Gundam Versus Gets 38 Playable Mechas in Its Upcoming Closed Beta

Revealed in the latest issue of Famitsu, we’ve received more information about the different Gundam players will be able to pilot in Gundam Versus’ upcoming closed beta test. There will be 38 playable Mobile Suits from 11 separate Gundam works, including Gundam Barbatos from Iron Blooded Orphans, and Gundam Throne Zwei from Gundam 00. You can find the full list of playable Gundam below, courtesy of Famitsu:

  • Turn A Gundam
  • Jesta
  • The-O
  • Gundam Throne Zwei
  • Jagd Doga
  • Gundam Sandrock Kai
  • Z Gundam
  • ZZ Gundam
  • V2 Gundam
  • Jinx
  • Union Flag Custom
  • Full Armor Gundam
  • Gundam Barbatos
  • Gundam Kyrios
  • Gundam Exia
  • Sinanju
  • Unicorn Gundam
  • Tallgeese
  • Wing Gundam Zero
  • v-Gundam
  • Gouf
  • Guncannon
  • Gundam

This closed beta, which will be happened on PlayStation 4 on March 10th, March 18th, and March 19th will feature four separate game modes and will only be available to users in Japan, Taiwan, Hong Kong and South Korea. Trial Battle and Free Battle are single player modes, with Free Battle acting as a sort of training mode to test out new techniques and practice with certain mechas. Trial Battle is like your traditional Arcade mode, where players battle against computer opponents and progress along various battle routes until the end of a campaign.

Ultimate Battle is a sort of Survival mode, where players have to upgrade and repair their Mobile Suit in between waves of new enemies. After certain battles, special scenarios may appear where you may have to face off against teams of enemy pilots or even special giant mechas. You can play Ultimate Battle offline, but playing it online means you can team up with up to five other pilots for some proper robot-battling action.

Finally, there is Player Match where you can create rooms of up to 18 people for select two on two battles. These multiplayer lobbies will allow players to fight against other nations who are in the closed beta test, so plenty of chance to test your Gundam piloting skills. If you have a PSN account registered for any of the previously mention regions, you can sign up for beta access, but do be aware that the connections could be quite unstable. While no Western release date has been announced for Gundam Versus, there is an Asian English version in development if you are hankering to watch giant robots beat the bolts out of each other.

Sources: Gematsu; Hachima Kikou via Famitsu

The Wii U Version of Pokkén Tournament to Feature at the 2017 World Pokémon Championships in Anaheim

Following the announcement of the second World Championships for Pokkén Tournament earlier this month, players have been desperately awaiting more details on the actual circuit surrounding the event. Well, the Pokémon Company are now starting to release information on this year’s World Championships, detailing the overall prize pot, alongside the version that the Championships will be using.

First off, players will all be competing on the Wii U version of Pokkén, as opposed to the arcade version of the game. Unless the Pokémon Company finally decides to push the DLC fighters–which are currently only available on the arcade version–to console, we won’t be seeing Darkai, Empoleon, Croagunk or Scizor going for the Worlds title in August. This may deepen the disconnect between Western and Japanese players–who may have to literally play on an older version of Pokkén, unless the Wii U version is actually updated to be in line with the arcade edition ahead of the Championships.

Besides the mention of a Last Chance Qualifier on the Friday before the World Championships, The Pokémon Company did not state how players can actually qualify for the Pokkén World Championships, outside of this final qualifier. One would assume that players can win spots by competing at regional Championships, like the North American International Championships in Indiana, but it has not been explicitly mentioned by The Pokémon Company. They could follow the example set by Bandai Namco with the numerous King of the Iron Fist qualifiers at events like Wizard World, but nothing is confirmed as of yet.

The Pokkén World Championships will unfold on August 19th, with Pokémon trainers battling for a share of $20,000. Unless The Pokémon Company chooses to update the Wii U version of Pokkén to finally be on par with the arcade version–complete with additional fighters and balance updates–fans will probably have to wait until the conclusion of this tournament for any news of a comprehensive version of Pokkén for the Nintendo Switch–if at all.

Source: The Pokémon Company

Genesis Smash Presents Fuse: A Special Super Smash Bros. Melee Doubles Circuit

While it has always had its place at Super Smash Bros. Melee events, Melee doubles has grown in prestige and popularity in the past few years, with dedicated teams forming specifically to compete in team events. With the quality of play also drastically improving for Melee doubles, the TO team behind Genesis have decided to nurture this part of competitive Melee with a brand new circuit.

