wii U

As the meta for Smash 4 expands to include more and more tricky tech, it’s only natural that players would discover certain techniques that are very useful but only available to certain members of the cast. One such tech is Back Air (or Bair) Cancelling, which was recently documented by r/smashbros user MdFalcon. This tech can only be used by Mario, Dr. Mario, Luigi, and Peach, and it involves a player rolling towards a ledge, holding the direction so you go offstage and then inputting a back air as soon as your character falls off. If done correctly, the character should do an instant back air and then reset to their standing position with hardly any landing lag.

MdFalcon is not quite sure what causes this unique interaction, but suggests that these characters’ back airs shift their hurtboxes above the stage for a split second as you roll off, causing them to appear back on stage once the back air has finished. Out of the tournament legal stages, Back Air Cancelling can be performed on Duck Hunt, Town and City and Final Destination reliably. It can work on Lylat Cruise as well, but the stage tilting can mess up the cancel and just make you fall offstage.

So far, the usage of this tech is to set up for jab locks, with characters like Mario being able to back air to cause a hard knockdown, then follow up with a fireball to charged forward smash for a potential kill. It can also force situations where characters are forced to tech in order to avoid extra damage. Compared to other stage or character-specific techs, Back Air Cancelling seems very useful and like something which can be easily added into someone’s repertoire without having to change to a new control scheme or fundamentally change the way that they play.

Sources: r/smashbros, MdFalcon

Super Smash Con Announces the 1st Smash Masters, with the Help of GEICO Gaming

While people can quite easily name the best individual Smash player for each game, no one has determined who is the best overall Smasher across all 4 officially sanctioned Smash titles. Well, Super Smash Con seeks to (maybe) put an end to this question with its new Smash Masters event, which sees 4 players known for their proficiency across multiple Smash titles competing to find out who is the best all-around Smasher.

There are only 4 contestants for this initial competition, with Jason “Mew2King” Zimmerman, Gonzalo “ZeRo” Barrios, Eric “ESAM” Lew and Justin “Wizzrobe” Hallett all vying for the title of Smash Master. The way the tournament will work is that, rather than striking stages, players will strike games in the series at the start of a set, until only one game out of the 4 remains. Players then play a best-of-3 set in that game using standard tournament rules, with the loser of the set picking the next game. This will happen until all games in the series have been played. If the set is tied 2-2, the set will be decided by individual game victories and if that still doesn’t decide the set, Super Smash Con will then decide who wins based on so called “Big Victories,” which is if someone wins via a 2 stock in Brawl and Wii U, or a 3 stock in 64 or Melee. It’s all a bit confusing to tell you the truth, but full details on the rules and the bracket can be found on the official Super Smash Con website.

Such a small bracket makes sense when you have to play on 4 different games, but the obvious lack of a certain non-sanctioned Smash game makes the whole situation awkward should a 2-2 result happen. What would make more sense is if the final round was played out on Rivals of Aether or maybe even Wavedash Games’ unannounced platform fighter. In any case, it should be a fun side event which gives each Smash title its time to shine.

Source: Super Smash Con