Fortnite cross-play beta could signal the beginning of new multiplatform play opportunities on PlayStation 4

Are we about to see a revolution in multiplatform games?

Sony has long been resistant to platform cross-play on the PlayStation 4, with only rare exceptions such as Street Fighter V (with a linked PS4/PC online system) standing out, while gamers call for more unified online communities across the myriad of multiplayer titles out there. While Microsoft has regularly taken the position of being amenable to cross-play, Sony has generally been seen as the villain locking the gates to a shared online experience. Is that about to change?

As announced on today’s PlayStation Blog post from SIE President John Kodera, a cross-play beta for the ridiculously-popular battle royale shooter Fortnite kicks off today — and this is not an anomaly, but instead the “first step” in “a path toward supporting cross-platform features for select third party content.”

For 24 years, we have strived to deliver the best gaming experience to our fans by providing a uniquely PlayStation perspective. Today, the communities around some games have evolved to the point where cross-platform experiences add significant value to players. In recognition of this, we have completed a thorough analysis of the business mechanics required to ensure that the PlayStation experience for our users remains intact today, and in the future, as we look to open up the platform.

This represents a major policy change for SIE, and we are now in the planning process across the organization to support this change. We will update the community once we have more details to share, including more specifics regarding the beta timeframe, and what this means for other titles going forward.

Has the Fortnite phenomenon convinced Sony to finally open their electronic borders and drop their platform’s sakoku? It sure sounds like it, and that could be a big plus to fighting games going forward — as the splitting of online competitive communities has been long decried as an inhibitor to the games’ online longevity and development of their competitive scenes.

Check out the full post over at the PlayStation Blog.

Source: PlayStation Blog


RELATED POSTS

Registration is now open for the JUMP FORCE closed beta; Bandai Namco reveals Collector’s Edition and Season Pass details for the game

Namco to perform online ranked test for SoulCalibur VI on Sept. 28th for PlayStation 4 and Xbox One

Sony stays vague about questions of cross-platform gaming

GamerGen shares exclusive SoulCalibur VI sets with top French players

French players are very lucky in the pre-release environment of SoulCalibur VI. Not only are top players like Hayate and Kayane heavily involved in playtesting the game, but it turns out that quite a few of France’s big names — such as SCII Astaroth legend Saitoh and SCV World Tournament grand finalist Akire — also got to try out SCVI’s latest build through French gaming website GamerGen.

We’ve collected the footage from GamerGen below. Get out your notepads, this is some of the best gameplay you can find right now (and in the case of Seong Mi-Na, nearly the only competent footage of her in existence at the moment.)

Source: GamerGen


RELATED POSTS

Astaroth, Seong Mi-Na revealed for Soul Calibur VI at Evo 2018

Hayate shares new SoulCalibur VI gameplay featuring Raphael, Cervantes

History Behind the Warrior tries to predict SoulCalibur VI’s unrevealed DLC characters in latest video

Shoryuken review: SNK Heroines: Tag Team Frenzy subverts conventions with full-on fan service

A different way to play a traditional fighter, wrapped in an extraordinarily glamorous package.

SNK Heroines: Tag Team Frenzy is definitely a one-of-a-kind game. It takes combat cues from party games like Super Smash Bros. and implements them into a more traditional fighting game setting, all while being focused on absolute silliness and all-out fan service.

Know this up front: SNK Heroines is not for everyone, it’s targeted for a clearly-defined market. Those who appreciate the title’s tone will find a unique experience with accessible gameplay and a strong emphasis on resource management that’s absolutely shameless. It is important to note that this is also not how SNK typically handles their fighters; if this is your first SNK title, think of it as SNK’s version of Dead or Alive Extreme Beach Volleyball.

SNK Heroines Tag Team Frenzy Logo

Presentation:

SNK Heroines: Tag Team Frenzy takes familiar characters from SNK’s franchises like The King of Fighters and Fatal Fury and blasts them with an overly-potent fan-service ray. From the menus to the special effects in battle, everything is full of sparkles and glitter.

The main menu is easy to navigate, and specific modes are given shortcuts through individual button presses. System voices are available through completing in-game tasks like story mode, giving players a large amount of choice when it comes to changing the default announcer — who sounds like he belongs to SoulCalibur due to his mysterious grandiosity. SNK Heroines has a sound test mode which allows players to listen to every single song in the game, along with all the character voice tracks of which each character has four variations. There are also instrumental and voiced versions of the opening and ending themes that are incredibly catchy.

