Novril Concludes His Killer Instinct Mini Guide Series with How to Maximize Your Combo Opportunities

After covering how Killer Instinct’s combo system works, it is time to put all the pieces together and learn how to maximize every combo opportunity. In this final episode of their mini guide to KI, Novril from the Chemical Lovers explains how players can eek out every bit of damage from their combos, as well as how to defend against max damage by recognizing common places to break.

In Killer Instinct, capitalizing on lockouts is the key to massive damage, as it gives you three seconds of uninterrupted combo time where you pile on the pain. Mixing between lights and mediums are a great way to bait a lockout, as it forces the opponent to either eat the damage from the small combo, or risk guessing wrong and watching their health bar evaporate. Sometimes waiting can be the best option, as seeing that slow heavy linker can give you the moment to break the combo and avoid the big damage cash out.

Throwing manuals into your combos can make that guessing game even harder but getting a counter breaker is the ultimate for building big damage. Like baiting a lockout, using an obviously telegraphed move like a Shadow Laser Sword is one way of getting a counter breaker, as your opponent will probably be hammering the breaker buttons to try and stop the combo. From a counter breaker, you get four seconds where you build no KV and can go ham with your most damaging attacks. Fishing for counter breakers can be dangerous though, as it does leave a player open if they guess wrong.

While this general guide series is over, the Chemical Lovers will be putting out character and scenario specific guides for Killer Instinct in the near future, so watch out for those alongside their regular Guilty Gear Crash Course and an upcoming secret project.

Source: novriltataki

Mango Analyses the Current State of Falco Play in this Melee Character Discussion

Standing as one of the three pillars of top level Falco play, alongside G2|Westballz and EG|PPMD, it’s only natural that C9|Mango has some strong opinions about the current state of Falco in Melee’s metagame. While Westballz’ Falco is all about the crazy tech skill and PPMD’s Falco prides dominating the neutral with lasers, Mango’s Falco is somewhere in the middle between these two sides.

During one of Mango’s regular Melee streams, he discussed these differences, alongside his thoughts on Falco match ups and how this Space Animal should be played as according to Mango, “90% of the Falco population is really bad”. As he is playing fellow Norwalk native Alex19 via netplay, Mango actively breaks down what a Falco should and shouldn’t be doing in the Fox matchup, as well as pointing flaws in Alex’s game and how he can exploit them to win the match. It’s an impressive feat to watch Mango process what’s going on in the game, isolate the problem and then execute his analysis, all in the matter of a few seconds. If you want to learn how to analyse a match while playing it and see how a top player breaks down a match, this video is the one for you.

Source: Cloud 9 Mang0

MangaGamer Announces Their Localization of Golden Fantasia CROSS for Steam

While CEOtaku is raging over in Florida, a new anime fighting game is coming to the West thanks to the people over at MangaGamer. Revealed at Anime Weekend Atlanta, MangaGamer are currently localizing Golden Fantasia CROSS for PC, the fighting game based off the light novel mystery series, Umineko When They Cry. Originally developed by 07th Expansion, the localized version will be a port of the enhanced Golden Fantasia CROSS, which was released on PC in 2011 and featured the tweaks and additional characters which were seen added in the 360 exclusive title, Golden Fantasia X.

The unique mechanic of Golden Fantasia is the ‘Touch’ system, which is how players swap between their two characters. Once the Touch Gauge is filled, players can use five different Touches — Attack, Guard, Damage, Assault and Normal — to bring in their partner. Normal Touch is just a hard tag, Attack tags in your partner mid combo to continue the attack, Guard snaps your partner in while blocking, Damage acts as like Burst in Guilty Gear to break a combo and Assault has the player rush at the enemy to clear a space for your incoming team mate. Each character has a special ability which can buff their or their partner’s skills, making partner synergy of the utmost importance. These abilities are triggered either by touching, where the ability of the character being switched out is activated for the other character currently being switched in, or by summoning the ‘Metaworld’. The Metaworld activates both character abilities and gives the player access to special attacks called Meta Supers and SP Supers.

SP Supers use the SP Gauge — which is also used to activate the Metaworld — while Meta Supers drain the Meta Gauge, which appears once a player enters the Metaworld. Only one player can have the Metaworld active at once, with it going away once a player’s Meta Gauge reaches zero. You can cancel your opponent’s Metaworld activation and part of the metagame (excuse the pun) of Golden Fantasia is controlling who has access to this super powered state.

