Pre-Order Guilty Gear Xrd -REVELATOR- for PlayStation 4 on PSN and Get Access to Playable Demo, Exclusive Colors

Aksys Games had a little surprise to announce over the weekend at Anime Ascension. Pre-ordering Guilty Gear Xrd -REVELATOR- for PlayStation 4 on PSN will give you access to two bonuses. One is exclusive costume colors for the game. The second is the playable -REVELATOR- demo that was available at Anime Ascension. The demo includes three of the new characters to -REVELATOR-: Johnny, Jack-O’ and Jam Kuradoberi.

These bonuses are only available for the PS4 version of -REVELATOR-, but if you want to get a feel for the latest update for Guilty Gear Xrd, this is a great opportunity. Guilty Gear Xrd -REVELATOR- is set to arrive in North America on June 7.

Source: Aksys Games

OPENREC Cup All-Star Ultra Street Fighter IV Team Battle Streaming Live

Gaming video site OPENREC.tv is putting on an all-star Ultra Street Fighter IV team battle exhibition this weekend, featuring fourteen names you’ll find familiar. Each team was selected via draft, with Nemo as captain of Team West and Dashio as captain of Team East.

Team West

Nemo (Captain)
AVM|GamerBee
RZR|INFILTRATION
Hagejin
EBI
TONPY
Kitasenju DJ
Itabashi Zangief

Team East

Dashio (Captain)
Misse
RZR|Fuudo
Uryo
BrawL|Haitani
Eita
-R-
NISHIKIN

The event will take place over two days. Day 1 will feature a Waseda format, with players from each team appearing in an order set beforehand by each captain. Day 2 will use an elimination format, with the winning team from Day 1 starting with two lives. The team battle will be played on arcade.

You can catch the battle on OPENREC’s website.

Source: OPENREC via Kakuge Checker

Killer Instinct World Cup Day 1 Streaming Live from San Antonio, Texas

Large-scale tournaments are becoming a mainstay for fighting games. This weekend Killer Instinct gets in on the action with the finals for the Killer Instinct World Cup. Hosted by Ultra Arcade and backed by the Killer Instinct Community Fund, 32 players will battle it out for their share of the $30,000. prize pool.

The event kicks off Saturday with the Last Chance Qualifier, which will fill out the last four precious spots in the finals bracket. In addition to the qualifiers are a number of special events, including a preview and exhibitions matches for the upcoming KI Season 3. On Sunday is the 32-player main event.

Maximilian will be streaming the action on his Twitch channel.

Watch live video from Maximilian_DOOD on www.twitch.tv

Schedule

Saturday January 30

Event CST (Local) EST PST GMT
Opening Ceremony 10:00 AM 11:00 AM 8:00 AM 4:00 PM
Season 3 Preview 10:30 AM 11:30 AM 8:30 AM 3:30 PM
Last Chance Qualifiers Begin 2:00 PM 3:00 PM 12:00 PM 8:00 PM
Museum Special 3:30 PM 4:30 PM 1:30 PM 9:30 PM
Last Chance Qualifiers Continue 4:00 PM 5:00 PM 2:00 PM 10:00 PM
Cosplay Contest 5:00 PM 6:00 PM 3:00 PM 11:00 PM
Season 3 Exhibitions 5:30 PM 6:30 PM 3:30 PM 11:30 PM
Last Chance Qualifiers Continue 7:30 PM 8:30 PM 5:30 PM 1:30 AM (Sun)
Art Tribute 8:30 PM 9:30 PM 6:30 PM 2:30 AM (Sun)
Last Chance Qualifiers Continue 9:00 PM 10:00 PM 7:00 PM 3:00 AM (Sun)
End of Day 1 10:30 PM 11:30 PM 8:30 PM 4:30 AM (Sun)

Sunday January 31

Event CST (Local) EST PST GMT
Top 32 Overview 10:00 AM 11:00 AM 8:00 AM 4:00 PM
Top 32 10:30 AM 11:30 AM 8:30 AM 3:30 PM
Special Announcements 7:00 PM 8:00 PM 5:00 PM 1:00 AM (Mon)
Top 8 7:30 PM 8:30 PM 5:30 PM 1:30 AM (Mon)
Awards & Closing 9:30 PM 10:30 PM 7:30 PM 3:30 AM (Mon)

Source: Ultra Arcade, Maximilian

ESL Mortal Kombat X Pro League Season 2 Finals Streaming Live from Burbank, California

The second season of ESL Gaming’s Mortal Kombat X Pro League reaches its conclusion to day with the Season 2 Finals. Sixteen players –including Season 1 champion SonicFox– representing North America, Europe and Commonwealth of Independent States (CIS) will be competing against each other for piece of the $100,000 prize pool for the season.

In addition the tournament itself, another part of the event is the Mortal Kombat Festival, which will including gameplay from the upcoming Kombat Pack 2, exhibition matches, interviews with ESL and NetherRealm members and special announcements from Warner Bros. If you’re an MKX fan, you won’t want to miss a second! Check out the action on NetherRealm’s Twitch channel.

Competitors

North America

cR|SonicFox
RZR|Perfect Legend
Noble Dab
cR|Biohazard
cR|WoundCowboy
Pig of the Hut
UA|Scar
Crawlingshadow

Europe

Undeadjim
st9rm
cR|Xarakamaka
LLL|Taco
PND|Madzin
PXP|A F0xy Grampa

Commonwealth of Independent States

Sakr0n
Lar

Watch live video from NetherRealm on www.twitch.tv

Schedule

Event PST (Local) EST GMT
Doors Open 8:45 AM 11:45 AM 4:45 PM
Tournament Begins 9:00 AM 12:00 PM 5:00 PM
Mortal Kombat Festival 2:00 PM 5:00 PM 10:00 PM
Kommentator Kup 2:05 PM 5:05 PM 10:05 PM
Kombat Kast 3:45 PM 6:45 PM 11:45 PM
Kombat Kast Championship Belt Match 4:30 PM 7:30 PM 12:30 AM (Mon)
Top 8 5:00 PM 8:00 PM 1:00 AM (Mon)
Tournament Ends 8:00 PM 11:00 PM 4:00 AM (Mon)

