Prepare for Gargos’ Imminent Invasion with These 3.3.1 Patch Notes for Killer Instinct

With Shadow Lords coming to Killer Instinct in September, Iron Galaxy have released a small balance patch ahead of the grand content update on the 20th. The main targets for the nerf bat have been Eyedol and Gargos, with both these old KI bosses getting toned down just a tad. There has been some tweaking to Eyedol’s jumping heavy punch–so it doesn’t stay out for millennia–and reduces the blockstun so there is some risk to using this as an anti-air normal. Dealing with Gargos’ minions is now easier, as their damage has been toned down, his minions don’t build meter while attacking and all of his Portal Punches build the same amount of meter, in line with the Light Portal Punch. Besides that, the majority of changes are mainly bug fixes, with Kim Wu and Omen getting a look in. There is also a final warning, telling players to prepare Earth’s defenses for Gargos’ imminent arrival.

You can read the patch notes below and make sure to discuss your thoughts on the changes over on the Ultra Combos forums.

Omen:

  • Fixed an issue that could prevent some auto doubles from moving close enough to hit after a 1-hit cross-under Shadow Slide.

Kim Wu:

  • Fixed an issue that could cause some Enders to drop when cancelled late after certain manuals or doubles.

Gargos:

  • Fixed a bug causing HP attacks to build less meter than intended.
  • Fixed a bug causing Minions to build meter back for Gargos when they attack.
  • Medium and Heavy Portal Punches now build the same amount of meter as the Light Portal Punch.
  • Minion normal attack damage reduced by 25%
  • Stoneskin Explosion no longer causes a hard knockdown and the launch velocities have changed to make this closer to even on hit.  You won’t get a safe minion summon after landing this anymore.

Eyedol:

  • Warrior Jumping HP deals 11 frames less blockstun.  (Previously, when used on the way up, this left Eyedol at +6.  Now it leaves him at -7 when performed on the way up, making this difficult-to-anti-air normal much more of a risk when used in this way.)
  • Warrior Jumping HP attackbox starts 1 frame later and ends 7 frames sooner. It reaches behind him less far as well. (We never intended this move to be active for so long after the swing, or to be able to cross up in odd situations)
  • During instinct, the Meteor Shower after Shadow Crushing Swing comes out 20 frames later and a bit farther away from Eyedol. It still juggles on hit, but on whiff or block, opponents will have an opportunity to hit you before the Meteor Shower starts, preventing it from ever coming out.
  • Shadow Meteor Shower meteors deal 3 points of damage, down from 7 points of damage.
  • Fixed a bug preventing Shadow Meteor Shower from dealing chip damage.
  • Fixed a bug causing the Shadow Counter in Mage stance to use two meters if they were available.

General

  • Prepped Earth defenses and charged up Ultratech defense batteries. Gargos Alert: DEFCON 4 ETA: IMMINENT

Source: Ultra Combo

Time to Be the Hero You Always Dreamed You Would Be with Link in Super Smash Bros. for Wii U

Link might be the Hero of Time, but when it comes to Smash 4 he’s more the Hero of Mid Tier. He still has plenty of great options, but he’s considered an underwhelming warrior that pales somewhat in comparison to his smaller, speedier, cartoon version.

Kent County Smash seem dead set on shifting that perception though, putting together a neat guide that shows off some of Link’s crispiest confirms and combos. Many of them are pretty eye-opening, showing off just what Link is really capable of in Super Smash Bros. for Wii U. So if you’re a fan of the silent but deadly Hyrulian, be sure to check out the video below.

Source: Kent County Smash

Ky Kiske Players Unite Under Shinobi’s Guilty Gear Xrd -REVELATOR- Workshop, Volume 2

One can never get too creative in training for fighting games. An important way to learn more about your own character is by facing other players who use the same one. Guilty Gear Xrd -REVELATOR- Ky Kiske guru, Shinobi, gathered players for an online training session and recorded the matches.

The workshop is an online meetup and training center for those who main the lighting-wielding character. It features players from multiple regions in the United States with varying amounts of experience. Following up on the last year’s workshop, this time, there are six new participants.

This a great way for hopeful Ky Kiske players to learn from some of the best in the country, as well as for other Guilty Gear players to learn the matchup and strategy from this character’s perspective.

The video below starts a playlist which has matchups from all the players: Tenryuga, GlacialReign, BigBoyFargo, Lofo, Momo, and Sarge. The Afterparty also includes Kizzercrate and Ukyo Tachibana.

For questions and advice, Shinobi is reachable via Twitter: @cluckw0rk.

Source: RSBlackrose

Jasen’s Customs Panzer Fight Stick 3 Announced: Pre-Orders Start This November

In a world dominated by Horis, MadCatzs, and Razers, Jasen’s Customs line of premium Panzer Fight Sticks tend to stand out among the crowd. With their all-metal construction and incredible levels of bespoke customization, these sticks can be truly said to be the Rolls Royce of the home arcade stick world.

This level of quality continues with the newly announced Panzer Fight Stick 3. This latest edition of Jasen’s Customs Panzer line comes in a slightly more compact form factor than its monstrous Panzer Fight Stick 2.0 predecessor. Despite this however, the Panzer Fight Stick 3 retains the same functionality as the 2.0, with even more buttons on the front panel (7 instead of 6).

As for the parts used, the Panzer Fight Stick 3 is compatible with both the ubiquitous Sanwa JLF as well as the Hori Hayabusa lever. Buttons holes are standard sized 30 and 24 millimeter ones allowing for the players choice of buttons from Sanwa, Hori, Seimitsu, and the like. Meanwhile, the electronic heart of the stick is a Brooks Universal Fighting Board allowing for compatibility with PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC.

