ArtCraft has announced the formation of a new division that will be focused on licensing the Artisan Engine. Called ArtCraft Technologies, the division “will focus on providing game developers with turnkey technology solutions for creating large-scale MMOs based on the technology behind their flagship title, Crowfall”.
Crowfall – The Dark, Supernatural Phenomenon Known as The Hunger Detailed
The Crowfall site has an exciting new article that details one of the game’s most exciting features: The Hunger. “The Hunger is a dark, supernatural phenomenon of unknown origins” the post reads. “It spreads across the land like a pox – a nocturnal disease that affects the land, the trees and every living creature it touches.”
Crowfall – Seasons Coming to the v5.7 Update
The Crowfall site has been updated with a new post from Thomas Blixtev Blair that details one of the exciting new features coming to the game with the v5.7 milestone update. Season will be one way to mark the passage of time, a crucial feature of the game as it “causes dramatic, fundamental changes to the gameplay in [the] universe”.
Crowfall – Soft Launch Pushed to 2019, Russian Distributor Found & Engine Licensed to Another Company
The Crowfall Founders’ Update for mid-2018 has been published. In it, backers and fans learn that the soft launch has been pushed back to 2019; that a Russian distributor has been found similar to that for EU with Travian; and that the game’s MMO engine (as opposed to a rendering engine) has been licensed to another company “to give them a jump-start on their next big title”.
Crowfall – Wildcrafting Allows Resource Gathering on the Run
If you’re in a hurry and don’t always have the time to conduct proper harvesting, Crowfall has you covered. Wildcrafting is a way to gather plants that can literally be done on the run. “You see a spawned resource and you can run up and grab it with a single button press”, the blog reads. This is considered a second-to-second loop as compare to, for instance, combat that is a minute-to-minute loop.
Crowfall – Pre-Alpha 5.7 to Feature Improvements to Social Interactions
The latest Crowfall developer diary has been published that spotlights changes to social features coming to pre-alpha in v5.7. The first iteration of new features available for testing in pre-alpha 5.7 improve the ability to target and interact with other players. Currently, players have to use chat commands but, when added, it will switch to a quick-access menu complete with keybindings. Players will be able to initiate trade requests, invite others to party up and more.
Crowfall – Adding Seasons & Day/Night Cycle Moves Crowfall Closer to a Dynamic World
The latest Crowfall development diary has been published that provides players with information how the addition of both a day / night cycle and seasons will make the game a more dynamic experience for players. Art Craft developers are vested in creating a game world where it is “constantly changing based on the passage of time and on player actions”. Once these new features are fully implemented “we will have laid the foundation for the idea of time-limited campaigns”.
Crowfall – Male & Female High Elves Should be Playable in the Pre-Alpha 5.6 Test
The Crowfall site has been updated with a new look at the art behind the male and female High Elves. The developer post goes into detail about designing the proper aesthetic for them and that all artwork has been completed. What that means, of course, is that both male and female High Elves will probably be playable in the upcoming Pre-Alpha 5.6.
Crowfall – Thomas Blair Lays Out Recent Changes to Skill Training & Mechanics
The Crowfall site has been updated with a post by Thomas Blair that details recent changes to the skill training and mechanics features. He begins the post by acknowledging that “progression and long-term character growth are extremely important in MMORPGs and we recognize that they are a cornerstone of the experience”. Many of the changes have come about from player feedback, both active feedback and passively through data collection.