Results

mkx-mortalkombatx-tournament

Mortal Kombat X – ESL MKX Pro League Season 2 Finals

First Round

cR|SonicFox (Kobu Jutsu Tanya) vs. Undeadjim (Heavy Weapons Jax) – 3-0
RZR|Perfect Legend (Hat Trick Kung Lao, Tempest Kung Lao) vs. Sakr0n (Royal Storm Kitana,  Bojutsu Kung Jin) – 3-2
Viennality|st9rm (Shirai Ryu Takeda) vs. Noble Dab (Kobu Jutsu Tanya) – 0-3
cR|Biohazard (Ruthless Ferra/Torr) vs. cR|Xarakamaka (Dragon’s Fire Liu Kang) – 3-0
cR|WoundCowboy (Impostor Shinnok) vs. LLL|Taco (Grandmaster Sub-Zero) – 3-0
Pig of the Hut vs. PND|Madzin
UA|Scar vs. Lar
Crawlingshadow vs. PXP|A F0xy Grampa

Sources: ESL, NetherRealm

Guilty Gear Xrd’s Kum Haehyun is an Old Man and a Young Girl at the Same Time

Arc System Works’ Guilty Gear Xrd -REVELATOR-, first released in arcades last August, is set to make the transition to console on May 26 in Japan, bringing with it some extra content. Kum Haehyun will join the cast as an all-new addition to the Guilty Gear series, and she’s more than meets the eye. Famitsu has some first details on this newcomer.

From Famitsu.com:

ggxrdr-kum-famitsu-01

Kum Haehyun

Voice: Hideaki Tezuka

The head of the Kum family and descendant of “Tuners” who can control the flow of energy. Kum Haehyun is a female, unknown to all, and normally rides inside of the humanoid artificial body Jeonryeok Kum (“Full Power Kum”). Only the Kum family are able to manipulate the flow of energy, but their presence in the world is scarce.

Jeonryeok Kum takes the form of a long-bearded elderly martial artist. Fitting with his appearance, he possesses a number of fierce martial art techniques.

Jeonryeok Kum takes the form of a long-bearded, elderly martial artist. Fitting with his appearance, he possesses a number of fierce martial art techniques.

ggxrdr-kum-famitsu-03

When taking damage, the presence of a girl inside the body slips. Also notice the detailed graphics.

ggxrdr-kum-famitsu-04

One of Kum’s Overdrive Attacks. This one is a powerful palm clap move.

ggxrdr-kum-famitsu-05

When executing Kum’s Dust Attack, which on hit launches the opponent for a follow-up combo, a writing character appears on-screen. The attack’s range seems quite large?

 

The Latest Entry in the Popular Fighting Game Series

Guilty Gear was the first title in the popular fighting game series, released in 1998. In 2014, all was made new again with the release of Guilty Gear Xrd -SIGN-, taking things to the next level. Look forward to how the story unfolds in REVELATOR.

ggxrdr-kum-famitsu-06

The Tutorial Mode has been powered up, making it even easier to play!

ggxrdr-kum-famitsu-07

What shocking developments does the story hold!?

 

Source: Famitsu

Genesis 3 Streaming Live from San Jose, California

One of the classic Smash community tournaments is making its return this weekend, brought to you by Showdown. Genesis 3 will be going down in northern California this weekend, bringing you Smash action classic and current with the original Super Smash Bros., Super Smash Bros. Melee and Super Smash Bros for Wii U. Some of the best players of the scene will be in attendance, including [A]|Armada, Liquid|Hungrybox, C9|Mang0, MVG.COG|Mew2King, EG|PPMD, PG|Plup, TSM|ZeRo, Dabuz, LLL|Mr-R, and many, many more. Tune into the multiple streams from Showdown and friends and enjoying the Smashing!

ShowdownSmash

Watch live video from ShowdownSmash on www.twitch.tv

ShowdownSmash2

Watch live video from ShowdownSmash2 on www.twitch.tv

ShowdownGG

Watch live video from ShowdownSmashGG on www.twitch.tv

ShowdownGG2

Watch live video from ShowdownGG2 on www.twitch.tv

LA_Smash

Watch live video from LA_Smash on www.twitch.tv

Source: Smash.gg

Kumite in Tennessee 2016 Streaming Live from Memphis, Tennessee

The year of fighting games kicks off in the US this weekend with Kumite in Tennessee 2016. KIT 2016’s location in western TN makes it a great spot for bringing together players of the South, Midwest and surrounding areas for three days of fighting games. The event features a sizable line-up of games for competition, so if you’ve been hungry for some FGC action, it’s a great time to tune in!

Tournament Games

Streams

A whopping seven streams will be covering the action at KIT. Thanks to PandaXGaming (providing two streams of their own), Arturo Sanchez, FunkyP, Sixfortyfive, Music City Smash and Team DRX. The event kicks off Friday with team tournaments as well as singles for smaller competition titles.

Watch all seven streams via MultiTwitch

PandaxGaming

Watch live video from PandaxGaming on www.twitch.tv

PandaxGaming2

Watch live video from PandaxGaming2 on www.twitch.tv

nycfurby

Watch live video from nycfurby on www.twitch.tv

FunkyP

Watch live video from FunkyP on www.twitch.tv

Sixfortyfive

Watch live video from Sixfortyfive on www.twitch.tv

MusicCitySmash

Watch live video from MusicCitySmash on www.twitch.tv

Team_DRX

Watch live video from Team_DRX on www.twitch.tv

Schedule

Friday January 15

Event CST (Local) EST PST GMT Stream
Injustice Pools 4:00 PM 5:00 PM 2:00 PM 10:00 PM PandaxGaming
TTT2 Pools 4:00 PM 5:00 PM 2:00 PM 10:00 PM PandaxGaming2
BBCPEX 6:00 PM 7:00 PM 4:00 PM 12:00 AM (Sat) FunkyP
DOA5LR Pools 6:00 PM 7:00 PM 4:00 PM 12:00 AM (Sat) nycfurby
UMVC3 Teams 6:00 PM 7:00 PM 4:00 PM 12:00 AM (Sat) Sixfortyfive
SSBM Doubles, PM Doubles 6:00 PM 7:00 PM 4:00 PM 12:00 AM (Sat) MusicCitySmash
SSBWiiU Doubles 6:00 PM 7:00 PM 4:00 PM 12:00 AM (Sat) Team_DRX
Injustice Finals 8:00 PM 9:00 PM 6:00 PM 2:00 AM (Sat) PandaxGaming
TTT2 Finals 10:00 PM 11:00 PM 8:00 PM 4:00 AM (Sat) PandaxGaming

