Tekken Mobile launches March 1st in the USA, along with brand new character Rodeo

After a lengthy early access period, Tekken Mobile is rolling out around the world from this week — starting with Latin America, the Middle East, South East Asia, Eastern Europe and Africa. This phased launch will then see Germany, Austria, Switzerland, France, Spain, Italy, Russia, Benelux and Singapore getting Tekken Mobile on February 15th, with the USA, Taiwan, South Korea, Hong Kong and Japan finally receiving the game on March 1st.

Along with these launch dates, Bandai Namco have also revealed a brand new character who is making their debut appearance in Tekken Mobile. A former American football champion and US Marine, Bo “Rodeo” Montana excels at punching things very hard, and throwing people very far. Using MMA techniques, his plentiful health and his long reach, Rodeo can charge through foes before you know what hit you.

All Tekken Mobile players will get a one-star Rodeo when he launches on March 1st.

Source: Bandai Namco Entertainment Europe

Registration is now open for CEO 2018 in Daytona Beach, Florida

Daytonaaaaaaaaa! Moving locations from Orlando to Daytona Beach in Florida, registration for CEO 2018 is now live over on smash.gg. Running from June 29th to July 1st, CEO is a must attend event on the FGC calendar, with this year’s CEO is promised to be bigger and better than ever before, thanks to its new home at Ocean Center on Daytona Beach.

There are 14 games on the official CEO 2018 roster, containing both modern and classic fighters. No matter your competitive preference, there is a tournament for you. The official line-up is as follows:

  • Street Fighter V: Arcade Edition
  • Marvel vs. Capcom: Infinite
  • Dragon Ball FighterZ
  • UNDER NIGHT IN-BIRTH Exe:Late[st]
  • Super Smash Bros. Melee
  • Super Smash Bros. for Wii U
  • Street Fighter III: 3rd Strike
  • Capcom vs. SNK 2
  • Injustice 2
  • Super Street Fighter II Turbo
  • Killer Instinct
  • Tekken 7
  • Guilty Gear Xrd REV 2
  • The King of Fighters XIV

Should your favorite game not be on the main fight card, don’t fret! You can apply to be a side-event by filling out a special form over on the CEO website. For those who want to register, all the details are available on the CEO 2018 smash.gg page. This year’s event is looking to bring the house down, so don’t miss it.

Source: CEO Gaming

Capcom reveals the first 21 players to receive a Japanese pro license for Street Fighter V

With Tokaigi 2018 being the first tournament to utilize Japan’s new pro licenses, Capcom have revealed the first batch of players that they have chosen to receive a license for Street Fighter V. As part of this system, game companies must recommend players to JeSU (the Japanese Esports Union) based on their tournament performance or outstanding contributions to their game’s scene. In the case of Capcom, players who are ranked within the Capcom Pro Tour top 100 can be considered for a pro license. The license lasts from February 2018 to March 2019, with Capcom footing the bill when it comes to registration fees.

Capcom asked 22 players to be part of the pro license scheme, with all but one of the invited players accepting the offer. Based on his skepticism on what pro licenses may mean for the Japanese esports scheme, it is likely that Echo Fox’s Momochi was the player who turned down the license offer. If you want to read Momochi’s thoughts on the whole pro license initiative, you can find them here. So, who are these 21 licensed pros? They are:

  • acquacqua
  • DNG|Itabashi Zangief
  • Twitch.Hx.CYG BST|Daigo Umehara
  • GRPT|MOV
  • GGP|Kazunoko
  • Gachikun
  • Atlas Bear|Kichipa-mu
  • Cyclops Osaka|GO1
  • SZ.HORI|Sako
  • YBK|Daikoku
  • DNG|Tachikawa
  • Echo Fox|Tokido
  • Cyclops Osaka|Dogura
  • AW|Nemo
  • GRPT|Haitani
  • GRPT|Nemo
  • RB|Bonchan
  • Mago
  • Machabo
  • PONOS|Moke
  • GRPT|Yukadon

Capcom will be recommending more players for licenses in the future, based on either their performance at the Capcom Pro Tour or via a special pro license tournament. As for non-licensed players and non-Japanese players, the pro license system does not affect their ability to compete in Capcom Pro Tour events. It will create a divide between those classed as pros and those classed as amateurs though, as there will be special “pro-only” events with much larger prize pools. At present, non-Japanese players cannot apply for a license, meaning they are limited in the amount of prize money they are allowed to win at Japanese tournaments.