The port of Golden Fantasia does include singleplayer, online and local multiplayer so expect it to possibly feature at CEOtaku 2017, if it has been released by then.

Source: MangaGamer (YouTube)

MangaGamer Announces Their Localization of Golden Fantasia CROSS for Steam

While CEOtaku is raging over in Florida, a new anime fighting game is coming to the West thanks to the people over at MangaGamer. Revealed at Anime Weekend Atlanta, MangaGamer are currently localizing Golden Fantasia CROSS for PC, the fighting game based off the light novel mystery series, Umineko When They Cry. Originally developed by 07th Expansion, the localized version will be a port of the enhanced Golden Fantasia CROSS, which was released on PC in 2011 and featured the tweaks and additional characters which were seen added in the 360 exclusive title, Golden Fantasia X.

The unique mechanic of Golden Fantasia is the ‘Touch’ system, which is how players swap between their two characters. Once the Touch Gauge is filled, players can use five different Touches — Attack, Guard, Damage, Assault and Normal — to bring in their partner. Normal Touch is just a hard tag, Attack tags in your partner mid combo to continue the attack, Guard snaps your partner in while blocking, Damage acts as like Burst in Guilty Gear to break a combo and Assault has the player rush at the enemy to clear a space for your incoming team mate. Each character has a special ability which can buff their or their partner’s skills, making partner synergy of the utmost importance. These abilities are triggered either by touching, where the ability of the character being switched out is activated for the other character currently being switched in, or by summoning the ‘Metaworld’. The Metaworld activates both character abilities and gives the player access to special attacks called Meta Supers and SP Supers.

SP Supers use the SP Gauge — which is also used to activate the Metaworld — while Meta Supers drain the Meta Gauge, which appears once a player enters the Metaworld. Only one player can have the Metaworld active at once, with it going away once a player’s Meta Gauge reaches zero. You can cancel your opponent’s Metaworld activation and part of the metagame (excuse the pun) of Golden Fantasia is controlling who has access to this super powered state.

The port of Golden Fantasia does include singleplayer, online and local multiplayer so expect it to possibly feature at CEOtaku 2017, if it has been released by then.

Source: MangaGamer (YouTube)

Duck’s Samus Goes Fox Hunting in this Super Smash Bros. Melee Combo Video

When played on point, Samus in Super Smash Bros. Melee can dominate the stage with a hail of charge shots, missiles and bombs. James “Duck” Ma has been proving this for several years, racking up top placings with his trademark purple Samus and arguably earning the spot of the world best solo Samus. With his recent signing by Denial eSports, it seems a good a time as ever to bring out a combo video, celebrating his performances with the armored bounty hunter.

Set fittingly to the theme song from Disney’s DuckTales, this combo video goes over Duck’s performances stretching back to The Big House 1, right up to Pound 2016. There is even a short section at the end dedicated to Duck’s proficiency at powershielding, as he effortlessly reflects lasers, needles, turnips and his own missiles back at his foe. The Michigan bounty hunter will be defending the house at The Big House 6 next weekend so expect more clips for the highlight reel.

Source: Tooni

Duck’s Samus Goes Fox Hunting in this Super Smash Bros. Melee Combo Video

When played on point, Samus in Super Smash Bros. Melee can dominate the stage with a hail of charge shots, missiles and bombs. James “Duck” Ma has been proving this for several years, racking up top placings with his trademark purple Samus and arguably earning the spot of the world best solo Samus. With his recent signing by Denial eSports, it seems a good a time as ever to bring out a combo video, celebrating his performances with the armored bounty hunter.

Set fittingly to the theme song from Disney’s DuckTales, this combo video goes over Duck’s performances stretching back to The Big House 1, right up to Pound 2016. There is even a short section at the end dedicated to Duck’s proficiency at powershielding, as he effortlessly reflects lasers, needles, turnips and his own missiles back at his foe. The Michigan bounty hunter will be defending the house at The Big House 6 next weekend so expect more clips for the highlight reel.

Source: Tooni

DetonatioN Gaming Signs Kamemushi as their Second Super Smash Bros. for Wii U Player

Following his dominance at Japanese events like KSB 2016 and several Umeburas, alongside his spectacular finish at Evo 2016, Kamemushi has been signed by DetonatioN Gaming as their second Smash 4 player. The red Megaman — who now goes by Kameme instead of Kamemushi — made people completely rethink Megaman’s position on the tier list, with the discovery of the now infamous Kamecombo which make a stock disappear in the blink of an eye, through the combined use of a Z-drop Metal Blade, footstools, jab locks and a big Mega Upper to finish the opponent off.