Customization is Queen in SNK Heroines, with hundreds of possible customizations thanks to a variety of costumes, accessories, and colors available for the entire cast. SNK icon Mai Shiranui trades her kimono for a cow bikini, Kula Diamond transforms into an ice-skating Swan Princess, and Shermie (who hasn’t been playable for years) takes the crown as a demonic dream queen. For those who prefer the characters’ classic looks, they are available for purchase with in-game currency, earned easily through completing matches online or in story mode or survival. You can also unlock additional accessories, voices, and artwork with gold as well.

The cast is well-rendered and appears to be based on the models from The King of Fighters XIV. That being said, textures aren’t very detailed and most things can appear flat, but the use of strong colors help alleviate this issue to a degree. Stages are well-detailed but tend to be blurred out and suffer from the same problems. The title was developed for both the PlayStation 4 and the Nintendo Switch, so there were bound to be some shortcuts made to have the title perform well on both devices, but it makes one wonder if it would look any different if it was exclusive to the more powerful system, or PC.

One thing is for certain, not everyone will find the visual style appealing. Some of the designs, particularly of the younger members of the cast like Kula Diamond, Mui Mui, and Nakoruru, definitely bring a level of discomfort. Others may find the clothing choices fashionable and creative, from Sylvie Paula Paula’s Harajuku style, Zarina’s Aztec-inspired toucan garb, and Love Heart’s hilarious cowboy outfit.

The unfortunate thing is that the game’s character presentation is such a mixed bag, ranging from from being cute to voluptuous, its difficult to find this game garnering a broader audience — but let’s be honest, that’s not why this game exists.

SNK HEROINES Tag Team Frenzy Resize Shermie

Gameplay:

SNK Heroines offers accessible gameplay with its own take on the party smasher. The controls are like the recently-reviewed Blade Strangers, with light attacks, heavy attacks, and a special attack button, instead of requiring complicated inputs (which SNK titles tend to be notorious for!), and a super attack button. What’s more unique to this title is its block button that creates a shield which players can dodge out of like Super Smash Bros., a grab button, and its tag system. Characters are designated to “Attacker” and “Supporter” roles and are alternated with a button press.

Where SNK Heroines really shines is how it changes the rules for what it takes to win in a fighting game. Players don’t win the match by simply reducing their opponent’s health to zero, they must be taken to a certain range of low health and hit with a super move. The player’s health is shared between the two characters, but their special meter is not. This is an interesting feature because players are encouraged to switch between characters when their special meters are low to make the most out of their special moves. This focus on meter management will assist players familiar with “vs.” titles like Dragon Ball FighterZ or Marvel vs. Capcom become more accustomed to managing their resources, making them not only better at SNK Heroines but at these other titles as well.

Items are an additional feature to the game, and are accessed by hitting yellow orbs that grant a random item with various effects. These items range from the classic banana peel to a giant rolling ball à la Indiana Jones and potions that grant buffs and cast debuffs on the opponent. There is even an item that creates an artificial corner to trap your opponent with — it can also be used to create distance, forcing your opponent to either jump over or break through the obstacle. Items are a fun addition to the title, but there is no way to turn them off for a more competitive bout.

When selecting characters for your tag team, its assumed that both choices need to be different, but players can actually select the same character twice if they feel more comfortable with their playstyle. This is a nice option that I haven’t noticed since Marvel vs. Capcom 2. This can’t be done in the game’s story mode however — it may be crazy, but it’s not that crazy. Team synergy is always important and while there aren’t tag attacks, players can switch pretty immediately between fighters, allowing for extended combos and better management of the dream meter.

There is also the option for co-op and four-player matches. Survival mode allows players to tag in a friend through local multiplayer. SNK Heroines released on Nintendo Switch as well as on the PlayStation 4, and while it is always wonderful to have the option to play together with one set of Joy-Cons (something I did personally during my time with the title at Evo 2018), it’s much more comfortable to play on a full-sized controller, which is how this title was reviewed (in this case, on PlayStation 4).

SNK HEROINES Tag Team Frenzy_20180913112655

Offline:

If the fan service of SNK Heroines alone is enough to ruffle your feathers, Story Mode is definitely not for you. The plot centers around Kukri, the mysterious hooded character from The King of Fighters XIV and his dastardly plan to kidnap the female fighters and force them to fight one another while using their despair to fuel his evil magic. Its silly, it’s ludicrous, and it’s a little disturbing if you look at it too seriously — which the writers obviously didn’t.

