Stop Wake-Up Jabs with These Meaty Setups for Street Fighter V’s Chun-Li, Juri, and Guile

Using jabs on wake-up in Street Fighter V can be a fairly effective way of keeping an opponent in check; they can easily slow down the offense of a player that isn’t on the lookout for them.

For those interested in learning how to punish them properly, KikoMasterRD has put together a series of videos focusing on meaty setups to effectively punish those pesky wake-up jabs with Chun-Li, Juri, and Guile.

Source: KikoMasterRD

Level Up Your Dizzy, Part 2: Combos, Fuzzy Guard, and Setups in Guilty Gear Xrd -REVELATOR-

This is Part 2 of an in-depth look at Dizzy, the newest character in Guilty Gear Xrd -REVELATOR-. Part 1 can be found here, and focuses on okizeme; here we look at combos, fuzzy guard setups, punishes, and character-specific setups.

COMBOS

Good damage and corner carry for 50% meter.

 

Corner variant of the previous combo.

 

This video shows that it’s easy to get a knockdown using 6H (forward + Heavy Slash) off a bubble hit, even high up. Good to know for stray hits in neutral, or awkward confirms. This could also be used as an easier combo for anyone having a hard time with the instant air dash in the previous ones.

 

Very high damage combo. The last hit in the combo (6H, forward Heavy Slash) is spacing-specific and it’s probably best to end the combo with the fire spike and set up your fish oki.

 

Comboing into 5D actually reverses some of the scaling of your combo, allowing you to net higher damage:

 

Frame traps here using 2P > 5H (crouch Punch > standing Heavy Slash) and 2K > 2H (crouch Kick > crouch Heavy Slash), including high damage combo conversions:

 

Anti-air conversions into high damage combos, using 6P (forward Punch) and far Slash:

 

Converting high damage off of a connected YRC ice spike in the corner:

 

FUZZY GUARD

Throw into a fuzzy guard mix-up. If they block low, their character is still stuck in standing block animation from blocking the fire spear, allowing you to hit overhead with a rising j.K (jump Kick). This becomes useful once you’ve conditioned the opponent to block low after you land from airdash. 25% meter:

 

A fuzzy guard off bread & butter combo into ice spike:

 

It’s spacing dependent, but an early YRC on ice spike guarantees locking the opponent down (into a fuzzy guard):

 

 

ANTI-BLITZ SHIELD

Here we see a solid oki option that happens to be safe against Blitz Shield. Following it are high damage conversions for no meter. This means you will build a lot of meter, too:

 

Another way to cleanly beat Blitz Shield. Note the empty airdash low option can be thrown:

 

Another way around Blitz Shield is to keep your distance. Here we see lockdown using P fish, ice sickle, and ice spear from a distance before approaching. Trigger-happy opponents will waste meter on Blitz Shield (watch out if they charge it up though), or even Dead Angle Attack.

 

CHARACTER-SPECIFIC SETUPS

Optimal punishes on baited reversals from Sol, Raven, and Sin. The fish absorbs one hit, a counter hit super starts off the combo for 100% stun setups:

 

Anti-Potemkin tech—beating out his wakeup Trishula’s invincibility. Note that if he has meter, he has other options (including anti-air grab super) to escape:

 

Dealing with Axl’s sparrowhawk stance. Using 6P (forward punch) nets you a counter-hit and thusly a knockdown, if he goes low. A lower risk option is Dizzy’s 2S (crouch slash) which shrinks her hurtbox and allows her to counter-poke both the low and mid choices Axl has:

 

Using the midscreen crossup oki to bait Sol’s DP.

 

Last but not least, the most optimal and stylish punish imaginable, instant kill. If the opponent is in hellfire state (low enough life) and you have 50% meter or more, you can react to your fish taking a hit for you, activate instant kill, and end the round with a flashy punish:

 

If you have any questions on any aspect of these videos—combo notation, clarifications, whatever—feel free to post up in the comments. A big thanks to everyone sharing their tech videos on Twitter.

Sources: Makki, Woki, Uri, Suwa, Hino, FAB, Rihaqqa, Kei, Syo, Ice Cube, Hi-to-mi, END, Shimonkin,

Level Up Your Dizzy, Part 2: Combos, Fuzzy Guard, and Setups in Guilty Gear Xrd -REVELATOR-

This is Part 2 of an in-depth look at Dizzy, the newest character in Guilty Gear Xrd -REVELATOR-. Part 1 can be found here, and focuses on okizeme; here we look at combos, fuzzy guard setups, punishes, and character-specific setups.

