The King of Fighters XIV Special Anniversary Edition launches in Germany tomorrow

Quietly appearing among the regular weekly releases post on Germany’s PlayStation Blog, a complete edition of The King of Fighters XIV is going to be launching very soon. Named the “King of Fighters XIV Special Anniversary Edition,” it looks to include all of the costume DLC for KOFXIV, along with DLC fighters Whip, Vanessa, Yamazaki, and Rock Howard.

Looking at the general European and North American PlayStation Blogs, this special version of KOFXIV is not listed for release in any other region besides Germany. With Oda being spotted at Gamescom and this anniversary edition scheduled to release tomorrow, SNK better get their skates on if they want fans to know more about this special edition bundle of The King of Fighters XIV.

Sources: PlayStation Blog Germany via gatoray_kof; Orochinagi

Bring allies back to life with Marvel vs. Capcom: Infinite’s Soul Stone

The leaks and predictions were indeed true. As promised before the show, Capcom have released a new gameplay trailer for Marvel vs. Capcom: Infinite, showing not only Firebrand, Jedah, Ghost Rider, and Dormmamu, but the power of the Soul Stone.

The Soul Stone revolves around taking and giving life, with its Infinity Surge stealing life from the opponent and its Infinity Storm acting similar to the Duo Team Attack from the original Marvel vs. Capcom. Upon activating the Infinity Storm, you take control of both characters simultaneously, regardless of whether one has been KOed or not. If your partner had been down prior to the Infinity Storm activation though, they will be revived with a sliver of health once the Storm subsides.

Mark my words, there are going to be some mega-cheap setups coming from the Soul Stone’s Infinity Storm once players get their hands on the Gamescom build of MvC:I. Expect plenty of tech videos, matches and combo showcases coming out of Gamescom, so get your theorycrafting hats on.

Source: Capcom UK

Dragon Ball FighterZ slated for a February 2018 release; Closed beta sign-ups are now open

The Gamescom doors are now open and we’ve been flooded with new Dragon Ball FighterZ news. From a release date, news of an open beta as well as pictures of its collector’s edition, there’s a lot to digest from this Super Saiyan info blowout.

First off, Dragon Ball FighterZ‘s release date. According to Bandai Namco, DBFZ is coming in February 2018 with an open beta coming in January. If you want to get early access to the open beta, you can pre-order either the Standard or CollectorZ Edition of Dragon Ball FighterZ. The CollectorZ Edition comes with:

  • A special DBFZ steelbook
  • Three art boards
  • A 18cm diorama of Goku going Super Saiyan
  • A copy of Dragon Ball FighterZ

DBFZ Collector's Edition

Pre-orders of either edition will net players access to two exclusive Lobby avatars, early open beta access and most importantly, the early unlock of Super Saiyan Blue Goku and Super Saiyan Blue Vegeta. By the sounds of it, these two characters will not be available as soon as you boot up Dragon Ball FighterZ, but will probably require you to finish the game’s Story Mode in order to play them. Arc System Works has done this in the past — locking Sin Kiske behind the original Guilty Gear Xrd’s Story Mode — but don’t worry about forking over some additional Zenny to play as SSB Goku or Vegeta.

Speaking of Story Mode, we’ve gained more insight into what actually happens in this special “what-if” scenario. It involves the resurrection of Android 16 and an invasion of Earth by cloned versions of the Z-Warriors. As Goku and pals fight off this wave of zombified clones, some of the Z-Warriors begin to succumb to the clone army. It looks ridiculous but that’s just what you want from a Dragon Ball Story Mode.

As for the closed beta, registration is today, with Bandai Namco promising 11 playable fighters in the build. They are:

  • Goku
  • Vegeta
  • Gohan
  • Piccolo
  • Future Trunks
  • Krillin
  • Cell
  • Freeza
  • Buu
  • Android 18
  • Android 16

European PlayStation 4 players can sign up via this link, US PS4 users can sign up using this link while Xbox One players will be picked via the Xbox Insider Program. The beta will run between September 16th-17th over four 3-hour slots, with start times differing based on your region. For up-to-date info on the start times for your area, information, check out your regional Bandai Namco Twitter account.

The last bit of news is that following Gamescom’s official Dragon Ball FighterZ tournament on Friday, there is set to be a “special announcement”, so tune in to see what it could be. More characters perhaps?

