“Anyone is Beatable in This Game”: Filipinoman Talks about His Demons in Street Fighter V with Yahoo! Esports

Anton “Filipinoman” Herrera is quickly rising in the charts as a Street Fighter V player. First known as a Rose player in the Street Fighter IV series, he has begun to turn far more heads within the community with his stellar Chun-Li play in Street Fighter V. Currently ranked #43 in the global rankings–and recently winning Red Bull Vanguard after narrowly missing out on Top 8 at Evolution 2016–he is one of the many American players to be feared in the game.

Recently, Herrera sat down with Yahoo! Esports to discuss the game, and who he thought to be his personal demon to play against. Spoken like a true strong player, he stated, “I don’t believe I have no demons; I feel like I can beat anyone that I play.” Talking about character choices, he feels like he has a hard time against Ken, but further elaborates that “none of the Ken players are in my league.”

He further gives advice to up and coming players, stating, “just play. Go out and find friends to play with… it’s always fun.”

Source: Yahoo! Esports

Street Fighter V’s First Double Fight Money Weekend is Coming September 2-4

As promised in the last development blog update, the first of the Double Fight Money events bound for Street Fighter V is incoming! According to the latest update from Capcom-Unity, log in and fight some Ranked Matches between 4:00 PM (PDT), September 2 and 9:00 PM (PDT), September 4 and you’ll receive twice as much Fight Money for your efforts. Here’s your chance to get some extra scratch towards those stages and costumes you’re missing.

The post also promises further updates “later this month,” so here’s hoping for some hard news about Urien’s release–and the other features that have been promised for September–before too much longer.

Source: Capcom-Unity

R. Mika’s Peach Assault Range Increases While Cornered in Street Fighter V

R. Mika’s Street Fighter V vortex game usually involves pushing her opponents into the corner, and keeping them there; but what happens when roles are reversed? Interestingly, the video from Habu Gaming below demonstrates that being trapped in the corner gives Mika an unexpected (albeit, small) advantage in the form of increased range for her Peach Assault Critical Art.

It seems that when her CA is activated, SFV adjusts the range and spacing while Mika’s back is against the wall, allowing the grab to land on an opponent that would normally be a bit too far away. More evidence that the corner is truly Rainbow Mika’s domain.

Thanks to Habu for the tip.

Source: Habu Gaming

Komorikiri Joins the Fight at 2GGT: Abadango Saga this September

Off the back of the initial announcement of the latest 2GG Saga at Shine 2016 last weekend, 2GGaming have revealed another special guest who will be travelling all the way from Japan to compete within the hallowed halls of the Esports Arena. One of Japan’s best Sonics and arguably their best Cloud player, Komorikiri is coming to 2GGT: Abadango Saga to hopefully break his own limits and return to Japan with a US tournament victory under his belt.

A regular Sumabato winner, Komorikiri’s presence at Abadango Saga will provide ample warmup for the gathering of talent in Michigan for The Big House 6, where Komorikiri has actually won a golden ticket to by proving triumphant at the special Sumabato qualifier in Japan. With other big Japanese names coming to The Big House 6, we could see another grand clash of the hemispheres as we saw at this year’s Evo.

There is also going to be a special Mewtwo Round Robin side event at Abadango Saga, with other notable Mewtwo players like Rich Brown, pluto and potentially players like M^2 fighting to see who the best Mewtwo is. If you would like to see this clash of the psychic cats with both local and out of state players attending, consider buying something off the special Abadango Saga shop over on smash.gg.

Source: 2GGaming (Twitter); smash.gg

Kazunoko Shows Off His Juri in This Latest Street Fighter V Showcase from XusesGB

Reigning Capcom Cup champion GGP|Kazunoko has been primarily known for his intense Cammy play in Street Fighter V; however, that doesn’t mean that he isn’t trying out other characters. Lately, he’s been trying his hand at DLC character Juri.

In their latest online match showcase, XusesGB shines a spotlight on Kazunoko’s Juri. The matches in the video below showcase Kazunoko’s amazing pressure with her, as well as some scary frame traps and frustratingly effective corner control.

Source: XusesGB

Second Episode of Smash Scenes Explores the South Korean Super Smash Bros. Melee Scene

Much of what is written about fighting games in Korea zeroes in on Street Fighter and Tekken. It’s a natural proclivity to do so, given that Korea is a perennial powerhouse in Tekken, and there’s some guy that goes by the name of Infiltration who happens to be pretty decent in Street Fighter. What is rarely covered in South Korea is Super Smash Bros.

The Korean Smash community is a bizarre one in the grand scheme of fighters in Korea. Comprised mainly of foreign expats living in Korea for work, it is a scene that is constantly facing a revolving door of players. Add to the fact that Nintendo abandoned the Korean console market after poor sales of the Wii, and this left Smashers wanting to play Super Smash Bros. for Wii U with no other choice but to either stick with Melee, or import a system and game. Further add to this mix of bad news upon bad news that people live further away, and in small apartments, and it is a recipe for disaster for anyone wanting to take Melee seriously in South Korea.

