Vanguard Episode 3 Street Fighter V Results, Replays and Interviews with SD|Pnoy and Filipinoman

This past weekend, the third installment in Red Bull’s Vanguard series in Santa Ana, CA, featuring Street Fighter V, took place at the Esports Arena. Some of SoCal’s most notable players were in attendance such as Anton “Filipinoman” Herrera, Arlieth, NYChrisG, Mike L. Na, Brenttiscool as well as Rommel “ROM” Macatangay from NorCal for his second Vanguard event.

The competition was as fierce as ever with a lot of SoCal’s best players going up against each other very quickly in pools to crack into the top 16, and eventually top eight, to earn points for a chance to go to the Red Bull Proving Grounds Regional Championship finals. You can check out the videos for pools and top eight matches below.

FGC commentator, James Chen, also did some short interviews with Richard “SD|Pnoy” Clink and Filipinoman during and after the tournament.

sfv-tournament

Vanguard Street Fighter V Top 16 Results

1st: Filipinoman (Chun-Li)
2nd: ROM (Vega)
3rd: NYChrisG (Guile, Nash)
4th: SD|Pnoy (M. Bison)
5th: Wrathmatics (Karin)
5th: Iansanity (Chun-Li)
7th: Mike L. Na (Vega)
7th: Commander Jesse (Dhalsim)

9th: Brenttiscool (Ken)
9th: SD|Tempest (Vega)
9th: Arlieth (Vega)
9th: HellFyre (Ken)
13th: AfroCole (Balrog)
13th: Daily Tayne (Birdie)
13th: TatsuShoryu (Dhalsim)
13th: Chris Nguyen (Ken)

Sources: levelupseries; smash.gg

SNK Addresses King of Fighters XIV Netplay Concerns; Fixes Coming in Future Patch

While the initial reports of The King of Fighters XIV’s netplay were positive, some fans have reported issues with slowdown with the final game. SNK has released a statement addressing this, saying that they are aware of the issues.

In the full Facebook post, SNK have acknowledged the slowdown issues that occur in both ranked and free match modes (but not party match) under certain conditions, and are working on a patch to fix this. When the patch will drop is yet unknown, however producer Yasuyuki Oda stated that he hopes to submit the patch to Sony by next week.

Sources: SNK (Twitter); Yasuyuki Oda via the MadMan’s Café

Capcom Humble Bundle on PlayStation Includes Discounts on Street Fighter V and Other Titles

For approximately the next two weeks you can grab a variety of Capcom titles for PS3 or PS4 from the PlayStation Store as part of a new pay-what-you-want Humble Bundle promotion–including two prominent Capcom fighters, in the form of Street Fighter V and Super Street Fighter II Turbo HD Remix.

For a minimum payment of $1.00, you can pick up:

  • Wolf of the Battlefield: Commando 3
  • Strider
  • Super Puzzle Fighter II Turbo
  • Final Fight Double Impact
  • a coupon to receive 45% off Street Fighter V on the PlayStation Store.

If you pay more than the average ($12.05 as of this writing) you’ll also get:

  • Lost Planet 3
  • Super Street Fighter 2 Turbo HD Remix
  • Resident Evil HD Remaster
  • Okami HD
  • Remember Me
  • Mega Man 9 & 10 Combo Pack

You can choose how you payment is divided between Capcom, charity, and Humble Bundle’s own “tip jar.” This is a great opportunity to fill out your PlayStation Capcom game collection with some excellent titles, and get a good deal on Street Fighter V if you haven’t picked it up yet.

Note that this promotion is not available in all regions. Thanks to Paul for the tip!

Source: Humble Bundle

ZeRo’s Super Smash Bros. for Wii U 1.1.6 Tier List Resumes with His Bottom and Low Tiers

Team SoloMid’s ZeRo has previously weighed in on his own personal tier list for Super Smash Bros. for Wii U–after the 1.1.6 patch–as seen in his lists for top tier and upper-high tier. It seems he’s revisiting the topic now, but instead starting again from the bottom. Below are his videos listing his personal picks for the bottom tier and low tier in Smash 4.

Here’s his full tier list as it currently stands. First the previous (#1-#22, descending order):

TOP TIER

  • Ryu
  • Cloud
  • Sonic
  • Rosalina & Luma
  • Zero Suit Samus
  • Sheik
  • Diddy Kong
  • Fox
  • Mewtwo
  • Corrin
  • Mario

UPPER-HIGH TIER

  • Bayonetta
  • Pikachu
  • Ness
  • Yoshi
  • Meta Knight
  • Villager
  • Donkey Kong
  • Mega Man
  • Pit/Dark Pit
  • Captain Falcon
  • Luigi

Now, his new list (#46-#56):

LOW TIER

  • Link
  • Samus
  • Little Mac
  • Bowser Jr.
  • King Dedede
  • Mii Brawler

BOTTOM TIER

  • Ganondorf
  • Mii Gunner
  • Zelda
  • Jigglypuff
  • Mii Swordfighter

This leaves a big hole in the middle of the list, but it seems to be ZeRo’s intention to work back up to the top–so those top 22 spots might change if he continues the new list in this way.