Source: Bandai Namco Entertainment Europe

ChromeAlchemist breaks down how Marvel vs. Capcom: Infinite handles chip damage

If you’ve watched any high-level Marvel, you’ll be used to seeing a screen filled with projectiles. With players having to deal with Soul Fists, Hidden Missiles and Drones galore, chip damage is quite the threat when you’re stuck in the corner and down to your last character. Well, it seems that Marvel vs. Capcom: Infinite is attempting to lessen the threat of chip damage with its new scaling system.

Thanks to some in-depth investigation from UK Marvelhead ChromeAlchemist, MvC:I has defending players taking less and less chip damage over time. It looks similar to the “move staling” mechanics in Super Smash Bros. for Wii U at first glance, with moves do less damage if they are used repeatedly. ChromeAlchemist demonstrates this with Hawkeye’s Triple Arrow, with the move doing almost zero chip damage after eight back-to-back uses.

ChromeAlchemist posits two theories as to what is happening here:

  1. MvC:I uses a stale move system like Smash 4, where moves gradually weaken if they are used repeatedly.
  2. Blocking several projectiles in quick succession will lessen general chip damage for a period.

The most likely theory is option two, as projectiles return to their full strength a little while after the opponent stops taking chip damage. So, if your opponent is successfully blocking your hail of Soul Fists, stop and let the damage scaling wear off before continuing your projectile assault.

Source: AdvancingGuardTV

New SNK fighters are on the way, according to Yasuyuki Oda and Hayato Watanabe

Fans of SNK fighters may have a lot to look forward in the next year, as the company are developing “many new fighters”, according to an interview from IGN Latin America. Speaking to the site during Evo 2017, King of Fighters XIV producer Yasuyuki Oda and combat designer Hayato Watanabe discussed upcoming SNK titles, the future of KOF XIV and its potential sequel.

As for updates to KOF XIV, Oda stated that the studio wasn’t quite sure about if the studio would continue developing content for the game. If they did any new content, it would be additional characters, but it takes a large investment of time and money to make these things a reality. A balance patch is “a possibility”, with both Watanabe and Oda being convinced that fans will see King of Fighters XV sometime in the future.

On the esports front, Oda wants to continue supporting the international KOF scene with tournaments like the KOF XIV World Championship, along with events for future SNK fighting games. Oda finished the interview by stating that there are “many new fighters” in the works at SNK, and that fans should stay tuned for more information.

With SNK rereleasing classic games like Samurai Shodown, Fatal Fury and Last Blade on every device known to man, it’s clear that they are doing some sort of market research to determine which series should return. Tokyo Games Show is coming up in October, so we may see an announcement there.

Source: IGN Latam via Gematsu

Earth Romancer shows off its anime/platform fighter inspirations in new gameplay trailer

Teased earlier this year, Lunar Hare Studios are back with a brand new trailer for their new platform fighter, Earth Romancer. Taking clear inspiration from both anime fighters like BlazBlue and Melty Blood, along with games like Super Smash Bros. Melee, Earth Romancer promises to be “the next evolution in platform fighters”.

Just from the trailer, you can clearly see how Earth Romancer is mixing mechanics from both genres to create something new. On top of wavelands, wavedashes and reverse aerial rushes, you’ve got air dashes and air parries to deal with both aerial and grounded pressure. The combat system uses standard fighting game conventions like high/low attacks, guard crushes and chain combos, and then combines it with the smooth movement and aerial-centric combo system you see in your standard platform fighter. Layer in a universal stance-switch — where all characters can switch between two different combat styles — and Earth Romancer looks to be a tech-skill and lab monster’s dream.

We also got a glimpse of new character Keagan, a wolf martial artist who must have studied at both the Masters and McCloud schools of karate. He’s got moves like Fox’s neutral air and Falco’s down air, as well as Jin Saotome-esque attacks where he summons a giant hand to punch or shoot fireballs, along with the ability to fire flaming projectiles from his feet.

With anime and platform fighters being cut from the same cloth when it comes to movement, fluid combos and super-unique character designs, it’s amazing that no-one has blended the two genres before. The indie game Wishmere experimented with a Roman cancel-esque mechanic, but Earth Romancer is going lock, stock and barrel in melding anime and platform fighter mechanics together to create something brand new. Personally, Earth Romancer‘s trailer is what Icons‘ should have been — by unveiling all the cool new elements it is bringing to the table, rather than retreading old ground with characters which looked too familiar to platform fighter veterans. The market is starting to get fierce, and Earth Romancer looks like it has all the tools to go toe-to-toe with its competitors.

