Get Tricky with These Bomb Setups and Resets for Street Fighter V’s Ibuki

With all the attention being poured on Street Fighter V’s newest character Juri, some may have forgotten about Ibuki. Hiding in the shadows may suit a ninja for a while–but the plucky kunoichi still has a few tricks up her sleeve.

With its ability to extend combos and create mix-up situations afterwards, Ibuki’s bomb is arguably one of the best V-Triggers in the game. The Rush ‘n Kill Clan has put together this new video, showcasing some tricky setups that further reinforce this.

Source: Rush ‘n Kill Clan

Prepare for a Virtual Thrilla in Manila This September with Manila Cup 2016

As everyone is gearing up for the latter half of the Capcom Pro Tour, the organizers of this year’s Manila Cup have released all the details about their upcoming Ranking Event. Taking place at the Acropolis Clubhouse from September 10-11th in Quezon City, the winner of this event will automatically qualify for the Asian Regional Finals at South East Asia Major in October. While the event is primarily for Street Fighter V, Manila Cup will also be hosting tournaments for Ultimate Marvel vs. Capcom 3, Guilty Gear Xrd -REVELATOR-, Mortal Kombat X and BlazBlue Chronophantasma Extend.

Online registration is now live, with venue fee being $50 and per-game fee being $10. Registration will close on September 7th, and there will be no on-the-day signups, so put your cash down now to avoid disappointment. Any additional details, including hotels in the area, can all be found on the Manila Cup event page.

Source: Manila Cup

Begin the Path of Yoga by Mastering Dhalsim’s Street Fighter V Trials

A good way to start getting a handle on your chosen Street Fighter V character is to practice their Trial Mode challenges; it gives you a solid foundation in both their basic attacks and some more advanced combos. Dhalsim is a fairly tricky fighter to play well–so to help you on the path of Yoga, VesperArcade offers this video breakdown of the Yoga master’s trials, complete with visual inputs on the arcade stick.

If the latest SFV roster addition Juri is more your speed, VesperArcade has also provided us a guide to her bread ‘n’ butter combos, and Feng Shui Type Alpha combos as well.

Source: VesperArcade

Despite Some Missteps, Street Fighter V’s Capcom Pro Tour DLC Is a Step Forward for the Scene

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

At Evo 2016, one of Capcom’s biggest announcements was the new DLC set for Street Fighter V that’s supposed to help crowdfund the Capcom Pro Tour. Reaction to this announcement, and Haunts’ further clarifications on it, has been somewhat mixed. Many fans have criticized the price, while some are wondering why Capcom needs money to fund the CPT. As a tournament organizer who actually runs a CPT event (Manila Cup), I’d like to share my own take on this: Capcom’s efforts to crowdfund the Capcom Pro Tour are a good step forward, despite these issues.

Now, let me get this out of the way first–as a tournament organizer, I have benefited a lot from the Capcom Pro Tour. Manila Cup doesn’t get a prize pool bonus from Capcom itself. However, more than a few companies have stepped forward to provide support. This is thanks to the event being part of the CPT. Manila Cup itself isn’t the only event that benefits from this; the Capcom Pro Tour has over 70 events this season. You can be sure that many of the less established events on the calendar have benefited in the same manner.

The tournament organizers aren’t the only ones who benefit–the players do too. These events allow many players the chance to meet and fight other players who they might never have if not for the fact that these were CPT events. With this in mind, any way for the CPT to be able to raise money for itself is generally a good thing, as it allows it to continue to exist. This in turn means that the events that benefit from the CPT–and by extension, the players who benefit from these events–can also continue to do so.

Of course, this isn’t the only way for Capcom to try to raise money for the Capcom Pro Tour. Many of you are probably wondering why Capcom doesn’t just find more sponsors and partners for the tour. After all, this is what the events that are partnered with it are doing.

Capcom does of course have sponsors for the Capcom Pro Tour. However, Capcom needs to invest more of their money if they want to grow the CPT, and it’s not as simple as just asking for more money from their sponsors–they need to show the initiative and invest more of their own first. By doing so, it makes it easier to justify asking for more from the sponsors.

The other issue with sponsors on a Tour-wide level is one of control. As a sponsor’s financial stake in the Tour grows, so does their voice in the running of the Tour. The danger in this lies when a sponsor or partner asks for something that may end up being to the detriment of the game and the community. We’ve already seen something like this, when the glitchy, unpatched PlayStation 4 version of Ultra Street Fighter IV was almost run at Evo 2015.

