Defend the Midscreen with This Guile V-Trigger Setup for Street Fighter V

Since his addition to the Street Fighter V roster, Guile’s V-trigger Sonic Boom barrage has become a regular feature (and threat) of his play, both as a combo extender and a pressure tool. If you’re a Guile player looking for some variation on his V-trigger options at midscreen, check out this setup from James Chen, from UltraChenTV. The key here is to utilize the final (or the last two) Sonic Boom(s) in the chain to create high-pressure mix-ups and ambiguous cross-ups.

There’s more Guile tech in our most recent Street Fighter V roundup as well.

Source: UltraChenTV

Well Played Cup Streaming Live from Tokyo, Japan

Coming to you live from the Tokyo School of Anime in Japan is the Well Played Cup. The event is the final Capcom Pro Tour ranking event hosted in Japan, ahead of the the Tokyo Game Show premier event next month. Eight players have already qualified for the Cup, split evenly between online and offline quals. Eight more players will be added to the list via the final qualifier for a bracket of 16.

  • Yoshikibi (Nash)
  • Kinachi (Chun-Li)
  • VX (Nash)
  • Iori (Ken)
  • Nemo (Vega)
  • Yukadon (Nash)
  • Mago (Karin)
  • GO1 (Chun-Li)
  • Eight same-day qualifier players

A sizable number of high-level players will be participating, including Itabashi Zangief, Haitani, Kindo, inco, Daigo Umehara, Kazunoko, NISHIKIN, Shiro, Eita, KeijiN, Kim1234, Machabo-, cojiro, Kindevu, BIGDANMUL, Xian, Marn and many more.

Well Played Cup will be streamed in both English and Japanese. Check out the streams below.

Beastapac (English

Watch live video from beastapac on www.twitch.tv

YUBIKEN (Japanese)

Watch live video from YUBIKEN on www.twitch.tv

Ryu’s Search for Battle Leads Him Out of Street Fighter and into the Real World

Forever in search of the next fight, the next challenge–where does Ryu’s search for meaning in battle lead him, when all digital opponents have been overcome? He’s mastered the Mu no Ken to calm the dark power of the Satsui no Hado, but is that all there is to becoming a true martial artist? There must be something more to strive for, a new battle to fight…

The fight is everything.

Thus, Ryu follows his fist out of the digital realm to seek new challenges in the real world. But he’s about to learn that as a video game sprite, there are certain limitations to what he can achieve in a three-dimensional setting.

Watch him learn this lesson in the video below, courtesy of BombArrow.

Source: BombArrow

Fire Up Your Engines and Go from Zero to Ninety with Fox’s Footstools in Super Smash Bros. for Wii U

Fox is one of the most technically difficult characters to play in Super Smash Bros. for Wii U, and it seems like his strongest proponents are still discovering something awesome for him every month.

NME|Xzax has been hitting the lab, it seems–because he’s put together some insane strings that kick off with Fox’s footstools. And continue with some more footstools. It seems that if you’ve got your head hopping on point, you can do some serious work–most of these combos start at less than 10% and leave your opponent sitting at around 90%. Not bad for a single string.

Just don’t try to use them on Palutena, as Skarfelt proves…

Source: Xzax; Tesla Skarfelt

Sega Renews Virtua Fighter Trademark

Virtua Fighter is one of the most respected fighting game franchises; even in the West, where its popularity doesn’t match that of other games, the series is still highly respected for its technical depth. Despite this, we haven’t really seen anything new regarding the Virtua Fighter franchise for a long time–outside of character guest-appearances in other games.

That said, it seems that Sega may still have some plans for franchise in the future. According to Trademarkia, the company has recently renewed the trademark for Virtua Fighter.

Now, take note that this doesn’t necessarily mean that a new Virtua Fighter game is coming–companies renew their trademarks all the time, if just to protect them. But it does show that Sega retains enough interest in the franchise to hold on to their trademark for it.

Source: Trademarkia via VFDC

Check Out This Excerpt from “Metagame”, Travis Beauchamp’s Upcoming Super Smash Bros. Melee Documentary

In addition to filming at the event and hosting his panel at Super Smash Con this weekend, Travis “Samox” Beauchamp–director of the Super Smash Bros. Melee documentary “The Smash Brothers”–has provided us an excerpt from his follow-up project “Metagame”. The clip is now available to view through his Twitter feed, or directly on YouTube at East Point Pictures.