Saturday January 16

Event CST (Local) EST PST GMT Stream
USFIV Pools 10:00 AM 11:00 AM 8:00 AM 4:00 PM PandaxGaming
T7 Pools 10:00 AM 11:00 AM 8:00 AM 4:00 PM PandaxGaming2
MKX Pools 10:00 AM 11:00 AM 8:00 AM 4:00 PM nycfurby
GGXrd Pools 10:00 AM 11:00 AM 8:00 AM 4:00 PM FunkyP
UMVC3 Pools 10:00 AM 11:00 AM 8:00 AM 4:00 PM Sixfortyfive
SSBM Pools 10:00 AM 11:00 AM 8:00 AM 4:00 PM MusicCitySmash
SSBWiiU Pools 10:00 AM 11:00 AM 8:00 AM 4:00 PM Team_DRX
PM Pools 4:00 PM 5:00 PM 2:00 PM 10:00 PM MusicCitySmash
DOALR5 Finals 6:00 PM 7:00 PM 4:00 PM 12:00 AM (Sun) PandaxGaming
KI Pools 6:00 PM 7:00 PM 4:00 PM 12:00 AM (Sun) nycfurby
SCV Pools 6:00 PM 7:00 PM 4:00 PM 12:00 AM (Sun) FunkyP
UMVC3 Semis 6:00 PM 7:00 PM 4:00 PM 12:00 AM (Sun) Sixfortyfive
Ultra Fight Night 8:00 PM 9:00 PM 6:00 PM 2:00 AM (Sun) PandaxGaming
Mario Kart 8 8:00 PM 9:00 PM 6:00 PM 2:00 AM (Sun) Team_DRX
KI Salty Suite 10:00 PM 11:00 PM 8:00 PM 4:00 AM (Sun) nycfurby

Sunday January 17

Event CST (Local) EST PST GMT Stream
Pre-Game Show 10:30 AM 11:30 AM 8:30 AM 4:30 PM PandaxGaming
T7 Finals 11:00 AM 12:00 PM 9:00 AM 5:00 PM PandaxGaming
USFIV Semis 11:00 AM 12:00 PM 9:00 AM 5:00 PM PandaxGaming2
MKX Semis 11:00 AM 12:00 PM 9:00 AM 5:00 PM nycfurby
MVC2 11:00 AM 12:00 PM 9:00 AM 5:00 PM Sixfortyfive
SSBM/PM Doubles Finals 11:00 AM 12:00 PM 9:00 AM 5:00 PM MusicCitySmash
SSBWiiU Doubles Finals 11:00 AM 12:00 PM 9:00 AM 5:00 PM Team_DRX
KI Finals 1:00 PM 2:00 PM 11:00 AM 7:00 PM PandaxGaming
GGXrd Finals 1:00 PM 2:00 PM 11:00 AM 7:00 PM nycfurby
SSBM/PM Finals 2:00 PM 3:00 PM 12:00 PM 8:00 PM MusicCitySmash
SSBWiiU Finals 2:00 PM 3:00 PM 12:00 PM 8:00 PM Team_DRX
UMVC3 Finals 3:00 PM 4:00 PM 1:00 PM 9:00 PM PandaxGaming
Halftime Show 5:00 PM 6:00 PM 3:00 PM 11:00 PM PandaxGaming
USFIV Finals 5:30 PM 6:30 PM 3:30 PM 11:30 PM PandaxGaming
MKX Finals 7:30 PM 8:30 PM 5:30 PM 1:30 AM (Mon) PandaxGaming

Sources: KITRevival, PandaXGaming PandaXGaming2, Arturo Sanchez, FunkyP, Sixfortyfive, Music City Smash, Team DRX

Pre-Cooperation Cup 2016 Streaming Live from Odaiba, Tokyo

This weekend is Japan’s biggest yearly celebration of Street Fighter III 3rd Strike, Cooperation Cup. This year brings the series up to #14, with some of the classic names in from the Japan scene, including MOV, Nuki, Boss, KO, Kokujin, and many, many more.

The weekend starts off as usual with Pre-Cooperation Cup 2016 on Saturday. This 5-on-5 event consists of mostly same-character teams with 63 total teams set to participate. Sunday is the Cooperation Cup proper, a 5-on-5 with a total of 90, each with at least three different characters. Both tournaments, share the same basic format and time schedule, consisting of multiple preliminary and playoff rounds before reaching the finals tournament of eight teams.

Event JST (Local) GMT EST PST
1st Round 10:00 AM 1:00 AM 8:00 PM 5:00 PM
2nd Round 2:30 PM 5:30 AM 12:30 AM 9:30 PM
Playoff 4:00 PM 7:00 AM 2:00 AM 11:00 PM
Finals Tournament 5:30 PM 8:30 AM 3:30 AM 12:30 AM

You can find a full list of teams below, courtesy of hismit.

