Crowfall: Drinking from the Cup Known as The Hunger Dome

The Hunger Dome is what Artcraft (ACE) calls their first phase of Crowfall gameplay testing. It’s a scaled down bare bones version of what the game will eventually be. Please remember that. In the era of “pay to test” game development expectations are hard to define. Considering the infantile stage of the game I won’t be getting too deep into details of mechanics or even classes because so much of that will change from now until launch.

Crowfall: Class Tweaks & Balances Detailed

A new article has been published on the Crowfall site that lays out some of the class tweaks and balances that the team has been working on recently. As the team began testing the Ranger archetype, the need to rework some of the Hunger Dome data.

Crowfall: A Year Under the Wing

Roughly one year one month and a week ago I found myself in a place I never thought I’d be again, searching my soul to decide if I wanted to pay for words and ideas. From the start Crowfall was going to have an uphill battle to convince me to become a backer. I don’t trust easy and I’m not afraid to admit I’m a “damaged goods” MMO veteran.

Crowfall: World Building Shown in Pictures

The Crowfall site has been updated with a fascinating look at how new locations and maps are created utilizing world building tools. While there is some text, the procedure really shines in the beautiful screenshots taken when the new locations were uploaded to a test server.

Crowfall: A Child Born of Two Mothers

I am extremely excited to be covering Crowfall but before we get too far into it I feel that it’s important for readers to understand where I’m coming from. Ahem, I’m a sandbox PVP MMORPGer from the old days when choices mattered and messing up meant a re-roll-progress be damned-and I’m not afraid to let my columns reflect that! For better or worse when I cover news about Crowfall I’ll try to capture my reactions BEFORE they get put through a filter.

Crowfall: Unveiling the Skill Trees with ArtCraft Entertainment

Today we’re proud to exclusively present to you the unveiling of Crowfall’s skill system. Beyond the break you’ll find Thomas Blair’s extensive video preview of the system, and we caught up with ArtCraft’s J. Todd Coleman to discuss a few finer points beyond the reveal video. We hope you enjoy this first look at the skills, skill trees, and how it all comes together in Crowfall.

Crowfall: Ranger Equipment & Animations Detailed

The Crowfall site has been updated with a neat look at how the Ranger archetype will be equipped in the game. The post is filled with art assets including bows and armors that the Ranger will use as well as an early-stage video showing her most basic animations.

Crowfall: Eternal Kingdoms – What’s Your Approach?

ArtCraft recently revealed some interesting news about the Eternal Kingdoms (or EK) by announcing their Parcel Builder Tool. For those unfamiliar, each player in Crowfall will serve as the monarch of their own personal EK. These zone-sized worlds serve as permanent and persistent home bases that can be customised, built and serve as social/economic hubs.