TSM|ZeRo Defends His Throne Yet Again at UGC Smash Open

Some of that Capcom Cup magic has clearly rubbed off on Smash, as this weekend’s UGC Smash Open in Saint Louis has been almost as tumultuous. Acting as the penultimate major before the end of the year and with a pot bonus of $40,000 on the line, Smashers clearly brought their A-game to this clash in the Gateway City.

Even before top 8, this tournament had some absolute shockers. One player who was clearly gaining some strength from the antics over at the Capcom Cup was Darkshad, who took down multiple top level threats with his Ryu. Starting in pools, he defeated Team Elevate’s Larry Lurr with a huge 3-2 upset, sending the USA’s best Fox in the Losers’ bracket incredibly early. From there, he followed up with another close set with Smash Studios’ Mr. E, losing 3-2 but gaining some sort of power boost as he entered the lower bracket. His Ryu dragon punched its way to victory against Louisiana’s top Peach Samsora before demolishing one of the front-runners to take the whole event, Mexico’s MKLeo with a 3-1 win. Unfortunately, his range was just one fist short of top 8, losing to DMG|CaptainZack 3-0 and going out at ninth place. With giants like C9|Ally, Mr. R and DNL|Marss also placing ninth, Darkshad has put himself on the map as a future candidate for the USA’s best Ryu.

Both Winners’ and Losers’ side of top 48 was a minefield, with players like C9|Ally, CT|Salem and Ryuga already in Losers, with top contenders like IMT|ANTi, DNG|Kameme and CLG|VoiD acting as substantial roadblocks to anyone trying to crack that final eight.

While Darkshad acted as a new face to disrupt the brackets, an old face struck the tournament like a bolt from the blue. Playing out of his skin, Panda Global’s ESAM seemed to return to his prime 2015 form, with his Pikachu looking like it has spent some serious time in the Day-Care. His use of DI Thunder traps, Pikachu’s jab lock combos and overall confidence made him a force to be reckoned with, smashing through players like CT|Salem, CLG|VoiD and DMG|CaptainZack on his way to top 8. While losing out to LG|Abadango in the first round of top 8–in a player match-up we haven’t seen since Evo 2015–his Pikachu kept on trucking, double eliminating VoiD and then dispatching NRG’s Nairo to gain the runback with the Japanese fighter. Unfortunately, Abadango’s Mewtwo proved to be just that bit stronger than ESAM, sending Florida’s last hope out at an amazing third place finish. ESAM clearly wanted to get on that Panda Global Ranking before Genesis 4 and this showing should silence any doubters claiming his fall from relevance.

Nairo’s run through top 8 has to be mentioned for his mind-boggling performance with one rarely seen character. Showing this reptilian fighter during the low tier side event, Nairo’s Bowser put his Zero Suit Samus to shame, dismantling opponents with his awe-inspiring grab game. Nairo did not drop a game when he used Bowser, 3-0ing Zinoto and reverse 3-0ing Mr. E in matches which sent the crowd into a frenzy. He even managed to pull off a zero to death with the Koopa king when facing Mr. E, something which shouldn’t actually be possible when considering how badly Bowser does in the Marth matchup. While he did not win the whole event, Nairo definitely created some new Bowser mains with his tournament performance.

Yet, for all the crazy counterpicks and upsets, TSM|ZeRo marched on through the bracket. Besides a touch and go set with Mr. R just before top 8, the current number one ranked Smash 4 player showed no signs of bequeathing his crown to anyone else. ZeRo’s Diddy continued to be an absolute terror to anyone who would dare face it, locking down the stage with his use of Diddy’s banana and dominating the ledge so that any get up option seemed unfavorable. His Diddy was so smothering, it forced Abadango to cycle through two of his secondaries, first trying Megaman in Winners’ Finals to no avail, before switching back to old main Meta Knight in Grand Finals. The Meta Knight pick did look promising, with Abadango getting a foothold and finally taking two games against ZeRo in their entire set history but ZeRo’s composure just about held, resulting in a 3-2 victory for TSM’s Smash 4 representative.

With 2016’s last major being 2GGT:ZeRo Saga, the onus is on him to prove that his low placings during the middle of the year were nothing more than a fluke, and that he is still the king of Smash 4. Version 2 of the Smash 4 PGR will be decided at ZeRo Saga, so expect fierce fighting as competitors make that final dash for a place on the global rankings.

