Pre-Registration Now Available for Fight for The 6ix: 2nd Impact

Acting as the Canadian qualifying events of the North American Proving Grounds tournament series run by Red Bull, players can now pre-register for Fight for The 6ix: 2nd Impact over at their smash.gg page. The tournament will be held in the Medical Sciences Building of the University of Toronto and there is the potential for a $1000 pot bonus if the player count for Street Fighter V reaches or exceeds 128 players.

A first place placing at Fight for the 6ix will guarantee 300 placement points on Toronto’s Red Bull ranking, which will eventually determine Toronto’s entrant to the Red Bull Regional Playoffs, to be held at the Red Bull headquarters in Santa Monica. Do note that while non-Canadians can compete in this tournament for the monetary prize, they will not receive any placement points for their victory. Also, do not fret if you cannot make it to 2nd Impact, there are two more of these placement tournaments to be held in August and September.

The winner of that playoff will then win an all expenses paid trip to Seattle, to compete in the Red Bull Battle Grounds which also acts as the North America Finals for the Capcom Pro Tour. For additional information on this Street Fighter V tournament series, head over to Red Bull’s dedicated site.

Sources: smash.gg, Red Bull

No Gods, Only Man: Smash 4 and Its Fledgling Storylines

Smash 4 is in a great place at the moment. The meta is evolving, being a hell of a lot faster and technical compared to this time last year, and competition is getting tighter and tighter at the top level. The reign of ZeRo has potentially come to an end, with top 8s not being a foregone conclusion anymore, providing some actual excitement during big tournaments. The current inconsistency at the high level of Smash 4, due in part to the volatile nature of the 2-stock format, does guarantee that upsets and crazy sets will be fairly common. One only needs to look at APEX 2016 and Low Tier City 4 this past weekend; there was at least one moment per tournament which caused a massive Tweet storm. There are the seeds of some great storylines being sown this summer and I’m pretty sure following CEO, Evo and Super Smash Con, Smash 4 is going to have an even brighter future.

However, for all the potential growth that Smash 4 has to offer, many are trying to rush along its expansion. There is this expectation that Smash 4 needs to have its Gods, its embittered rivalries and grand storylines right now. This is not so subtly saying that Smash 4 has to have the legacy that Melee has, even though the game has only been around for 2 years and we’re not even close to establishing a proper hierarchy of players. This is not for lack of trying however, as seen with the recent Panda Global rankings which may quickly become obsolete by the end of this year. Those in the Smash 4 scene believe the game needs to have it all and it needs to have it now, which I believe is detrimental to the establishment of a lasting history for the game.

Smash 4 itself already has a legacy to some extent; many of the top players we see like ANTi, ZeRo, Nairo and so forth, they cut their teeth on Brawl. Rivalries and stories already exist for some players but due to the dual factors of Brawl being a bit of a damp squib competitively for many and that a fair section of Smash 4’s current audience being brand new to this game, much of that legacy and history is either lost or simply not known by a large amount of the community. There are attempts to rectify this, with False’s recent crowdfunding campaign to make a Brawl documentary in the same vein as Samox’s celebrated Melee documentary, but much of Smash 4’s player and spectator base see Smash 4 as a fresh game with a clean slate for new storylines to emerge and grow.

With Melee going from strength to strength, even though it has had its own problems of legitimacy as we saw in the case of Leffen’s visa, there is an impetus on Smash 4 to keep up the pace. As Melee fans recount and weave these grand stories of, say, Mango versus Armada at Genesis or the tale of Leffen the Godslayer, there is an obvious desire for Smash 4 to have the same. As such, we’ve seen claims of Smash 4 having “Godslayers instead of Gods,” or that the “Gods of Smash 4 are starting to reveal themselves” and most recently, the Twitter ‘beef’ between ZeRo and Ally which has resulted in a Marvel-esque Civil War erupting over social media.