Titled Fuse, this circuit is set to run for the first half of 2017, with teams gathering circuit points to lead to an eventual invitational held on Evo Sunday, to make up for Melee’s absence at Evo 2017’s Sunday finals. There will be a minimum pot of $5,000, with $2,000 going to the winning team. Similar to circuits like the Capcom Pro Tour or the Killer Instinct World Cup, events in the Fuse circuit are divided between Premier and Major events, with teams earning points based on their performance at said events. The three Premier events are Genesis 4, CEO Dreamland and another as-yet-unannounced event, while the six Major events are BEAST 7, Full Bloom 3, Smash ‘n Splash 3, HFLAN and two other events which are yet to be confirmed.

Seeing as this is a circuit to celebrate Melee doubles, teams earn points as a unit, rather than players individually earning points. To take BEAST 7 as an example, where SFAT did not compete with usual partner PewPewU, but with dizzkidboogie; in order for the BEAST points to count, SFAT would have to lock dizzkid as his partner, which would forfeit his Genesis 4 points, acquired by competing with PewPewU. The opposite is true, so SFAT will not gain the points he won at BEAST if he chooses PewPewU as his partner. The main point of Fuse is to celebrate the achievement of static teams, rather than just rewarding players who partner up with the next best player to guarantee easy points.

All teams must be locked before the final Major in June, with the ability to gain more points stopping around two weeks before Evo. The top eight teams will be invited for the Fuse finals, to be held somewhere in Vegas at a time which should hopefully not clash with finals for Smash 4 or Street Fighter V. So, if you are at all interested, get a partner and start practicing your team play! The prize pot may rise via crowdfunding, so teams could be earning quite the pretty penny should they take the whole circuit.

Sources: Genesis_Smash; Melee It On Me

Collectible Card Game Shadowverse to Feature Guest Street Fighter V Leaders

Well, this is a crossover that no-one was really expecting. As part of a partnership between Cygames and Capcom, seven characters from Street Fighter V will be appearing as special guest Leaders in the digital card game, Shadowverse. Shadowverse has earned a huge following in Japan, with it starting to put a decent dent in Western markets, and almost into rival games like Hearthstone. Why Street Fighter has been decided as a worthy crossover for a medieval fantasy card game, take your best guess!

The seven guest Leaders will be:

  • Cammy (Forestcraft)
  • Chun-Li (Swordcraft)
  • Juri (Runecraft)
  • Ryu (Dragoncraft)
  • M. Bison (Shadowcraft)
  • Vega (Bloodcraft)
  • Karin (Havencraft)

While Shadowverse is free to play, Cygames has stated that this Street Fighter V related content may require additional in-game purchases, so you may have to pop down some actual money if you want to play cards as Chun-Li. This SFV collaboration is set to launch sometime in Spring, so check regularly on the Shadowverse website for launch details. I wonder if we’ll see Daigo dipping his toe into the world of CCGs, now he can play as his beloved Ryu.

Source: Cygames

Capcom Shows Off Footage of “The Way of the Hado” Mode for Ultra Street Fighter II

Ultra Street Fighter II: The Final Challengers has been confirmed to have a first person mode, and Capcom has now shown off this mode in action on the latest episode of CapcomTV. Named “The Way of the Hado,” this mode is more like a rail shooter than a fighting game, with players throwing fireballs and Shoryukens at incoming Shadaloo soldiers.

Taking advantage of the Nintendo Switch’s JoyCons, players can actually throw a Hadouken by doing the famous pose while having a JoyCon in each hand. By aiming at portions of the screen, you can chuck plasma in different directions and even throw a Metsu Hadouken once the Super bar at the bottom of the screen has filled. If enemies get too close, you can also perform a Shoryuken by throwing your fist into the air.

The mode reuses assets from Street Fighter IV, but the motion controls are unfortunately looking a bit iffy. While maybe a bit of fun for a few minutes, “The Way of the Hado” has the look of a novelty to play once and then forget about, at this point.

You can watch the footage in the video below (and do note that the audio somehow desyncs during this segment, so don’t worry about your computer being on the blink).

Source: CapcomChannel

Panda Global Unveil Their New Tournament Tier System for Super Smash Bros. for Wii U

With the recent release of version two of the Panda Global Rankings for Super Smash Bros. for Wii U, there was a fair bit of confusion about the weighting of specific tournaments on rankings. Many fans and players were unsure of how much importance was given to certain events, and how this came to impact a player’s final ranking on the PGR. To increase transparency and to act as a guide for future events, the PGStats team have compiled a Tournament Tier System which should aid in showing how certain tournaments will impact future editions of the PGR.

