Dizzy, the newest addition to Guilty Gear Xrd -REVELATOR-, is a bit of a glass cannon: she has low stun, guts (a defense modifier), and limited defensive options. In exchange, she boasts a wide array of offensive and zoning tools, leading to some fantastic mix-ups and pressure. This video roundup focuses on okizeme—oki for short—meaning the application of pressure and mix-ups against a knocked-down opponent. This is where Dizzy shines.
MIDSCREEN OKI
Throw combo, meaty K fish, low:
Throw combo, double air dash high/low mixup:
Sometimes setting out a fish on their knockdown doesn’t hit meaty. Here’s a way to stop any jump attempts with a meaty ice spear, into a true blockstring:
Midscreen crossup setup requiring a very close knockdown. This loops into itself when successful:
A similar concept using H fish instead. This shows how you can do a fake crossup by stopping your momentum with bubble:
This mixup is most effective against characters who can’t jump out (due to slower wakeup timing): Jam, Venom, Leo, Haehyun Kum, Elphelt, Faust, or Bedman. This can be countered by an air throw by everyone else except for Dizzy and Johnny.
CORNER OKI
A basic double airdash high/low mixup:
The next three videos show great high/low/throw mixups off of throw:
In the above mixups, there is potential for a wakeup reversal, or a reversal when Dizzy uses her bubble. Here are some examples of where people might try to interrupt.
Ky’s Ride the Lightning super is not fast enough:
Sol wakeup DP hits the fish instead of Dizzy:
Sol DP through the blockstring gap can be reacted to with YRC to safely block:
It is possible to avoid part of the airdash pressure by crouching. Crouching instant block gives you an opportunity to counter or airthrow here:
Great use of her fire bubble and YRC here set up solid damage and oki off a high/low. 25% meter:
Many combos end in ice spike, which doesn’t grant you much time to set up summons and close the distance. Stop jumps with a rising j.S (jump Slash) to push them back into a pressure situation:
Another option when you have no time for an elaborate setup is P fish YRC. The slowdown from YRC can mess up the opponent’s wakeup inputs, causing them to make a mistake or not get a reversal. 25% meter:
When your oki gets blocked, then what? Dizzy’s only standing overhead is 5D (standing Dust), so you need to use close Slash, jump cancel bubble to create more high/low situations:
Stay tuned for Part 2: combos, frame traps, fuzzy guard setups, and more! A big thank you to everyone sharing their videos on Twitter.
Sources: Syo, Aonao, IceCube, CucumberGod, Abe, Makki, H.H, Spectro