Let’s first interrogate the term “God,” as it’s so bound up with this almost mythic history of Smash that using such a label brings with it a whole host of preconceptions. Within the context of Smash 4, only 1 player is really allowed to hold the label–that’s ZeRo–but even then, ZeRo’s dominance of the game is more similar to that of Ken during the early years of Melee, so the term “King of Smash 4” may be more appropriate. Even if people choose to call ZeRo a God, there then comes the issue of Godslayers, which seems to be the label for anyone that has taken a set off ZeRo, regardless of whether it was in his prime before his finger injury and temporary hiatus or after. While that pool of people is small, the majority of “Godslayers” never went on to total victory after besting ZeRo in the winners’ bracket. If you’re really being pedantic, there is only one person that really should hold the title of “Godslayer” and that is Nairo, for actually taking a tournament over ZeRo in his prime, rather than in his current post-finger injury state and even then, a single victory does not a title make. There is a growing pool of “Godslayers,” with Larry Lurr, Ally and ANTi joining the club but then, the title ceases to really mean anything if come post Super Smash Con, we’ve got 7 or so Godslayers running about.

Now, let’s move onto this recent ‘Civil War’ which has developed in the past week. You may go, “Great, this is exactly what Smash 4 needs to keep growing by providing some big plot point within the current saga,” but there is something inauthentic about this spat between ZeRo and Ally. It seems engineered to be an event, rather than being birthed from a genuine animosity between two players. Take something like the ongoing feud between Leffen and Westballz; that is a rivalry birthed from constant play between the two in tournament, along with a proper dislike for each other as seen by their snipes on Twitter. You can feel the venom behind each Tweet and one need only look at the now legendary sets between the two at BEAST 6 to see this feud made manifest. For fans watching these sets, this long-running fight heightens the drama and only enriches the storyline but more importantly, it has come about organically.

For Smash 4, this ‘Civil War’ feels manufactured from its very inception. What started as an innocuous tweet for Larry Lurr soon snowballed into some playground level trash talk, complete with several popularity contest Twitter polls and photoshops with Ally and ZeRo’s faces put on Iron Man and Captain America. When the hashtags for each team came out, the whole business became a marketing push rather than a feud which will spark off something greater. There is a tournament coming out of this and some have been swept up in the whole thing but it smacks of manufactured hype, rather than excitement born from a long series of close sets or a building tension between two players. Sure, Ally does now have two tournaments up on ZeRo but that doesn’t mean it’s time to stage a whole tournament around something which has only just begun. That would be like staging Battle of the Five Gods after every God had won a single tournament. However, Ally has even said that he only engaged in this Twitter battle as the Smash 4 scene is “incredibly boring,” presumably lacking the feuds which keep the Melee scene so exciting. Playing the bad guy is all well and good but it seems if no one can handle the fighting words, these storylines are destined to take ages to mount and manufacturing these feuds may be the only way forward to aid the community’s continued expansion.

True hype takes ages to build; it’s a seed planted after a close set which then takes several tournaments to grow into a proper storyline that grips audiences. The coming summer will see many of these take root but you can’t rush the hype before it is ready. The shakeup of results and the catching up of many of the other top players is the signal that we’re only just getting started on the long road. Imagine Smash 4 as one of those giant land grab races you’d see in the 1800s, where hundreds of people would line up to stake their claims on a piece of land out West. Rather than setting up a ranch or panning for gold, these outriders are planting the seeds of legacy, those stories and feuds which will be remembered for years to come. While there had previously been a front runner for the first third, everyone is starting to catch up and the race is starting to really become interesting, yet we as spectators are already trying to rush to the home stretch. Smash 4 is already growing at an accelerated rate, breaking records for entrant numbers at both CEO and Evo so there is no danger of sudden stagnation. Let Smash 4 players forge their own path into history with genuine sagas, instead of trying to write its destiny before we even know who the big players will be.

