Make Super Smash Bros. for Wii U’s Fox Look Like Melee Sheik with This Tech Chasing Guide

As any Melee Falcon main who has played a good Sheik can tell you, tech chasing–forcing your opponent to tech the ground and then punishing the tech option they choose–can make for a bad time in Super Smash Bros.

In Smash 4, tech chasing isn’t as prevalent as it is in Melee but, worry not, Skarfelt is here to change that. Fox has a myriad of options to force a tech–just ask anyone who has fallen victim to his down air to up smash combo–and Skarfelt has taken the time to work out some of the most optimal and stylish options to punish the opponent for being brave enough to tech, as well as failing to hit that R button in time.

Most of these highlight how good looking a game Smash 4 can be, so if fluid beatdowns is your bag, there are few better things to watch than a great Fox doing his thing.

Source: Skarfelt

Get Hype for Community Effort Orlando 2016 with This Official Trailer

If you’re not already excited for Community Effort Orlando 2016, the recently released trailer for the upcoming event will leave you longing for the end of June.

With a massive 60,000 square foot staging area, pot bonuses on top of pot bonuses, a bevy of artists and vendors and, of course, the wrestling ring that has become a staple of the Florida-based event, CEO 2016 is shaping up to be something for the record books.

Community Effort Orlando 2016 is set to take place June 24-26 in Orlando, Flordia. If you’ve not yet registered, you still have a few days left to do so. For more information surrounding the event, you can head over to the official site.

Source: CEO Gaming

Help Seed Evo 2016’s Ultimate Marvel vs. Capcom 3 Bracket

In an effort to create the best brackets for fair–and hype–competition in this year’s Ultimate Marvel vs. Capcom 3 tournament at Evo, organizers have once again requested that the community submit a list of who they believe to be the best of the best at the game.

Obviously, the SRK rankings are an excellent way to get started when seeding for a competition like this, but feedback from the community will certainly ensure that the finalized brackets will make for the most exciting experience for viewers and competitors alike. According to Evo co-founder Tony Cannon, “The community for each game has a more balanced view of who the best players are, and relying on them to advise us on the best seeding for the tournament is consistent with the spirit of Evo.”

So, if you fancy yourself a Marvel mind and would like to submit such a list, feel free to drop your top 32 UMVC3 players in the comments below for organizers to see. Once the brackets are complete in early July, the community will once again be free to offer feedback on how to further improve them.

TWFighter Major 2016 Is Heating up with a Large International Presence

One tournament to keep an eye out for this weekend is the TWFighter Major 2016. Taking place in Taipei, Taiwan, the stage is set for Dead or Alive 5: Last Round, Guilty Gear Xrd: -REVELATOR-, and Street Fighter V with an additional SFV 3-on-3 team tournament.

Bruce “GamerBee” Hsiang Tweeted out a preview of the international presence at the tournament with many famous names, among them BST|Daigo, Tokido, HM|Dogura, GGP|Kazunoko, and many more.

The fighters are competing for piece of the total prize pool of NT$100,000 (New Taiwanese Dollars, this amount roughly corresponds to over $3,000), a PlayStation 4, and Capcom Pro Tour Ranking Points.

English streaming will be provided by Team Spooky. Stay tuned to SRK this weekend for a results roundup.

Source: GamerBee, TWFighter Major 2016

NetherRealm Studios to Share First Look at Injustice 2 Gameplay During Mortal Kombat X ESL Season 3 Finals

You’ve seen the trailer, you’ve voted in the character poll, now all that’s left to do is wait to see how Injustice 2 will look in motion. Those interested in catching an early look at how the upcoming DC fighter holds up once super-powered fists start flying won’t have to wait much longer.

Earlier today, Ed Boon announced that this weekend’s ESL Mortal Kombat X Season 3 Finals will not only be host to top-level Mortal Kombat action, but will also offer viewers a first glimpse at the superhero slugfest. According to Boon’s Tweet, this sneak preview of the game will take place at 5 PM PDT (8 PM EDT) this Saturday, June 11, so be sure to tune in and check it out!

Source: Ed Boon with a tip from NightmareSteam

C. Viper, More Shadaloo Soldiers and Others Infiltrate the CFN Portal with New Street Fighter V Profile Art

The ever-expanding collection of character art and profiles on the CFN Portal site has added the mysterious not-so-secret agent Crimson Viper to the Shadaloo Activity Report, with no less than three outfits: her S.I.N.-designed combat suit, casual wear, and an ensemble used as part of an undercover investigation.

C. Viper [S.I.N. combat suit]
C. Viper [casual]
C. Viper [undercover]

C. Viper

Two more soldiers from Shadaloo’s specialized North American division have also been revealed, the stun baton wielding F7 and dual-flamethrower equipped Khyber, joining the ranks with Arcane and Blade.

F7
Khyber

F7; Khyber

Kung-Fu movie star Fei Long makes his debut to the Street Fighter V universe, and we also meet Hanna, an animal-loving strategist working with Cammy in Delta Red.

