After his brief free agent period following his departure from Dream Team, Jason “ANTi” Bates is back on form upon joining Immortals, collecting a silver medal at The Big House 6 and a gold medal at SoCal Regionals earlier this month. To celebrate these achievements, Immortals has compiled a short montage, showing some of ANTi’s best moments from both of those tournaments.
Rather than just a straight combo video, there are also very short interview answers from ANTi during the course of this montage, explaining the inspiration for his tag and his determination to take The Big House 7 from ZeRo next year.
After throwing their hat into the Super Smash Bros. ring by signing James “Duck” Ma and Tyler “Marss” Martins, Denial eSports have entered the world of Street Fighter V, by adding Chris Tatarian to the Wolfpack. A member of the Ken Trinity, Chris is currently ranked 27th on the Global Leaderboard for the Capcom Pro Tour, with a seventh place ranking on the American CPT Leaderboard with a grand total of 190 points.
With a ninth place finish at SoCal Regionals, a second place finish at VSFighting 2016 and a victory at Japonawa, Chris is on track to be in the final 32 man bracket at this year’s Capcom Cup in December. With fellow member of the Ken Trinity, Echo Fox’s Julio Fuentes set to enter Capcom Cup finals, alongside fellow Ken players EG|Momochi and HM|Eita, Chris has quite the Ken gauntlet to conquer if he wishes to prove himself the best Ken. Hopefully, the backing of Denial shall act as the boost which sees him do well in December.
After throwing their hat into the Super Smash Bros. ring by signing James “Duck” Ma and Tyler “Marss” Martins, Denial eSports have entered the world of Street Fighter V, by adding Chris Tatarian to the Wolfpack. A member of the Ken Trinity, Chris is currently ranked 27th on the Global Leaderboard for the Capcom Pro Tour, with a seventh place ranking on the American CPT Leaderboard with a grand total of 190 points.
With a ninth place finish at SoCal Regionals, a second place finish at VSFighting 2016 and a victory at Japonawa, Chris is on track to be in the final 32 man bracket at this year’s Capcom Cup in December. With fellow member of the Ken Trinity, Echo Fox’s Julio Fuentes set to enter Capcom Cup finals, alongside fellow Ken players EG|Momochi and HM|Eita, Chris has quite the Ken gauntlet to conquer if he wishes to prove himself the best Ken. Hopefully, the backing of Denial shall act as the boost which sees him do well in December.
Following on from the first translated video, showing BeasTV’s live meeting of the Research Institute of Ryu, Toshio Gurupon is back to bring English viewers part two of this instructional stream. Professor Emeritus of the Hadoken Daigo Umehara takes Chief Researcher Kuroda from the theoretical physics of throwing a fireball, to a live demonstration test in Street Fighter V.
Instead of just talking about the finer points of Ryu’s fireball, Daigo and Kuroda do some actual testing with the help of the Twitch chat. Whereas the first part of the stream was more humorous than informative, Daigo really shows his almost 20+ years of knowledge playing Ryu which makes it essential viewing for Ryu mains looking to learn more about the character. There will be a test at the end of the lecture, so take notes!
In contention for the best Karin in the world (with EG’s Justin Wong), XusesGB has compiled a grand compilation for the 2D God Mago, via his match replays on the CFN. Most of these replays have Mago facing off against players from Super Platinum to Super Diamond rank, so some top-quality matches ensue in this replay collection.
Holding at 13th on the Capcom Pro Tour leaderboard and a Diamond Rank on the online rankings, Mago should be making his way to Capcom Cup in December–and will have his chance to establish himself as the top practitioner of the Kanzuki-ryu fighting style.
Developing anti V-reversal tech seems to be on the top of many players’ lists at the moment, with several Street Fighter V technicians creating new tactics to deal with this defensive measure. Focusing on the bare-chested brawler Alex, e mc has developed some specific anti V-reversal tech which mainly revolves around the lack of grab invincibility on all V-reversals and the power of Alex’s Parry.