Enter ArcadeStream. Already one of the big names in Korea for competitive Street Fighter, owner Hyounoo “Drakefang” Sung reached out to the Smash community, and began hosting friendly sessions, as well as tournaments. While this doesn’t address all the issues that face the Korean Smash scene–such as the revolving door of players and lack of support by Nintendo–this has given the scene some semblance of permanence and community that was lacking before.

All of this and more is included in this episode of Smash Scenes, available for your viewing pleasure below.

Source: GosuJasu via TAS Aikawa

CEOtaku Receives $1,000 Pot Bonus from Atlus for The King of Fighters XIV Tournament

The King of Fighters XIV is shaping up to be a popular game at the moment: the community is picking it up quickly and running with the game, and the response so far has mostly been positive.

With the title’s early popularity and acclaim, Atlus is banking on it being an even bigger hit than it already is. So much so, in fact, that they have announced that they will be giving a $1,000 pot bonus to Alex Jebailey’s upcoming CEOtaku event in Orlando, Florida on October 1st through 2nd.

If you’re a King of Fighters XIV player, you’ll want to consider attending this event! Registration is available by going to the CEO Gaming website.

Source: FloKO

“What Strength!” Happy 29th Birthday, Street Fighter!

On August 30th, 1987, the world was first introduced to Ryu, Ken Masters and a whole cast of other eccentric characters from different parts of the world, each striving to be crowned the winner of the first World Warrior international fighting tournament. The player follows Ryu on his journey from country to country, finally arriving in Thailand for his climactic battle with the “Emperor of Muay Thai”: Sagat.

It’s true that Street Fighter’s first outing hasn’t aged with a ton of grace. The clunky controls, low quality voice samples, and limited selection of characters (if you don’t like picking shotos, you may want to find another game) became outdated the moment Street Fighter II stepped onto the scene. That said, there are more series staples introduced in the 1987 arcade title than you might remember. The familiar fireball inputs, 99 second timer, and light, medium and hard variations of punches and kicks that ended up playing a part in defining the genre all made their debut here.

If you’re in the mood to celebrate, you can still pick “Fighting Street” (the TurboGrafx-16 port of Street Fighter) up on the Wii’s virtual console for 8 bucks. Shoryuken.com does not claim responsibility for any controllers broken during your final battle against Sagat.

Sources: Street Fighter; Nintendo

The Summer of Smash Comes to a Close: Super Smash Bros. for Wii U at Shine 2016

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

After several tournaments, many upsets and top Smashers playing musical chairs with placings, we’ve finally reached the end of the Summer of Smash. The road ended at the Seaport World Trade Centre in Boston, where New England put on a fantastic show to finish off this summer season. While not as explosive as Super Smash Con’s roller coaster ride, there were still plenty of interesting moments and surprising placings during Shine 2016, which acted as a fitting end to a tiring 3 months of top level Smash 4. Shine has definitely put itself on the map as one of the majors to attend after this past weekend, so look out for tickets for Shine 2017 next year.

ESAM Returns to Top 8

ESAM has not been performing quite up to his usual high standard during the Summer of Smash, missing out on a number of top 8 finishes and actually placing higher in Melee than in Smash 4 in some cases. Well, something must have clicked in his brain as he decided to finish the summer on a high note, gaining a stellar second place finish after not placing in the final eight of a major since Low Tier City 4 back in June. He thundered through Winners’ Bracket, defeating XL-XCVII, Spark (AKA StaticManny), Mew2King and fellow Floridian Dath on his way to Losers’ Side of Grand Finals, where TSM|ZeRo brought the hammer down upon his tournament run. Especially against Mew2King, ESAM’s Pikachu was able to regain momentum and turn games around which is no mean feat against a character like Cloud who is notorious for taking the lead and running with it. Hopefully, this second place finish may be that second wind ESAM needed to launch himself back into the top 10 of Smash 4.

Dath Tips the Scales

When it comes to breakout performances however, Shine 2016 belongs to EVB|Dath, who claimed third place using solo Robin. Dath has been known to cause upsets, having defeated ANTi, Nietono and Pink Fresh at previous tournaments but he really hit his stride at Shine. Robin is a character considered as mid to low tier by many, due to terrible mobility and an inability to hold stage control for more than a couple of seconds. However, these downsides didn’t phase Dath one iota, using Robin’s projectile traps and strong kill confirms to send top players like Team eLevate’s Larry Lurr and Circa 6WX out of the tournament. A lack of matchup familiarity, combined with Dath’s commanding knowledge of Robin’s options made some matches a pushover. Every Arcthunder charge was perfectly spaced and even with Robin’s terrible run speed, controlling stage never seemed to be a problem for Dath. While Robin isn’t exactly going to be making a leap up to top tier status, I imagine many Robin mains will be vindicated knowing that their character can finally see some decent results and can perform at tournament level in the right hands.