Fei Long
Hanna [Delta Red]

Fei Long; Hanna

The English version of the CFN Portal is gradually adding localized versions of these SFV character profiles, but if you want to check out the full character profiles now, you can go to the Japanese Shadaloo Activity Report.

Previously, we’ve featured the CFN Portal’s zombie concept art, the Matsuda family, R. Mika’s Iwashi Ga Hama wrestling circuit, and an assortment of other Street Fighter-related characters.

Source: CFN Portal

Evolution 2016 Artist Alley Applications Now Open

As the biggest fighting game tournament in the world, Evolution attracts more than just competitive fighting game players; fans of all kinds are welcome to attend this celebration of the fighting genre. For fighting fans who are more artistically inclined, applications for Evo 2016’s Artist Alley are now officially open.

Evolution 2016’s Artist Alley is open to members of the community looking to showcase content such as posters, pins, perler beads/sprites, artwork, stick art, photo prints, and more; cosplayers are also welcome to apply.

Take note that Evolution 2016 is a family-friendly event, and anything on display or for sale must not be adult-oriented. Speaking of sales, anyone interested in selling merchandise must also arrange for a booth package.

Interested artists can apply here.

Source: Evo

Venture Beat Shares Some Behind the Scenes Impressions of Street Fighter V’s Balrog

As previously reported, the rest of Street Fighter V’s post-launch characters will be playable (in a somewhat incomplete state) in the game’s upcoming Story Mode later this month. One of those characters is none other than Balrog, the series’ iconic boxer from Street Fighter II.

For those who absolutely can’t wait for the end of June to try Balrog out, here’s something that may brighten your day: Venture Beat fighting game specialist (and Shoryuken forum veteran) Stephen “Sosage” Kleckner was invited by Capcom’s Peter “Combofiend” Rosas to give the boxer a quick spin behind closed doors. While Kleckner’s time with Balrog was short–about 2 to 3 minutes total–he was still able to glean some important bits of information.

One big change, especially for players coming from SFIV, is that Balrog isn’t really able to jab his way out of trouble anymore. His jabs in this game aren’t as fast as they were in IV, and Rosas himself confirmed that this boxer is “a less jabby version.”

A bigger change, though, is that his Buffalo Headbutt appears to be gone. This is a major change for Balrog, as the move not only served as an anti-air, but could also be used to move him forward and apply pressure against fireball characters. When asked about this, Rosas simply shrugged. However, there are hints that the answer to this could be in his V-Skill. 

The boxer’s V-Skill has him spin like in his Turn Around Punch, and the move that Balrog throws out post-spin depends on what button the player presses. While Kleckner wasn’t able to test whether or not his V-Skill goes through projectiles, he theorizes that it might.

Of course that’s not all. You can check out the rest of the article, including Kleckner’s impressions of Balrog’s V-Trigger, over at Venture Beat.

Source: Venture Beat

Top Player Privilege and Tournament Logistics – Is Floating the Solution?

Editor’s note: The views expressed in this article are solely those of the writer and do not reflect Shoryuken as a whole.

The Smash community and FGC at large have been going back and forth on an ugly issue for some time, and that discussion has picked up a lot of steam lately. It’s unfortunate, but it was a discussion that had to happen. With Evo this year playing host to an enormous amount of Street Fighter V competitors and becoming the largest Smash Bros. tournament in history, it’s safe to say that we’re doing a lot of growing, and every new release only works to bolster that growth. It was only a matter of time until, in thinking of ways to manage the tournament process more efficiently, someone suggested, “Hey, why don’t we just let the guys on top skip the first round?”

This is known as “floating,” and is essentially the practice of letting players pre-qualify for later stages of a tournament, allowing big names to skip the first round of competition. It makes sense, to an extent. People love the top players, especially in a game like Super Smash Bros. Melee where their showings are so strong and consistent. If Cloud 9’s Mango or Alliance’s Armada are eliminated before top 8 (as impossible as it sounds), both of their stories in the whole Melee narrative that’s become so huge with the game’s revival instantly become less significant and the tournament is suddenly very likely to see an underwhelming finish for the audience. But what if–and this is a big if–that narrative had room for even more players?

SFV-RMika_Portrait

The first thing to note when considering implementing floating is that upsets do indeed happen. In Ultra Street Fighter IV, we saw Alex Valle take a decisive victory at Evolution 2015 against 2014 runner-up Bonchan. Or what about a wildcard player like Marn? The idea of him being eliminated early on in most games doesn’t sound too ridiculous, but he’s come out of nowhere to take a set from ChrisG in his prime at Evo 2014 and just recently showed up to this year’s NCR and managed to put down the likes of Mago, Alucard, Poongko, K-Brad, 801 Strider, Ricki Ortiz, and NuckleDu in a single run. As far as Smash goes, Melee big names like HugS, MacD, and Westballz didn’t even make it to bracket at Pound this year, while Infinite Numbers from New Hampshire came out of nowhere to get 9th place, defeating several highly ranked players. There’s no reason to discredit the players who’ve lost matches where they’ve been favored, but to suggest that they should be able to skip a series of early matches just because, “Eh, they’ll probably win,” is absurd.

