Injustice 2 to Have More ‘Aggressive’ Character DLC

Ed Boon recently spoke about post-launch and DLC support for the upcoming Injustice 2.

Boon said that while the previous Injustice had six DLC characters, and Mortal Kombat X had eight, he plans on “continuing that pattern,” but it will be stronger than in the past. While this could mean even more characters in the future, Boon also spoke about content in regards to the game’s customization and Gear systems.

The team is considering enabling some content unlocking with money for those who “won’t want to invest months and months of their time” in order to make the game accessible to a wider array of fans.

Expect to see Injustice 2 sometime in 2017 for the PlayStation 4 and Xbox One.

Source: IGN

Injustice 2 to Have More ‘Aggressive’ Character DLC

Ed Boon recently spoke about post-launch and DLC support for the upcoming Injustice 2.

Boon said that while the previous Injustice had six DLC characters, and Mortal Kombat X had eight, he plans on “continuing that pattern,” but it will be stronger than in the past. While this could mean even more characters in the future, Boon also spoke about content in regards to the game’s customization and Gear systems.

The team is considering enabling some content unlocking with money for those who “won’t want to invest months and months of their time” in order to make the game accessible to a wider array of fans.

Expect to see Injustice 2 sometime in 2017 for the PlayStation 4 and Xbox One.

Source: IGN

Ryu Follows His Fist to Your Toy Shelf with Storm Collectibles’ Upcoming Street Fighter V Figure

Storm Collectibles is launching a new line of Street Fighter V figures, and the series’ first candidate is the wandering eternal warrior Ryu; unsurprising, considering his status as Street Fighter’s brand icon.

The upcoming figure will stand 7 inches tall (1:12 scale) and feature over 30 points of articulation, allowing it to be positioned in most of his recognizable normal attacks and stances, and his classic hadouken, shoryuken and tatsumaki senpukyaku special moves. Multiple face, hand, and hadouken elements will be included.

Click to view slideshow.

Storm Collectibles’ Street Fighter V series is set for a worldwide release, making them easier to get than their prior Mortal Kombat line. In North America, this figure will be available directly through Bluefin Distribution, so you can expect to see Ryu available in both online stores and specialty shops. Unfortunately, the price and release date are not yet confirmed, so eager collectors are advised to keep an eye on Storm Collectibles and Shoryuken.com for further information.

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To become a collectible figure… this is the path of my destiny!

Street Fighter toy fans can also check out prior classic-style offerings from Bigboystoys and Capo Toys.

Source: Toyark

Warner Bros. and NetherRealm Adding $50,000 Pot Bonus to Mortal Kombat X at Evo

Evolution is hands down the largest, and most important fighting game tournament of the year. As such, it’s not surprising that developers are often eager to add to the prize pools of their games at the event. This year, Warner Bros. Interactive and NetherRealm Studios are doing just that by adding $50,000 to the prize pool for Mortal Kombat X at Evo 2016. This matches the $50,000 bonus that they added to last year’s tournament at Evo.

With Mortal Kombat X having established a solid tournament following, this pot bonus seems to indicate that both companies are committed to supporting their games and their community when it comes to competition. Here’s hoping that they can continue this support in the future for both Mortal Kombat X, as well as their upcoming Injustice 2.

Source: Ed Boon, with a tip from NightmareSteam

Marvel Is Aware of the Demand for More Marvel vs. Capcom

Marvel vs. Capcom has always been one of the most popular fighting game series in the world. Marvel vs. Capcom 2 had a legendary decade long run, and Ultimate Marvel vs. Capcom 3 still sees a lot of support and is mainstay at Evo. With this in mind, one has to wonder what’s in store for the future of this vaunted franchise. While nothing is in the works at the moment, Marvel Games Vice President Jay Ong has stated that they are aware of the demand for more Marvel vs. Capcom.

Talking to Polygon, Ong stated that while “there’s nothing we can say at this time,” his team does get plenty of feedback regarding the demand for more Marvel, either in the form of an update for UMvC3 or a new game altogether.