Flashbacks to 2015, But Plenty of Variety

Watching some of the matches during the course of Top 8, one couldn’t help flash back to 2015 at points, as matches played out on the big stage. We saw ZeRo dominating with solo Diddy and facing off against ESAM in Grand Finals, similar to Super Smash Con 2015. 6WX had one hell of a run, just like he did during Apex 2015 and bar that one high speed match between Denial Marss and Larry Lurr, matches seemed to be of a slower pace as we have seen them during the course of this Summer of Smash. With the sheer amount of events over the summer, it was only a matter of time before many of the top players were afflicted with tournament fatigue, as was seen with the lack of many usual top 8 suspects during Shine like Ally, Mr.R, Dabuz and VoiD. As such, many of the usual top tiers were notably missing during top 32, with there being no Rosalinas, one Mario and only two Sheik appearances and even then, those matches were counterpicks. Diddy only had a single representative in top 8 and much to the annoyance of the stream, Sonic was the only repeat character – resulting in an aggressive Sonic mirror between Craftis and 6WX.

Besides Pugwest going into Losers’ in round one and ANTi being knocked out at 17th, Shine lacked many of the shocking upsets that Smash 4 majors are usually categorized by. This is partially due to the low number of elite players attending Shine, as well as the fact that we are finally starting to see some consistency among the upper echelons. Players are smashing through the “wacky zone” of play you get around the mid to high level and upsets will naturally become less and less likely as the top players begin to cement their position. However, with there being a bit of a tournament lull in September, we should see players taking a well-earned break and coming back invigorated for The Big House 6. By then, the spirit of Smash 4 will have oiled the roulette wheel and will be ready to cause some more upsets.

New England Brings Out the Best

While some of Smash 4’s best may have given Shine a miss, New England came out in full force to exhibit their talents and ability to put on a show. The top 32 bracket was full to the brim of hometown heroes wanting to show off the might of the East Coast. Despite a bit of a shaky start, brothers Pugwest and Marss made it to top 32, with Pugwest falling to Oatmeal’s Meta Knight while New England number one Marss made it all the way to top 8, acting as the sole Zero Suit representative. Elsewhere in bracket, you had Mr E almost marking up a second win against ZeRo, taking him to a game 5 before ZeRo beat him to qualify in Winners’ Side of top 8. New England Peach LingLing was able to knock ANTi out of the tournament, before getting teamkilled by another New England hopeful, Craftis. Craftis then went on to beat out Mr E, acting as New England’s second representative in top 8, alongside Marss. Almost half of top 32 were New England natives which is a big achievements for a region that has yet to make a name for itself in out of state events. Next year, we will no doubt see more talent coming to defend Boston and take the trophy back for New England.

By all accounts from the majority of the attendees, Big Blue eSports and their crew ran a tight ship at Shine, running events on time or even ahead of schedule, as well as providing separate setups and areas for top 8 players to warm up. Many claimed that Shine was one of, if not the best tournament of the Summer of Smash in terms of organization and venue, so hats off to all the front of house and organizational staff from putting on a top quality event.

And with that, the Summer of Smash is officially over and what a few months it has been. We are nowhere closer to creating a top 10, more players seem to be coming out of the woodwork and a solid tier list still looks impossible to create. Luckily, these are the symptoms of a thriving metagame which shows no signs of slowing up any time soon. The Big House 6 is the next supermajor and with international attendees already signed up, there are just under 2 months for people to train in readiness for another global slobberknocker. It’ll be quite the wait.

Results:
1. TSM|ZeRo
2. PG|ESAM
3. EVB|Dath
4. Circa 6WX
5. FOX MVG|Mew2King
5. eLevate|Larry Lurr
7. DNL|Marss
7. Craftis

Source: smash.gg

A Private Bathhouse, Courtyard Airport, and More: Here are Some Kanzuki Estate Concepts Left on Street Fighter V’s Cutting Room Floor

With Street Fighter V, the Kanzuki Estate stage–a location that previously only existed in the pages of the various Street Fighter spinoff comics–has finally made its appearance in-game. The massive estate was first seen in Masahiko Nakahira’s Sakura Ganbaru manga (where Karin made her debut, prior to Street Fighter Alpha 3) and was shown to stretch for around 200 miles and contained various amenities, including its own personal airport.

During Street Fighter V’s development, the game’s development team was aware of the estate’s size and its many amenities, and more than a few of these were made into concepts for stages. These concepts are the focus of a recent blog post on the Japanese Capcom Fighters Network Portal site.

The concepts range from the more mundane, such as a bathhouse (one of 80 within the estate), a rooftop and various halls around the estate, to the more ostentatious: such as the courtyard that would also serve as a hangar with various large aircraft, and a recreation room with 50 large screen TVs.

You can check these concepts out in the gallery below.

Click to view slideshow.

Source: CFN Portal