Pre-Cooperation Cup14th Cooperation Cup

1. [MAKOTO] Taiyou/FAKE/C13/Kuzusan/Tokusan
2. [MAKOTO] Tominaga/Mimora/Chance/Kochiya/Haitani
3. [URIEN] Heaven/Caroline/Harano/Zod/Imai
4. [CHUN-LI] Tami/Pearl Rice/Shacho/Hiroyuki/Ippei
5. [ELENA] Kiraki/Atsugari/Iseebi/Sei/Banba
6. [ALEX] DDP/Kurea/Plus/Meganesuki/ZouzuAran
7. [YANG] Tokura/Furo/Roshihikari/Wantarlen/Keikun
8. [ORO] Koro/Thanatos/dirty/Tama/Inoue
9. [GOUKI] TK/Nekonohi/Junin/Daikichi/Tera
10. [Q] TM/Masa/KASQ/OUT/Bentouya
11. [ORO] Mr.Mikami/Pinky/Combat Echizen/Pampers Jaro/Munakata
12. [KEN] Jinraijiko/Ky/Koba/Tanapero/Arunaka
13. [RYU] Heboryu/Kokui/Yonetani/Namijin/Shaboten
14. [YANG] Yanma/Iyan/GEO/Yamcha/HAKUBU
15. [REMY] Pierrot/Two Moon/Take/Shikarobin/Devil
16. [YUN] Yuusuke/Terubou/Kowappa/Derun/Olga
17. [ALEX] Kazuya/Genki/Sakurada/Hirochan/Chelsea
18. [IBUKI] Higa/Abu/Yoiyami/Bleach/Atsushi
19. [Q] Tosanosato/Taka/Neruo/Rumina/Hara wo nagurukikai
20. [Q] Marue/Marcio/Ryoji/Fuguri/Naoya
21. [ALEX] Akagaeru/Aopan/Kuma/Uematsu/KEI5000
22. [YANG] Hirokazu/Nihachi/Daisuke/Hoihoisan/Geso
23. [DUDLEY] Kokujin/Ike/Loli/Hirahata/Kaeru
24. [DUDLEY] Efu/BBK/Goroneko/Nekomura/Iki
25. [TWELVE] Dansuke/12Ibuki/Moto/Suichuu/Yama
26. [REMY] Shima/Toba/Barunyan/Satou/Drill
27. [KEN] Taiyo/Mumei/Yokoro/Himajin/Tengu
28. [GOUKI] Match/Zabi/Uraken/Yukiotoko/Dot
29. [KEN] DDA/DAIKAN/A/Fujimon/Kanitori
30. [IBUKI] BLUE/Matsushita/UNO/Irabu/Fuji Tsubaki
31. [IBUKI] red/Ringo/Goe/Koupun/Uramakigumo
32. [KEN] Hirai/Shie/Boss/Matsuken/Deshiken
33. [MAKOTO] Arlieth/Niabanh/Vegawo/Heikichi/Yamatora
34. [NECRO] Ikeyama/Karanage/Koshimura/Bistachio/PinoAB7
35. [RYU] Kouya/Shinra/Alecky/Chokkin/Nouten
36. [NECRO] Konitan/Tamu/Oppeke/Teishoku/TPE
37. [DUDLEY] Matt/Orochinoppo/Atarime/Chuugen/Brocky
38. [YUN] Yakkun/Nitto/KO/SHO/Issei
39. [DUDLEY] Tamakon/Tempura/Kinya/Gotoh/Youhei
40. [CHUN-LI] Inu/Volium/Gavin/Carson/Lance
41. [KEN] Acky/Kousei/HT/Shigeo/Curry
42. [URIEN] Chako./RX/rKf/Afro/Shinobu
43. [URIEN] NEET/Edo/Aoi/Ruu/Taihei
44. [CHUN-LI] Marko/Model/Hiyama/Ryan/Pearl Rice
45. [YUN] RURIO/Ben/Eruyun/STS/METHODMAN
46. [CHUN-LI] Takami/Tarokichi/Asahi/Killer Machine/AFM
47. [BLEND] Rosu(KE)/Ryuya(YU)/Shuuko(MA)/Chuui(KE)/Umashin(KE)
48. [URIEN] Usotsuki/Chankubo/Futana/key/Notchi.
49. [MAKOTO] Sane/Dankah/Shibu/INO/Komaki
50. [CHUN-LI] Mochi/Oryu/Shirokuro/K/Umezono
51. [RYU] Kuni/Vanao/Takaoman/Magu/Aruka
52. [YANG] Yuuri/Koudai/Junro/Yuu/Marushikaku
53. [DUDLEY] Nakamura/Yomoda/Mine/d/Gunfight
54. [NECRO] Sugiyama/AKI/Yoshihara/Chikyuu/Rico
55. [KEN] Komashi/Satoshi/Kokeshi/Onbashi/Genxa-shi
56. [URIEN] Ishibashi/Yohei/Maro/Hijiki/DAICHI
57. [YUN] Yuuki/Hyacinth/Bagoooon/Shintaro/Mester
58. [HUGO] YSB/Hayao/Ebara/Sano/Mati
59. [CHUN-LI] Raoh/Ma Junior/MOV
60. [BLEND] Shigeki(KE)/Onakaponta(KE)/Tsukigime Mantaro(KE)/Uminchu(AL)/Vladimir(AL)
61. [BLEND] Yane(DU)/NekoyamaRX(HU)/Ninenme(CH)/Ototo!(MA)/Domachi(DU)
62. [BLEND] TAX(EL)/Ore(EL)/Talbain(EL)/Musa(GO)/Yuri(GO)

1. [Jinbocho Taro & Mickey]
Tominaga(MA)/Konitan(NE)/Harano(UR)/Yamazaki(TW)/Peter(KE)

2. [Mushimaru Q]
Heaven(UR)/Volium(CH)/Yamatora(MA)/Kuzumochi(DU)/Naoya(UR)

3. [Goku Grade D Nikki ~kou OE-zei~]
Gold River(UR)/Kokui(RY)/Kuzusan(MA)/Tsubaki(UR)/Plus(AL)

4.[Tekken 5 DR]
Vegawo(MA)/Fuguri(Q)/Chiharu(KE)/Deboru(KE)/sdz(KE)

5. [Baba Mikado]
BBK(DU)/Roshihikari(YA)/Ringo(IB)/Kaeru(DU)/Shaboten(RY)

6. [V8 wo Tataeyo!]
Nekonohi(GO)/Shigeo(KE)/HT(KE)/Sano(HU)/Ibuki12(IB)

7. [Kamichiken Ippatsu KO]
Ayano Remy(RE)/Sukekuro(KE)/Bleach(OR)/Murakami(NE)/Kawachi Tesshou(KE)

8. [OE Yanma teikoku ~Mumei no saigo~]
Yanma(YA)/Mumei(KE)/Kuma(AL)/Taiyo(KE)/Chuugen(DU)

9. [Kou OE-zei ~Inshouha~]
Yukito(OR)/Riisu(IB)/ZouzuAran(AL)/Oto!(MA)/Jaro(MA)

10. [#3rdクーペ]
TAX(EL)/Junin(GO)/Daisuke(YA)/C-13(MA)/Matt(DU)

11. [Kusukusu]
Marko(CH)/Gunfight(DU)/Niabanh(MA)/CPU(DU)/Kara Dragon(UR)

12. [Game Panic Koufu]
Karasu(CH)/Akariyama(CH)/Zanto(NE)/Chibacchi(MA)/COKE(KE)

13. [Game Paradise Kanazawa]
Edo(UR)/Ky(CH)/Arunaka(AL)/Koba(YU)/Tanapero(YU)

14. [Shibusupo]
Ma Junior(YU)/Misawa(KE)/Issei(YU)/Shimono(UR)/tkd(YU)

15. [HARLEM]
Koupun(IB)/Mr.Mikami(OR)/Matsudaccho(KE)/RB(UR)/Nihiro(UR)

