Learn to Anti-Air Throw Escape Neutral Jumps in Street Fighter V

When expecting a command grab in Street Fighter V, a simple neutral jump escape can allow for a falling aerial normal to connect–thanks to the long recovery time tied to command grabs–leading into massive damage. This makes occasional neutral jumps against grapplers an integral part of the matchup. When the same scenario plays out against a normal throw, however, the party taking to the air to save their skin won’t be rewarded with a full punish for their successful escape, and, as Bafael shows in a recent video, those players may actually wind up taking a bit of damage anyway.

If you’re looking to dissuade opponents from jumping away from throws, be sure to check out the video below.

Bafael has also started creating official content for Shoryuken! If you missed his first video in his new series, you can watch it here.

Source: Bafael

Learn to Anti-Air Throw Escape Neutral Jumps in Street Fighter V

When expecting a command grab in Street Fighter V, a simple neutral jump escape can allow for a falling aerial normal to connect–thanks to the long recovery time tied to command grabs–leading into massive damage. This makes occasional neutral jumps against grapplers an integral part of the matchup. When the same scenario plays out against a normal throw, however, the party taking to the air to save their skin won’t be rewarded with a full punish for their successful escape, and, as Bafael shows in a recent video, those players may actually wind up taking a bit of damage anyway.

If you’re looking to dissuade opponents from jumping away from throws, be sure to check out the video below.

Bafael has also started creating official content for Shoryuken! If you missed his first video in his new series, you can watch it here.

Source: Bafael

Powershield TV and Smash Latam Announce Astra 2016, The First Community Effort Latin America Smash International

In an attempt to show the Latin American Smash community to the wider world, representatives from various countries from across the sub-continent have come together to create Astra 2016, a brand new international to show off some of the greatest talent in Latin America. Super Smash Bros. 64, Super Smash Bros. Melee and Super Smash Bros. for Wii U will be the primary focus for this event, but there will be tournaments for both Street Fighter V and Mortal Kombat X as well.

Seeing as this tournament seeks to bring countries together, there will be a 5v5 open crew battle bracket for both Super Smash Bros. Melee and Super Smash Bros. for Wii U, so players can bring their best to prove who is the best in Latin America. The tournament will be held in the Combarranquilla Convention Center in Colombia from the 26th-28th of August, with pre-registration now being open on Astra 2016’s smash.gg page.

This international will finally give Latin America some of the recognition it deserves and debut some of the players that cannot make it to tournaments in North America. Peru is famous for its thriving 64 scene, Mexico has some phenomenal players like MK Leo and Hyuga and Chile is the birthplace of Smash 4’s number 1 TSM|ZeRo but, hopefully, we will see some of the hidden bosses from El Salvador, Brazil, Venezula, Paraguay, Colombia and many other countries at Astra 2016 in August.

Source: Powershield TV

Capcom Catches Up with Infexious, the Poker Faced ‘Gief, at DreamHack 2016

Manchester’s DC “Rize|Infexious” Coleman recently entered DramHack Summer’s Street Fighter V tournament and performed quite well–tying for 17th place–using who many consider to be the worst character in the game. During the tournament, Capcom UK’s Matt Edwards caught up with Infexious to discuss what about Zangief drew his attention. Infexious reveals that he enjoys playing slow, high damage grapplers, especially to find hidden strengths in characters everyone else views as weak. Though he sees potential in his character, he does mention a change he would like to see the Red Cyclone receive.

If you’d like to see another interview from this very event, check out the interview with the winner, BX3|Phenom.

Source: Capcom Fighters

Tekken X Street Fighter Release May Hinge on Tekken 7 and Street Fighter V Success

In an interview with GameSpot at this year’s E3, Tekken’s Katsuhiro Harada addressed how the development team implemented Akuma to the Tekken universe.

Harada explained that the 2012 collaboration title, Street Fighter X Tekken, was a great experience to try to get the two universes together and to see how a 3D fighting game character would behave in a 2D space in regards to gameplay. With the addition of Akuma, the Tekken 7 development team hopes to do the same thing but with a 2D fighter in a 3D space.

