Shoryuken Review: Razer Raiju Controller for PlayStation 4

Razer is restarting its controller offensive, with the release of the Razer Panthera arcade stick and the Razer Raiju controller. Designed for esports, the Raiju sports a $170 price tag–enough to make anyone think twice about trading in their trusty DualShock 4 or fight pad to something that costs as much as an arcade stick. Does the Razer Raiju’s pedigree and customization options make up for its ludicrous price? Let’s give it a thorough inspection, courtesy of Razer.

As with the Panthera, the Raiju ditches the old green-and-black styling of previous Razer products for the PlayStation 4’s blue-and-black color scheme. The blue is certainly easier on the eyes than the neon-green of older Razer peripherals and the actual Razer branding is subtle, limited to the logo embossed on the touch pad. The actual shape is almost identical to that of an Xbox One controller, if you ignore the customization bar at the bottom of the controller.

You’re certainly not going to get any remarks on the beautiful design of the Raiju, thanks to the bulky customization bar. However, the bright blue stick caps and back grips means that you won’t mistake it for someone else’s DualShock at a dimly-lit tournament venue.

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The blue styling is needed for visibility, as the Raiju does not have a lightbar–or any wireless functionality built into it. While most tournaments require controllers to be plugged in to avoid any connectivity issues, the lack of wireless is not ideal for playing at home, where you may already have a mess of wires coming out of your system.

The Raiju is very comfortable to hold for long play sessions, with the hair triggers and shallow face buttons requiring the slightest bit of force to activate. There is a satisfying click whenever you press a button, successfully emulating the feel of a mechanical keyboard. You can even lock the triggers in place, meaning that you only need to tap them gently rather than press them all the way down. While the additional back bumpers don’t get in the way, I was prone to accidentally hitting the additional triggers on the back of the Raiju in the heat of battle. Their placement is not fantastic, especially when it can lead to you dropping a combo due to an input flub.

Luckily, you can rebind the button mapping for the back triggers or remove them all together, if they are causing you trouble. The Raiju comes with a special screwdriver inside its carrying case to help you screw and unscrew the additional triggers. During my Street Fighter V testing, I had them set as dedicated V-Skill and V-Trigger buttons by mapping them to duplicate the button input of clicking in the analog sticks. You can remap the triggers to duplicate any button input on the Raiju, which is helpful if you want a dedicated trigger to help you tech throws, or pop X-Factor.

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Those silver triggers can become a nuisance, but they are easy to remove should you wish to.

If you’re someone who uses the analog stick to control your character in a fighting game, the Raiju has you covered. The sticks are durable, with special rubber stick caps to stop your thumbs slipping off during high-intensity sessions. Compared to the DualShock 4, where the rubber on the sticks seems to wear off within a few hours of play, the Raiju stayed firm even when the stick caps were removed.

While the sticks are definitely up-to-snuff, the Raiju’s D-Pad will be a polarizing feature for many. Unlike the vast majority of D-Pads out there, the Raiju’s D-Pad is not a single rocking pad; it’s made up of four separate buttons. As such, it is hard to hit down-forward, up-forward, and other inputs, making it problematic for playing fighters which require rolling inputs. Due to the angular nature of the D-Pad buttons, it is not an easy task to slide your thumb between different directions, making it needlessly difficult to perform simple inputs like dragon punches and quarter-circle-forward motions. However, if you are a charge character user, the stiff buttons and clicks from the D-Pad do make it easier to perform those direct back-forward, up-down inputs. For NetherRealm fighters, where inputs are focused more around the four cardinal directions, the separate buttons of the Raiju’s D-Pad may be beneficial, but it will require retraining your muscle memory.

While this may be more efficient for shooters, the lack of a singular connected D-Pad—a feature that has existed since the NES—makes the Raiju difficult to recommend for someone who mainly plays fighters with Street Fighter-style input rolls. If–like Liquid|NuckleDu–you play by switching between the analog stick and the D-Pad depending on your character, the Raiju may be for you, but dedicated pad players will find there is quite the learning curve switching to this D-Pad setup.