16. [RABUAIBU!]
Terubou(YU)/Kitagawa(KE)/Yukiotoko(GO)/Masa(Q)/LUKA(MA)

17. [Kaiten Sommelier]
Moriyoshi(EL)/Alecky(RY)/Onbashira(KE)/Fabo(AL)/Takigawa(NE)

18. [Tohoku 3rd-zei zantou]
OUT(Q)/Terunosuke(AL)/Usotsuki(UR)/KOH(YA)/Dance(RY)

19. [Sapporo MAXIM HERO]
FAKE(MA)/Wasshi(KE)/Shuu(Q)/Tengu(KE)/d(DU)

20. [Master Course]
Nitto(YU)/Arashi(GO)/Kyabetsu(KE)/Moto(CH)/Namerou(YU)

21. [Capsule Nagayama]
Tamu(NE)/Nakamura(DU)/DAIKAN(KE)/Sakurada(AL)/DDA(KE)

22. [Vegas gakuin Idol Kenkyuu-bu]
Chance(MA)/Loli(DU)/Shie(KE)/Hayao(HU)/Kousei(KE)

23. [Milky Boys]
Lance(CH)/Sasuga Trevor(KE)/JP(GO)/Nate(YU)/Ben(YU)

24. [Ootori yoku Genei Jinraikyaku]
Olga(YU)/Derun(YU)/Asahi(CH)/L(YU)/Shain(KE)

25. [Niku no Mouja]
Kagecchi(DU)/Marue(KE)/Fushiki(CH)/Ryo-chin(RE)/Fujiwara(DU)

26. [Candy Western Ishibashi]
Ishibashi(UR)/Tsuji(YU)/Combat Echizen(OR)/Karanage(NE)/Sai(IB)

27. [YomoChakoMochiOryuAtsushi]
Mochi(CH)/Oryu(CH)/Atsushi(IB)/Yomoda(DU)/Chako(UR)

28. [Meijinshiki Shimekiri Red Blocking]
Yoshihara(NE)/Betten(UR)/Souhei(CH)/Aoki(KE)/YSK(GO)

29. [LeeBros no Bourei]
Oppeke(NE)/Satou(RE)/Yamcha(YA)/Kaku(HU)/Koshimura(NE)

30. [Febreze]
DDP(AL)/Ooki(RY)/Saitoto(KE)/Oginuma-X(HU)/NittoBouya(UR)

31. [Gekka no Kenshi]
Inu(CH)/Maro(UR)/Yane(DU)/Junro(YA)/Chika Idol-zei(MA)

32. [Hi-Tech Yuuen]
HxSxK(UR)/Acid(KE)/Hage(AL)/Guchi(MA)/Sougiya(Q)

33. [Kendojuurai]
Kuni(RY)/SHO(YU)/Furo(YA)/Matsuken(KE)/Shirokuro(CH)

34. [Yokosuka 01]
Junchan(DU)/Gorilla(YU)/Kurofune-kun(CH)/Okkun(KE)/Hyottoko(DU)

35. [I LOVE Ru -Iraburu- Darkness]
Hoihoisan(YA)/Irabu(IB)/Kenumisu(MA)/Kurea(AL)/Fuji Tsubaki(IB)

36. [Gotouchi kuso Chara ~Kouyasshi~]
Kouya(RY)/Rakio(DU)/Taiyou(MA)/Hiroyuki(CH)/Yama(TW)

37. [Sonnakotoyori UNO shiyouze]
Hirokazu(YA)/UNO(IB)/Shisokko(KE)/Pupurun(RY)/Nobu(YU)

38. [Bishoku sentai shoubiyarou]
Razif(UR)/Geso(YU)/Jinraijiko(KE)/Ponta(MA)/Yoshida-san(RY)

39. [Where is Genki?]
Taihei(UR)/Seikun(AL)/Efu(DU)/Yohei(CH)/Genxa(KE)

40. [Gaoka Prince Repeat]
Aruka(RY)/Sei(EL)/Thanatos(OR)/Iyan(YA)/Gao(YU)

41. [BL Saburo]
Chelsea(AL)/Hirochan(AL)/Yoiyami(IB)/Futana(UR)/Shikarobin(RE)

42. [Team of Legends]
Namijin(RY)/Take(RE)/AFM(CH)/TM(Q)/TK(GO)

43. [Kumagaya Red House]
Hiden(UR)/Eiji(RY)/Fuji(YA)/Chansuke(HU)/Orenroku(DU)

44. [Coach to atashi to BEAT ita]
Komatsuna(KE)/Shino(MA)/Ohira(HU)/KAS(Q)/Uminchu(AL)

45. [Nishinippon 32 gun]
Tosanosato(Q)/Pinky(OR)/Tarokichi(CH)/Ore(EL)/GEO(YA)

46. [BLUE HOUSE]
BLUE(IB)/Takumi(YA)/Shimano(UR)/Domachi(DU)/Drill(GO)

47. [Jitori sumibiyaki Game Spot Ohashi 3]
Hoshi(RE)/Koide(Q)/Shiren(CH)/Mottan(AL)/Kinniku Suguru(MA)

48. [LUPIN 122]
Higa(IB)/Mori-B(KE)/Shiro Jersey(YU)/Aki(YA)/Tanaka(DU)

49. [Tenko ~Chikyuukikou]
Tokura(YA)/Ike(DU)/K(CH)/Haitani(MA)/Yuuki(YU)

50. [KokuNuki Kingdom]
Kokujin(DU)/Nuki(CH)/Boss(MA)/Pierrot(RE)/Genki(AL)

51. [Umakatchan]
Takami(CH)/Deshiken(KE)/Yuuri(YA)/Panpina(UR)/Inoue(OR)

52. [Tanoshii Game Computer Land Mukouga kyuten]
Rumina(Q)/Mimio(MA)/DOI(NE)/Mine(KE)/Saru(CH)

53. [Anshinshite kudasai, panashimasuyo.]
Tokusan(MA)/Fujimon(KE)/Kin(DU)/Jikku(RY)/Notchi.(UR)

54. [Powered by rKf]
rKf(UR)/Gavin(CH)/Arlieth(MA)/Monikae(RY)/Carson(CH)

55. [AUSTIN UFO]
Shin(YU)/Sen(OR)/Luke(GO)/Izco(NE)/Chokkin(EL)