RESULTS:

1. TSM|ZeRo (Diddy/USA)
2. LG|Abadango (Mewtwo, Megaman, Meta Knight/Japan)
3. PG|ESAM (Pikachu, Mewtwo/USA)
4. NRG|Nairo (Zero Suit Samus, Bowser/USA)
5. CLG|VoiD (Sheik/USA)
5. SS|Mr. E (Marth/USA)
7. ELV|Larry Lurr (Fox, Donkey Kong/USA)
7. DMG|CaptainZack (Bayonetta/USA)

Sources: smash.gg; UnrivaledTournaments

AOne Games Announces Omen of Sorrow, a New Horror-Themed Fighting Game

You will probably have lost it in the shuffle between Akuma’s official announcement, details on Street Fighter V Season Two and the reveal of a little game called Marvel vs Capcom Infinite, but another new fighting game was revealed during the PlayStation Experience. Shown ever so briefly in a sizzle reel for Sony’s upcoming indie games that are coming to PlayStation 4, AOne Games revealed their new fighter, titled Omen of Sorrow.

A horror-themed fighter, Omen of Sorrow casts characters from myth and literature, with characters like Dr Hyde the Twisted Alchemist and Gabriel the Mongrel Knight fighting it out in traditional creepy locations like dingy laboratories and cathedral bell towers. From the short trailer and the artwork on its site, Omen of Sorrow draws major similarities to Killer Instinct with its character choices, drawing on classic horror tropes like the werewolf and the succubus to pad out its roster. Hopefully we’ll see more unique character designs and locations as we get more information on the game.

Touting itself as a “fast paced, high mobility fighting game”, let’s hope Omen of Sorrow can entice players to stray away from the plethora of big name fighters that are coming out next year. All the footage in the trailer is pre-alpha, so expect character models, moves and the overall visual fidelity to change in future as AOne Games further develop Omen of Sorrow.

Sources: PlayStation; Omen of Sorrow

Capcom Puts Forward Its Goals for Season Two of Street Fighter V

With Season Two of Street Fighter V set to start on December 20th, Capcom are aiming to rebalance major parts of the Street Fighter V engine, to compliment the host of new characters that are coming to fight in 2017. In a post over on Capcom Unity, Peter “Combofiend” Rosas has outlined some of the major aspects of SFV which are planned to change in the next season.

The main three areas which Capcom are trying to tackle are reducing the power of certain anti air light attacks, increasing the recovery after successful throws to stop throw loops and ending player reliance on invincible reversal options, like wake-up Shoryuken. Players at the PlayStation Experience have already noted these changes, with moves like Shoryuken now only gaining invincibility when the EX version is used and all anti-air jabs receiving a severe nerf.

Besides these three sticking points, Combfiend states that the main goal of Season Two is “to have each character’s uniqueness truly shine”, with Capcom tweaking things like hitbox and hurtbox sizes, stun and damage values, frame data and so, in order to make each fighter feel different. The whole changelog should be released in a few weeks’ time, so we can really the extent of these changes.

Sources: ultradavid; Capcom-Unity

BelakXvibe Shows Off The Strength of Marth’s “Leo Blade” in Super Smash Bros. for Wii U

Marth is rapidly becoming a candidate for high tier in Super Smash Bros. for Wii U, with dedicated players putting in work to develop this swordsmen even further. Doing some further research into the properties of Marth’s Dancing Blade and watching top Marth player MKLeo, BelakXvibe has found a way to land fairly consistent kills using this Side B.

Dancing Blade consists of Marth swinging his sword four times, with players being able to change the type of sword slash by angling the Control Stick in specific ways. If you angle the stick downwards, you get low strikes which lead into a multi hit damage ender, upwards leads into a launcher and holding forwards leads has Marth launching opponents horizontally with the final hit. To perform the “Leo Blade”, players must input down for the third sword strike and then forwards for the last strike, which will result in a kill on most fastfallers from around 85% from the edge of most stages.

The down angled strike for the third hit perfectly positions fastfallers like Fox and Captain Falcon for them to then be hit by the tipper of Marth’s sword on the final, forward angled slash. The third strike also spaces opponents enough of a distance away that if you drop the final hit, you will avoid most punishes.

Check out the whole video to see all the characters that the Leo Blade works on and experiment yourself to see who you can KO with this setup.

Source: BelakXvibe

SNK Releases New Trailer for King Of Fighters XIV Version 1.10, Update Releases in January 2017

Some more positive news coming out of the PlayStation Experience, as SNK releases a new trailer for King of Fighters XIV, debuting version 1.10. As previously hinted at by SNK, the update mainly revolves around improving KOF XIV’s visuals with a brand new lighting engine.

While we had only seen stills of these visuals upgrades before, this new trailer shows the extent of the improvements, showing characters like Kyo, Sylvie, Tung and several more in motion, with comparisons between the old and new lighting. The update is quite drastic when you see characters actually fighting and it’s great to see SNK is actively working to fix the most polarizing aspect of KOF XIV.

Alongside the improved visuals, this new update comes with additional character colors. Version 1.10 is set to launch in January 2017, as part of a free update to King of Fighters XIV. If you are a SNK fan, don’t forget that Garou: Mark of the Wolves also releases today, so get that downloaded if you want something to play alongside KOFXIV.