Kameme joins Diddy main and world traveler Nietono with his signing to DNG and it hopefully means he will be able to attend more overseas tournaments. Nietono is a salaried player and did compete in several events this year, including Apex and Evo so Kameme should become a regular face at international tournaments now that he is sponsored. He is making the trip to Michigan for The Big House 6 next week, as well as to France to compete in Smashdown World in November so beware of the Super Fighting Robot at upcoming events.

Sources: DetonatioN Gaming (Twitter); kameme8808

Forge Your Own Will to Keep Winning, with the Help of Core-A Gaming’s Latest Analysis Video

The path to getting good is fraught with salt, numerous losses and the occasional broken controller. Natural talent will only get you so far, so proper practice and training is needed if you want to become a top player. With help from the gospel of our lord and savior Daigo Umehara, testimonials from other top players and commentators alongside his own experience teaching Street Fighter to new players, Gerald from Core-A Gaming put together a great analysis video, detailing how one improves at fighting games.

Unlike music or sport, where there is a plethora of guides and teachers dedicated to training new musicians or athletes, competitive gaming in general lacks the resources to help guide a player’s growth. So, to help aid that process, Gerald gives some examples of drills he crafted for his students which impart certain fundamental skills. His method involves turning a normally boring exercise, like learning your sweep range and how to tech throws, into its own game. He created a mini tournament between his students where they could only fight using sweeps and throws. Not only was this exercise a lot more enjoyable than sitting in Training Mode with a practice dummy, but the new players had a real grasp of how these two moves work in a fight after playing in a tournament setting.

By keeping the act of training a game rather than as an abstract training drill, players will stay interested and feel like they are actively learning as in the case of Gerald’s example, they are still competing to win. Focusing more on continued personal growth is what will make you truly improve; winning will come as a by-product of the improvement process.

The whole video is up to the usual Core-A Gaming gold standard and is worth a whole watch if you are struggling to improve. Take the lessons to heart and see if you can apply any of the tips to your own training regime.

Source: Core-A Gaming

Toukai Smash Announces Their First Ever Japanese Super Smash Bros. 64 Tournament, Including a $2,000 Prize Pool

Big news for the world of Super Smash. Bros 64, as the Japanese scene is planning to stage their biggest ever tournament. Run by ToukaiSmash, the first Toukai tournament is set to run on Christmas Eve and Christmas Day in an unannounced location in Nagoya, with the goal of determining Japan’s best 64 player.

Thanks to sponsor support, this event is actually looking to have a prize pool which is rare for tournaments in Japan. So far, the sponsors have put forward ¥200,000, which is roughly $2,000. Unlike many 64 tournaments, Toukai is also planned to be streamed on both Twitch and NicoNico, meaning players will not have to wait ages for the local recordings to be uploaded to see all of the action. You won’t have to watch camera recordings of sets played on a projector, like the matches recently uploaded from Kanto 2016.

More details are available over on the official site, which has been helpfully translated by The64Story over on r/smashbros. If you are a 64 player in Japan or want to watch some 64 in between carving the turkey on Christmas Day this year, Toukai 2016 may be the thing for you.

Sources: ToukaiSmash via r/smashbros

It’s Aegis Reflector Versus Sonic Boom in This First to 5 Set Between SonicFox and NuckleDu

Urien fever has well and truly gripped the Street Fighter V player base, as seen by our plethora of roundups and highlights of the suited Illuminati leader. One player who has really found their niche with Urien has been cR|SonicFox, the Mortal Kombat and Skullgirls wunderkind. The man seems to be racking up sets against some of Street Fighter V’s US talent, having previously faced off against TS|Sabin’s Dhalsim in an intense first to 10 set.

Now, SonicFox has set his sights on Liquid|NuckleDu’s Nash, fighting him in a number of sets online. As you well know, if there is a good set somewhere on the CFN, XusesGB is there to capture the footage and cut it together into a single compilation. Check out the first to five below, which sees the set going all the way to game 10, with both competitors trading games right up to the end. SonicFox could be on his way to dominating yet another fighting game if he continues training with some of the USA’s best.

Source: XusesGB