
The Nintendo Switch 2 is hitting store shelves in less than three weeks, and with the extra power held within the new Nintendo handheld, Bradford has a few MMOs that could take advantage of this he hopes will be ported over to the console.

The Nintendo Switch 2 is hitting store shelves in less than three weeks, and with the extra power held within the new Nintendo handheld, Bradford has a few MMOs that could take advantage of this he hopes will be ported over to the console.

This week, Reign of Guilds gets a new tutorial, BitCraft delays its launch, and Past Fate releases an update.

This week, BitCraft goes open source, Once Human is ugly on mobile, and Palia starts a Wishlist drive.

This week, Ethyrial: Echoes of Yore adds the Bloodoath Citadel, Corepunk deals with a duplication bug, and Once Human launches on mobile.

In the heat of MMO combat, every second and every button counts. However, not all players approach their hotbars the same way. So this week’s Friday Fight is headed outside of the game and onto your peripheral setup. In one corner, we have the classic setup with a keyboard and a standard mouse, where players master their rotations with muscle memory and precise keybinds. In the other corner, we have the MMO mouse, those beefy, button-packed peripherals designed to cram in an entire action bar.

This week, Defiance is resurrected from the grave, The Quinfall enters The Cursed Realms, and Erenshor takes MMOs into the realm of solo play.

MMOs aren’t all about combat and loot. Sometimes, the best moments come when you slow down, step off the quest path, and dive into the game’s side content. This week’s Friday Fight brings you two of the most popular leisure activities for your downtime between quests and raiding.

This week, BitCraft talks conflict, Erenshor gets ready for Early Access, and Fractured Online look towards the future.

When it comes to life in an MMO, few choices define your experience quite like the guild you join. Mitch breaks this down in his latest MMO Friday Fight.

Over the years, World of Warcraft has slowly but steadily transformed the way players interact with one another in the open world, shifting from a highly competitive experience to something far more cooperative and community-oriented. Robin explores this in her latest.