Now, this isn’t to say that there aren’t things that Capcom could improve on with their crowdfunding efforts. The biggest issue that many fans seem to have with the Capcom Pro Tour DLC at the moment seems to be the price: many find that the cost of the content to be a bit high. This is on top of the fact that Street Fighter V’s regular DLC items are already quite pricey when purchased with real money. While many would like to see the prices reduced, in my opinion the real issue here is transparency. If Capcom were to show us how much from the DLC is going towards the CPT, and how much was raised so far, then there would likely be less objection to the cost.

Another issue is that the DLC isn’t part of the Season Pass. For the next season, they should make it clear that there would be a separate crowdfunding effort with content outside the Season Pass–or better yet, they could integrate the crowd funding into the Season Pass itself.

Meanwhile, some have complained that new colors, costumes, and an extra stage aren’t enough as an incentive to support the tour; many will point to Valve’s yearly Compendiums for DOTA 2’s The International tournament. These self-updating digital booklets provide fans with a way to keep track of the statistics of teams and players, and players can also win cosmetic items by using them to make accurate predictions on tournament results. Perhaps Capcom can learn a thing or two from this, especially since this is likely what inspired their efforts in the first place.

Whatever happens though, it’s clear that we’ve taken a step forward in ensuring the future of the Capcom Pro Tour. Doors have opened for tournament organizers and players alike, and Capcom is now trying to find ways to ensure they stay open. What needs to happen now is for both Capcom and the community to push forward, and work together toward improving on what the former has laid out here.

Despite Some Missteps, Street Fighter V’s Capcom Pro Tour DLC Is a Step Forward for the Scene

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

At Evo 2016, one of Capcom’s biggest announcements was the new DLC set for Street Fighter V that’s supposed to help crowdfund the Capcom Pro Tour. Reaction to this announcement, and Haunts’ further clarifications on it, has been somewhat mixed. Many fans have criticized the price, while some are wondering why Capcom needs money to fund the CPT. As a tournament organizer who actually runs a CPT event (Manila Cup), I’d like to share my own take on this: Capcom’s efforts to crowdfund the Capcom Pro Tour are a good step forward, despite these issues.

Now, let me get this out of the way first–as a tournament organizer, I have benefited a lot from the Capcom Pro Tour. Manila Cup doesn’t get a prize pool bonus from Capcom itself. However, more than a few companies have stepped forward to provide support. This is thanks to the event being part of the CPT. Manila Cup itself isn’t the only event that benefits from this; the Capcom Pro Tour has over 70 events this season. You can be sure that many of the less established events on the calendar have benefited in the same manner.

The tournament organizers aren’t the only ones who benefit–the players do too. These events allow many players the chance to meet and fight other players who they might never have if not for the fact that these were CPT events. With this in mind, any way for the CPT to be able to raise money for itself is generally a good thing, as it allows it to continue to exist. This in turn means that the events that benefit from the CPT–and by extension, the players who benefit from these events–can also continue to do so.

Of course, this isn’t the only way for Capcom to try to raise money for the Capcom Pro Tour. Many of you are probably wondering why Capcom doesn’t just find more sponsors and partners for the tour. After all, this is what the events that are partnered with it are doing.

Capcom does of course have sponsors for the Capcom Pro Tour. However, Capcom needs to invest more of their money if they want to grow the CPT, and it’s not as simple as just asking for more money from their sponsors–they need to show the initiative and invest more of their own first. By doing so, it makes it easier to justify asking for more from the sponsors.

The other issue with sponsors on a Tour-wide level is one of control. As a sponsor’s financial stake in the Tour grows, so does their voice in the running of the Tour. The danger in this lies when a sponsor or partner asks for something that may end up being to the detriment of the game and the community. We’ve already seen something like this, when the glitchy, unpatched PlayStation 4 version of Ultra Street Fighter IV was almost run at Evo 2015.

Now, this isn’t to say that there aren’t things that Capcom could improve on with their crowdfunding efforts. The biggest issue that many fans seem to have with the Capcom Pro Tour DLC at the moment seems to be the price: many find that the cost of the content to be a bit high. This is on top of the fact that Street Fighter V’s regular DLC items are already quite pricey when purchased with real money. While many would like to see the prices reduced, in my opinion the real issue here is transparency. If Capcom were to show us how much from the DLC is going towards the CPT, and how much was raised so far, then there would likely be less objection to the cost.

Another issue is that the DLC isn’t part of the Season Pass. For the next season, they should make it clear that there would be a separate crowdfunding effort with content outside the Season Pass–or better yet, they could integrate the crowd funding into the Season Pass itself.