The excerpt opens with discussion of 2008’s Pound 3 event, thought by some to be the “last big Melee tournament” due to Super Smash Bros. Brawl’s release (how wrong they were!), and showcases Mango’s fierce battle through Pound 3’s Losers bracket.

Sources: Travis Beauchamp (Twitter); EastPointPictures

Pick Up Some New Street Fighter V Tricks with Guile, Juri, Ken, and Ryu: Meaties, Option Selects, and More

Keep the momentum going in your favor with these meaty setups off of Guile’s flash kick. Whether you want to up your Guile game or just do stylish meaties using Guile’s crouching fierce, this solid video has frame data, slow-motion recaps, and covers both quick rise and back tech:

With the fairly recent discovery that air throws shrink your hurtbox--or at least move it significantly–applications have been found with Juri. Tired of the Rashid blender? Here’s a great way to escape while covering multiple options when under pressure:

Ken already excels in capitalizing on momentum shifts, and here’s some well-rounded setups for when you land an MP shoryuken (grounded). This video runs you through quick rise, back tech, no tech; when there’s a counter to one of the setups, this shows the next layer where you adapt and stay one step ahead. This thorough look at Ken’s knockdown options is a must-watch for any Ken player:

Last but not least, Ryu’s parry option select. This comprehensive breakdown illustrates how you can hide a parry input behind your blocked normals, which will trigger a parry if the opponent uses V-reversal. Normally slightly negative on block, but not unsafe, this allows you to blow up your opponent for a predictable defensive choice. MDZjimmY goes on to explain pros and cons and optimal punishes, while highlighting the fact that many character’s V-reversals have different properties and therefore require different punishes.

Sources: NurseLee; DevSF4; #freecody; MDZjimmY

Pick Up Some New Street Fighter V Tricks with Guile, Juri, Ken, and Ryu: Meaties, Option Selects, and More

Keep the momentum going in your favor with these meaty setups off of Guile’s flash kick. Whether you want to up your Guile game or just do stylish meaties using Guile’s crouching fierce, this solid video has frame data, slow-motion recaps, and covers both quick rise and back tech:

With the fairly recent discovery that air throws shrink your hurtbox--or at least move it significantly–applications have been found with Juri. Tired of the Rashid blender? Here’s a great way to escape while covering multiple options when under pressure:

Ken already excels in capitalizing on momentum shifts, and here’s some well-rounded setups for when you land an MP shoryuken (grounded). This video runs you through quick rise, back tech, no tech; when there’s a counter to one of the setups, this shows the next layer where you adapt and stay one step ahead. This thorough look at Ken’s knockdown options is a must-watch for any Ken player:

Last but not least, Ryu’s parry option select. This comprehensive breakdown illustrates how you can hide a parry input behind your blocked normals, which will trigger a parry if the opponent uses V-reversal. Normally slightly negative on block, but not unsafe, this allows you to blow up your opponent for a predictable defensive choice. MDZjimmY goes on to explain pros and cons and optimal punishes, while highlighting the fact that many character’s V-reversals have different properties and therefore require different punishes.

Sources: NurseLee; DevSF4; #freecody; MDZjimmY

Early Copies of the King of Fighters XIV Leave Good Impressions of the Game’s Online Play

Throughout it’s development, one of the biggest questions players had about the King of Fighters XIV was how good its online play would turn out–its predecessor had pretty poor play online on consoles, and many players were worried that the new game would suffer the same–especially with SNK being rather quiet on the subject.

Well, it seems that players’ worries may be unfounded. Reports from players obtaining early copies of the game (from retailers breaking the street date) seem to indicate that the King of Fighters XIV’s online experience is great.

Specifically, CEO head organizer Alex Jebailey made the following statements regarding the his experiences with KOFXIV’s netcode on Twitter.

This is great news for King of Fighters fans. If the online play continues to hold up on launch day–with the larger influx of players–this should allow KOFXIV to grow its player base beyond those looking to play the game offline at tournaments and events.

Source: Alex Jebailey (Twitter)

Capcom Pro Tour Europe Online Ranking Event #1 Streaming Live

The Street Fighter V Capcom Pro Tour is making a virtual pit stop in Europe this Saturday. Today’s online ranking event is a chance for players in Europe to score some ranking points and qualify for the European regional finals from their comfort of their own homes.

The stream is currently live with the top 12, with some of Euro’s best like Phenom, Problem X, Cobelcog, Fidoskin, Packz and Mister Crimson remaining the brackets. Tune in to CapcomFighters and follow the brackets on Challonge. Europe’s second online event will be on Saturday, August 27.

Watch live video from CapcomFighters on www.twitch.tv