With all this in mind, the Raiju is a difficult one to give a solid recommendation for. While its tactility and customizable triggers are a bonus, its alternative D-Pad design and price tag are two massive black marks against it. It is a definite hard sell for dedicated pad players, as the non-rolling D-Pad does feel alien to use upon the first few hours of play. If you are a dyed-in-the-wool charge character user, you may find the mechanical D-Pad easier for guaranteeing cleaner charge motions. However, you could very easily buy multiple fight pads–like the HORI Fighting Commander–with the money it takes to buy a single Raiju.

If, like me, you do switch between the analog stick and the D-Pad depending on your situation, the Raiju may be worth your money at a lower price point. While its ergonomics are certainly a bonus, the $170 price tag is simply too much to gamble on.

Daniel “Tafokints” Lee Joins Cloud 9 as Mango’s New Super Smash Bros. Melee Coach

Following the lead of Team Liquid who appointed Captain Crunch as Hungrybox’s coach earlier this year, Cloud 9 has hired Super Smash Bros. Melee’s top statistician as Mango’s new coach. Daniel “Tafokints” Lee will be bringing his extensive stats knowledge and analyst experience to help coach Mango back to the top in 2017.

As well as this announcement, Cloud 9 has confirmed that their documentary series about Mango will return, starting in January 2017. These new episodes will center around tournaments from the latter half of this year like Evo 2016, The Big House 6 and more.

Tafokints will be sporting his brand new Cloud 9 jersey at Genesis 4 next month, so keep an eye on this dynamic duo at tournaments in the new year. Cloud 9 has even created a special announcement video to welcome Tafo to the C9 family. We could see more teams picking up coaches in the new year so stay tuned for more coach signings in 2017.

Source: Cloud 9

Become a Frame Data Master with This Killer Instinct Primer from FinchoMatic

One thing that trips a lot of novice players on their first steps into the world of fighting games is understanding frame data. When you hear phrases like “hit advantage,” “safe on block,” and “active frames” on top of seeing frame data charts, you can feel like you are being blinded with science as you are just getting to grips with the basics of play.

To help demystify frame data, especially for Killer Instinct players, FinchoMatic has created a handy guide which breaks down how to read and utilize frame data when learning a fighting game. Using KI’s extensive Training Mode, FinchoMatic goes through what startup, active and recovery frames are, how to determine what moves are safe or unsafe on block, as well as briefly describing what a frame trap and what counts as a punish. In Killer Instinct, there is even a special “Punishment” pop-up which tells the attacking player that they have been successful in punishing an opponent while they are recovering from an unsafe move.

This primer is fantastic for those just learning a fighting game, or even for veterans who need a bit of a refresher on some of the more technical jargon you’d read when trying to improve your game. FinchoMatic even includes a list of every character’s frame data in Killer Instinct, to help players memorize what is and isn’t safe on block.

Source: FinchoMatic

Turn Pac-Man into a Fruit Machine with the Piñata Glitch for Super Smash Bros. for Wii U

It’s already been documented by others, but Pac-Man is an incredibly buggy character in Super Smash Bros. for Wii U. He’s had a number of glitches associated with him, including one which causes opponents to fall through the bottom of the stage, unable to recover. While many of the glitches that exist now are either useless in an actual match or act as mild annoyances, a new Pac-Man glitch has been discovered which could potentially be useful in doubles.

Christened the Piñata glitch, Pac-Man can actually clone the Bonus Fruit he summons via his neutral-B. If hit by a move which causes temporary paralysis–like Corrin’s Dragon Fang Shot, Zero Suit Samus’ Paralyzer or Pac-Man’s own Bell–Pac Man can then clone the Bonus Fruit that he currently has in his hand if he is then hit by another paralyzing move. The only caveat to this is that the first paralyzer must knock Pac-Man into the air and the following paralyzers must hit Pac-Man while he is using his Bonus Fruit in the air, in order to clone something.

It sounds complicated but if you watch the video from PEPESPAIN below, it will make a lot more sense. The best application of this glitch would be in doubles, where a Pac-Man can duplicate select Bonus Fruit like the Bell or the Key to set up certain combos. The only problem is that the stun gives opponents ample time to rack up damage on Pac-Man, and that the stun itself causes damage to the yellow fellow.