The Smash 4 Back Room also has a new full tier list, for comparison.

Source: ZeRo

Battles Heats Up with Momochi’s Ken in This CFN Compilation

In Street Fighter V competition, Evil Geniuses’ Momochi seems to have made Ken his main (with some Karin as well)–and to highlight Momochi’s fiery (but tempered) Ken gameplay XusesGB compiled over twenty minutes of online footage from the Capcom Fighters Network into the highlight video below. Is Momochi the best Ken? Have a look as he battles opponents of various CFN ranks, playing many different fighters, and judge for yourself.

Comparatively, have a look at these matches from Ken’s rival as played by who may be the best Ryu, Daigo Umehara.

Source: XusesGB

X-EST, Formerly X-Mania, Releases Super Street Fighter II Turbo Team Information for August 28

X-Mania, the biggest Super Street Fighter II Turbo tournament in the world, has recently changed its name to X-EST–short for Every Summer Tournament to show its annual status. For Super Turbo players, this tournament is the one to watch, as all of Japan’s best show up to take part in the festivities. Just recently, X-EST released the teams for the tournament coming on Sunday, August 28th in Tokyo at e-sports SQUARE. Featured are some of the top names across Super Turbo history, including Noguchi, Nemo, MAO, Teppe, and Kusumondo.

Hide House Returns Hide (Chun-Li) Mu (Dhalsim) Shu (Ken)
Chuukou no So YuuVega (Dictator) Noguchi (Claw) Tamashima (Boxer)
Putchi Woods Nemo (Blanka) MB★ (Boxer) Suzuka (Dhalsim)
Koemon Family Kusa (Chun-Li) Kawasim (Dhalsim) Koemon (FeiLong)
Nakinoryuu Tarou Ansatsu Butai MatsuBlanka (Blanka) Gunze (Zangief) Teppe (Guile)
I’m Flying In Before Anyone Nagata Shogatsu (Honda) Cross (Fei Long) Chojin (Ken)
Tamanashi JAPAN Cannibal (Blanka) Ochamarukun (Honda) Urakini (Boxer)
Zettai NYO Iki TMF (Zangief) RON (Ryu) NYO (DeeJay)
Suto Matsu-san’ Fukuyama (Ryu) Te (Dhalsim) Tako-sama (Zangief)
Tachikawa Enjoy-zei Osuru (Ken) Goro (Blanka) Minaro (Hawk)
Gogo Sentai Shun Goku Satsu Tatsutoshi (Ryu) Miki (Guile) CelloTape (Zangief)
Gucci-kai Suzuki (Zangief) Gucchi (Ryu) Numa (Boxer)
Gyoukaramashimashi Tomoza (Dictator) Kikai (Guile) Tencho (Ryu)
PARFECT HUMAO MAO (Claw) Edo (Chun-Li) Tsumura (Hawk)
Turning 3 Brothers Fujimon (DeeJay) Futachan (Ryu) Ito (DeeJay)
Collision Rules ToneP (Dhalsim) KKY (Dhalsim) Stomach momio (Zangief)
THE GROUND′ Kotaka Shoten. (Guile) Sashishi (Ryu) Yakitori (Hawk)
Murasaki Shikibu Board Naeba (Chun-Li) Garyu (Ken) Murasaki Shikibu (Ichimochi) (Dictator)
JA Akihabara Musashikosugi zangief (Zangief) Shinomaru (Ryu) Nogyo (Zangief)
M A O Mattsun (Ken) AFO (Blanka) Opemai (Claw)
New Tachikawa Team Kabuki-kun (Boxer) Raoul (Ryu) A (Guile)
Lightning VIPER (Hawk) Riz0ne (Dictator) Choshu (Ken)
Puff Puff Piroshi (Honda) Seo (Chun-Li) Shal (Boxer)
Nakinoryuu Tarou Bouei Butai NakinoRyuTaro (Degeshu) (Ryu) Kusumondo (Honda) Tsuji (Boxer)
Maishuu Suiyou-wa Koko De Suto 5 Yoshiwo (Guile) Babynine (Honda) Yuzuru (DeeJay)
Igirisuchi Ichimu Kaosflare (Guile) Orf (Ryu) yaya (Sagat)
Scared Hitless CPS2 (Ryu) Monkeyleggz (Guile) GMC|RetroRic (Honda)
Zangyurazu Hitachi (Honda) Hardestboy (Zangief)
XSPR (Ryu)
NChun (Boxer)
Everywhere Wani!K Wani!K (Honda)

Source: ST Revival

Here’s the Game Lineup for Brazil’s TRT Championship 2016

Coming to Curitiba, Brazil for October 1-2, TRT Championship 2016 (also known as Treta Championship) has announced their game lineup for the weekend’s battles with the new trailer below. In addition to their Capcom Pro Tour ranking Street Fighter V event, the tournament will hold events for Guilty Gear Xrd -REVELATOR-, Ultimate Marvel vs. Capcom 3, Mortal Kombat X, The King of Fighters XIV, and Super Smash Bros. for Wii U–singles and doubles. The event will be streamed on TRT’s own Twitch channel.