When asked if the fireball mechanic from Street Fighter was difficult to bring balance to, Harada responded by saying that there were plenty of instances of projectiles within the Tekken series, so balancing Akuma was not terribly difficult in regards to his signature Gohadoken.

“The thing that we really actually kind of had a bit of trouble with developing him was more the look and the feel of him. Trying to make him actually feel realistic as a 2D fighter,” said Harada.

At the very end of an interview, Harada was asked if Tekken X Street Fighter was still something that players could expect in the future if Tekken 7 does well on consoles.

Harada restated that “Tekken X Street Fighter has not been canceled; it’s just on hold.”

tekken_7_jin_hwoarang_750

“Reasons are… right now Street Fighter V just launched, Capcom is putting a tremendous effort into making that successful. On our side, we released Tekken 7 in the arcade. It was even more popular than we imagined, and so we each have these two main franchises that we are trying to promote, and to have the players enjoy the moment,” said Harada.

This is in line with what Harada told GameSpot back in April when asked about Tekken X Street Fighter.

There is definitely a lot of content to enjoy with the two titles. Street Fighter V will be receiving its free Story Mode update by the end of June along with the DLC character, Ibuki. Players will also get a chance to try out the unreleased DLC characters within the story mode as Capcom continues to balance them for competitive play.

Tekken 7: Fated Retribution will release in Japanese arcades this July. The game will make its way worldwide when it releases on PlayStation 4, Xbox One, and PC, in early 2017.

Sources: GameSpot

Street Fighter V’s Input Delay Was Not Intentional, According to Combofiend

Last week, we reported that Capcom Japan’s Koichi Sugiyama had confirmed that the 8 frames of input delay native to Street Fighter V was an “intentional design choice.” However, the game’s own associate producer, Peter “Combofiend” Rosas has recently stated that this isn’t so.

In an interview with EventHubs’ John “Velociraptor” Guerrero, both Rosas and Senior Product Manager Matt Dahlgren stated that the input delay was “not a deliberate design choice.” Rosas further clarified that he believes that the interpretation of what Sugiyama actually said was incorrect, leading people to believe that the input delay was intentional.

Regarding the input delay itself, Rosas stated that they are definitely aware of it and that it wasn’t a “case closed scenario,” going on to promise that they would keep the community updated on further developments.

As an aside to this, EventHub’s Guerrero notes that reducing the delay would be a pretty big change to the game and, with this year’s Capcom Pro Tour now in full swing, any changes are likely to come after the tour concludes in December.

Source: EventHubs

Check Out Capcom’s Top 5 Moments from DreamHack Summer 2016

Big events with a lot of hype behind them tend to have highlight reels, and many such reels are made by fans. After DreamHack Summer 2016, Capcom has uploaded an official “Top 5” highlight reel, something they’ve been doing for Pro Tour events for some time now.

This short and sweet compilation of intense trades, Double KO’s, and excessive dragon punches and command grabs is here to enjoy if you happened to miss the stream, or just want to relive the action.

If you like what you see, head on over to our article covering a fan made hype compilation of this very event. If you’d like to find out more about DreamHack Summer 2016, check out our results coverage.

Source: Capcom Fighters

Watch desk Demonstrate Birdie’s Armor Cancel Exploit in This Street Fighter V Video

Armor Cancelling: an exploit in the Street Fighter IV series that allows a cancel from an EX armored move on the second frame into a Super Combo–something that should be impossible since it would consume 4 bars of EX gauge, but because the gauge didn’t empty instantaneously it was possible with a full 3 bars. While Capcom has been fairly thorough removing this sort of glitch-exploit from Street Fighter V, it looks like Birdie got a pass: thanks to having armor on the first frame of his EX Bull Head, this cancel is possible for him. In his latest video, desk demonstrates this technique and breaks down how to perform it in various scenarios.

According to desk, Zangief’s V-skill also shares this property, but SFV’s priority system prevents a useful exploit of it.