Sources: Mew2King, ThePricklySausage, Kickstarter, BearUNLV, Larry Lurr, NLytes, Ally

CEO 2016’s Final Event And Stream Schedule Now Available

Just in time for you to plan your weekend’s viewing, the final event and stream schedules for CEO 2016 have been announced, outlining the exact times for each event that is taking place over the 3 days. The fun starts on Friday, with doubles and singles pools for both Super Smash Bros. Melee and Super Smash Bros. for Wii U, as well as pools and top 8 of Ultra Street Fighter 4. Saturday sees CEO kick off in earnest, with Pokkén Tournament reaching top 16, Tekken 7, Mortal Kombat X and Ultimate Marvel vs. Capcom 3 reaching top 8 and Street Fighter V reaching top 32 by the end of the day.

Saturday will also see doubles finals for both Smash games, as well as Melee finals which will be held in the famous CEO wrestling ring. Killer Instinct and Guilty Gear Xrd -REVELATOR- will also have their finals in the ring on Saturday. Sunday is then big finals day, with Tekken 7 starting the day off at 10 AM, followed by Ultimate Marvel vs. Capcom 3 in the ring at 12 PM while Pokkén Tournament happens outside the ring at 1 PM. Mortal Kombat X is the next kombatant at 2 PM, with Super Smash Bros. for Wii U following soon after at 4 PM. Finally, to finish CEO 2016 with a bang, Street Fighter V will start at 7:30 PM, assuming that everything goes to plan. As for brackets, Jebailey has stated on Twitter that the final brackets will be released on Wednesday, so prepare yourselves for then.

Source: CEO, Jebailey

Super Smash Bros. Melee Breaks Evo Entrance Record for 2nd Year in a Row

Not to be outdone by its younger sibling, Super Smash Bros. Melee has broken yet another record for number of entrants, with Evo 2016 now being the biggest Melee tournament of all time, surpassing last year’s Evo. Evo 2015 previously held the title for largest Melee tournament, with 1,896 entrants with Genesis 3, a dedicated Smash event, trailing just behind with 1,828 entrants.

While this is certainly a big milestone for Melee, it is still languishing behind Super Smash Bros. for Wii U which has successfully entered the 2k club, becoming the biggest single Smash Bros. tournament of all time. Street Fighter V is leagues ahead of both however, having at least 4,000+ entrants, beating Smash’s numbers even if you combine both Melee and Wii U together. Melee still has the opportunity to take its place in the 2k club but Evo 2016 sign-ups close in just under 2 weeks, so players better get a move on if they wish to join this illustrious group of games.

Source: Evo

Counter Logic Gaming Adds VoiD to Its Super Smash Bros. for Wii U Roster

Counter Logic Gaming has added Super Smash Bros. for Wii U Sheik master James “VoiD” Makekau-Tyson as their latest team member. Many consider VoiD to be one of the best Sheiks in the world, alongside Mr-R and TSM|ZeRo, pushing the Sheik meta forward with his trademark “VoiD” combos which utilize precise perfect pivots, needles, and his quick reactions to deal massive damage. VoiD joins Tyrell “NAKAT” Coleman as CLG’s second Smash 4 player.

VoiD is ranked 2nd on the SoCal Power Ranking behind ZeRo, and 8th on the Panda Global Smash 4 Rankings, making him quite the pick up for CLG. There are still plenty of high-level players who are yet unsigned, so there could be many more high profile signings as the summer of Smash continues.

Source: CLG

Gootecks and Combofiend Break Down Ibuki in Street Fighter V

With Street Fighter V having a presence at E3 this year showing off the new cinematic Story Mode and the latest addition to the roster, Ibuki, Cross Counter TV’s very own Gootecks got a chance to catch up with old friend Peter “Combofiend” Rosas to talk about what new tools this ninja has in her arsenal.

First off, Combofiend goes into some of the changes and additions to Ibuki’s specials in Street Fighter V, like her kunai inventory and her new glider, which gives her brand new ways to be tricky in the air. After that, he details the various uses of Ibuki’s V-Trigger, which summons a bomb for even more devious setups. By holding different directions when summoning the bomb, Ibuki players can change its fuse time; not knowing when the bomb will explode may result in some opponents panicking. With Ibuki players getting two bombs off V-Trigger, there is definitely opportunity for some explosive combos with correct usage of the bomb.

