A “Crunch” is a time when studios hunker down, dig in their heels, block out all distractions and grind like its launch day in a new MMORPG! It’s an emotional rollercoaster of hard work and determination during which the outside world must simply be put on hold in the name of the game! Here to create a distraction and break through the bubble is MMORPG.com!
Camelot Unchained: 12 Hours a Day, 5 Days A Week Crunch Mode Begins
Camelot Unchained: Keyboard Warriors
We have toppled empires and dethroned kings. We killed Cesar and sabotaged elections. We’ve shifted politics and routed countries. I’m talking about the vocal minority who, in this day in age, are often the most loyal fans their favorite entertainment. We have as many names as faces but we are not many ourselves, yet it is often our opinions that get heard over the silent majority.
Camelot Unchained: When Getting By Isn’t Enough – New Environmental Lighting
The Camelot Unchained site has been updated with a new post that goes into detail about the new environmental lighting and how it is created. The discussion begins with a discussion of how light is applied and perceived in real life and then goes into how the team is trying to replicate nature within the parameters of a game engine.
Camelot Unchained: Challenging PvE
Watching videos of players that manage to get through Skyrim and Fallout 4 playing as a pacifist is both astonishing and an example of my favorite thing about humans, our creative ingenuity. These determined gamers refuse to accept what is laid before them, instead they bend the game to their will and rewrite it on their terms. It got me thinking, could PVErs do the same in a game as PVP focused as Camelot Unchained?
Camelot Unchained: New, More User-Friendly, Site Debuts
Camelot Unchained: Mutiny & a Snowstorm
A few weeks is a long time on the internet. Last time I checked one day in internet time is equal to 2 weeks real time. CSE might as well have closed up shop and cancelled the game because they went 3 whole weeks without a typical (typically huge) update, at least I heard it was that long, but I’m too cool to care.
Camelot Unchained: Hardcore RvR
Most people consider “hardcore” PVP to be free for all, full loot PVP and to the purists anything less is “carebear”. “Realm vs Realm”, as coined in Dark Age of Camelot, is considered to be PVP’s friendly cousin. It’s PVP with a focus on realm/faction wide co-operation. The very fabric of RVR goes against the very nature of hardcore PVP but words and their meanings are not stagnant. Is RVR in Camelot Unchained more hardcore than hardcore PVP?
Camelot Unchained: Crafted Prey
Before I say anything about crafters I wanted to let the screenshot below sink in. That is a thick forest (an area specifically meant to push the system) with hundreds of players and bots (bots that were designed to be even more resource-intensive than an average player) battling it out in a game in Alpha that isn’t crashing. It’s holding strong and CSE has done very little optimization at this point! CSE finally hit around 3k before their physics system wanted to tap out.
Camelot Unchained: All About Crafting with Mark Jacobs
Today, the folks behind Camelot Unchained at CityState Entertainment unveiled their master plan for crafting in their upcoming MMORPG. Ahead of that, Mark Jacobs was kind enough to share said plan with MMORPG.com, and we went right back at him with over a dozen questions about the systems therein. Read on for all of MJ’s thoughts!