For more of desk’s Street Fighter V madness, check out his reverse hit showcase video, or have a bite at the Bustling Side Street noodle shop.

Source: desk

Pre-Registration Now Available for Fight for The 6ix: 2nd Impact

Acting as the Canadian qualifying events of the North American Proving Grounds tournament series run by Red Bull, players can now pre-register for Fight for The 6ix: 2nd Impact over at their smash.gg page. The tournament will be held in the Medical Sciences Building of the University of Toronto and there is the potential for a $1000 pot bonus if the player count for Street Fighter V reaches or exceeds 128 players.

A first place placing at Fight for the 6ix will guarantee 300 placement points on Toronto’s Red Bull ranking, which will eventually determine Toronto’s entrant to the Red Bull Regional Playoffs, to be held at the Red Bull headquarters in Santa Monica. Do note that while non-Canadians can compete in this tournament for the monetary prize, they will not receive any placement points for their victory. Also, do not fret if you cannot make it to 2nd Impact, there are two more of these placement tournaments to be held in August and September.

The winner of that playoff will then win an all expenses paid trip to Seattle, to compete in the Red Bull Battle Grounds which also acts as the North America Finals for the Capcom Pro Tour. For additional information on this Street Fighter V tournament series, head over to Red Bull’s dedicated site.

Sources: smash.gg, Red Bull

No Gods, Only Man: Smash 4 and Its Fledgling Storylines

Smash 4 is in a great place at the moment. The meta is evolving, being a hell of a lot faster and technical compared to this time last year, and competition is getting tighter and tighter at the top level. The reign of ZeRo has potentially come to an end, with top 8s not being a foregone conclusion anymore, providing some actual excitement during big tournaments. The current inconsistency at the high level of Smash 4, due in part to the volatile nature of the 2-stock format, does guarantee that upsets and crazy sets will be fairly common. One only needs to look at APEX 2016 and Low Tier City 4 this past weekend; there was at least one moment per tournament which caused a massive Tweet storm. There are the seeds of some great storylines being sown this summer and I’m pretty sure following CEO, Evo and Super Smash Con, Smash 4 is going to have an even brighter future.

However, for all the potential growth that Smash 4 has to offer, many are trying to rush along its expansion. There is this expectation that Smash 4 needs to have its Gods, its embittered rivalries and grand storylines right now. This is not so subtly saying that Smash 4 has to have the legacy that Melee has, even though the game has only been around for 2 years and we’re not even close to establishing a proper hierarchy of players. This is not for lack of trying however, as seen with the recent Panda Global rankings which may quickly become obsolete by the end of this year. Those in the Smash 4 scene believe the game needs to have it all and it needs to have it now, which I believe is detrimental to the establishment of a lasting history for the game.

Smash 4 itself already has a legacy to some extent; many of the top players we see like ANTi, ZeRo, Nairo and so forth, they cut their teeth on Brawl. Rivalries and stories already exist for some players but due to the dual factors of Brawl being a bit of a damp squib competitively for many and that a fair section of Smash 4’s current audience being brand new to this game, much of that legacy and history is either lost or simply not known by a large amount of the community. There are attempts to rectify this, with False’s recent crowdfunding campaign to make a Brawl documentary in the same vein as Samox’s celebrated Melee documentary, but much of Smash 4’s player and spectator base see Smash 4 as a fresh game with a clean slate for new storylines to emerge and grow.

With Melee going from strength to strength, even though it has had its own problems of legitimacy as we saw in the case of Leffen’s visa, there is an impetus on Smash 4 to keep up the pace. As Melee fans recount and weave these grand stories of, say, Mango versus Armada at Genesis or the tale of Leffen the Godslayer, there is an obvious desire for Smash 4 to have the same. As such, we’ve seen claims of Smash 4 having “Godslayers instead of Gods,” or that the “Gods of Smash 4 are starting to reveal themselves” and most recently, the Twitter ‘beef’ between ZeRo and Ally which has resulted in a Marvel-esque Civil War erupting over social media.

