r/StreetFighter user unknowingly finds early copy of Street Fighter V: Arcade Edition

It seems like Capcom put out copies of Street Fighter V: Arcade Edition a little too early. Flagged up by Reddit user dick_dickerson2004 on r/StreetFighter, he managed to (unknowingly) get his hands on SFV: AE ahead of its January 16th release. After buying what looked to be vanilla Street Fighter V, dickerson was able to play through all of the new Arcade Edition content — straight off the disk.

After Reddit users — quite rightly — questioned the veracity of dickerson’s claims, he posted a video (under the new name junkington) showing him playing through Street Fighter V: Arcade Edition, complete with a glimpse at an updated Training Mode. One of the new features in Training Mode is the ability to show when a character is at frame advantage, which will be very useful for testing block-strings.

Based on the fact that the game box that junkington bought had no special Arcade Edition artwork on it, one can assume that new retail versions of Street Fighter V come preloaded with Arcade Edition content on them. As long as you don’t connect to PlayStation Network — and presumably download a patch which locks off the Arcade Edition content until the 16th — you seem to be able to play SFV: AE ahead of its general release.

It’s unknown at this time if this phenomenon is unique to a single store or if it is widespread, so exercise caution when buying up new copies of Street Fighter V — just to check if Arcade Edition is already loaded onto the disk.

Source: r/StreetFighter via HiFight

Here are the PC system requirements for Dragon Ball FighterZ

While everyone is getting all excited for the console open beta for Dragon Ball FighterZ, PC players have been left out in the cold when it comes to playing DBFZ early. Bandai Namco hasn’t forgotten about those on PC though, as they have just released the system requirements needed to play Dragon Ball FighterZ.

Like with the console versions, you’ll get early access to SSB Goku and Vegeta, as well as some exclusive lobby avatars if you pre-order Dragon Ball FighterZ on Steam. As to why PC players didn’t get their own beta test, I would assume that it was to stop eager players data-mining the demo and finding out about new characters/features before they were ready.

Dragon Ball FighterZ launches for PS4, Xbox One and PC on January 26th.

Source: Bandai Namco US

Rivals of Aether: Definitive Edition and a potential Switch release teased in its 2017 developer recap

2017 was a great year for Rivals of Aether. From the conclusion of the first ever Rivals Championship Series at Genesis 4, to releasing three new characters and having a packed year of stellar events, the indie platform fighter has gone from strength to strength. It’s not all been sunshine and rainbows though — as lead developer Dan Fornace detailed his thoughts on how 2017 was for the Rivals team.

With the addition of new characters Ori, Ranno and Clairen, alongside new features like Money Matches and continued community support with event skins, the development team have started to notice the cracks in Rivals of Aether. Xbox One players have had to struggle with delays on updates and new characters, while the relative age of Game Maker Studio 1 means that fixing bugs can be an absolute nightmare when implementing new features. Negativity has also impacted the team, with certain vocal people constantly running the team down whenever they do add something new. When you consider the Rivals team is only composed of five permanent staff, this toxicity is bound to have an effect on productivity.

It’s not doom and gloom by any means — and the openness of the Rivals of Aether team about development issues is refreshing when compared to bigger studios. 2018 is looking promising, with Dan hinting at some of the things (hopefully) coming this year. First off is Rivals of Aether‘s first alternate skin which will launch later this month, followed by the next original character which is set to be revealed in either February or March. Based on a recent poll on Twitter, this character is set to be a snake piloting some kind of mech — Metal Gear anyone?

Rivals’ final guest character is set to arrive in spring, with the team being “90% sure [as to] which character [they] will be creating.” From there, Rivals of Aether is set to get its own Definitive Edition sometime this summer, which contains every DLC character. The team are also hoping to add additional features like Steam Workshop support for custom stages and even characters in the future, as well as rollback netcode.

Finally, the biggest announcement is that the Rivals of Aether team are hoping to launch the game on more platforms in 2018 — with the Nintendo Switch being their main goal. This won’t really happen until the Definitive Edition is complete, but Dan and the team are looking to launch on Nintendo Switch, Mac, and Linux sometime in 2018, if everything goes to plan.

Source: Medium

Enchantress comes to Injustice 2 on January 9th

The second fighter of Fighter Pack 3, the villainous Enchantress joins the Injustice 2 roster on January 9th — if you own the Ultimate Edition, Ultimates Pack or Fighter Pack 3. A short-lived member of the Suicide Squad, June Moone desperately tries to keep Enchantress’ desire for world domination in check, while still utilizing her immense magical powers.

Enchantress is quite a unique character, being half zoner and another half counter character. Taking elements from Mortal Kombat sorcerers Quan Chi, Shang Tsung and Ermac — as well Injustice’s Zatanna — Enchantress excels at shutting down her opponent’s options with counters, traps and a magic shield which reflects back projectiles.

Enchantress can also summon a zombie which lurches towards her opponent, along with a giant demon fist through special portals. If you’re a player who enjoys turning your enemy’s tools against them, Enchantress is the demoness for you.

Now we just have to wait for the Teenage Mutant Ninja Turtles to sewer surf their way into Injustice 2!

Source: Injustice

Become New York’s strongest fighter at TSB’s special Dragon Ball FighterZ launch tournament

The hype for Dragon Ball FighterZ is reaching a fever pitch, with the open beta just over a week away and then the full release not long after. With so many people looking to compete, Team Stickbug are planning a launch tournament for DBFZ for those who want to hit the ground running.

It won’t just be Dragon Ball FighterZ though, TSB will also be holding tournaments for BlazBlue Central Fiction and Guilty Gear Xrd Rev 2, with 2Old2Furious also running a Vampire Savior tournament. All of this high-intensity anime action will take place at Next Level in New York, and registration is available right now over on smash.gg.

