Category: Crowfall News
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Crowfall – ArtCraft Technologies is a New Division to Focus on Engine Licensing
ArtCraft has announced the formation of a new division that will be focused on licensing the Artisan Engine. Called ArtCraft Technologies, the division “will focus on providing game developers with turnkey technology solutions for creating large-scale …
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Crowfall – The Dark, Supernatural Phenomenon Known as The Hunger Detailed
The Crowfall site has an exciting new article that details one of the game’s most exciting features: The Hunger. “The Hunger is a dark, supernatural phenomenon of unknown origins” the post reads. “It spreads across the land like a pox – a nocturnal dis…
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Crowfall – Seasons Coming to the v5.7 Update
The Crowfall site has been updated with a new post from Thomas Blixtev Blair that details one of the exciting new features coming to the game with the v5.7 milestone update. Season will be one way to mark the passage of time, a crucial feature of the g…
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Crowfall – Soft Launch Pushed to 2019, Russian Distributor Found & Engine Licensed to Another Company
The Crowfall Founders’ Update for mid-2018 has been published. In it, backers and fans learn that the soft launch has been pushed back to 2019; that a Russian distributor has been found similar to that for EU with Travian; and that the game’s MMO engin…
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Crowfall – Wildcrafting Allows Resource Gathering on the Run
If you’re in a hurry and don’t always have the time to conduct proper harvesting, Crowfall has you covered. Wildcrafting is a way to gather plants that can literally be done on the run. “You see a spawned resource and you can run up and grab it with a …
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Crowfall – Pre-Alpha 5.7 to Feature Improvements to Social Interactions
The latest Crowfall developer diary has been published that spotlights changes to social features coming to pre-alpha in v5.7. The first iteration of new features available for testing in pre-alpha 5.7 improve the ability to target and interact with ot…
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Crowfall – Adding Seasons & Day/Night Cycle Moves Crowfall Closer to a Dynamic World
The latest Crowfall development diary has been published that provides players with information how the addition of both a day / night cycle and seasons will make the game a more dynamic experience for players. Art Craft developers are vested in creati…
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Crowfall – Male & Female High Elves Should be Playable in the Pre-Alpha 5.6 Test
The Crowfall site has been updated with a new look at the art behind the male and female High Elves. The developer post goes into detail about designing the proper aesthetic for them and that all artwork has been completed. What that means, of course, …
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Crowfall – Thomas Blair Lays Out Recent Changes to Skill Training & Mechanics
The Crowfall site has been updated with a post by Thomas Blair that details recent changes to the skill training and mechanics features. He begins the post by acknowledging that “progression and long-term character growth are extremely important in MMO…
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Crowfall – Beheading Lets You Take a Skull Trophy from Your Fallen Enemy (Eww…)
The latest Crowfall developer diary delved into a trio of tasty PvP topics: Unconsciousness, Resurrection and, last but not least, Beheading. Yes, you can lose your head in Crowfall. Let’s take a brief look at how these systems work.