
Kanishka looks into the ways that ArcheAge 2 could breathe some life back into the franchise, especially after the success – and issues – of both ArcheAge and ArcheAge Unchained.

Kanishka looks into the ways that ArcheAge 2 could breathe some life back into the franchise, especially after the success – and issues – of both ArcheAge and ArcheAge Unchained.

Beyond the Wire aims to be a full squad multiplayer experience that brings you into the horrors of World War 1. However, those horrors are somewhat muted thanks to the fact that the player count isn’t where it should be.

Final Fantasy XIV is not a perfect game by any means, but that doesn’t mean it’s not worth playing. Here is a list of 10 reasons you should play it anyways!

Dual Universe is finally out of early access, bringing the full experience to sci-fi MMO fans eager to seek their own paths. Bradford takes the early hours out for a spin in our review in progress.

Lowry confronts an issue plaguing Lost Ark and overshadowing what should be an exciting addition to the MMOARPG: inflation.

Tower of Fantasy’s global version launched last month and it looks like developer Hotta Games is speeding things up when it comes to releasing content for the game. With the Artificial Island update last week, Kanishka lays out how players can prep to take on their first raids in the mobile MMO.

Last Friday during a Q&A with Lord of the Rings Online executive producer Rob "Severlin" Ciccolini, we got a tease of next year’s fall expansion. The ‘smell of salt water’ has Bradford really interested in where LotRO could go here, possibly bringing the story back to more familiar roots.

The previously PlayStation-exclusive shooter comes to Xbox Game Pass today, but how does it hold up?

Temtem released earlier this month, bringing its multiplayer focus to the Pokemon formula. But how does it stack up thus far? Scott takes a look in his review in progress of Temtem.

When Ni No Kuni Cross Worlds was first announced, a lot of players were excited to try out the new mobile MMO. But it soon became clear that it just wasn’t the same as the original games that inspired it. Kanishka explores why that might be, and why Cross Worlds has seen the player base divided.