Expect more news on the pro license scheme as the year continues, and tune into Tokaigi 2018 to see the first ever “pro” Street Fighter V tournament.

Source: Capcom Japan

Tokaigi 2018 to feature tournaments for Street Fighter V, Tekken 7, Dragon Ball FighterZ, Super Smash Bros for Wii U and more

A regular fixture in the Japanese gaming calendar, Tokaigi 2018 is looking to be a jam-packed event, with multiple games getting special tournaments. Alongside the annual Super Smash Bros. for Wii U Invitational hosted by NicoNico, this year’s Tokaigi will feature tournaments for:

Like last year’s Smash 4 Invitational, the bracket is made up of four foreign players and 12 Japanese players. Six Japanese players have already qualified, with six spots to be filled via special Tokaigi qualifiers at regional events like Umebura, Sumabato, Shulla-bra and so on. Here is the current player line-up:

  • MSF|Larry Lurr
  • C9|Ally
  • NRG|Nairo
  • CLG|VoiD
  • KEN
  • Choco
  • DNG|Nietono
  • Kirihara
  • Ron
  • Rizeasu

For Tekken 7 and Street Fighter V, these events will also issue the first of Japan’s pro licenses for select players — bringing the country’s new esports initiative into effect. In the case of Street Fighter V, the tournament will be made up of invited players, who will play off in an initial group stage, with the top two from each group making it to a final bracket. The winner of the overall bracket will then be awarded the first pro license for Street Fighter V — although the rules have yet to be finalized so this grand prize may change.

As for Tekken 7, six players have already been picked to compete in the pro license tournament: three from special online qualifiers and another three from Bandai Namco’s official Japanese Championship Battle series that they held earlier in January. The final two players will then be selected from a special last chance qualifier, held at Tokaigi 2018.

The Tokaigi website also provides more information on the actual pro licenses themselves, but you’ll need to read Japanese to fully understand it. All of these tournaments are to be streamed via NicoNico, so expect more information on the competitors as we draw closer to the event.

Source: Tokaigi 2018

Shoryuken review: Dragon Ball FighterZ is the perfect entry point into the FGC

Hype can be a dangerous thing. For all the excitement and anticipation, you’re building up an image of something that can never really exist. A perfect thing, something that so wondrous — but also so fragile. It’s rare that a trip on the hype train ends up at its scheduled stop; it usually ends up derailing, with passengers stranded in a ditch, asking why they ever bought a ticket. With this in mind, it’s fair to say that reviewing Dragon Ball FighterZ came with a fair bit of trepidation, when you consider how much excitement there is about this game and its potential to change the FGC. Luckily, I can say with confidence that Dragon Ball FighterZ is a fantastic fighting game, dripping with love for the source material while providing a combat system that provides something for everyone. No matter your familiarity with fighting games or Dragon Ball, you will find something to enjoy in Dragon Ball FighterZ.

Everything in Dragon Ball FighterZ exudes a love for the series, and that’s clear from as soon as you boot it up. Rather than a core menu, navigating Dragon Ball FighterZ is handled via its lobby system – a central hub where players can roam about as chibi versions of Dragon Ball characters. Each part of the lobby is a reference to some element of Dragon Ball’s history: King Kai’s planet is the Training area, Bulma’s aircraft is how you access Story Mode, the Cell Games Arena is where you fight local battles, the list goes on. There are even little details, like the ability to Instant Transmission to certain areas of the lobby, or that you can even make your chibi avatar Yamcha in his baseball outfit, or Piccolo when he took his driving test. Arc System Works aren’t simply cashing in on the license — it’s clear that this is a game made by Dragon Ball fans for Dragon Ball fans. And this is all before you’ve even started properly playing the game.