Planned for release on both console and PC, Lunar Hare Studios are gearing up for a Earth Romancer Kickstarter in the near future, so keep your eyes peeled for more information.

Source: Lunar Hare Studios

Shoryuken review: 8Bitdo NES30 Arcade Stick for Nintendo Switch

The Switch’s fighting game selection is rather meager at the moment, with Ultra Street Fighter II and ports of old NEO GEO arcade games acting as the only places for Switch owners to throw down. With Pokkén Tournament DX on the horizon and the potential for ports of upcoming titles like Dragon Ball FighterZ, fighting game fans may be looking for a Switch-compatible arcade stick in the future. HORI’S RAP V is an expensive stick to start with, so 8Bitdo have stepped in with a budget option: the NES30 Arcade Stick. Priced at $79.99, is this retro-inspired stick a worthwhile purchase?

Let’s start off with the panel artwork, which is the most striking thing about the NES30. The stick sports a black, grey, and red color scheme, meant to evoke the NES and its original controller. While eye-catching and great for retro fans, the NES design means that players are restricted when it comes to modding this stick. Unless you spray paint the panel, you’re stuck to using red buttons if you wanted to swap out the buttons — and trust me, you’ll want to swap out the buttons.

Based off a Mayflash F300 shell, the NES30 uses their own stock parts, resulting in a stick that doesn’t have a premier feel. The lever is loose, the buttons are made of low-grade plastic and the panel has a grainy texture which feels fairly unpleasant on your hands. Everything has an unnerving click to it, as if the stick could fall apart at any moment. It is easy to take off the back and put in your own parts in — as it is built from a Mayflash case — but that runs the risk of meddling with the NES30’s unique look. Don’t get me wrong, everything works, but the NES30 really feels like a budget stick.

8Bitdo_NES30_arcade_stick_02

When it comes to function, the NES30 is a pain to set up, but works well once you’re over that hurdle. It is designed to be paired to your PC, phone or Switch via Bluetooth, meaning you’ll have to spend a decent amount of time actually getting it to work. Setting it up with my PC took no time at all, while linking it to my Switch took way too long. God forbid you go to a tournament with this stick, as the TO will no doubt disqualify you in the time it takes to connect your stick. There is a firmware update coming soon which allows the NES30 to be paired to a Switch via its USB-C charging cable, which will make things much simpler. If you want the NES30 to work with other consoles, you will have to go into the guts and install a new PCB, as it is currently not compatible with either the PS4 or Xbox One.

With no other amenities like a headphone jack, it is clear that the NES30 isn’t really designed for hardcore fighting game players. It’s more for retro gaming fans who want to have a stick to play on to emulate that feel of the arcade. For those who already have a fight stick they want to use on the Switch, you’re better off buying the recently announced Switch Brook converters or modding your stick to work with the system. Otherwise, you best look at HORI’s RAP V if you want a proper fight stick for the Switch. Even then, you’re better off waiting for more than one new fighting game before you going buying a stick for this new console.

Pros:

  • Easy to customize
  • Eye-catching design

Cons:

  • Only works with the Switch via Bluetooth [currently]
  • Isn’t compatible with PlayStation 4 or Xbox One
  • Low-grade plastic buttons and loose lever

Take Tekken on the road with Tekken Mobile

Announced ahead of Gamescom next week, Bandai Namco have revealed a portable spin-off of the Tekken series. Styled after other mobile fighting games like Injustice 2 and Mortal Kombat X, Tekken Mobile has players assembling teams of famous series faces to battle against both AI and human opponents.

Similar to other mobile fighters, Tekken Mobile mixes gacha game, RPG and fighter mechanics, with players leveling up and customizing characters as they strive to make the ultimate fighting team. During the game’s Story Mode, you’ll build up your collection of fighters, while battling bosses and grappling with special fight conditions. You can then take the resources gathered from Story Mode and take it into Tekken Mobile’s online Dojo Challenge, where you can battle against friends and random opponents to climb up the Ranked ladder. There will also be special live events, where players can unlock special characters and complete themed missions.

Tekken Mobile Fight

To mirror Tekken’s freeform combo system, Tekken Mobile uses a mechanic called “Waza Cards”. These decks of ability cards mirror specials found in Tekken, complete with moves which break guards, launch the opponent or armor through enemy attacks. Players can collect more Waza Cards through play, to then craft their own custom combos. There is even the ability to save match replays to show off your super-sick Waza combos.