For those interested, pre-orders for the Panzer Fight Stick 3 will open later this November. In the meantime, check out these photos from Jasen’s Customs.

Click to view slideshow.

Source: Jasen’s Customs

BlazBlue: Central Fiction English Limited Edition Details Announced

This morning, Aksys Games tweeted out an announcement via the Official PlayStation blog regarding the Limited Edition of the upcoming BlazBlue: Central Fiction. Exclusively on PlayStation 3 and 4, the next chapter in the BlazBlue saga gets the limited treatment once again with a selection of some extra goodies. The Collector’s Box includes:

  • Deluxe Hardcover Art Book — 100 pages filled with artwork
  • Mini Noel Vermillion Nendoroid Figure — a figure of the veteran BlazBlue heroine, Noel
  • BlazBlue Song Interlude III Soundtrack — a CD with 10 tracks from the game

Furthermore, the announcement mentions the brand-new character, Es. The “Guardian of the Azure,” who uses Crest Art attacks, will be available to download for free from the PlayStation Store for two weeks after launch. Aksys has not specified a release date yet, however, the blog post mentions November.

Yesterday, Aksys Games answered fan questions related to the game’s English dub.

Are you hyped for the Limited Edition of BlazBlue: Central Fiction? Let us know and stay tuned to Shoryuken for continued coverage.

Source: PlayStation Blog

XSplit Takes Us Behind the Scenes of Evo 2016’s Broadcast with Spooky, Offcast, and Farp

This year’s edition of Evo was the biggest one yet, with the finals day being at the Mandalay Bay Events Center arena and broadcast over multiple streams, including ESPN.  With this, the amount of work necessary to actually get the event footage to viewers all over the world also increases.

XSplit takes us behind the scenes of Evo 2016’s broadcast, with the help of some of the FGC stream pioneers that they’ve picked up over the years –Product Manager for XSplit Broadcaster Victor “Spooky” Fontanez, Support Manager Louis “Offcast” Vigil, and Senior Production Engineer Yu Sheng “Farp” Tan.

Spooky, Offcast, and Farp take us through the things that they needed to take care of to make sure that Evo 2016’s broadcast went off without a hitch. This includes tripling the amount of set ups that used and providing local language broadcasts for viewers around the world. At the same time, they also talk about what Evo means for the fighting game community and why it’s important for the streams to be on point.

Source: XSplit

See Mai In Action in Dead or Alive 5 Last Round with This New Gameplay Trailer

We’ve already read about how Mai Shiranui retains a lot of her 2D moveset in the move to 3D in Dead or Alive 5 Last Round, now we get to see her in action. Team NINJA has just dropped a new trailer for Mai and her upcoming appearance as a guest fighter later in September.

As with their previous character gameplay trailers, this new trailer for Mai showcases a good number of combos that she’ll be capable of when the joins DOA5 Last Round’s cast. This includes some of the special cancels that are unique to her, as well as some of her aerial combo follow-ups.

Mai will arrive in Dead or Alive 5 Last Round sometime in September. Meanwhile, a location test for the arcade version featuring her is currently taking place in Japan at Sega Akihabara Building No. 1, Sega Kagurazaka, and Club Sega Shinjuku Nishiguchi.

Source: Team NINJA

Smash Scenes Episode 1 Chronicles the Hawaii Super Smash Bros. for Wii U Scene

Smash Scenes, as we have previously touched on, is a documentary series about competitive Smash that focuses on scenes that usually don’t get a lot of exposure within the greater community.  This is usually due to the lack of major competition, or big-name players rising out of those scenes. However, every scene has a gem, and creator Jason Russak seeks to find that wherever he looks within the Smash community.

This week, his first episode of Smash Scenes focused on Hawaii. While a tropical paradise, outside of James “CLG|VoiD” Makekau-Tyson, it is considered a very low level scene. This is primarily due to the distance of the mainland, and not being able to play some of the best players due to that. However, the players in Hawaii are looking toward developing their own skills in their own way. Want to see how? Check the video!

Source: SmashBoards

Get Spoiled with These Compilations of King of Fighters XIV’s Cinematic Cut Scenes and Climax Moves

The King of Fighters games have always had detailed stories, and King of Fighters XIV’s new story mode adds something that prior mainline installments have never had until now–cinematic cut scenes.

For those curious about how these scenes look like, CVE Gaming has put together a compilation video of all these cut scenes. You can check out this video below–take note however, that this video naturally contains story spoilers!

For those who don’t want to be spoiled, CVE Gaming has also put together another compilation video, showcasing all of the game’s Climax moves.

Source: CVE Gaming

BigNokh Analyzes Super Smash Bros. History: Top 10 Smashers of 2009

Not too many communities can say they are as dedicated as the Smash community: Melee players have been running their game for over a decade now, with their player base also crossing over into Super Smash Bros. for Wii. U. This core stability keeps them going strong–on par with or surpassing many other games in tournaments all around the U.S.A.

Despite the current popularity, there was a point in time where Smash seemed like it wasn’t going anywhere, and its players were ready to move on. This point, in 2009, saw Smash players come together one last time to show love for their game, only to realize the game wasn’t nearly as dead as they thought.

Bignokh, a dedicated Smasher, has broken down the year in terms of best players around. The list is full of honorable mentions, upsets, rising stars, and old “gods” who still reign. Check the full breakdown of Smash in 2009 here.

Source: BigNokh