DBFZ Baseball Yamcha

Baseball Yamcha is best Yamcha.

While most players will want to dive straight into the Training Room, it pays to get through Dragon Ball FighterZ’s Story Mode first — as not only does it unlock Android 21, but is the weakest element of DBFZ. It’s split up into three arcs: one centred on the Z-Fighters, another around the villains, and the final arc solely about the Androids. Each arc is split up into roughly nine to ten chapters, where players swap between cutscenes and fighting across the world map. The world map portions are almost like a board game, with players having a set number of moves to defeat the map boss and level up their party. Enemy teams pop up on the board, with certain squares hiding teammates that you can recruit to your team. Defeating an enemy grants your party XP and special skills, which boost things like defense, the strength of your special moves, the amount of Zeni you receive from each victory, and so on. It’s no Final Fantasy, and I started equipping battle skills halfway through the second arc, primarily to make fights go quicker. As long as you have a basic understanding of DBFZ’s combat system, you’ll breeze through each Story Mode battle.

I doubt anyone is going into a Dragon Ball game expecting a great story, but the tale told in Dragon Ball FighterZ’s three story arcs is nonsensical. The plots reads like bad fan fiction, complete with evil clones of the main characters, series villains being revived for no real reason, magical power-scaling waves, and some subplot to do with the power of human souls. It’s not helped by being about seven hours too long, with it taking around 11 hours to complete all three arcs — that is if you are watching all the cutscenes. The third arc is four chapters too long, so prepare to mash the Skip Cutscene button, if you’re just here to unlock Android 21. There is one saving grace for the Story Mode, and that is the character writing. When it is characters like Captain Ginyu and Frieza having a chat, the dialogue is surprisingly funny, especially if you’re a die-hard Dragon Ball fan. Almost every Special Event will have you smiling, with Yamcha having the best lines out of the whole cast — when he’s not getting roasted by both the heroes and the villains. There are some super-niche references here that Dragon Ball fans will gobble up, with Gohan’s meeting with the Ginyu Force being my personal favorite. I would recommend playing through Story Mode with the English voices on, as some of the line delivery is top notch.

DBFZ Great Saiyaman

You tell ’em Gohan! Bloody kids these days…

Once you’ve soldiered through Story Mode — if you haven’t got the DLC codes to unlock SSB Goku and SSB Vegeta — Arcade Mode should be your next stop. Rather than most Arcade Modes where you’re on a linear path, DBFZ’s Arcade Mode has you fighting different teams based on your performance. Get A-Ranks or higher, you’ll keep fighting. Perform poorly and you’ll crash out early. If you complete the Hard versions of the Hyperbolic Time Chamber and the Extreme Gravity Spaceship course with an A-Rank, you’ll unlock the blue-haired Saiyans and a pocket full of Zeni. For those who don’t want to bother with Arcade Mode, earning 500,000 Zeni will get you both characters. While I appreciate Arc System Works giving players something to do outside of just head-to-head matches, both Story and Arcade Mode could have been livened up with fights with special conditions, a la the Challenge Towers in Mortal Kombat X.

So you’ve unlocked all the characters, time to hit the lab. Those who played in the Dragon Ball FighterZ open beta will have already run through the Battle Tutorial, which takes you through the absolute basics of combat. It isn’t a patch on the tutorial found in Guilty Gear Xrd REV 2 but it’ll give newbies enough information so they can hold their own during the first week of online play. As for the combo challenges, none are particularly difficult. They show examples of how players can layer in Vanish Attacks, jump cancels, and supers into a combo, but there’s no mention of using assists or tags mid-combo. If you want to find the good stuff, you’ll have to go into Training Mode.

