DreamHack Austin 2017 Will Feature Both Super Smash Bros. Melee and Street Fighter V Tournaments

During their announcement of tickets going on sale, DreamHack has confirmed that DreamHack Austin 2017 will have tournaments for both Street Fighter V and Super Smash Bros. Melee running during the course of the event. According to the official DreamHack website, Melee and SFV were the most popular tournaments alongside Hearthstone, so due to the number of prior entrants they will be returning to next year’s event. The event will run from April 28-30th, at the Austin Convention Center.

Street Fighter has had a presence at DreamHack since the days of SSFIVAE, while Melee made its grand entrance at DreamHack Winter last year, which saw Hungrybox’s landmark win over Armada in the PAL version of the game. Melee is also returning to this year’s DreamHack Winter with the Smash Championship, complete with $30,000 prize pool, but no Street Fighter V event has been announced, probably due to the proximity of that event to the Capcom Cup.

You can now buy tickets for DreamHack Austin over on their site. Unfortunately, due to the massive demand for tickets, the early bird pricing has finished–so a three day pass will cost $92. More information about each tournament will become available as we approach April 2017.

Source: DreamHack

Guilty Gear Xrd -REVELATOR-, BlazBlue Chrono Phantasma EXTEND, Skullgirls and More are Part of Current PSN Flash Sale

If you are looking for a deal on some anime fighters, now is the time to break out your wallet. As part of the current Flash Sale on the US PlayStation Store, Guilty Gear Xrd -REVELATOR-, BlazBlue Chrono Phantasma, Skullgirls, Nitroplus Blasterz: Heroines Infinite Duel, Naruto: Ultimate Ninja Storm 4 and Dragonball Xenoverse are all on offer for some big discounts. Here are the prices below:

  • Guilty Gear Xrd -REVELATOR- (PS4): Was $59.99, now $23.99
  • Guilty Gear Xrd -REVELATOR- (PS3): Was $49.99, now $19.99
  • BlazBlue Chrono Phantasma EXTEND (PS4): Was $49.99, now $14.99
  • Skullgirls Encore (PS3): Was $9.99, now $1.99
  • Naruto Ultimate Ninja Storm 4 (PS4): Was $59.99, now $23.99
  • Dragonball Xenoverse (PS4): Was $39.99, now $15.99
  • Dragonball Xenoverse (PS3): Was $29.99, now $19.99
  • Nitroplus Blasterz: Heroines Infinite Duel (PS4): Was $29.99, now $11.99
  • Nitroplus Blasterz: Heroines Infinite Duel (PS3): Was $29.99, now $11.99

It’s not technically a fighting game, but seeing as it is featured at many fighting game tournaments, Catherine is also on offer for $4.99, which is an absolute steal if you want to get into competitive Catherine. These deals are available until Monday the 26th, so make use of these low prices while you can.

With CEOtaku having an increased pot bonus for Guilty Gear Xrd -REVELATOR- and late entry registration closing this weekend, this could be the chance for you to roll the dice, get the game at a reduced price and see how well you can do with a solid week in the lab.

Source: PSN Store

Guilty Gear Xrd -REVELATOR-, BlazBlue Chrono Phantasma EXTEND, Skullgirls and More are Part of Current PSN Flash Sale

If you are looking for a deal on some anime fighters, now is the time to break out your wallet. As part of the current Flash Sale on the US PlayStation Store, Guilty Gear Xrd -REVELATOR-, BlazBlue Chrono Phantasma, Skullgirls, Nitroplus Blasterz: Heroines Infinite Duel, Naruto: Ultimate Ninja Storm 4 and Dragonball Xenoverse are all on offer for some big discounts. Here are the prices below:

  • Guilty Gear Xrd -REVELATOR- (PS4): Was $59.99, now $23.99
  • Guilty Gear Xrd -REVELATOR- (PS3): Was $49.99, now $19.99
  • BlazBlue Chrono Phantasma EXTEND (PS4): Was $49.99, now $14.99
  • Skullgirls Encore (PS3): Was $9.99, now $1.99
  • Naruto Ultimate Ninja Storm 4 (PS4): Was $59.99, now $23.99
  • Dragonball Xenoverse (PS4): Was $39.99, now $15.99
  • Dragonball Xenoverse (PS3): Was $29.99, now $19.99
  • Nitroplus Blasterz: Heroines Infinite Duel (PS4): Was $29.99, now $11.99
  • Nitroplus Blasterz: Heroines Infinite Duel (PS3): Was $29.99, now $11.99

It’s not technically a fighting game, but seeing as it is featured at many fighting game tournaments, Catherine is also on offer for $4.99, which is an absolute steal if you want to get into competitive Catherine. These deals are available until Monday the 26th, so make use of these low prices while you can.

With CEOtaku having an increased pot bonus for Guilty Gear Xrd -REVELATOR- and late entry registration closing this weekend, this could be the chance for you to roll the dice, get the game at a reduced price and see how well you can do with a solid week in the lab.

Source: PSN Store

Punish Certain Spikes in Super Smash Bros. for Wii U via Grounded Spike Cancelling, as Explained by the Beefy Smash Doods

New tech feels like it is appearing every other week in Smash 4, with the current tech du jour being Grounded Spike Cancelling or GSC for short. First discovered by Flynn CL, documented by ESAM, and now covered by the Beefy Smash Doods, this technique allows players to cancel the grounded tech animation of a spike, so you can then punish with your own move.

To cancel the spike, you have to SDI upwards as soon as you get hit by the move, before then hitting the shield button to tech the floor. If done correctly, your character should bypass the tech animation and be able to strike back very quickly. You can also SDI to the side if you are placed on a ledge or platform, meaning you can follow up with an aerial after using GSC. Do note that GSC does not apply to untechable moves like Ganondorf’s or Megaman’s down air, as well as if you are already in a knockdown state.

Much like doing a footstool out of shield, GSC is a great situational technique which can net you a decent punish off of an opponent either doing a panic on stage spike, a Samus player using up-tilt or against a Peach player spamming down-tilt, as you can pop back up and strike back against your opponent very quickly. Consider adding Grounded Spike Cancelling into your defensive repertoire.

Source: Beefy Smash Doods

Logan Sama and TheStreetWriter Break Down Street Fighter V’s Urien in This Special WSO Session Ahead of His Release

Street Fighter players are foaming at the mouth in anticipation as the master of the Aegis Reflector is ready to launch in the long awaited September 22 update. To that end, last night saw WSO regulars Logan Sama and TheStreetWriter hosting a detailed breakdown of the final release version of Urien, which may have had some changes since the version seen in the General Story Mode of Street Fighter V.

The only caveats of the stream were that we could not see Urien’s exact damage output or his Premium costume, but everything else was fair game. After about 30 minutes of analysis and checking out his moves and their properties, the two spend the rest of the stream playing some games to see if Urien still holds up against the current roster of Street Fighter V.

Source: Capcom Fighters

ZeRo Sets His Sights on Rebalancing Super Smash Bros. for Wii U, Starting with Jigglypuff

While it is unclear whether Smash 4 will get patched again during its life cycle, it doesn’t stop players contemplating about how they would rebalance the game to buff or nerf certain characters. Just as MagicScrumpy is attempting to create balanced versions of each Melee character, TSM|ZeRo has begun a new series where he is offering his opinions on how he would balance the Smash 4 cast.

He has chosen Jigglypuff as his first victim, the singing puffball who is widely regarded as the worst character in the game. Jigglypuff has not received any balance changes since the release of Smash 4 on the Wii U, meaning that her glaring flaws have only become more pronounced as the meta has developed. Some of ZeRo’s main suggestions are to improve Jiggly’s grab game in some way, by actually giving her combos out of throws or improving the flat damage of her throws. Another idea is to increase the damage on Rest because as it stands, the move doesn’t lead into a KO as it does in Melee, and the Puff player is put in such a disadvantageous position after a missed Rest that you might as well not bother.

