Arc System Works Offers a Sneak Peek at BlazBlue: Central Fiction’s Console Game Modes

Arc System Works has updated the Japanese BlazBlue: Central Fiction website with some details about the gameplay modes for the upcoming console version. BlazBlue’s trifecta of practice modes, Tutorial, Training, and Challenge, will make a return; the modes will take a page from Guilty Gear Xrd -REVELATOR- and show input on an arcade stick display.

Abyss Mode has been rebranded as “Grim of Abyss.” As before, it will be a type of survival mode where your character acquires and equips gameplay-impacting skills. The Collection and Gallery Modes will allow purchasing of in-game items such as character colors, artwork, posters, and more.

The Story Mode will present the tale in an adventure game/visual novel style, with over 30 hours of estimated gameplay. The website mentions two characters “from another world” making an appearance: Naoto Kurogane and Es, the “heroine from another Tale of the Azure.”

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The Wheel of Fate begins turning in Japan once more on October 6, 2016, while the American and European releases are following this Winter.

Source: BlazBlue.jp

Capcom Has Shipped Fewer Copies of Street Fighter V Than Originally Projected

Capcom’s quarterly earnings report has indicated that over the last three months, the publisher has shipped fewer than 100,000 copies of Street Fighter V. Additionally, sales figures compiled by Japanese gaming magazine Famitsu have revealed that only 81,854 copies of Street Fighter V for PlayStation 4 have sold in Japan during the period of December 28, 2015 to June 26, 2016–while placing it at #43 out of Japan’s top fifty sellers, this is still far short of Capcom’s desired projections.

It certainly seems that Capcom is still reaping the whirlwind of Street Fighter V’s shaky launch and ongoing negative perception of being an “incomplete” product; while the addition of the expanded Story Mode, new fighters, and other add-on content are helping fight that perception, it still has a ways to go. Street Fighter V’s competitive reception has been much more positive, however–the increased exposure from large events such as Evo 2016, particularly ESPN2’s coverage, may yet still help put Street Fighter V on a smoother course.

Sources: CGM; Kotaku

Travis “Samox” Beauchamp Unveils a Big Format Change to Upcoming Super Smash Bros. Melee Documentary “Metagame”

In quite a drastic change of plan, “The Smash Brothers” director Travis “Samox” Beauchamp has announced that the sequel, titled “Metagame,” will now take the form of an episodic series rather than a feature film. Metagame was initially scheduled for winter of this year, but thanks to the substantial nature of this change, the series will now be released in early 2017.

This change in style does give Samox greater freedom to really dig into side stories and tangents alongside the documentary’s main narrative arc, as he is no longer limited to the usual 2-hour run time of a feature film. As such, expect lengthy 40 to 50 minute episodes within this series, similar to the original The Smash Brothers documentary.

Samox will be hosting a panel at Super Smash Con to talk about the production process of the original documentary, answering any questions about the current series, and showing off another glimpse of Metagame. He will also be filming at Super Smash Con–focusing on capturing footage on the younger generation enjoying Smash, to juxtapose against serious tournament play. If you are a younger Super Smash Con attendee–or know a friend or relative who is–and want to be part of the film, get in touch with Samox via Twitter or email to register your interest.

Source: EastPointPictures

Travis “Samox” Beauchamp Unveils a Big Format Change to Upcoming Super Smash Bros. Melee Documentary “Metagame”

In quite a drastic change of plan, “The Smash Brothers” director Travis “Samox” Beauchamp has announced that the sequel, titled “Metagame,” will now take the form of an episodic series rather than a feature film. Metagame was initially scheduled for winter of this year, but thanks to the substantial nature of this change, the series will now be released in early 2017.

This change in style does give Samox greater freedom to really dig into side stories and tangents alongside the documentary’s main narrative arc, as he is no longer limited to the usual 2-hour run time of a feature film. As such, expect lengthy 40 to 50 minute episodes within this series, similar to the original The Smash Brothers documentary.

Samox will be hosting a panel at Super Smash Con to talk about the production process of the original documentary, answering any questions about the current series, and showing off another glimpse of Metagame. He will also be filming at Super Smash Con–focusing on capturing footage on the younger generation enjoying Smash, to juxtapose against serious tournament play. If you are a younger Super Smash Con attendee–or know a friend or relative who is–and want to be part of the film, get in touch with Samox via Twitter or email to register your interest.

Source: EastPointPictures

Check Out the Latest Happy Birthday Assist Kill Tech for Skullgirls 2nd Encore

Skullgirls has been on the rise recently, experiencing a revitalization due to updates and the sheer willpower of its devoted community. Through this effort, players are still finding tech that’s been in there since day one. At Combo Breaker 2016–Skullgirls’ biggest event of the year–Mike Z showed off some interesting tech, explained in-depth here; that tech has been called a few different things, from Hitstop Drop to Happy Un-Birthday, but the basics are that you catch both the main character and the assist character while figuring out how to make the assist recover, resetting the damage scaling on the assist, while still keeping the combo going.

This tech is most easily and universally used with supers, as the hitstop on supers–which freezes the opponent in place for a few frames–only effects the point character and not the assist. However, Dragonos451 shows in this video that this isn’t the only way to perform this incredibly useful technique, and that it can be done without meter at all.

Certain characters benefit from this more than others, so it’ll be interesting to see if this increases the frequency of use and effectiveness of those characters in the metagame. If you’ve been out of the loop on Skullgirls’ metagame, you can read more about it in this detailed editorial.