COMBOS

Good damage and corner carry for 50% meter.

 

Corner variant of the previous combo.

 

This video shows that it’s easy to get a knockdown using 6H (forward + Heavy Slash) off a bubble hit, even high up. Good to know for stray hits in neutral, or awkward confirms. This could also be used as an easier combo for anyone having a hard time with the instant air dash in the previous ones.

 

Very high damage combo. The last hit in the combo (6H, forward Heavy Slash) is spacing-specific and it’s probably best to end the combo with the fire spike and set up your fish oki.

 

Comboing into 5D actually reverses some of the scaling of your combo, allowing you to net higher damage:

 

Frame traps here using 2P > 5H (crouch Punch > standing Heavy Slash) and 2K > 2H (crouch Kick > crouch Heavy Slash), including high damage combo conversions:

 

Anti-air conversions into high damage combos, using 6P (forward Punch) and far Slash:

 

Converting high damage off of a connected YRC ice spike in the corner:

 

FUZZY GUARD

Throw into a fuzzy guard mix-up. If they block low, their character is still stuck in standing block animation from blocking the fire spear, allowing you to hit overhead with a rising j.K (jump Kick). This becomes useful once you’ve conditioned the opponent to block low after you land from airdash. 25% meter:

 

A fuzzy guard off bread & butter combo into ice spike:

 

It’s spacing dependent, but an early YRC on ice spike guarantees locking the opponent down (into a fuzzy guard):

 

 

ANTI-BLITZ SHIELD

Here we see a solid oki option that happens to be safe against Blitz Shield. Following it are high damage conversions for no meter. This means you will build a lot of meter, too:

 

Another way to cleanly beat Blitz Shield. Note the empty airdash low option can be thrown:

 

Another way around Blitz Shield is to keep your distance. Here we see lockdown using P fish, ice sickle, and ice spear from a distance before approaching. Trigger-happy opponents will waste meter on Blitz Shield (watch out if they charge it up though), or even Dead Angle Attack.

 

CHARACTER-SPECIFIC SETUPS

Optimal punishes on baited reversals from Sol, Raven, and Sin. The fish absorbs one hit, a counter hit super starts off the combo for 100% stun setups:

 

Anti-Potemkin tech—beating out his wakeup Trishula’s invincibility. Note that if he has meter, he has other options (including anti-air grab super) to escape:

 

Dealing with Axl’s sparrowhawk stance. Using 6P (forward punch) nets you a counter-hit and thusly a knockdown, if he goes low. A lower risk option is Dizzy’s 2S (crouch slash) which shrinks her hurtbox and allows her to counter-poke both the low and mid choices Axl has:

 

Using the midscreen crossup oki to bait Sol’s DP.

 

Last but not least, the most optimal and stylish punish imaginable, instant kill. If the opponent is in hellfire state (low enough life) and you have 50% meter or more, you can react to your fish taking a hit for you, activate instant kill, and end the round with a flashy punish:

 

If you have any questions on any aspect of these videos—combo notation, clarifications, whatever—feel free to post up in the comments. A big thanks to everyone sharing their tech videos on Twitter.

Sources: Makki, Woki, Uri, Suwa, Hino, FAB, Rihaqqa, Kei, Syo, Ice Cube, Hi-to-mi, END, Shimonkin,

Get Hyped for Manila Cup in September with This Trailer from Team Spooky

It’s always exciting when a big tournament starts its engines–and since we last reported on the announcement of the Manila Cup, they’ve put together a new trailer to get the hype train rolling.

Showing off the games that you’ll be able to play during the event–and following up with a special announcement from the one and only Lord Spooky himself–this trailer is all the excuse you need to start making plans for getting yourself to Manila for September 10-11.

Source: Team Spooky

“The Lost Arcade” Will Be Showing at NYC’s Metrograph Theater from August 12th-18th

There’s a little movie getting a big push at film festivals around the globe, and it just happens to be about something close to the heart of our scene. “The Lost Arcade,” arising from a kickstarter in 2011, is an affectionate documentary about Chinatown Fair. It’s not the first documentary to try and capture the storied arcade’s magic and significance, but it could be the most ambitious.

The trailer is filled with crowded, energetic shots of the arcade intermixed with personal recollection. It’s awash with a loud, glitchy, beeping soundtrack from Gil Talmi. The movie seems to be crossing over well outside of our scene, too: SFGate and Independent Magazine have taken notice, at least.