56. [Kyouiku Kinrou Nouzei (kari)]
Sugiyama(NE)/Jiro(GO)/Yone(CH)/Komaki(MA)/Pierre(UR)

57. [Saitama POPY]
Bam(DU)/Taoru(YU)/Bagoooon(YU)/Niagara Ken(KE)/Michu(MA)

58. [K.O Family]
Yakkun(YU)/KO(YA)/RX(UR)/Hirai(KE)/Kashi(KE)

59. [Hokuto kara kimasuta]
ZYC(YU)/K.I(KE)/Soddo(YU)/Aruke(KE)/Fugi(CH)

60. [Hisa aikoukai]
Myu(UR)/Nikei(KE)/Aiharamaki(Q)/M’(KE)/Hisa(CH)

61. [CAPCOM ni denwa shinakya]
A(KE)/Caroline(UR)/Toba(RE)/Tori(DU)/Kiraki(EL)

62. [Nankoutoku Bingo]
Kazuya(AL)/Magu(RY)/Mimora(MA)/Amaguri(YA)/Tanaka(HU)

63. [Mizo Noguchi Ultra 4 Rengou]
Keikun(YA)/Emperte(KE)/Cross(MA)/Mitsubishi Tokyo UFJ(DU)/19J(DU)

64. [DMM Ikuro]
TPE(EL)/Munakata(OR)/Goe(IB)/Minoru(RE)/Afro(UR)

65. [Gonin ni Kateru wakenaidaro!]
Shigeki(KE)/Tera(GO)/Atsugari(EL)/Akagaeru(AL)/Initial G(MA)

66. [Koitsura Ningen janee!]
HHH(HU)/Goto(DU)/Teishoku(NE)/Youhei(DU)/Bentouya(Q)

67. [Akihabara Hey]
Satou(RE)/Yoidore(CH)/Takahashi(Q)/Daikichi(GO)/Yonetani(RY)

68. [Kok..korewa! Joshikosei no nioi~!!]
Two Moon(RE)/Kubochan(KE)/Saru(YU)/Dot(GO)/red(IB)

69. [Nerima Senbatsu]
M-Shima(NE)/Abu(IB)/Pechi(HU)/Kyashii(AL)/Kamesan(RY)

70. [Kouenji]
Goroneko(DU)/Sane(MA)/Matsushita(IB)/Hiyama(CH)/Heboryu(KE)

71. [Chinchin]
RURIO(YU)/Motcho(KE)/Kinya(DU)/Taka(Q)/STS(YU)

72. [Kotetsu]
Tetsu(IB)/Uematsu(AL)/Kochiya(MA)/Zod(UR)/Imai(UR)

73. [Saigo wa Kimochi]
Takaoman(RY)/Curry(KE)/Yuusuke(YU)/Koudai(YA)/Hirahata(DU)

74. [The Mighty Pimphands]
HNIC(OR)/Great White Hope Mami(MA)/Chocolatey DKT(OR)/Dogbone Barn Owl Surprise(DU)/Makaveli(GO)

75. [Kawasaki Wonders]
Goinkyo@SPS(AL)/SAMBO(IB)/Nagatsu(YU)/Iemon(UR)/Ju-Ka(YA)

76. [RUN&GUN]
Vanao(RY)/Hyacinth(YU)/Shibu(MA)/Ippei(CH)/Kera(MA)

77. [Shoku 3rd asoki]
Ebara(HU)/YSB(HU)/339(YU)/Zabi(GO)/Koro(OR)

78. [Goodfellas]
Ryan(CH)/DAISUKE(RY)/Shachou(CH)/Tsukasama(CH)/Dankah(MA)

79. [Dark Stalker]
Kowappa(YU)/Wantarlen(YA)/Killer Machine(CH)/Norio(UR)/Uraken(GO)

80. [War Boys]
Brocky(DU)/Neko(CH)/Yuu(YA)/Ninenme(CH)/Vladimir(AL)

81. [NO RISK, HIGH RETURN]
Tamakon(DU)/Kokeshi(KE)/Hijiki(UR)/Tempura(DU)/Satoshii(KE)

82. [Nanto! Go shasei]
Orochinoppo(DU)/Atarime(DU)/Acky(KE)/Hikaru(KE)/Shima(RE)

83. [Kanto Saishuuheiki]
Yachi(CH)/Souchan(KE)/Ponzaman(RY)/Naruto(CH)/Kendama(KE)

84. [Raoh-gun wa tashikani kagayaiteta]
Raoh(CH)/MOV(CH)/Match(GO)/INO(MA)/Mester(YU)

85. [3rd wa kyounen Coop irai]
M2C(MA)/Nights(YU)/Nisu(KE)/KZ(GO)/Tsubo(CH)

86. [ (Kabu) Shachiku]
Ikeyama(NE)/Futago Yamajoumu(UR)/Torigomoku(IB)/Matsuno(DU)

87. [Otokojuku]
Umemon(EL)/Moritaka(KE)/FCF(NE)/Naga(KE)/Musa(GO)

88. [Kaseki]
PinoAB7(NE)/Spellmaster-J(KE)/Chemul(MA)/Georgia(KE)

89. [Last chance qualified team]
???

You can watch the event live on Twitch as it goes down at Tokyo Leisure Land Pallete Town in Odaiba. Check out Game Newton’s Twitch channel for the action!

Watch live video from gamenewton on www.twitch.tv

Sources: Cooperation Cup, Game Newton

Capcom Devs Talk Street Fighter V’s Depth, Plans for 2016, and More

With Street Fighter V closing in on its February 16 release date, 4Gamer’s Hameko sat down with producer Koichi Sugiyama, director Takayuki Nakayama and battle planner Ryuichi Shigeno (better known in the Guilty Gear scene as Woshige) at PlayStation Experience to discuss F.A.N.G, the six announced post-launch characters, plans for next year’s Capcom Pro Tour, and what makes the “depth” of Street Fighter V difficult to perceive.

Editor’s note: In an effort to provide our readers with the clearest possible picture of this conversation, we’ve translated 4Gamer’s entire interview and included it below.

4Gamer Street Fighter V interview

The story behind the creation of the poison-using F.A.N.G., the latest member of the Four Heavenly Kings, and the six additional characters

4Gamer: Thank you for taking time out of your busy schedule today. 16 characters are planned for the launch of Street Fighter V (below, SFV), and at PSX the 16th one F.A.N.G was finally announced. As the final launch character, I imagine that he has an especially important role in the game.