Source: Dragonos451

Relive the Hype and Intensity of Tekken 7: Fated Retribution at Evo 2016

Now that the dust is settling from Evo’s record-breaking 2016 installment, there’s time to look back at some of the moments from throughout the busy weekend we may have missed. With so many games being fought out at the same time, there’s just not enough time to be on top of everything–but thankfully Bandai Namco’s Fight Channel has our backs. In conjunction with the fantastic Hold Back to Block team, they’ve put together a recap of the Tekken 7: Fated Retribution experience at Evo this year.

The focus is on the North American scene–who haven’t yet had the same extensive opportunities to play Tekken 7 that other communities have–and the challenge that American players faced in making their way to a top 8 finish. Including interviews with some of the best Tekken players in the scene like Circa|Anakin, alongside the top placing American players Circa|Speedkicks and Geesemaster, the video crafts a superb narrative that might not have been immediately apparent to those of us watching from home. Check it out below–and watch for the list of upcoming 2016 Tekken Tour locations at the end.

Source: Bandai Namco Official Fight Channel

Sonic Boom Summer Edition 2016 Streaming Live from Madrid, Spain

This weekend is Spain’s first Capcom Pro Tour event for the year, Sonic Boom Summer Edition 2016. In addition to the Street Fighter V ranking tournament, Guilty Gear Xrd -REVELATOR-, Super Smash Bros. Melee, Super Smash Bros. for Wii U and Ultra Street Fighter IV will be the tournament games, along with a Street Fighter III 3rd Strike invitational.

Quite a few high-level players will be taking part in the events, including a few from Japan. MOV and YOUDEAL.MJS|Haitani will be competing, along with some of Europe’s best players like RB|Luffy, FA|Ryan Hart, PXP|Problem X, Melty|Will2pac, UM|imstilldadaddy, MD|Mister Crimson, Perilous|Packz, Afii, GxC|Damascus, Evans and more.

Streams for traditional fighting games and Super Smash Bros. titles will be available in both Spanish and English, check out the streams below.

MotokenTeam (FG English)

Watch live video from MotokenTeam on www.twitch.tv

SaltyPlayground (Smash English)

Watch live video from SaltyPlayground on www.twitch.tv

MadridFGC (FG Spanish)

Watch live video from madridfgc on www.twitch.tv

SmashBrosSpain (Smash Spanish)

Watch live video from SmashBrosSpain on www.twitch.tv

Schedule

Saturday, July 30

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Sunday, July 31

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Top Samus Main James “Duck” Ma Joins Melee It On Me

Following in the footsteps of previous Super Smash Bros. Melee alumni like Johnny “S2J” Kim, Joseph “Mang0” Marquez and Zac “SFAT” Cordoni, premier Samus main James “Duck” Ma has joined Melee It On Me as their latest signing. Duck has gone from strength to strength as of late, achieving rank 22 on the latest MIOM World Rankings and picking up some impressive wins against fellow top 20 players like TSM|Leffen, G2 Westballz and CLG SFAT in the last year.

His placings have been equally as impressive, earning 5th at Dreamhack Winter 2015, 13th at Genesis 3 and 9th at The Big House 5, Smash Summit 2 and Evo 2o16. With the combined strength of Duck’s precise Samus play and MIOM’s connections across the world, here’s hoping that this duck will be taking flight with a top-level team very soon.

Source: Melee It On Me

Juri Weaves a Web of Destruction in This Street Fighter V Roundup

Juri’s sadistic reign of terror in Street Fighter V has only just begun. Whether you’re just picking up SFV’s latest playable character for the first time, or if you’re a Juri main from Street Fighter IV finally able to return to your favorite fighter, there is no shortage of material out there to help your game.

TheRedGambit offers this guide to new aspiring taekwondo masters:

Doopliss brings us this video compilation of vicious mid-screen and corner combos:

TrueUnderDawgGaming offers this advanced combo guide, including slow-motion breakdowns.

How’s Juri faring out in the wild, in actual combat? Here’s a look at EG|Justin Wong taking her out for a spin versus Nacer:

Here’s some footage of Sako playing against NewFrontier’s Cammy:

Check out more tech for Juri such as these combo videos, this massive combo list, and some okizeme for the cruel Korean fighter.

Sources: TheRedGambit; Doopliss; TrueUnderDawgGaming; Justin Wong; YogaFlame24

Here’s How Mario Can Get Some Disgustingly Early Kills in Super Smash Bros. for Wii U

It almost seems that every time that you turn over a rock in Super Smash Bros. for Wii U, someone has figured out a way to kill even earlier–even when you’re not taking Dabuz killing Mr. R at below 20% into account, you’ve still got Ryu slaying foes with the true SRK at almost every turn. It’s an arms race to catch up, and it seems this time it’s Mario’s chance to show off his guns: by taking a leaf out of his rival Sonic’s book and spinning to win.

Most Mario mains have taken to using down-air in the early game–it has great combo potential after all. It hits harder than you might think, though. In the video below, SSB Fons explains just how to go about landing down-air at the best possible moment to catch your opponent off guard and snag an early kill–a very early kill in fact: in the tutorial he knocks Kirby off screen despite starting the setup at just 45%. This is must-have tech for Smash 4 Mario mains.

Source: SSB Fons