Category: Crowfall News
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Crowfall Devs Detail ‘The Road to Alpha’ in New Blog
In a new blog post on the Crowfall site, Creative Director J. Todd Coleman details the “Road to Alpha”, numerically v6.0. Currently, the pre-alpha version 5.8 is live on servers and Coleman writes that it has been “VERY well-received” and has resulted …
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Crowfall Devs Show Off New Character Creation Process
A new Crowfall update has been posted to the game’s official site that lays out some of the big changes that are coming to the character creation tool. Starting with the First Campaign (v5.8), players will be able to try out the character creation too…
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‘I Said Get Outta My WAY!’ – More Crowfall Race / Monster Mechanics
The Crowfall team has sent over another fun gif image for us to share today that illustrates the new monster and race mechanics that the team is working on throughout October. This time, we get a look at a mighty Minotaur who ain’t gonna put up with an…
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Crowfall’s Thomas Blair on Vessels & the Art of Necromancy
Nothing says “Tuesday” like a spirited discussion of necromancy, amiright? It seems that the Crowfall team agrees as today’s latest developer blog post is centered on the subject. Penned by Thomas “Blixtev” Blair, the article centers on “Crows, vessels…
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Crowfall’s Composer Creates Music to Set a Mood for a Precise Moment in Time
The latest Crowfall developer diary has been published, this time turning to the topic of sound and music. Associate Producer Max Lancaster speaks to the creation of music where Nelson Everhart is handed very precise clues to aid in the composition of …
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Crowfall Devs Reveal the ‘Hideous Urgu’, the Piglike Enemies Players Will Battle
In Crowfall, players will face off against many types of monsters and creatures that inhabit the Dying Worlds, one of which is profiled on the game’s official site today. The “hideous Urgu” are a race of pig-men that are sentient and can offer up STYli…
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Crowfall – Outposts Will Give Players New Ways to ‘Meet & Greet’ Fellow Players (with Swords….)
The Crowfall site has been updated with a new developer blog posts that discusses the outpost system, a procedurally generated world system that appears on the map from time to time. Outposts are now live in v5.7 and can appear in one of three forms: W…
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Crowfall – Framerate Improvements Incoming to v5.7
The Crowfall site has a brief post from the team to let players know that some big framerate changes are coming with v5.7. The tinkering that has been going on under the hood should have a significant impact on optimization. For instance, Unity’s terra…
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Crowfall – Framerate Improvements Have Arrived in v5.7
The Crowfall site has a brief post from the team to let players know that some big framerate changes have come to v5.7. The tinkering that has been going on under the hood, by all reports, should have a significant impact on optimization. For instance,…
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Crowfall – Vivox Brings Chat Capabilities to Crowfall Starting in 5.7
ArtCraft’s latest Crowfall blog is all about chatting it up. The post announces a partnership with third-party chat system developer, Vivox, and what it brings to the game. According to the blog, “it brings the scalability and features we’re looking fo…