The above trailer dropped in July; IGN just recently shared an exclusive interview clip of one of it’s patrons, Anthony. He takes a drag on his cigarette, and then goes through some photos of arcade goers: the games they played, and the impressions they made on him.

Coming off of a successful showing at The Roxie in San Francisco, The Lost Arcade will be playing at the Metrograph from August 12th-18th, 2016.

Thanks to Kapwan for the tip!

Sources: IGN; The Lost Arcade; Metrograph

We Real Sports Now? Super Smash Bros. for Wii U Announced for the Rio 2016 Olympics’ eGames Showcase

Forget questioning whether or not Smash Bros. is esports, Super Smash Bros. for Wii U is going to the Olympics–as one of the main games in the Rio 2016 eGames Showcase, alongside the god-flavored MOBA Smite.

Smash 4 players from around the world will be jetting to Rio to take part, including American representative Larry “Larry Lurr” Holland, Canadian Evo 2016 Champion Elliot “Ally” Cardoza-Oyarce and Mexico’s Smash prodigy Leonardo “MK Leo” Lopez.

They’ll be showing off their skills in a series of showcase matches–which will be streamed for those of us not in Brazil–with full commentary and post-match analysis from the duo Richard “Keitaro” King Jr. and Maximillian “Max Ketchum” Krchmar. There’s no prize money on the line though–everyone will be playing for national pride.

To see all the best Smash action the respective countries have to offer, tune in on Tuesday, August 16. The show starts at 11:00 AM local time–make sure to cheer on your champion.

Source: eGames

Learn to Count on Conditioning with Counting Mix-Ups in Super Smash Bros. Melee

One of the most important parts of finding success in Super Smash Brothers–and fighting games in general–is the idea of conditioning your opponent to react in certain ways to a given situation. Once they start reacting how you expect them to, it becomes easy to get big damage or even an easy win.

However, it’s important to keep in mind that your opponent is going to be doing the exact same thing to you–conditioning you to react in specific ways and adapting to quirks in your gameplay. But how can you counter that?

Well, that’s where counting mix-ups come in. As explained in the video below, they’ll not only help you escape your opponents’ nefarious plans, but also keep you from falling into predictable patterns. Check it out.

Source: SSBM Tutorials

Everyone Joins the Secret Society (as Urien) in This Street Fighter V PC Mod

Previously, we’ve seen mods for Street Fighter V that replace everyone on the roster with Laura, or even the mysterious Q; now–undoubtedly thanks to the version of the character that’s playable in the General Story mode–you can see what the SFV cast would look like when replaced by the power-mad Illuminati vice-president Urien.

This model-swap also makes use of a costume mod that brings in Urien’s classic Street Fighter III outfit, rather than his more business-oriented Street Fighter V attire. As is usual for this sort of mod, the result of grafting Urien’s body over those of the other fighters can have strange results.

Source: SFV Mods Street Fighter V Mods

“The Kid is Ridiculous”: Meet MK Leo, Super Smash Bros. for Wii U Prodigy

When Mr. R went to Mexico in July 2015 for Smash Factor 4, everyone was expecting the best Sheik in the world–who had just come second to ZeRo at Evo–to win the tournament without much difficulty.

Instead, everyone watched in awe as MK Leo, a 14 year-old Meta Knight player, systematically dismantled one of the best players in the world–with a character that no one thought was much good.

One year on, MK Leo is often bandied about as the sleeping giant of Mexico; unable to travel to the U.S.A. due to visa problems, his only opportunities to battle against the best in the world since his breakout appearance have been GOML and Smash Factor 5–the latter giving us an extra snapshot into the young man himself.

Rush Hour Smash have put together a short documentary on the Mr. R slayer from their time in Mexico: check it out below, to learn more about one of Super Smash Bros. for Wii U’s youngest top players.

Source: Rush Hour Smash

Rock Out with ChocoBlanka’s Band “Wind God Fist” as They Perform Guile’s Street Fighter Theme

Evil Geniuses’ Yuko “ChocoBlanka” Momochi is well-known for her Street Fighter play and her contributions to YouTube’s Momochi & ChocoBlanka TV; but you may not have known that she also has a rock band called Wind God Fist (with Choco), and here they are providing an excellent performance of that popular Street Fighter theme that happens to go with everything:

Apparently, the band is familiar with their source of inspiration (although Tekken seems to be their preference, as indicated by the band name).

Sources: Momochi & ChocoBlanka TV;