There, you’ve got all the essentials: choosing specific CPU get-up options, setting opponent health bars, recording dummy actions, locking in air tech directions and toggles for character specific abilities, like having the Golden Freeza transformation permanently on. Some sort of frame data viewer would have been welcome and the inclusion of only one recording slot for the training dummy is puzzling, but the suite of tools in this Training Mode is enough to please most lab monsters. It even allows you to replicate Shenron’s wishes, so you can start labbing out those double Sparking Blast combos.

DBFZ Shenron

You won’t be seeing much of this guy once you learn some bread and butter combos.

The Shenron system has been the one major bone of contention among excited Dragon Ball FighterZ fans, with fears that it’d artificially lengthen games and result in some truly cheesy strategies. Well, I’ve got some good news and some bad news. The bad news is that in Local Battles and online matches, there is no way of turning this mechanic off. The good news is that you’ll almost never see anyone activating Shenron once they’ve stopped mashing autocombos all day. The primary method of collecting the Dragon Balls is by landing seven autocombos and getting your Super gauge to Level 7. As seen in the open beta, hardly anyone awakened the eternal dragon through normal play — and that’s when no-one had Training Mode to learn optimal combos! It truly is a comeback mechanic for those who do not want to graduate past mashing the light autocombo, so don’t expect to have a Grand Finals ruined by someone getting a clutch Shenron revive. More importantly, once you learn how to work within the constraints of DBFZ’s combo system, you’ll never want to use just autocombo ever again.

From the limited time people had with the closed beta, there was a fear that Dragon Ball FighterZ was going to be lacking when it comes to combo potential and player creativity. Having seen some of the combos and tech coming out of Twitter and personally mucking about in Training Mode, there’s no need to worry about DBFZ being a watered-down fighter. I haven’t had this much fun figuring a fighting game in a long time. Although solo characters can deal a lot of damage — provided they have the meter — I feel the real depth of DBFZ will come from trading off between characters mid-combo, using assists and certain supers to keep the damage going. If the upcoming DLC characters are as fun to experiment with as characters like Beerus, A21 and Ginyu, you won’t have to worry about Dragon Ball FighterZ’s meta becoming too much of the same. The fear I do have is that with so many people experimenting and figuring out every detail, we may hit DBFZ’s tech pinnacle rather quickly. With more characters incoming over the next few months, however, there will no doubt be more insanity introduced soon.

If I have one major problem with Dragon Ball FighterZ, it has to be with its online system. The lobby may be chock-full of nods to Dragon Ball lore, but it’s an over-complicated mess for those who just want to get some games. At present, some players are having an issue with some regions being full to capacity, so Arc System Works need to plug in some more servers sharpish. The big issues are with starting a lobby with friends, and the rate at which you get Ranked matches. Unlike Guilty Gear Xrd REV 2’s lobbies, which were perfect as both a social hub and a way to find matches, there are too many steps in making a private lobby. First you have to find a server. Then you’ve got to make sure your friend is in the right room. After that, you’ve got to make a Ring Match, wait for your friend to join and then queue up for a game. Assuming you’ve tinkered with the settings so randoms don’t start popping in, then can you start a private match. There’s no option to invite your friend to a private lobby; you have to jump through these hoops every time you want to match up.

DBFZ Lobby

Expect people meeting for first-to-10s behind Kame House.

Now if you’re looking for Ranked games, you’ll have to wait on average around 30 seconds to a minute before you get a bite. There’s no option to wait for matches while in Training Mode either — you have to be active in Dragon Ball FighterZ’s lobby to get a game. It feels like Arc System Works have overengineered a solution to a non-existent problem, resulting in a bloated lobby system that’s no fun to use. The thrill of wandering around as a chibi Mr. Satan only staves off frustration for so long.