Tournaments will be range from C Tier up to S Tier, with events earning points based on the number of entrants, the size of the prize pool, the number of current PGR players attending and how many of those players are in the top 20 of the PGR. Events will then be marked up using this system, getting a letter grade depending on the number of points that they earn. To be listed as a C Tier event you need 300 points, B Tier requires 600 points, A Tier requires 1200 points and S Tier requires 2400 points.

So, with this system, Genesis 4 is the only 2017 event that has earned an S Tier ranking, with the two 2GGC Sagas being the only A Tier tournaments. S Tier is really only reserved for super majors like Genesis, Evo, CEO, The Big House and so on, so don’t expect many S Tier events on the TTS going forward. The PGStats team has also made the decision that biweekly or weekly events will not form part of the TTS, as it puts too much weighting towards well known, active regions like MD/VA or SoCal.

This TTS will be subject to change, with tournament weighting and points totals changing as the year goes on so do voice your concerns to the PGStats team if you see anything amiss. My main issue with the weighting system so far is that it still massively privileges US events over those outside the country. One only need to look at the rating for BEAST 7 which Europe’s biggest ever Smash 4 tournament, yet it is a low ranked B Tier tournament with 688 points. Hopefully, the rating system will change as time goes on, in order to reflect the global nature of Smash 4.

Source: Panda Global

Sales of Kilgore Have Raised Over $50,000 for Killer Instinct’s 2017 Community Fund

Since his release back in January, sales of DLC character Kilgore have been steadily filling Killer Instinct’s community fund for tournaments in 2017. In just over a month, sales of this prototype Ultratech robot have raised over $50,000 for future KI tournaments, guaranteeing sizable prize pots for the next round of the KI Ultra Tour.

However, the fundraiser can’t continue indefinitely, so the ability to add to the Killer Instinct community fund with purchases of Kilgore will stop on March 6th. As a result, Kilgore will not be available for a short while as Microsoft and Iron Galaxy tally up the final community fund count, hopefully in time for the Killer Instinct World Cup on March 10th-12th. Kilgore is not going away forever though, with players being able to purchase him for the lower price of $5 later this year. So, if you want Kilgore and still want to support the future of competitive Killer Instinct, get your purchases in now.

The community fund won’t come into effect until the next KI Ultra Tour begins, but the Killer Instinct World Cup already has quite the healthy prize pool, with the world’s best KI players fighting for the lion share of $30,000.

Source: Ultra Combo

ZeRo Extends His Lead in the 2GG Championship Series with Victory at 2GGC: Midwest Mayhem Saga

In dominating fashion, TSM|ZeRo racked up another Saga win over the weekend by taking first at 2GGC: Midwest Mayhem Saga. His run saw him defeat players like the recently sponsored P1|Tweek, MSF|Larry Lurr, Ac and UCBEA|Locus, to cement his place at the 2GG Championship Finals at the end of 2017. Besides a close call with Larry Lurr–who has a history for taking down ZeRo during Sagas–ZeRo looked unstoppable throughout the tournament. Tweek only managed to take one stock in his Grand Finals set against ZeRo, with the world number one locking Tweek down on the ledge and never letting him get back on stage. Even Tweek’s DK could not discipline ZeRo’s Diddy, resulting in one of the most one-sided Grands Finals I’ve seen for a long while.

Tweek did have to fight for his life to get to Grand Finals, having super close sets with CLG|VoiD and two intense Cloud dittos against fellow Buster Sword wielder, komorikiri. It was quite the overcast Losers side actually, with three Clouds facing off against each other to try to make Losers side of Grands. While Tweek and komorikiri were on form, the man with the silver lining was Chicago’s best player Ned, who racked up some amazing wins against players in the top 20 of the Panda Global Rankings. With wins over VoiD (rank 6), Larry Lurr (rank 5), Zinoto (rank 16) and fourth place finisher at Genesis 4 CaptainZack (rank 20), Ned cleared showed that his position at rank 50 is well need of some further evaluation.

Speaking of players causing upsets, one must mention the California Falco and Meta Knight player Ac, who stunned pretty much everyone with his performance at Midwest Mayhem Saga. Starting off with a 2-0 victory against Circa|6WX with Falco, a character many consider as low tier, Ac turned more heads in top 48. Inching out a 3-2 win over Ned before losing to ZeRo, Ac managed a 3-1 win over the USA’s best Peach Samsora, before losing to PG|Rich Brown 3-1, sending him out at seventh place. Definitely keep an eye on this bird at future California events.