For more information, head over to TRT Championship’s Facebook page.

Thanks to Thiago for the tip!

Source: Trt Championship;

PND Mustard Breaks Down Blue Beetle in This Injustice 2 Hands-On Video

During this year’s Gamescom, notable Mortal Kombat player and caster PND Mustard was able to get some lengthy hands-on time with one of Injustice 2’s new characters: Blue Beetle. After playing around with his plethora of gadgets and his unique stance switching, Mustard has compiled a video giving his impressions of the insectoid fighter. Do note that the build available at Gamescom is a very early one; properties of moves are likely to change by the full release, so take nothing as gospel just yet.

By the sounds of it, Blue Beetle is shaping up to be quite the contender in Injustice 2, thanks to his aerial and ground mobility, powerful normal strings and decent range. Only time will tell if Blue Beetle is actually good but these initial impressions look promising for this new addition to the roster.

Source: ESL UK

McDareth Presents the Definitive Stance Armor Guide for Pokkén Tournament’s Blaziken

Pokkén Tournament’s Counter Attack Dash Canceling (CADC) mechanic–obviously inspired by Street Fighter IV’s FADC–is not the only way to absorb blows in-game. There’s a number of characters whose high and low stances allow them to absorb particular types of attacks. This adds a very unique flavor to Pokkén, increases match-up depth, and is ridiculously flashy; that last part makes a lot of sense, because “ridiculously flashy” is an accurate description of the Pokémon that takes Stance Armor the furthest. Enter: Blaziken.

In this fantastically narrated video, McDareth demonstrates Stance Armor in theory and in practice. Everything you could possibly need to know about this unique system is laid out here, including how Blaziken interacts with supports, and why he would prefer Stance Armor over CADC.

Thanks to CatFight for the tip!

Source: McDareth

Prepare for Gargos’ Imminent Invasion with These 3.3.1 Patch Notes for Killer Instinct

With Shadow Lords coming to Killer Instinct in September, Iron Galaxy have released a small balance patch ahead of the grand content update on the 20th. The main targets for the nerf bat have been Eyedol and Gargos, with both these old KI bosses getting toned down just a tad. There has been some tweaking to Eyedol’s jumping heavy punch–so it doesn’t stay out for millennia–and reduces the blockstun so there is some risk to using this as an anti-air normal. Dealing with Gargos’ minions is now easier, as their damage has been toned down, his minions don’t build meter while attacking and all of his Portal Punches build the same amount of meter, in line with the Light Portal Punch. Besides that, the majority of changes are mainly bug fixes, with Kim Wu and Omen getting a look in. There is also a final warning, telling players to prepare Earth’s defenses for Gargos’ imminent arrival.

You can read the patch notes below and make sure to discuss your thoughts on the changes over on the Ultra Combos forums.

Omen:

  • Fixed an issue that could prevent some auto doubles from moving close enough to hit after a 1-hit cross-under Shadow Slide.

Kim Wu:

  • Fixed an issue that could cause some Enders to drop when cancelled late after certain manuals or doubles.

Gargos:

  • Fixed a bug causing HP attacks to build less meter than intended.
  • Fixed a bug causing Minions to build meter back for Gargos when they attack.
  • Medium and Heavy Portal Punches now build the same amount of meter as the Light Portal Punch.
  • Minion normal attack damage reduced by 25%
  • Stoneskin Explosion no longer causes a hard knockdown and the launch velocities have changed to make this closer to even on hit.  You won’t get a safe minion summon after landing this anymore.

Eyedol:

  • Warrior Jumping HP deals 11 frames less blockstun.  (Previously, when used on the way up, this left Eyedol at +6.  Now it leaves him at -7 when performed on the way up, making this difficult-to-anti-air normal much more of a risk when used in this way.)
  • Warrior Jumping HP attackbox starts 1 frame later and ends 7 frames sooner. It reaches behind him less far as well. (We never intended this move to be active for so long after the swing, or to be able to cross up in odd situations)
  • During instinct, the Meteor Shower after Shadow Crushing Swing comes out 20 frames later and a bit farther away from Eyedol. It still juggles on hit, but on whiff or block, opponents will have an opportunity to hit you before the Meteor Shower starts, preventing it from ever coming out.
  • Shadow Meteor Shower meteors deal 3 points of damage, down from 7 points of damage.
  • Fixed a bug preventing Shadow Meteor Shower from dealing chip damage.
  • Fixed a bug causing the Shadow Counter in Mage stance to use two meters if they were available.

General

  • Prepped Earth defenses and charged up Ultratech defense batteries. Gargos Alert: DEFCON 4 ETA: IMMINENT

Source: Ultra Combo