As for the game’s presentation, I mean come on. I don’t know what Faustian bargain Arc System Works has made, but Dragon Ball FighterZ is the closest we’re going to get to acting out scenes from the show. Moves have been recreated perfectly from both the anime and manga, with so much detail being squeezed into character interaction in between fights. Piccolo will crack a smile during the character intro when against Gohan, yet scowl when facing down a villain like Nappa. Ginyu will apologize every time he lands a hit on Frieza, while Yamcha will cower in fear when fighting against Vegeta. Factor in the Dramatic Finishes which re-enact moments from the anime, and it’s clear the reverence that Arc System Works have for Dragon Ball.

Dragon Ball FighterZ is equally as impressive in the audio department, with its soundtrack filled with some absolute bangers. I don’t know whose decision it was to make Hit’s theme super-jazzy, but they need a raise. If I had to quibble, it would be with the lack of stage variety. While locations like the Cell Games Arena and Namek are accounted for, I would have loved to have seen a stage based on Kami’s Lookout or the Islands stage having a transition which has players fighting in front of Kame House.  If anything, the lack of cool stages does bring in to focus how many of DBZ’s fights happen in barren fields or in random rocky canyons. The lip syncing can be dodgy as well, with many characters gaining the ability to talk without moving their mouth during their intros. When so much time has been put into character animation, it’s a shame for the lip syncing to be at the level of a bad Speed Racer dub.

Whether you’re a lowly earthling or a God of Destruction, you owe it to yourself to get Dragon Ball FighterZ. Yes the matchmaking needs simplification and it doesn’t have the impressive tutorial suite you’d come to expect from an Arc System Works game, but these faults fall away when a game is this fun to play, for both the novice and the veteran. It is easily the best Dragon Ball game of all time, and with the right support, it could be the most popular fighter of our era too. Save up your Zeni, make a wish on Shenron, win it from the Tournament of Power — do whatever you must to play Dragon Ball FighterZ.

The King of Fighters ’97 Global Match is coming to PS4, PS Vita and PC this spring

As well as the reveal of Oswald and King of Fighters XIV‘s second trio of DLC characters, SNK has also announced that a brand new port of King of Fighters ’97 is coming later this year. Titled The King of Fighters ’97 Global Match, this port’s main feature is online play, allowing fighters from all over the world to fight for the crown.

Much like the recent Garou: Mark of the Wolves and Samurai Shodown V Special rereleases, KOF ’97 Global Match will not receive any visual or gameplay overhauls — it just adds online play for those looking to play this SNK classic against others. Having said that, it will no doubt get a special Gallery mode and trophy support, similar to the aforementioned ports.

Given the vague release date of “spring 2018”, expect more news on The King of Fighters ’97 Global Match in the coming months. With SNK Heroines: Tag Team Frenzy also on the horizon, it’s a good time to be an SNK fan.

Source: Gematsu via 4Gamer

The line-up for Evo 2018 will be revealed on February 6th!

What an inaugural tournament folks. After a weekend of some amazing fighting game action, we got some great news for those fiending for more Evolution. Announced by Mark “MarkMan” Julio following Street Fighter V finals, the official Evo 2018 game reveal show will be on February 6th. Seven games will make the cut, so get your bingo cards at the ready for the big livestream.

Based on the success of this year’s event, it looks like Evo Japan will return for 2019 so start saving for those plane tickets!

Source: Evo Japan

Stream.me announce their Dragon Ball FighterZ league, named the Cell Games

Not wanting to waste any time, Stream.me have announced their own online tournament series for Dragon Ball FighterZ. Named after the fighting tournament organized by a certain robotic bugman, the Cell Games will see players competing for $5000 over a series of eight weekly tournaments.

Similar to other Stream.me tournaments like War of the Gods or Kombat Cup, each tournament will have a qualifying event on the Saturday, followed by a Top 8 on the following Tuesday. The Top 32 contenders from each week will earn circuit points, with the eight players with the highest scores qualifying for the season finale.

