Crowfall – Latest ACE Q&A Teases Things to Come in Future Game Versions

The latest Crowfall ACE Q&A has been published. In it, the team talks about a number of systems that are currently in testing that are harbingers of big things to come in the future. You’ll hear about armor mitigation, skill training times, soul power, group combat and several other topics as well as a few teasers about what these “placeholders” mean for the future versions of the game.

Crowfall – Discipline System As a Key Element of Progression

The first information about the Discipline System in Crowfall has been released by Thomas “Blixtev” Blair. He introduces Disciplines as a “key element in character progression and differentiation in Crowfall”. This is something that has been discussed since the earliest KickStarter days and the elements are all in place to reveal even more information about it than has been up to now.

Crowfall – Fae Assassin Named as Next Playable Archetype

The next Archetype coming to Crowfall will be the Fae Assassin, a winged rogue type character. Unlike the Duelyst, the Fae Assassin lives above ground and is semi-translucent at all times. She uses positional-based attacks like kicks, double jumps, glide and stealth and you have a formidable opponent.

Crowfall – A Mighty Fortress – Taking a Look at Forts

The Crowfall recently announced the exciting news that the next major milestone will be the ability for players to hire / recruit vassals to construct a number of structures including lodges, gates, walls, towers, etc. All of these can be placed into towns, villages, cities and even inside castle walls. In a brand new post, players get a first look at the “Fort architecture” set. The article shows off a number of Lodge angles, so it’s worth the time to head over to see them all.

Crowfall – The Knight Given a Bit More Love

The Crowfall site has been updated with a new blog post to talk about changes being made to the Knight Archetype. Among other things, Knights will now use a single resource, with all powers and skills updated to generate and use stamina. A few new skills have been added as well.

Crowfall – A Crow’s Guide to the Business of Death

ArtCraft’s Thomas “Blixtev” Blair has penned another in a series of Crowfall articles designed to introduce fans and players to various mechanics in the game. In this latest post, Blair discusses the way that death and all its attendant mechanics will work in the game.

Crowfall – Literally a New You – The Art of Necromancy

The Crowfall site has been updated with a new blog post called “Necromancy – The Art of Creating New Bodies”. Thomas Blair discusses what he calls our “newest crafting profession” where players dig up bodies, restoring them and putting them together with others to make a new playable class. From there, choosing a new way to play or to fulfill a new role means to simply put on the new body.

Crowfall – ACE Q&A: Is grave digging gross?

Artcraft’s J. Todd Coleman takes to the airwaves with the latest community Q&A that covers a number of topics including bugs & feedback, skill training queues, the next milestone delivery and much more. Besides, who can resist a title of “Is grave digging gross?”

Crowfall – Taking a Look at the Templar

The final Crowfall Archetype to be examined for 2016 is the Templar. In a blog post on the official site, Mark Halash writes about the Templar’s Powers and UI, starting off with a discussion and reminder about “minimum viable powers”. From there, the article examines the history of Templars and the differences between Confessors, the liturgical/arcane part of the church, and Templars, the military/martial part of the same.