Source: PlayStation via Gematsu

Garou: Mark of the Wolves Available Today for PlayStation 4 and PlayStation Vita

The great news just keeps on coming for fighting game fans, as alongside Ultimate Marvel vs Capcom 3, Garou: Mark of the Wolves will be releasing today for PlayStation 4 and PlayStation Vita. Trophies were recently leaked for the game, so it was pretty certain that it was coming soon, but the time is now to go and run with the wolves.

This remaster does feature online Ranked mode so get practicing those combos and get ready to hit the wilds later tonight. Garou: Mark of the Wolves is also playable at the SNK stand at PSX, so get some early practice there in there if you are at the show.

Sources: PlayStation (Twitch)

Surprise Opponents with Lucas’ Explosive PSI Power with This PSI Magnet Trick in Super Smash Bros. for Wii U

Lucas is a character full of surprises in Super Smash Bros. for Wii U. With powerful footstool combos, decent zoning tools and arguably the best tether grab in the game, this psychic child has a fair few tricks in his back pocket which can deal huge damage. After doing some experimentation with Lucas’ PSI Magnet, Lucas main magnetgoat has discovered quite the trap which can be used after absorbing an energy projectile.

In addition to being cancelled by rolling, jumping or spotdodging, it is possible to cancel PSI Magnet into an up smash after absorbing a projectile like a Mario fireball or one of Megaman’s pellets. Once the projectile has been absorbed, Lucas players can jump cancel the Magnet which can then in turn be jump cancelled into an up smash. As with many Smash techs, it has been given an overly complicated initialism, with magnetgoat calling it the JCUS OOM or the Jump-Cancelled Up Smash Out of Magnet. While it sounds tricky to say and do, it acts as a fantastic punish against players who approach with projectiles and will guarantee either a kill or massive damage if performed successfully.

Lucas’ upsmash is a move with substantial recovery on it, so any way to ensure a hit with it is good news for Lucas mains. This is definitely something to watch out if you are a character with an energy projectile when playing against a Lucas.

Source: magnetgoat

Earn Extra Fight Money for the PS4 Version of Street Fighter V by Watching Capcom Cup 2016

While many people may have lost a fair bit of cash betting on the madness that is Capcom Cup 2016, here’s a way to gain back some Fight Money during tonight’s top 8. By watching Capcom Cup live on the Capcom Fighters website, PlayStation 4 players can earn some extra Fight Money by completing specific stream-related quests, like watching for an hour or retweeting things from the Capcom Fighters Twitter account.

All you need to do is sign in via you PSN account on the Capcom Fighters stream page and you can start earning Fight Money. Unfortunately, this is only available to players on PS4, so PC world warriors are out of the running for this extra dosh. With Ono teasing that Akuma (or somebody that looks a lot like him) will be most certainly revealed during the PlayStation Experience today, you best stock up on some Fight Money to help buy this new fighter as soon as they are released.

The action continues at 6:00pm PST/9:00pm EST/2:00am GMT tonight over at the PlayStation Experience, so log in and get ready for even more astounding Street Fighter V matches at Capcom Cup 2016.

Sources: Capcom Fighters; Yoshi_OnoChin

Red Bull eSports Goes Inside the Mind of the Beast with This Documentary on Daigo Umehara

The character of Daigo Umehara has been enshrined into legend in the FGC as this mystical figure, one part philosopher and another part warrior. With multiple sponsors to his name, an almost 20 years legacy behind him and acting as “the” ambassador for competitive Street Fighter, Daigo has quite the reputation to live up to, alongside winning tournaments.

In a mini documentary with Red Bull eSports, filmed over the course of Evo 2016, director Nick McDonald tries to delve into the man behind the persona–attempting to separate “The Beast” from Daigo’s private personality. As he says in the documentary, Daigo is a “very half-assed human being” but the figure of “Umehara” cannot be half-assed. In order to access the full power of “Umehara”, Daigo must erase all worries and negative aspects of his private persona, to perform as the mythical Beast which he is portrayed as.

It’s an intimate documentary, one that focuses on the internal struggle which can be just as difficult to deal with as the one playing on the screen. If you into the psychology behind performing in the public eye, this video is definitely worth your time.

Source: Red Bull eSports

Tempo Storm Interviews Johnny “S2J” Kim About His History with the Super Smash Bros. Series

A man of few words, Tempo Storm’s Johnny “S2J” Kim is known for letting his explosive Captain Falcon play speak for him. Regarded as the best Falcon player in the world by many in the Super Smash Bros. Melee community, Tempo Storm decided it was time to for fans to hear more about their latest Melee signing, so they have released a special interview with S2J, so people can learn about his history with the franchise.

S2J actually started off playing Super Smash Bros. 64 competitively, learning the game via netplay and eventually going to SoCal tournaments while studying at UCLA. It was only after attending tournaments for both 64 and Melee, where he would meet among others, future best friends Dunk, C9|Mango and Selfless|Lucky who would start him on the path to playing Melee competitively.

Source: Tempo Storm