Using moves like standing light punch to bait a V-reversal, Alex can command grab on reaction to the reversal flash. In V-trigger, Alex can use Lariat as a bait, to then follow up with a Parry read to lead into a combo. The punish window following a Parry is quite long, leaving Alex players a decent amount of time to follow up with big damage. Besides Chun-Li and Ken, Alex can use a Parry to react to a V-reversal off of his standing medium punch or most jump-ins. Chun-Li and Ken’s V-reversals are too quick to react to following a standing medium punch, but you can do a reaction Parry off of a jump-in.
Rashid, F.A.N.G, Nash, and Vega cannot have their V-reversal parried, due to theirs being rolls or dashes away, while Zangief’s V-reversal is invincible to everything except grabs. e mc suggests some possible ways to deal with their reversals at the very end of the video. Get tinkering in the lab and see what you can come up with.
Famous for pushing Street Fighter to its limits, desk has continued his devious experiments with Street Fighter V’s engine, exploiting the ability to be Crush Countered and counter hit at the same time. Using this initial engine quirk, desk has discovered that you can stack up to six counter hits at once, using Guile’s “Uber Boom.”
Thanks to Guile’s ability to throw multiple Sonic Booms at varying speeds during his V-trigger, desk is able to have five Sonic Booms overlap to create one mega projectile. Combine “Uber Boom” with a Crush Counter and you have six counter hits impacting on your opponent at once. Some pretty monstrous damage results from this one super counter hit, and it actually causes the usual “Counter Hit” messages that appear on screen to stack up. When you mix this with a message for a First Attack, a Reversal and a Cross-Up, you get 10 messages trying to display on screen at once.
Yet another weird aspect of Street Fighter V’s engine has been exposed by desk and he’ll no doubt discover many more during the game’s lifespan.
As we march towards the end of 2016’s tournament season, players will no doubt be glancing at their calendars and trying to lock in their tournament attendance for 2017. Returning after a break last year and helping to fill the void left by Stunfest taking a year off, Street Grand Battle is coming back to Lyon in February, promising a weekend of exciting Street Fighter V action.
Running a 384-player singles tournament and a 128-team 3v3 tournament, there will certainly be a fair few fights on the street at SGB 2017. There are eight invited top players planned to attend, with LI Joe, Zowie|Gamerbee, FA|Big Bird and BX3.TP-Link|Phenom being announced as the first four who are set to play at Street Grand Battle. All the details, including rules, travel information and places to stay in Lyon are all available on the official SGB 2017 website and you can check out the official announcement trailer below.
Good news for PC Street Fighter V players who play with a PS4 pad, the latest Steam Client Beta has added controller support for the DualShock 4. Do note that this is still in beta, so there may be bugs and glitches present when using your DualShock with Steam.
To activate the controller support, first opt into the beta program and restart Steam. Once you’ve restarted, activate Big Picture mode, go into Settings and then click Add/Test Controller. Check the “PS4 Configuration Support” box which causes Steam to consider the PS4 pad as a Steam Controller. All you need to do is then make sure the Steam overlay is enabled for Street Fighter V and your controller should work natively when plugged into your computer.
This update is just for the DualShock 4 at the moment, so fightsticks and fight pads will not be treated as a Steam Controller and thus won’t have their inputs inserted directly into the Steam overlay. Xinput and other controller drivers will still be needed to get a stick working with Street Fighter V on PC.
Inspired by Nuki’s No Recovery follow-up after a successful Critical Art, Some Fresh Guys have hit the lab and have collected a list of setups that Chun-Li can use after her CA. These setups require that the opponent does not quick rise or back roll, so mix up your options after a Critical Art to keep your opponent on their toes after a knockdown.
These setups cover almost every option should the opponent not quick rise or back roll, including them mashing a three frame jab or throwing out a panic Shoryuken on wake-up. The stomp into light kick Air Lightning Legs to cover some no recovery options has a strict timing window to pull off, but it does combo on counterhit according to Some Fresh Guys.