I don’t think story mode was intended to offend; Kukri is definitely a weirdo, but this kind of plot isn’t too unlike typical anime side-stories. In the end, Kukri gets pummeled and all is well for the Heroines. The characters may appear uncomfortable when building suspense, but the playable characters never seem out of control during cutscenes or gameplay, cracking jokes at each other and at the expense of Kukri, who gets a taste of his own medicine in the ending cutscene.

What’s nice about story mode is that every pair has unique interactions with one another. There aren’t a whole lot of them, but its an appreciated touch. The subtitles are super tiny with no options to enlarge them, so it can be hard to make out what exactly is said in these interactions, though.

Aside from story mode, there is a fairly basic tutorial mode that details the different attacks and techniques available to the title, and survival mode. Survival mode starts out pretty easy but once you get past 20 wins the difficulty spikes quite a bit, so don’t let your guard down. You can earn quite a bit of gold from survival as well, so keep trying to beat that high score. There is also a training mode with the usual bells and whistles like gameplay recording and some appreciated features like deciding which side of the stage to start on and the ability to change characters from the pause menu.

Perhaps the main attraction to the game — customization mode — brings a seemingly endless amount of content for players to personalize. Here players can unlock costumes, accessories, poses, backgrounds, and more. There is a lot of room for creativity in customization mode, but some of the costumes simply don’t work with the accessories available. They either clash entirely or there’s no room to notice, since quite a few of the costumes are already pretty ornate. That being said, players can create a seemingly limitless number of scenarios like magazine covers, battle sequences, and photo shoots through the available poses, expressions, backdrops, stickers, and more.

There isn’t an arcade mode, which is a strange omission — but to be fair, arcade mode is really just survival mode with a finite number of matches, or story mode without the cutscenes. There isn’t a challenge mode, which again, falls in line with the game not wanting to be competitive… but learning a handful of bread-and-butter combos would be nice to offer from the game itself.

SNK HEROINES Tag Team Frenzy Mai and Sylvie Paula Paula Resize

Online:

There are two main online modes; Quick Match and Room Match. Players are able to gamble gold to strike big with victories and on that same token, lose it all with failure. Quick matches work as you’d expect, when they are found quickly that is, matching two players for a one on one battle. Room matches allow players to search or create a lobby with up to eight players for a round table of party frenzies, but sadly I wasn’t ever able to experience this, due to never finding a room.

Matches are won with a single victory, making battles go by very quickly. No best-of-three sets here, but players can rematch one another as much as they would like. This is convenient and since there isn’t a ranking system, this isn’t an issue when it comes to level-boosting. The only kind of ranking the game does is show your track record of wins and losses.

It’s a little strange that there is no traditional ranking system, but that seems in line with the title’s decisions to shy away from being taken too seriously. The tic-tac-toe line of wins and losses is enough to show whether you’re going up against a pro or someone with a bad run of luck.

You can queue matches from the online menu and either wait at the match-up screen, or pass the time in training mode. This is a great option to have from the online menu and makes it convenient when searching for matches.

There is a menu option that takes players directly to the PlayStation 4 share page to see all of the videos and screenshots posted by players around the world, which is a nice feature. I personally forgot that the PS4 had hubs like this for titles, so SNK Heroines integration is appreciated.

My time online has been less than stellar. Matches are rare to find even when all searching specifications are open. There is a considerable amount of lag from time to time as well, even with a full connection. It’s never cool to blame a loss on netcode, but with the issues experienced during multiple online matches, its hard not to mention it. I’ve also had zero success finding a room or having players join my room. Perhaps with a few patches and a growing install base, these issues will be resolved.

SNK HEROINES Tag Team Frenzy_20180913113037

Conclusion:

SNK Heroines: Tag Team Frenzy isn’t the greatest party game out there, and its design choices are certainly polarizing at best. This shouldn’t keep it from getting credit where its due, however, thanks to its fresh take on fighting game fundamentals and easy-to-learn combos and special moves. There is a lot to be said about SNK Heroines, but it certainly succeeds in what it set out to do. It’s a fan service-filled fighter that focuses on fashion, fun, and SNK fantasies.

SNK and NIS America have already announced its continued support for the title through updates and DLC like the Thief Arthur guest character and the new mystery fighter. There is certainly a community for the title already, and perhaps additional surprises are planned — like that female Terry Bogard. And it will be interesting to see how the development team takes what they learned from making SNK Heroines: Tag Team Frenzy and apply it to their next title, the highly anticipated Samurai Shodown.