Koichi Sugiyama (below, Sugiyama): That’s right. F.A.N.G is newest member of the Four Heavenly Kings and the self-proclaimed #2 of Shadaloo. He’s also the most deeply involved character in an important event in the story of SFV.

Takayuki Nakayama (below, Nakayama): If you watch the trailer closely, in the background of the stage are massive reliefs of the Four Kings, and F.A.N.G’s face is at the far right. To put it in words, he’s one of the bosses in the game.

4Gamer: That leaves me wondering about the whereabouts of Sagat, who’s now out of the Four Kings… But wait a second. That means that SFV has a story mode?

Nakayama: You bring up an excellent point! But we can’t get into the details of that yet. We think it’s very fitting for Street Fighter, in that “Where is the champion, where is Ryu!?” sort of way (laughs).

(All laugh)

4Gamer: In any case, F.A.N.G seems like more of an oddball than the conventional bad guy.

Nakayama: Right. He loves the number “2” so much that it’s listed in his profile. He’s a very a strange one.

4Gamer: His moves in-game seem quite annoying. Can you tell me about his battle concept?

Ryuichi Shigeno (below, Woshige): I’ll tell you his battle design. A late introduction, but I’m the battle planner for SFV, Ryuichi… well, I’m Woshige. Thanks to Evolution 2015, before I was known as a part of the SFV team, the whole world saw me embarrass myself on stage (strained laugh).

(All laugh)

4Gamer: You were wearing an SFV T-shirt then (laughs). To jump in quickly, how does F.A.N.G fight?

Woshige: F.A.N.G fights using poison, a type of character that’s new to Street Fighter. When the opponent comes into contact with his V-Skill the unblockable projectile Nishodoku, or is hit by his special moves, they become poisoned.

4Gamer: What happens when they become poisoned, do they slowly lose life?

Woshige: Yes, that’s right. However, the moment F.A.N.G himself takes damage, the poison state is removed. Because of that, his primary way of fighting is to keep the opponent poisoned while buying time using his long reach.

4Gamer: He seems like a quite unique long-range character, different from standard projectile characters and even Dhalsim. But when I saw his monk clothing, I thought that he might use hidden weapons like Hsien-Ko…

Nakayama: Hsien-Ko isn’t that ugly!

(All laugh)

4Gamer: Well his sleeves are extremely wide.

Sugiyama: Actually, during the design stage, a hidden weapon style was one of the ideas we considered. However in Street Fighter, there’s already Vega who uses a claw.

Nakayama: To tell the story of how he became a poison user, we heard from an senior member in the company that during the development of Street Fighter III: 3rd Strike (below, 3rd Strike), that there was debate between including Remy or a different, poison-using character.

4Gamer: Ah.

Nakayama: As you know, Remy was chosen for 3rd Strike, but in SFV we wanted to take on the challenge, so that’s how we decided on poison. He has a play feel that’s new to the Street Fighter series, so we hope that players who like oddball characters look forward to him.

4Gamer: Now, let me ask about the six characters who will be added within the first year after launch: Alex, Guile, Balrog, Ibuki, Juri, and Urien.

Sugiyama: For the default 16 characters, we decided from the very beginning that eight would be from Street Fighter II, four from Street Fighter Alpha and four completely new characters. From there we narrowed down the characters based on thinks like battle concepts and country of origin to arrive at the current line-up. For the additional characters however, we didn’t use those restrictions.

4Gamer: In other words, the additional characters were selected on popularity, fighting style, and the like.

Sugiyama: Yes. Take Alex for example. In Japan he might be thought of as a maniac character, but in North America he’s very popular.

4Gamer: He’s a character that frequently ranks high in popularity polls overseas.

Nakayama: From there, we wanted to include a character who made their first appearance in the Street Fighter IV series. There we selected Juri. There’s never was a female character with as intense a personality as her (laughs).

4Gamer: What about Guile? This is the first time in the series since Street Fighter Alpha 3 Upper that Nash and Guile have appeared in the same game.

Nakayama: From the beginning of the SFV project we decided to have both Nash and Guile appear. That said, both characters use Sonic Boom and Flash Kick, so there’s no point if their battle concepts overlap. So we took the previously dead Nash and give him life again as a character with a new battle concept.

Sugiyama: While it’s not necessarily a link between story and battle concept, we wanted to send the message that this isn’t the Nash from before, in multiple ways.

Nakayama: We also changed his name. In Street Fighter V he goes by Charlie Nash.

4Gamer: In the overseas versions, he was already known as Charlie. Anyway, going by the conversation up until now, does that mean that Guile is the same Guile as before?

Sugiyama: To speak plainly, the six additional characters are still in the planning stages. The goal of the “World’s Best Creators” recruitment campaign we announced at the Capcom Cup 2015 Finals is to find creators who want to develop them with us (laughs).

Woshige: However, we’re considering a variety of things. Balrog for example we think that we can make into a character that has a different type of fun from his previous versions. Look forward to the new characters.

sfv-vega-8-750

Battle planner Woshige answers: What is the “depth” of SFV?

4Gamer: Since we have both Nakayama and Woshige here, let me ask a bit more about SFV’s battle design. In the game there’s been an overall trend of significantly reducing the number of charge moves, like with Nash whom we discussed before. Generally charge moves are the easiest to perform… or rather they’re thought to be aimed at beginners. Why have you gone with the direction of removing them.

Sugiyama: Certainly in the past charge moves were said to be simpler. However, input precision has risen with the users of today, and with the improvements to game pads diagonal inputs are easier to perform. Because of that there’s been an increase in the opinion that command moves are easier to execute.

Nakayama: From the battle design perspective, since characters can’t consecutively use special moves, you give those characters powerful moves. On the other hand, there’s the design problem of not being able to actively attack themselves.

4Gamer: Daigo Umehara said something similar to that before.

Nakayama: Take SFIV Vega for example, a charge character with almost no invincible moves. Because of that, his movements become stiff and he can’t help but revolve around being defensive. But Vega was originally was a more speedy character.

4Gamer: He is the Spanish ninja after all.

Nakayama: By changing his special moves to motion commands, SFV Vega can move in more of an original Vega-esque way. In order to bring out the personality of the characters we did a reset for the characters, including their play feel, which is why we reduced the number of charge moves.