I would like to see Puff buffed, as no-one likes to see completely awful characters, but I’m more interested in seeing how ZeRo would balance my former main Ganondorf. He needs some proper love and attention, not just more damage on rarely used moves.

Source: ZeRo

Smash Summit Returns for Its Third Iteration from November 3rd-6th

Back for its third installment, the popular Super Smash Bros. Melee invitational Smash Summit is coming back this November. As with the previous editions, Smash Summit has directly invited 10 players to compete within the Summit house, with the community voting for the remaining six players. This results in furious campaigning over Twitter and other social media platforms for those precious votes in this crucible of world-class Melee.

Players get allotted a certain amount of cash at the start of the tournament, which they can wager on specific challenges like low tier battles and team matches, alongside standard best of five sets. There is usually a doubles and a draft crews bracket, as well as your 16-man bracket on the final day. As is now tradition at the Smash Summit, do expect several games of Mafia to be streamed over the course of the weekend, alongside wall to wall games of Melee.

Viewers are guaranteed loads of high-level matches and some great commentary, as people rotate in and out on the commentary couch over the course of the weekend. Campaigning for votes will no doubt begin in the coming months, so make sure to vote for your favorite Melee player if you want to see them in the house.

Source: BeyondTheSummit

Mammoth Changes to Killer Instinct Season 3 with These Patch Notes for Patch 3.4

With Killer Instinct Definitive Edition releasing tomorrow alongside Shadow Lords mode, it was only natural that a big old balance patch was coming along with it. This humongous patch for Killer Instinct has over 12 pages of notes, with every character receiving some sort of bug fix or change, with members of the cast like Eyedol and Sadira getting sizable changes, like a new Combo Trait for Sadira, tons of Eyedol fixes and a new command normal for Kim Wu. The actual patch releases at midnight UTC, so these changes will be available within the next hour, so get into Training Mode as soon as you have finished downloading it. My boy Spinal didn’t get any big changes but less recovery on his divekick is always good.

Follow the link to the Ultra Combo patch notes page for all of the details as this post. Needless to say, you should go through them with a fine tooth comb and see what has happened to the characters you play. I imagine people will have many things to say about these changes on Twitter and the Ultra Combo forums.

Source: Ultra Combo

Utilize All of Vega’s Tools Using This Brief Street Fighter V Tips Video from Af0

Taking advantage of lesser known aspects of your character is vital when playing in a mirror match, or against someone of roughly the same skill level. If you can exploit their lack of knowledge of your character’s gimmicks, it can help in edging out a victory against a difficult opponent.

In the second of his Vega tips and tricks videos, Af0 has pointed out some lesser known aspects of Vega’s toolkit which can be useful in a match. These include how Vega can slightly shrink his hurtbox with jumping medium punch to help dodge fireballs, and that Vega can whiff punish jab spammers after his light roll ender.

Source: Af0

MySmashCorner Shows How to Dig an Early Grave for Your Opponents with this Villager Death Combo in Super Smash Bros. for Wii U

In the right hands, Villager can already be a scary character to go up against in Super Smash Bros. for Wii U, with his myriad of projectiles, traps, and amazing recovery. Thanks to the discovery of a new death combo by Japanese Villager god Ranai, this small child with incredibly deep pockets has become even more dangerous.

MySmashCorner has taken it upon himself to explain just how this death combo works, how to perform it, and which members of the cast that it works on. The combo exploits the unique properties of Villager’s down Smash, which can bury opponents in the ground if used when they are standing, but simply locks someone in place if they are already in a knockdown state. After getting them in a knockdown state, the Villager can keep the opponent locked in place by perfect pivot down Smashing them until they reach the edge of the stage. The Villager can then fully charge a forward smash to get an easy kill.

While this combo seems easy to pull off, it only really works at a specific percentage window and on a certain section of the cast. MySmashCorner has put together a helpful list of the characters it works on, as well as the percentage ranges that the combo starter works from in the description of his video. Donkey Kong and Mewtwo excluded, the combo only seems to work on characters with regular human body shapes, so those who main shorter characters don’t need to worry about a Villager burying you in a shallow grave.

Sources: hysranai; MySmashCorner