NIS America provided Shoryuken with a review copy of SNK Heroines: Tag Team Frenzy for the PlayStation 4.


RELATED POSTS

The combo craziness continues in SNK Heroines: Tag Team Frenzy with these exhibitions from Combonauts and Persona Z

New leak reveals Samurai Shodown and SNK Heroines: Tag Team Frenzy characters, The King of Fighters XV in development

Thief Arthur, arcade stick support coming to SNK Heroines: Tag Team Frenzy in September 20 patch

Vega’s classic Street Fighter II look now available in Street Fighter V via Fighting Chance

Another fighter gains back their original outfit in Street Fighter V.

While Capcom has picked up the habit of selling prior costumes back to us as Nostalgia outfits when they introduce a returning fighter to Street Fighter V‘s roster (see: Akuma, Blanka, Cody, Sakura, Sagat…), some of the veterans that were in the launch cast haven’t gotten that treatment yet. It seems that Fighting Chance — SFV’s Fight Money-fueled lootbox game — will be an opportunity to amend this, as evidenced by the latest prize, “The Naked Nobleman”:

Vega fans that want their shirtless psychopath back have until October 22 to pull this prize from Fighting Chance. Maybe this means we’ll see SFV’s Dhalsim get a chance for a shave in the future?

Source: Street Fighter (Twitter)


RELATED POSTS

Balrog gets a new (but classic) costume in Street Fighter V’s Fighting Chance, based on Street Fighter’s Mike

Shoryuken interview: DoomSnake507 discusses Vega, his humble fighting game beginnings, the CPT in Latin America, and traveling for majors

More fighters are ready to go to work with Professional costumes for Karin, Vega, and Zeku in Street Fighter V, coming May 29th

Korean in-development RPG brings classic Capcom characters to the mobile world

Korean publishers Kakao Games are releasing a new mobile RPG for Capcom fans.

Capcom Super League Online will feature characters from Capcom’s classic IPs, spanning from Phoenix Wright: Ace Attorney to the Devil May Cry series.

While the game is as yet unreleased, promotional images from the title tease the possibility of it being a turn-based RPG, where players can form teams of Capcom’s characters to battle against enemies. Further speculation suggests that a gacha-style system will be put in place for players to unlock the characters, due to the sheer amount teased in the images. The title is set to feature a variety of mini-games, as well.

Capcom-Super-League-Online-1Capcom-Super-League-Online-2

Characters teased for the game include Ryu, Cody Travers (Final Fight iteration), and even Sodom, as shown below.

While a release date has yet to be announced, the game is currently planned as a South Korean exclusive. However, players may pre-register for the title through Kakao Games’ website – provided they speak Korean!

Source: MMO Culture


RELATED POSTS

The King of Fighters returns with a new mobile action-RPG from Netmarble, available in Japan

Ryu morphs into a Power Ranger in new reveal for Power Rangers: Legacy Wars [UPDATED]

Ink Wars creator Steven Wu talks about bringing fighting game elements to mobile puzzle games

Get ready for the SoulCalibur VI Network Test with these character guides from Bandai Namco

On the 27th, you’ll download the SoulCalibur VI Network Test for either your PlayStation 4 or Xbox One. On the 28th, you’ll log on to get (what is likely) your first experience in SCVI. And then, you’ll pick… who? And then what will you do with them?! Oh no! Decisions!

Namco thought ahead and prepared guides both for SCVI’s new system and the 15 characters available during the demo. You can find these guides right here — you’ve got one day to do your homework, warriors.

And for those wanting to know who will be available in the demo, here’s the list:

  • Mitsurugi
  • Sophitia
  • Grøh
  • Nightmare
  • Xianghua
  • Kilik
  • Ivy
  • Zasalamel
  • Geralt
  • Siegfried
  • Taki
  • Yoshimitsu
  • Maxi
  • Talim
  • Voldo
  • Tira [Hrm.]

Source: Avoiding The Puddle


Namco to perform online ranked test for SoulCalibur VI on Sept. 28th for PlayStation 4 and Xbox One

Hayate EIN shares Astaroth, Talim gameplay preview for SoulCalibur VI

Hayate shares new SoulCalibur VI gameplay featuring Raphael, Cervantes

Absolver: Downfall adds a mountain of content to the online fighter

Absolver is arguably one of the most ambitious indie fighters on the market — with customizable movesets, online/offline hybrid gameplay, and an open world as complex as its combat, it seems as though the developers at Sloclap couldn’t possibly offer anything more to the table. Despite this, Absolver‘s first major expansion, titled Downfall, went live just recently.