This first edition of the Cell Games is limited to North American PS4 players — so bad luck you FighterZ on PC and Xbox One. Week 1 of the Cell Games will kick off on February 10th, with the schedule and additional rules to be announced soon. As you can imagine, all of the action will be streamed over on Stream.me, with registration now open for the inaugural week of competition.

Sources: smash.gg; Stream.me

Master Swords at the ready! 2GG Hyrule Saga comes to Thunder Studios from June 23rd-24th

Polish your Mirror Shield, restring your Hero’s Bow and sharpen your Master Sword, as 2GGaming are holding a Zelda-themed Saga this summer. Titled 2GG Hyrule Saga, this tournament will see the finest warriors from across the world fighting for control of the Triforce. Alongside the usual singles and doubles tournaments for Super Smash Bros. for Wii U, 2GG will be holding a special Hyrule Warriors tournament — I imagine it will be some type of Time Attack event.

As with most 2GG Sagas, expect character specialists to be flown in from all corners of the Earth to champion their piece of Triforce. Link and Toon Link players will represent the Triforce of Courage, Sheik and Zelda mains will be fighting for the Triforce of Wisdom and Ganondorf players will be for the Triforce of Power. Being an ex-Ganon main myself, I hope players like Pon, Opana, GanonTheBeast and the king of all Ganon players, Gungnir, will be able to attend this Saga.

Early bird registration is open until February 26th, so head on over to smash.gg if you’re definitely attending this royal rumble. Rather than the usual venue at Santa Ana’s Esports Arena, 2GG Hyrule Saga will take place at Thunder Studios in Long Beach, California.

Source: smash.gg

Dragon Ball FighterZ datamining finds avatars for Vegito, Cooler, Ranger 17, Bardock, Broly and Fused Zamasu

It’s only day two of Dragon Ball FighterZ, yet we already have some information on potential new avatars and DLC characters. Found by YouTuber and Dragon Ball Xenoverse dataminer SergioM3, early datamining of Dragon Ball FighterZ has uncovered entries for lobby avatars which currently are not present in the game. Along with these lobby avatars, SergioM3 also found references to extra game modes called “Z Union”, “Z League” and “Raid Battle”.

The lobby avatars that Sergio found are:

  • Broly (Super Saiyan)
  • Broly
  • Goku
  • Vegeta
  • Bardock
  • Bardock (Super Saiyan)
  • Vegito
  • Vegito (SSGSS)
  • Cooler
  • Android 17 (Ranger)
  • Zamasu
  • Fused Zamasu

Now before you go jumping the gun, this does not mean that these characters are guaranteed to be playable. After all, characters like Mr. Satan, Majin Vegeta and First Form Freeza are lobby avatars, yet they are nowhere to be seen on the character select screen. However, rumors surrounding Dragon Ball FighterZ‘s character pass have hinted at several of these characters — mainly base form Goku and Vegeta, Bardock, Broly and Vegito. When you also consider that all the character-specific assists (the Ginyu Force, Saibamen, Chiaotzu and Android 17) got lobby avatars while Zamasu didn’t, it bolsters previous rumors that he was to be his own character later down the line.

SergioM3 even cross-references his finding with a previous “datamine”, debunking rumors that characters like Jiren, Toppo, Kefla, Janemba and Kid Goku were going to come in the Dragon Ball FighterZ character pass. This certainly doesn’t rule them out for the future, so fingers crossed for more Dragon Ball Super characters later in the year.

As for the extra game modes, there are two spots in the Dragon Ball FighterZ lobby that are currently empty — Kame House and West City. It stands to reason that these modes may be what is planned to go in these two areas, once they are released.

You can check out SergioM3’s findings in the video below but as with any datamining news, always take things with a  grain of salt.

Source: SergioM3