Source: PEPESPAIN SmashLab

Anti-Air Options, Raging Demon Cancels, and More in This Akuma Roundup for Street Fighter V

The Akuma hype train shows no sign of stopping, as fans of the demonic martial artist continue to discover and showcase his power in Street Fighter V. In today’s roundup, we have match compilations from the likes of Tokido and hameko, some max damage combos, how to effectively use his anti-air options, as well as a way to cancel Akuma’s sweep animation into Raging Demon. There’s a lot to cover, so let’s get started!

Taking his old pal for a trip around his new hangouts, Tokido has been back on the online grind with Akuma, trying to train up his hopeful new main as the 2017 season of the Capcom Pro Tour rolls round. In this grand 21-minute match montage from DeadAceBS, Tokido fights against several other Diamond ranked players, including Rintarou and Chris Wong.

Next up, Van Diesel continues his extensive Akuma breakdown, by covering all of his anti-air options, including how to capitalize off of his three Crush Counter moves.

neekogaming has discovered that you can actually cancel the recovery frames of Akuma’s sweep into Raging Demon, should you hit an opponent’s block. It’s a very situational punish but could net you the round if done correctly.

If you’re looking for damage, phant om has you covered with a series of max damage combos for Akuma, ranging from meterless to three bar to V-Trigger three bar combos. If you’re looking to maximize your damage potential, jump into Training Mode and get these learned.

It’s Muscle Power versus the Assassination Fist as hameko faces off against DNG|Itazan in this online set.

Hoping to crack some of the secrets of Akuma, James Chen is joined by OlafRedland and CoryGunso in this hour-long lab session, devoted to learning Akuma.

And to finish off today’s roundup, RektScrub has brought together a series of Raging Demon finishes from players like ChrisG, MDZ|jimmy and subrin. Prepare to die one thousand deaths if you see one of these players pop V-Trigger.

Sources: DeadAceBS; Van Diesel Productions; neekogaming; phant om; YogaFlame24; UltraChenTV; RektScrub

Watch Some of Japan’s Best Smashers in This Highlight Video from Sumabato Tokaigi Qualifier

While most eyes are trained upon the USA when it comes to discussing Super Smash Bros. for Wii U, Japan’s scene is as exciting when it comes to tournaments, with tons of upsets and lesser known players coming out of hiding to take large events.

At the moment, the Japanese scene is captivated by the Tokaigi 2017 qualifiers, a series of events which is leading up to the NicoNico Super Smash Bros. for Wii U Championships, which will be held in February at Tokaigi 2017. Winners of select events will be invited to compete in this final showdown, where one player will be made champion. 2016’s event saw LG|Abadango take the crown but with the talent pool in Japan growing ever stronger, 2017’s Championship looks to be a close one.

The most recent qualifier was Sumabato’s Tokaigi event, which saw players like Ranai, DNG|Nietono, Earth, HIKARU and You3 battling for those three qualifying spots for Tokaigi 2017. Those spots eventually went to DNG|Kameme, who played a grand total of six characters on his journey to qualification, Japan’s greatest Olimar Shuton and ikep, widely regarded as Japan’s greatest Bayonetta and fresh off a win at Karisuma 11.

If you were unable to catch the qualifier, check out these highlights from Tetra and gander at the translated Challonge page to see the gauntlet players had to conquer for those three positions.

Sources: juddy96; Tetra

MVG Announces Frame Perfect Series 2 in Orlando, Florida from March 15-17, 2017

The tournament calendar for 2017 is starting to fill, as Most Valuable Gaming have announced that their tournament series Frame Perfect will be returning for round two from March 15th-17th. Attendees don’t need to worry about transport to and from the airport to play their matches, as Frame Perfect Series 2 is actually being held at Orlando International Airport. As long as you can sort a flight into Orlando, you’ll be good to go.