Ibuki can even detonate the bomb early by throwing a kunai at it, and if a bomb throw is mistimed, opponents can kick it away to avoid the blast. This quick rundown is great for those who want to know all the new tricks Ibuki has up her sleeve.

Source: Cross Counter TV

See the New Mishima Building Stage in This Tekken 7 Exhibition Between Tokido and Nobi

During the Japanese press conference for Tekken 7 Fated Retribution, Tokido and Nobi played each other in yet another exhibition, this time showing off the new Mishima Building stage. This new stage sees fighters brawling on a giant elevator which eventually emerges on the rooftop by round 3 of the match. The exhibition itself was quite short, with Nobi’s Dragunov making short work of Tokido’s Akuma.

The build which the two played on is set to come out next month, and, during the broadcast, Tokido even announced that he may be entering Tekken 7 tournaments in the near future, so watch out for the Raging Demon in future events.

With Tekken 7 releasing on Xbox One, PC and PS4 in early 2017, expect to see a lot more people trying to become the King of Iron Fist as well.

Source: Avoiding the Puddle

Injustice 2 Will Have a “Level Playing Field Version” for Tournament Play

Just a short while ago, Ed Boon revealed on GameSpot’s E3 Live stage show that there will be a special “level-playing-field version” of Injustice 2 that will get rid of any Gear upgrades and modifications for tournament play. He explained that, in a setting where you want to reward skill, you don’t want “someone coming in with a level 50 Superman against a level one Batman” as it allows competitors to win based on their equipment, rather than their ability.

Hopefully, this will bridge the gap between the casual and competitive audiences for Injustice 2, as players can enjoy fighting online with their super-powered level 50 Gorilla Grodd while serious tournament players can compete without the worry of being beaten by a Supergirl who can take off an entire health bar with a single punch. There is no news on whether there will be a special online mode where Gear is also disabled so people can practice for tournaments, but we can hope Ed will announce this during the continuing coverage of Injustice 2 throughout the week.

Speaking of online, Ed also announced that, like Mortal Kombat XL, Injustice 2 will use their bespoke GGPO netcode in order to ensure that online play is as enjoyable as possible.

Sources: GameSpot

Learn to Analyze Your Match Replays in Super Smash Bros. for Wii U with This Lengthy Guide from KillerJawz

Recognizing your own bad habits and taking steps to break them can be the hardest part of improving in any fighting game. Watching your own replays can certainly help, but knowing how to find those places where you can improve is key to getting better as a player. In his ongoing Trainer Tips series, the UK’s resident Smash 4 teacher and Mewtwo main KillerJawz has provided a lengthy guide on how to analyze your past matches and extract the most important details to help you improve.

Using the example of the grand finals set between Abadango’s Mewtwo and Mr-R’s Sheik at Melbourne Battle Arena, KillerJawz not only points out certain important moments and interactions during the set, but analyzes why a trade or mistake may be important to the match as a whole. This granular analysis should help in instructing you on what things to look out for in your own replays, as well as showing the thought process of a top player during the course of a match. While this video is useful for all Smashers who are wanting to improve, it’s incredibly useful for both commentators who are looking to work on their play by play skills, as well as Mewtwo mains trying to crack the Sheik matchup.

Source: KillerJawz

SNK Reveals the Move Lists of All 36 Characters Playable in E3 King of Fighters XIV Demo

Ahead of the mayhem down in Los Angeles next week, SNK have released the move lists for all 36 playable characters in their special E3 demo for King of Fighters XIV. This gives those lucky enough to attend this year’s E3 the time to do some research before they hit the show floor, so they can gather as much information as possible before KOF XIV is actually released.

Each move list comes as a PDF so if you are so inclined, you can download each character’s move list to have on-hand when you attend E3, ready to crush anyone who dares challenge you at the King of Fighters booth. With SNK having a presence at E3 this year, it wouldn’t be out of line to expect some news surrounding the game to surface as well.

Source: SNK Playmore