Ong went on to say, “We love our fans and we certainly want to please them.” While he acknowledged that nothing is in the works for now, he does let readers know that the future is uncertain.

Source: Polygon, with a tip from Brian K.

Razer Opens New RazerStore in Shanghai, China

On June 19th, Razer celebrated the opening of its first RazerStore in Shanghai, complete with a ribbon-cutting by Razer’s founder Min-Liang Tan and some exhibition matches with the LGD Girls. This is Razer’s very first bricks-and-mortar retail location to open in China.

It looks like as with previous RazerStore locations, the company intends to create not only a retail outlet but an opportunity for hands-on experience with their hardware, and a destination for gaming exhibitions and competition for the area–as per their RazerStore motto:

razerstore_motto

Razer’s last big retail opening was for its first US-based store in San Francisco.

Source: RAZER

Maximillian Breaks Down Supergirl, Atrocitus and Returning Characters from Injustice 2

Maximilian got his hands on Injustice 2 during his trip to E3 this year, and, in a recent upload, he breaks down some of the characters he was able to take for a spin. He gives impressions of newcomers Atrocitus and Supergirl, while also dedicating time to discuss returning characters such as Batman, Superman and Aquaman. Max stresses that these returning characters handle much the same as they did in the game’s previous iteration. Based on his communication with the developers of the game, Max infers that the lack of differentiation in the moves and styles of the old roster hints that there are plans to introduce new character archetypes that will give players enough new study material to focus on.

Besides character info, Max notes that the game has a significantly decreased amount of block stun, which, in his words, makes the game seem a lot less “clunky” than the first Injustice title. He also notes that meter can be used much more than in the last game, which is, for specific reasons covered in his video, something to look forward to.

Source: Maximillian, with a tip from Solx

See Kragg Roll Out Punishment in This Rivals of Aether Combo Video

Having a rocky place in the tier list has never been a deterrent for character loyalists to create tech for their favorite character. In the Smashlike fighter Rival of Aether, Kragg is no different. Despite being almost the bottom of the barrel in the tier list, player AZCards shows that he can still dish out some crazy punishment.

This video parodies the old Megaman reveal trailer that dropped for Smash 4, playing on some of Kragg’s weaknesses as well as his strengths for effect.

Source: TheDuoDesign

Watch Mikado’s ‘Street Fighter Carnival 7’ Series feat. Virtua Fighter 3, King of Fighters 98, Art Of Fighting 3 and More

Mikado’s “Street Fighter Carnival” tournament series might have a misleading title to westerners, since Street Fighter itself is not its focus. Those that follow Mikado Arcade’s efforts, however, will know this event plays to all of the arcade’s strengths and includes lots of players playing at a high level across a wide spectrum of gems, complete with hype Japanese commentary.

The official Mikado YouTube page has been uploading videos from the event over the past week, and you can check out the contents below. Everything from Virtua Fighter 3 to Dragoon Might (your favorite game, right?!) shows up, so all FGC tastes should be able to find something interesting!

Sources: Mikado

Injustice 2’s Lead Producer Sheds Light on the Game’s Gear System

The new Gear System being introduced in the upcoming DC fighter, Injustice 2, has some a little worried. Concerned parties are likely remembering the missteps of Street Fighter X Tekken, and many are hoping that history doesn’t repeat itself.

In a recent interview with producer Adam Urbano, Gamasutra focused on the game’s competitive aspect, but made sure to address concerns with how itemization stands to affect play. Urbano made it clear that a “dedicated little team that focuses on the tournament crowd” exists, and that “their job is to sit there throughout the lifespan of the game and do nothing but work with pro players, listen to the community, and make adjustments on the fly.” Ubano went on to state that this team has “actually increased the frequency with which we can update, even from what we could do with Mortal Kombat X, so we can make changes to these thousands and thousands of pieces of gear.” This sounds potentially intimidating for veteran players who want to get used to the game and learn it without it constantly changing.

Urbano also mentioned that they had been working on the Gear System since the first Injustice. However, it appears that the team understands how wrong this system could go, since they’re treading new ground here, and at the very least they are treating it with the proper caution.

Source: Gamasutra