As there is a travel theme to this event, MVG are flying out ten players from outside of the US to compete in this event. So far, brothers Alliance|Armada and Android are confirmed for Super Smash Bros. Melee, while MKLeo and a whole host of Japanese players are coming for Super Smash Bros. for Wii U. This includes 2GG|komorikiri, Ranai, Kome, Kirihara, DNG|Kameme, Earth and Fuwa, with no doubt more to be announced in 2017.

The grandfather of the series, Super Smash Bros. 64 is also guaranteed a spot at Frame Perfect Series 2 and $3,500 has been guaranteed across all three games, with Melee and Smash 4 gaining an additional $2,500 if they exceed 256 entrants for either game.

Registration is now available over on smash.gg, with an early bird registration price of $25 lasting until January 2nd, where it will increase to $35 until March 4th.

Source: MVGLeague

Channel the Power of the Aura with IzAw’s “Art of” Lucario Tutorial for Super Smash Bros. for Wii U

Working his way through the Super Smash Bros. for Wii U roster, the time has come for Lucario to get his own “Art of” tutorial. One of the most polarizing fighters in Smash 4 due to his Aura mechanic, playing Lucario involves riding the line between deliberately taking damage to boost your Aura and actively losing the lead due to mismanagement of your stocks.

For those who aren’t aware, all of Lucario’s moves gain power as he takes damage. While he starts off fairly weak, getting him to around 100% causes his Aura to become extremely powerful, meaning that a command grab or a back air could kill at around 50%. Lucario’s Aura also gains a natural boost if he is a stock down, meaning he starts off his next life with his Aura already boosted.

Due to Lucario mains having to keep track of Aura, his combos require players being able to react on the fly to the increased knockback of certain moves to keep their attacks going. As such, much of his neutral game is based around tricky aerial movement by B-reversing his Aura Sphere and other specials, while looking for that one grab to finish up a stock.

As with most of his “Art of” tutorials, IzAw goes through all of Lucario’s specials, normals and some starter combos to help get you started with this steadfast Pokémon. With Aura and Rage mixed together, Lucario is an absolute beast at higher percents, so choose your moves carefully.

Source: IzawSmash

Panda Global Announces Key to Genesis 4 Online Qualifiers for Super Smash Bros. for Wii U

Following on from their previous online qualifiers for Shine 2016 and The Big House 6, Panda Global are partnering up with smash.gg yet again for another set of tournaments to award one lucky player with a trip to Genesis 4. Much like the other events, this “Key to G4” series is for North American residents only, so don’t expect any Europeans winning that golden ticket to San Jose.

Seeing as Genesis is less than a month away, there will only be two individual qualifiers on New Year’s Day and January 2nd, with the top 8 to be held later in the week as the top 4 from each event go forward. As with previous events, the top three placers will get prizes, but only the winner will receive that flight and entry to G4.

Registration will open on smash.gg tomorrow and the rules regarding connection quality and so on will be the same as previous qualifiers, so read up on their rules to get a feel for what you need to compete. In general Genesis 4 news, while registration is now closed, players can still choose what events they wish to play in, as well as who they want as a teammate for select doubles events. This information must be decided by January 2nd and if you are just wanting to watch the finals, there is now a special Top 8 Spectator pass available for purchase.

Sources: BearUNLV; Genesis_Smash

Killer Instinct World Cup Now Has a $30,000 Pot Bonus, Courtesy of the KI Ultra Tour

If you need more of an excuse to get out to San Antonio in March, it has been announced that the Killer Instinct World Cup will have a $30,000 prize pot, which all 32 contenders will get a slice of. 27 players will have already qualified for the KIWC via events like Kombo Klash and by gaining Ranking Points, but five spots are still left in the final bracket.

There will be four single-elimination brackets held at KI World Cup, where players can try to gain one of the final spots in the top 32, with the fifth qualifier spot being decided via a special Pro Battle. Tickets for the Killer Instinct World Cup go on sale alongside the release of Kilgore on January 3rd, so get your wallets ready for a week today.

Killer Instinct World Cup will be played on the current patch–patch 3.6–so get practicing for the competition in March. For all the information concerning hotels, other events and the general schedule of KIWC, make sure to check out the Facebook event for the details.

Source: Killer Instinct Cup