4Gamer: I’m looking forward to what Guile will become. Another point, when I interviewed ComboFiend of Capcom USA, he said SFV was aimed at being “easy to play, difficult to master.” For example, combos in SFV have become very simple.

Woshige: Right. SFV has a longer buffered input reception window, so if you remember the parts of your combo and practice a little, anyone can do them.

4Gamer: But because of that the existing core players have said that they want combos that better allow them to display their own skill. Until now, that’s been part of “difficult to master”– part of the so-called depth. What’s your thoughts on that?

Woshige: Anyone can do the combos themselves, but in turn, always choosing the most optimal combo is necessary in SFV. Depending on the situation the optimal recipe changes. Researching that and implementing it is what creates a gap between the other players.

Sugiyama: In similar discussions, a lot of users thought that in the previous beta test that invincible moves were too strong. But in SFV, invincible moves like Shoryuken are now treated as having counter-hit recovery. In other words, if you make the right read and block the move, you can land a damaging Crush Counter combo.

Woshige: On top of that there are factors like the EX Gauge, V-Gauge, and Stun Gauge, so to always pick the most optimal combo, you’ll have to play quite a bit.

4Gamer: One’s ability to judge the situation is connected to the player’s personality?

Woshige: Right. You can say the same about anti-airing. Even with the jump attacks that look strong at a glance, before the attack becomes active the hurtbox expands. If you take into account the distance and timing appropriately, you can knock any character out of the air. We’re intricately creating the game down to things like that you can’t see.

4Gamer: When I was playing in the beta test, I was having trouble stopping the opponent’s jumps… I guess that means “play more!” (laughs)

Woshige: To be able to feel the “depth” you have to play quite a bit, so I can understand users who feel uneasy about that. But we also think that it’s important that spectators can watch high-level play and feel, “I think I can do that too!” That becomes a gateway for spectators to become players themselves.

Nakayama: That’s what SFIV’s so-called “FADC Ultra” was. General players can have a match by mashing on the joystick, expert players being able to express themselves through their play. In SFV we want to have both coexist.

4Gamer: I see. Going back in the conversation a bit, over what span will the six additional characters mentioned before be released?

Sugiyama: Right now, we’re planning to space them out at one character every one or two months.

4Gamer: One thing I’m curious about is the Capcom Pro Tour 2016, which has been announced to use SFV. The later the tour gets into the schedule, the more the number of playable characters will have increased. For the players, you can think that learning character matchups will be tough.

Sugiyama: That’s right. When we added Decapre to Street Fighter IV, that kind of confusion did happen. We apologize for that. However, this is a difficult issue. Of course, for the players, being insured to have enough time to practice is important, and we acknowledge that. For the general players, however, there’s a natural demand to be able to quickly get their hands on the new characters.

Nakayama: The top players who have driven the scene are important, but to bring fighting games to an even higher level, it’s important that the general players and new players enjoy themselves as well.

4Gamer: Exactly.

Sugiyama: Therefore, to satisfy all of the players, we’re considering proposing a compromise. It’s still in the concept stages, but for example with the big premium tournaments, deciding early in the regulations which characters will be allowed. It takes the cooperation of the organizing staff and the participants, but we hope you understand.

4Gamer: This is from the perspective of the competitive scene, but all of SFV’s updates are free. With that in mind, at what timings do you plan to adjust the game balance?

Nakayama: At the very earliest, until the end of next year’s Capcom Cup Finals 2016, we don’t plan to make any major changes. Throughout one year large tournaments are continuously held, so if you frequently change the characters’ strength, you’re just bringing worry to the players.

Woshige: Even if we do update, it will be primarily for fixing bugs.

4Gamer: So the game will be at a level of balance you’re confident to ship?

Nakayama: We’re already there. We played all day yesterday with the Capcom USA members, but plotting each character’s win rate on a diagram, the results were quite even. Of course there will still be characters that you might be able to say are strong (laughs).

Woshige: It’s a fighting game, so making it completely even is incredibly difficult, but we’ve tuned the game to a level where any character can fight when utilizing their strengths. So please, rest assured.

4Gamer: Understood. Do you have a message to the Japanese fans eagerly awaiting the release?

Woshige: We’ve poured our heart into making SFV a game that let’s you understand the fun of fighting games. So we not only want the users who’ve been playing the Street Fighter series up until now, but also the users who’ve never touched a fighting game to play.

Nakayama: We want the enjoyment of SFV to not end with the release date, but to keep growing, like with the announcement of the additional characters. We’ve including a variety of content to satisfy both the core audience aiming for tournaments as well as the casual audience playing the game alone at home. We hope you play for years to come.

sfv-cammy-reveal-tall-24Gamer: Speaking of years to come, 2017 is the 30th anniversary of the Street Fighter series. It makes me anticipate there will be some sort of event…

Sugiyama & Nakayama: You bring up a good point! There might be something (laugh)!

4Gamer: I see, l’ll look forward to it (laughs). Finally Sugiyama, your closing words.

Sugiyama: I want to to convey to the Street Fighter II generation, “It’s okay to come home now.” I went to the “Japan’s Manga, Anime, Games” exhibit at the Hyogo Prefectural Museum of Art the other day, and there I saw a parent and child playing SFII. That father was a part of the SFII generation, in about his late 30s… He was a total turtle Guile (laughs).

(All laugh)

Sugiyama: The daughter was using Blanka and asked, “Dad, teach me this game!” Those words left a strong impression on me. If Dad can be the hero, then Street Fight can become the communication tool between parent and child.

SFV is something that the SFII generation who practiced landing Fierce into Dragon Punch back in the day can play. We hope that turtle Guile dad who said, “I can’t move my hands anymore,” will play. We hope that everyone sees that Street Fighter is still alive and well.

4Gamer: Thank you for today!

Source: 4Gamer

APM D-1 Fighting Festival Streaming Live from Tokyo, Japan

SEGA, Arc System Works and Koei Tecmo are teaming up to make this D-1 event the biggest yet. This Japanese national tournament going down at Hulic Hall in Tokyo consists of Blade Arcus from Shining, Dead or Alive 5 Ultimate: Arcade (Last Round), Guilty Gear Xrd -REVELATOR- and Dengeki Bunko FIGHTING CLIMAX IGNITION. Koihime Enbu will also be included as a side event.

If you want to watch some top level action across multiple titles, you can view the event on Twitch or YouTube.

Watch live video from SEGAofJAPAN on www.twitch.tv

Sources: SEGA