Adjusting the game at its base, Absolver: Downfall will surely change the way the entire game is played, bringing even more new ideas to the unique 3D fighter. Downfall comes as a free update to the already-released Absolver, which can be found on both the PlayStation Store and Steam for $14.99 (until October 1st — full price is $29.99).

Source: Absolver

Dragon Ball FighterZ adds original “Galactic Arena” stage, Halloween goodies, and more content in free update

The world of Dragon Ball FighterZ keeps expanding!

Bandai Namco has dropped a free update for Dragon Ball FighterZ today — and it comes with a fair bit of stuff:

In addition to new levels for Ranked, a pile of Halloween-themed customization items, and some changes to Versus, we’re getting a brand-new stage, the Galactic Arena. The preview above also promises more free content to come, so keep fighting!

dbfz logo black

Source: Bandai Namco Entertainment Europe (Twitter)


RELATED POSTS

Echo Fox recaps the Street Fighter V and Dragon Ball FighterZ action from Tokyo Game Show and CEOtaku

See Android 17 in action in his Dragon Ball FighterZ reveal trailer; Halloween Z-Capsules arriving this week

Final Showdown explores Teen Gohan’s combo potential, including a TOD using a hitstun glitch, in Dragon Ball FighterZ

Pre-orders for Arcade1Up’s arcade cabinets are back and discounted at Walmart

For any players interested in Arcade1Up’s arcade cabinets — but weren’t able to obtain them from their first release — here’s some great news. Pre-orders for these 3/4-sized arcade cabinets are now open in stock at Walmart, and they’re discounted to boot.

Originally priced at $399, Arcade1Up’s 3/4 sized arcade cabinets can now be ordered for only $299 over at Walmart. In addition to these, they’re also offered with free 2-day shipping for the cabinets.

Arcade1Up’s cabinets are slightly miniaturized (4 feet in height), flat-packed takes on the classic American style arcade cabinet. It comes in various flavors, each focusing on a specific game or franchise, with matching arcade controls. The Street Fighter II version (which is the one that’ll most likely interest our audience, naturally) features arcade emulations of Street Fighter II: Champion EditionSuper Street Fighter II: the New Challengers, and Super Street Fighter II Turbo.

Each cabinet comes flat-packed and requires some assembly. While they’re sized for sitting down, a riser can also be purchased to allow for an “authentic” stand-up experience.

For anyone who pre-orders any of these cabinets, shipping will start on October 16.

Source: Walmart, via IGN


The NEO GEO Mini International will be available in North America and Europe on September 10

PlayStation Classic mini-console announced, comes pre-loaded with 20 games — including Tekken 3

Street Fighter V: Arcade Edition will finally hit arcades in Japan in 2019

Capcom Connect streaming live from Esports Arena Oakland

Capcom’s new weekly livestream kicks off tonight!

Capcom’s new weekly streaming show Capcom Connect is starting its run tonight at 8:00 PM PT, streaming live from Esports Arena Oakland! Tune in at Capcom Fighters on Twitch.

Watch live video from CapcomFighters on www.twitch.tv


The stream will feature event and news recaps, Street Fighter V matches with guest players, and art and cosplay from Street Fighter fans. You can also win content codes by viewing. From Andy Wong’s Capcom-Unity announcement:

You will have the chance to win various codes for Street Fighter V: Arcade Edition just by watching and interacting with our social channels. In the afternoon before each show, we’ll tweet out a specific hashtag on the Street Fighter or Capcom Fighters Twitter account. All you need to do is use that hashtag in a tweet of your own before the drawing begins at around 8:15 PM PT. During the show, we’ll randomly choose winners and announce them on-stream. After the show, expect a Direct Message from the Street Fighter or Capcom Fighters accounts with your code. The codes are currently only for North America.

If you’re an artist or cosplayer, tweet @StreetFighter with pictures of your creation and we just might feature it on the stream with all credit going towards you!

SFV AE Splash Art


RELATED POSTS

Capcom launching new weekly Street Fighter stream from ESA Oakland: Capcom Connect

Capcom Fighters’ Street Fighter V highlights from SoCal Regionals 2018 show off Bonchan’s Sagat, SonicPunk, and more!

Online community Dojos are coming to Street Fighter V: Arcade Edition on September 25