Do note that while registration is free on smash.gg, you will have to pay at the venue. If you cannot make it to New York for the event, Team Stickbug will be streaming the event via its Twitch channel — so you can steal any Day 1 DBFZ tech!

Source: TSB_FGC

Mad Catz is coming back to the gaming market under new management

After declaring bankruptcy less than a year ago, Mad Catz is rising from its grave to return to the gaming peripheral market. This comes after the brand’s acquisition by a Chinese company, who previously worked with Mad Catz in manufacturing its products — but were not a part of the old management team.

To announce this revival, Mad Catz will be making an appearance at CES 2018, exhibiting new versions of old products like the R.A.T gaming mouse, S.T.R.I.K.E keyboard and F.R.E.Q headset. No word if Mad Catz will be diving back into the controller/arcade stick market — this will no doubt depend on the success of its starting peripherals.

Mad Catz were certainly a massive part of the FGC, being one of the biggest arcade stick manufacturers and at one point fielding an esports team composed of legends like Daigo Umehara, Tokido, Xian, and Mago. With brands like Razer, Qanba, and HORI stepping into the void left by Mad Catz’ bankruptcy, it’ll be intriguing to see if this new-era Mad Catz takes another chance on the FGC.

Sources: GamesIndustry.biz; Mad Catz UK

Punk and MenaRD to face off as part of the Ultra Fight Night at Kumite in Tennessee 2018

Panda X Gaming have added another great match to the Ultra Fight Night fight card at Kumite in Tennessee, as Capcom Cup 2017 champion RISE|MenaRD is set to face off against Pandal Global’s Punk in a first-to-seven set. These two titans do have a history, with Punk defeating Mena at CEO 2017, followed by Mena firing back with a victory at SCR 2017 — with one of the greatest pop-offs of the year, I might add.

This exhibition fills out an already intense night of competition, with Battle for the Stones champion Cloud805 taking on SonicFox in Marvel vs. Capcom: Infinite, while ForeverKing battles against Semiij in Injustice 2. With KitanaPrime and Yipes on commentary, expect plenty of hype on the mic as these six competitors fight it out.

Kumite in Tennessee 2018 kicks off this Friday, with the Ultra Fight Night happening Saturday evening over on the Panda X Gaming Twitch channel.

Sources: BestOfVShow; Panda X Gaming

Genesis 5 will not utilize Melee’s Universal Controller Fix

It seems you can’t have a major Melee tournament these days without some controversy over controllers. Ahead of Genesis 5 later this month, the Genesis Smash team have declared that the Universal Controller Fix — a mod that allows any controller to consistently perform a dashback or a shield drop — will not be used at the tournament.

While UCF has been used successfully at tournaments like GameTyrant Expo, the mod’s debut at Shine 2017 did have one major blip — a top 8 set between Leffen and ChuDat had to be replayed, as UCF had not been switched on.

In order to lay out the reasoning as to why UCF is not being used, as well as to explain “the future of GameCube controllers,” MIOM is planning to host a special livestream ahead of Genesis 5 which should put player concerns to rest. With B0xx creator Hax and Competition Committee member TheCrimsonBlur set to appear on this stream, expect clarification on issues like Smash Box-style controllers, Arduinos, and other hot-button issues.

Source: Genesis_Smash

Push the boundaries of Tatsunoko vs. Capcom with this unblockable exhibition from Truegamer2000

Once labelled the “perfectly balanced” Vs. title by its developers, Tatsunoko vs. Capcom is about to get a shot in the arm, with the discovery of Baroque Unblockables. While characters like Yatterman-2 and PTX-40A have unblockable moves programmed into the game, these Baroque Unblockables allow for never-before-seen combo extensions and potential one-touch kills.

So how do you use a Baroque Unblockable? Based on Truegamer2000’s research, it involves entering Baroque Mode just as a character leaves hitstun and landing a jab straight after the Baroque Mode flash ends. Video creator Truegamer2000 doesn’t offer an explanation as to why the jab becomes unblockable — he just shows the applications of this new tech in various combos. All characters — besides the Giants — are capable of utilizing Baroque Unblockables, giving players a reason not use the massive fighters in tournament.

The combos Truegamer2000 shows off are proof of concepts more than anything, meaning there is plenty of room for experimentation for those still playing Tatsunoko vs. Capcom. With Frosty Faustings X coming up at the end of this month and TvC having a significant presence at the event, expect some hot new tech in action as players trying to integrate Baroque Unblockables into their gameplan.

If this has inspired you to pick up Tatsunoko vs. Capcom, check out their Discord for regular netplay sessions and the latest research into Baroque Unblockables.

Source: Truegamer2000

Take control of tricky situations with TheoryFighter’s new “Situationist” series

If you break down fighting games to their bare essentials, it involves dealing with various situations in rapid successions. Getting round an opponent’s projectile wall, confusing your enemy on wake-up, pressuring your foe with safe buttons: mastering fighting games involves learning how to not only create tricky situations, but how to escape them as well.

So, to help players deal with annoying situations in various fighting games, TheoryFighter has created a brand-new video series dedicated to this goal. For their first video, they have chosen how to deal with Hulk’s Gamma Charge and its various follow-ups in Marvel vs. Capcom: Infinite.

Hulk can leave a big delay between the initial Gamma Charge and its follow-up, meaning over-eager players can get frame-trapped by this move. By looking at the different directions and timings Hulk can use, this guide should give you an answer for any situation the big green lummox puts you in.

Source: TheoryFighter