Meanwhile, some have complained that new colors, costumes, and an extra stage aren’t enough as an incentive to support the tour; many will point to Valve’s yearly Compendiums for DOTA 2’s The International tournament. These self-updating digital booklets provide fans with a way to keep track of the statistics of teams and players, and players can also win cosmetic items by using them to make accurate predictions on tournament results. Perhaps Capcom can learn a thing or two from this, especially since this is likely what inspired their efforts in the first place.

Whatever happens though, it’s clear that we’ve taken a step forward in ensuring the future of the Capcom Pro Tour. Doors have opened for tournament organizers and players alike, and Capcom is now trying to find ways to ensure they stay open. What needs to happen now is for both Capcom and the community to push forward, and work together toward improving on what the former has laid out here.

Mr. Game & Watch’s Unique Gameplay Shines in This Silly Super Smash Bros. for Wii U Combo Video

Mr. Game & Watch isn’t seen in action very often, and is fairly low on the Super Smash Bros. for Wii U tier list, but having one of the most aesthetically unique movesets in the game makes this quirky fighter a delight to see in action–when the random number generator favors him.

This combo video, made by Gray Fruit, is full of “9” Card Hammer moments and humorous springboard deaths. As the Hammer uses an RNG (the numbered card shown grants various effects on hit) there are some pretty wacky situations that pop up.

Source: Gray Fruit

Lost Atomiswave Arcade Fighter “KenJu” Found by Collector

At the turn of the last millennium, almost every developer was working on some form of arcade fighting game–while many of these eventually saw the light of day, more than a few never made it past the testing stage. One such unfortunate game was KenJu.

Arcade board collector ShouTime was recently able to acquire the prototype board for KenJu, thanks to an unnamed benefactor who sent him the rare item. He’s shared some offscreen video of the game in action on Tumblr.

http://shoutime.tumblr.com/post/148100072700/kenju-ac-uncovered-due-to-a-generous

In development at Dream Factory (of Tobal and Ergheiz fame), KenJu was one of the many fighters being developed for Sammy’s Atomiswave arcade board. The game was to feature cel-shaded 3D graphics and 2d gameplay on a 3D field–similar to Capcom’s popular Rival Schools games. Work on the game seemed to have proceeded as far as location testing outside Japan (with the game being seen in London, of all places) before it was cancelled.

Here are a few more videos of KenJu from accel99.

As for why it was cancelled, no one knows. While arcade games being cancelled–even after testing–isn’t unheard of, KenJu had the additional bad luck of being in development at a time when arcades and arcade fighting games were seen as being in decline.

Did we miss out on what may have been an interesting fighter, or was this just another dud that we would have forgotten anyway? Share your thoughts on this in the comments below.

Sources: ShouTime via Arcade Heroes; accel99

King of Fighters XIV’s Demo: Aesthetics, Frame Rate, and Input Lag Analysis

King of Fighters XIV’s visual presentation has been a hot point of discussion since the game was announced: players all around the world have been a little wary of how the title will look when the game is finished, and now that we finally have the demo, we can see first hand how it shapes up.

DigitalFoundry, a YouTuber that focuses on game performance, broke down the graphics and frame rate provided by King of Fighters XIV’s new 3D engine.

Mike “Mike Z” Zaimont has also posted the results of an input lag test on the game, viewable here.

Source: DigitalFoundry, Mike Z

Escape Rashid’s Critical Art with the Right V-Reversals in Street Fighter V

So: you’re low on health, Rashid makes you block a normal, and the camera pans over to him. You know if you don’t do something, you’ll get chipped out by his incoming Critical Art. The built-in answer to this in Street Fighter V is your V-reversal, right? Well, Rommaler thought that too.

The little secret that Rashid players know about his super is that for many in the cast, V-reversal is simply not the answer. This suits them just fine: since Rashid is not nearly as common a pick in SFV as other characters, this information is a lot more likely to stay buried.

Youtuber Quew went the extra mile and broke down the unique situations that can occur for different V-reversals in the game. In this short clip, it’s revealed that the best reversals are going to be those with complete invincibility or evasiveness: Rashid, Gief, Vega, et al.

Moral of the story: if your character can’t weather the storm, you’re going to need to avoid blocking the normal all together.

Sources: Rommaler; Quew

Amazing Skullgirls 2nd Encore Combo Video Parodies the “Rhythm Heaven” Series

Combo videos for fighting games are commonplace, and there isn’t any shortage of players trying to put their own spin on the notion. Themed combo videos are always neat, but what we have here today is something particularly neat: this video takes heavy inspiration from Nintendo’s popular Rhythm Heaven series, creating something that’s almost unrecognizable as a combo video.

The video’s creator, Salty Noob, has some other interesting content on his channel as well, such as narrative combo videos.

Source: Salty Noob