With it being part gacha game, there are microtransactions in Tekken Mobile. You can pay cash to get more of the game’s premium currency – which can buy you health packs, Waza Cards and character upgrades – or to get additional lootboxes. These lootboxes can contain new fighters, upgrade materials and health packs which can keep you fighting for longer. You can unlock lootboxes and premium currency through normal play, but you can speed your progress by spending some of your real-life Fight Money.

There is no set release date for Tekken Mobile but it will be free to play on both iOS and Android devices when it launches. Expect more news on this handheld fighter during Gamescom.

Source: Bandai Namco Europe

SSB Goku, SSB Vegeta, Android 18, and Android 16 are coming to Dragon Ball FighterZ

Ahead of Gamescom, Weekly Jump and V-Jump magazines have revealed that Goku and Vegeta will be getting access to their Super Saiyan Blue forms in Dragon Ball FighterZ. Based on the screenshots provided by Weekly Jump, SSB Goku and Vegeta will be separate characters, rather than being short-term transformations like Freeza’s Golden Super. Goku will have access to the Kaioken in his SSB form, with one of his Supers being the 10x God Kamehameha.

The other big news from this issue of Weekly Jump is that rather than Android 17, it is Android 16 and 18 that are confirmed to be playable in DBFZ. Android 17 still makes an appearance in game though, acting as part of Android 18’s Accel Dance Super and joining in for many of Android 18’s special moves. As for Android 16, his Super is Hell’s Flash and his appearance in DBFZ forms a major part of the game’s Story Mode.

The Story Mode has various dead Dragon Ball characters — like Android 16 — coming back to fight in a sort of “what if” scenario. According to Weekly Jump, “super warriors fall[ing] one by one” during the Story Mode, making it sound similar to the Tournament of Power currently going on in the Dragon Ball Super anime. Seeing as dead characters can be revived for this tournament, all bets are off as to who can join the DBFZ roster. Plus, with elements of Super being fair game, it looks like we could see characters like Beerus, Hit and even Jiren joining the roster in due course.

There is also word of a special six-player online mode, where each player controls a single character in a 3v3 battle. If you can imagine Scramble Mode from Street Fighter x Tekken, dial it up to 11 and you’ve got an idea of this bonkers battle mode.

You can check out the scans below and expect more information on Dragon Ball FighterZ during Gamescom:

SSB DBFZ

DBFZ Scan 1

DBFZ Scan 2

Sources: Weekly Jump via Gematsu; V-Jump via basgrospoing; ShonenGamez

SSB Goku, SSB Vegeta, Android 18, and Android 16 are coming to Dragon Ball FighterZ

Ahead of Gamescom, Weekly Jump and V-Jump magazines have revealed that Goku and Vegeta will be getting access to their Super Saiyan Blue forms in Dragon Ball FighterZ. Based on the screenshots provided by Weekly Jump, SSB Goku and Vegeta will be separate characters, rather than being short-term transformations like Freeza’s Golden Super. Goku will have access to the Kaioken in his SSB form, with one of his Supers being the 10x God Kamehameha.

The other big news from this issue of Weekly Jump is that rather than Android 17, it is Android 16 and 18 that are confirmed to be playable in DBFZ. Android 17 still makes an appearance in game though, acting as part of Android 18’s Accel Dance Super and joining in for many of Android 18’s special moves. As for Android 16, his Super is Hell’s Flash and his appearance in DBFZ forms a major part of the game’s Story Mode.

The Story Mode has various dead Dragon Ball characters — like Android 16 — coming back to fight in a sort of “what if” scenario. According to Weekly Jump, “super warriors fall[ing] one by one” during the Story Mode, making it sound similar to the Tournament of Power currently going on in the Dragon Ball Super anime. Seeing as dead characters can be revived for this tournament, all bets are off as to who can join the DBFZ roster. Plus, with elements of Super being fair game, it looks like we could see characters like Beerus, Hit and even Jiren joining the roster in due course.

There is also word of a special six-player online mode, where each player controls a single character in a 3v3 battle. If you can imagine Scramble Mode from Street Fighter x Tekken, dial it up to 11 and you’ve got an idea of this bonkers battle mode.

You can check out the scans below and expect more information on Dragon Ball FighterZ during Gamescom:

SSB DBFZ

DBFZ Scan 1

DBFZ Scan 2

Sources: Weekly Jump via Gematsu; V-Jump via basgrospoing; ShonenGamez