Let’s first interrogate the term “God,” as it’s so bound up with this almost mythic history of Smash that using such a label brings with it a whole host of preconceptions. Within the context of Smash 4, only 1 player is really allowed to hold the label–that’s ZeRo–but even then, ZeRo’s dominance of the game is more similar to that of Ken during the early years of Melee, so the term “King of Smash 4” may be more appropriate. Even if people choose to call ZeRo a God, there then comes the issue of Godslayers, which seems to be the label for anyone that has taken a set off ZeRo, regardless of whether it was in his prime before his finger injury and temporary hiatus or after. While that pool of people is small, the majority of “Godslayers” never went on to total victory after besting ZeRo in the winners’ bracket. If you’re really being pedantic, there is only one person that really should hold the title of “Godslayer” and that is Nairo, for actually taking a tournament over ZeRo in his prime, rather than in his current post-finger injury state and even then, a single victory does not a title make. There is a growing pool of “Godslayers,” with Larry Lurr, Ally and ANTi joining the club but then, the title ceases to really mean anything if come post Super Smash Con, we’ve got 7 or so Godslayers running about.

Now, let’s move onto this recent ‘Civil War’ which has developed in the past week. You may go, “Great, this is exactly what Smash 4 needs to keep growing by providing some big plot point within the current saga,” but there is something inauthentic about this spat between ZeRo and Ally. It seems engineered to be an event, rather than being birthed from a genuine animosity between two players. Take something like the ongoing feud between Leffen and Westballz; that is a rivalry birthed from constant play between the two in tournament, along with a proper dislike for each other as seen by their snipes on Twitter. You can feel the venom behind each Tweet and one need only look at the now legendary sets between the two at BEAST 6 to see this feud made manifest. For fans watching these sets, this long-running fight heightens the drama and only enriches the storyline but more importantly, it has come about organically.

For Smash 4, this ‘Civil War’ feels manufactured from its very inception. What started as an innocuous tweet for Larry Lurr soon snowballed into some playground level trash talk, complete with several popularity contest Twitter polls and photoshops with Ally and ZeRo’s faces put on Iron Man and Captain America. When the hashtags for each team came out, the whole business became a marketing push rather than a feud which will spark off something greater. There is a tournament coming out of this and some have been swept up in the whole thing but it smacks of manufactured hype, rather than excitement born from a long series of close sets or a building tension between two players. Sure, Ally does now have two tournaments up on ZeRo but that doesn’t mean it’s time to stage a whole tournament around something which has only just begun. That would be like staging Battle of the Five Gods after every God had won a single tournament. However, Ally has even said that he only engaged in this Twitter battle as the Smash 4 scene is “incredibly boring,” presumably lacking the feuds which keep the Melee scene so exciting. Playing the bad guy is all well and good but it seems if no one can handle the fighting words, these storylines are destined to take ages to mount and manufacturing these feuds may be the only way forward to aid the community’s continued expansion.

True hype takes ages to build; it’s a seed planted after a close set which then takes several tournaments to grow into a proper storyline that grips audiences. The coming summer will see many of these take root but you can’t rush the hype before it is ready. The shakeup of results and the catching up of many of the other top players is the signal that we’re only just getting started on the long road. Imagine Smash 4 as one of those giant land grab races you’d see in the 1800s, where hundreds of people would line up to stake their claims on a piece of land out West. Rather than setting up a ranch or panning for gold, these outriders are planting the seeds of legacy, those stories and feuds which will be remembered for years to come. While there had previously been a front runner for the first third, everyone is starting to catch up and the race is starting to really become interesting, yet we as spectators are already trying to rush to the home stretch. Smash 4 is already growing at an accelerated rate, breaking records for entrant numbers at both CEO and Evo so there is no danger of sudden stagnation. Let Smash 4 players forge their own path into history with genuine sagas, instead of trying to write its destiny before we even know who the big players will be.

Sources: Mew2King, ThePricklySausage, Kickstarter, BearUNLV, Larry Lurr, NLytes, Ally