With much of the Smash 4 world being scattered to the four winds this weekend, with players at other events like Tokaigi 2017 in Japan and ARFI in Austin, Midwest Mayhem Saga was truly a SoCal/Midwest showdown, with SoCal holding its ground against the Midwestern invaders. Let’s see if the Midwest can defend their territory when the world comes calling at both Frostbite and Midwest Mayhem 8 in the coming months.

As ZeRo has already qualified for the 2GG Championship Finals, points from Midwest Mayhem Saga have been split among the rest of top 8. The current standings have ZeRo out in front with 256 points, with komorikiri in second with 96 points, Tweek in third with 80 points and VoiD in fourth with 30 points.

RESULTS:

1. TSM|ZeRo (Diddy Kong, Sheik/USA)
2. P1|Tweek (Cloud, DK/USA)
3. 2GG|komorikiri (Cloud, Sonic/Japan)
4. Ned (Cloud/USA)
5. PG|Rich Brown (Mewtwo/USA)
5. MSF|Larry Lurr (Fox/USA)
7. AC (Falco, Meta Knight/USA)
7. CLG|VoiD (Sheik/USA)

The next Saga on the card is the much awaited Civil War Saga, where Team Ally and Team ZeRo will clash to see which side is the best. The final teams have been decided and you can check out who is rallying behind who in the video below. At the moment, many reckon that ZeRo’s team will blow Ally and friends out of the water, but careful counterpicking and strategy may see Ally seize the day. Much of the PGR top 20 will be attending Civil War and with both pride and precious 2GGC points on the line, expect no mercy from anyone in bracket.

Sources: smash.gg; 2GGaming

Dan Salvato Announces Final Version of 20XX Tournament Edition

Acting as the final version for the fabled Super Smash Bros. Melee mod, Dan Salvato has released a trailer which details all the additions and changes coming in 20XX Tournament Edition v.2c. Mainly focusing on bug fixes, this version hopes to stabilize this extensive competitive suite for Melee and make it rock-solid for use in tournaments.

Version 2.c adds widescreen support, by emulating the offscreen damage that you’d experience when playing in the standard 4:3 format. While it probably won’t be used for actual matches, widescreen support is fantastic for content creators–as players can save a 4:3 replay, then watch it in 16:9. These replays can then be uploaded to PC in true 1080p, making match analyses or montages even easier. An autosave feature has also been added to replays, so TOs can ensure that every match gets saved to be uploaded at a later date.

The beta of 20XX Tournament Edition v.2c is available now, with the general release coming on March 6th. You can buy special 20XXTE memory cards from the Smash Summit shop until March 5th, but getting 20XXTE is dead simple. All you need to do is simply copy the 20XXTE date off someone’s memory card and bang, you have it on your Melee setup. The amount of work that has gone into this competitive edition of Melee is amazing, so huge thanks to Dan Salvato for creating 20XXTE.

News on the PAL version of 20XXTE should be coming soon so keep an eye out for details, fellow European Smashers. You can read the full changelog for 20XXTE v.2c right here.

Sources: Dan Salvato; r/smashbros

Dan Salvato Announces Final Version of 20XX Tournament Edition

Acting as the final version for the fabled Super Smash Bros. Melee mod, Dan Salvato has released a trailer which details all the additions and changes coming in 20XX Tournament Edition v.2c. Mainly focusing on bug fixes, this version hopes to stabilize this extensive competitive suite for Melee and make it rock-solid for use in tournaments.

Version 2.c adds widescreen support, by emulating the offscreen damage that you’d experience when playing in the standard 4:3 format. While it probably won’t be used for actual matches, widescreen support is fantastic for content creators–as players can save a 4:3 replay, then watch it in 16:9. These replays can then be uploaded to PC in true 1080p, making match analyses or montages even easier. An autosave feature has also been added to replays, so TOs can ensure that every match gets saved to be uploaded at a later date.

The beta of 20XX Tournament Edition v.2c is available now, with the general release coming on March 6th. You can buy special 20XXTE memory cards from the Smash Summit shop until March 5th, but getting 20XXTE is dead simple. All you need to do is simply copy the 20XXTE date off someone’s memory card and bang, you have it on your Melee setup. The amount of work that has gone into this competitive edition of Melee is amazing, so huge thanks to Dan Salvato for creating 20XXTE.

News on the PAL version of 20XXTE should be coming soon so keep an eye out for details, fellow European Smashers. You can read the full changelog for 20XXTE v.2c right here.

Sources: Dan Salvato; r/smashbros