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While these upsets are admittedly pretty rare in most games, they do happen. Former Marvel LIVE! host Kinderparty has been a figure in the Marvel community for some time now, but his initial claim to fame came from eliminating Justin Wong in pools at Final Round 2012, despite coming from a region as barren as Eastern Kentucky and playing a character like Arthur.

“The reason I beat Justin was definitely my character choice. Arthur is a rare pick and hadn’t been seen much early in MVC3 and that gave me a great edge,” Kinderparty said. “It launched everything for me. I didn’t make as much of it competitively as most, but I found my spot in the community and I loved that. If I hadn’t had the chance to prove myself like that, and then build with more victories on other top players in pools, I never would have had the same presence.”

Another ugly facet of floating is that putting it into place and managing it sounds like a mess. First of all, just saying something like, “Let the 5 Gods of Melee skip pools” sounds simple, but for the sake of the bracket and everyone running it, it’s hardly feasible to just give five players a place later on in the bracket and to let everyone else fill it in. Genesis 3 was one of the first big tournaments to play with this idea, and proposed allowing 32 Smash 4 players and 64 Melee players (determined by the Melee It On Me rankings) to skip pools. While these numbers are more clean, it’s pretty absurd to suggest that the 64th ranked player on MIOM is strong enough to be given the privilege to pre-qualify past pools (no offense to our buddy homemadewaffles). Again, a number of players in the top 20 were eliminated very early on at this year’s Pound, while the same tournament served as a breakout performance for some unranked players, so treating the MIOM rankings as law and allowing so many players to skip the first step of the tournament process would be a little more than unfair. There’s also the matter of, hey, there are other games at most of these majors and their communities are largely much less supportive of this idea. Games like Street Fighter have numbers that often eclipse the Smash games when they’re at the same tournaments. Are we going to be expected to enforce floating on Street Fighter V as well, even though most of their community is firmly against it?  If not, why would we allow it for a smaller tournament? FGC names like James Chen, TheHadou, and Chris Ceg have all brought strong points to the table, and none of them are too fond of this idea.

Fox_SSBM_ScreenshotA lot of people may be wondering why top players are so consistent in so many games, and in Melee especially. One of the biggest factors is very simple: most of their time playing is spent playing against other top players. At any given major, it’s never difficult to find top players practicing against each other in hotel rooms before finals the next day. That’s not to say they never play with fans or newer players, but no one has as many opportunities to play with the best players as the other folks on top. And it becomes much, much more difficult to get that opportunity when you’re hardly given a chance to stand out as a serious player.

A good number of people have the privilege of making it to events like Wednesday Night Fights, Mashfest NYC, or Xanadu multiple times per month, and those people are given an opportunity to face off against top players regularly. In other words, they are competing with some of the top competitors in the country more often than people in some regions get to come together for a monthly local tournament with little or no top player representation. It’s not hard to see how this can give a player an advantage. If a player comes from a scene that’s not doing much for them and can only afford to attend a single tournament per year, that tournament becomes a chance for them to do something big and become something more! To deny that player the possibility of being able to say, “I knocked a top player into losers!” before top 64 is an insult.

The primary reason this discussion is even happening is because of a Tweet from TSM|Leffen last week, where he cites his main concern as “burnout” for top players.

It’s true that increasing popularity comes with increasing responsibility, and that the time spent playing in pools is time that could be spent relaxing and enjoying your weekend, but we’re talking about Leffen here, a player who made his name by slaying the “five Gods.” His rise in the Melee scene can be attributed to his victories over the community’s most notable players, and the work he put in to achieve that is incredibly impressive and worthy of admiration. And now, the person who pulled off so many upsets and put so much time into his game wants the right to bypass a gigantic chunk of the process that comes with becoming a stronger player. We’ve already seen with tournaments like Genesis that the people should not–and will not–stand for it. As far as I’m concerned, a top player that doesn’t have the stamina or self-respect to play through pools (where they’re often seeded to make their losing as difficult as possible anyways) is hardly a top player at all. I’d like to close with a fantastic point from Avyd’s Alex Jebailey.

Sources: Capcom Fighters, Counter Denied, Smash.gg, Melee It On Me, James Chen, TheHadou, Chris Ceg, Kinderparty photo c/o Chris Bahn of PTB Photo

Kim Kaphwan, Luong and Gang-Il Get Their Kicks in The Latest King of Fighters XIV Team Trailer

Things are heating up for SNK’s The King of Fighters XIV. The game is making its rounds in Japan and is scheduled to make an appearance next week at E3 and Wednesday Night Fights.

Before that, SNK has dropped another one of their weekly team trailers, this time for Team Kim. Unlike previous installments where he’s teamed with criminals in need of reform, this time he’s teaming up fellow kick specialists Luong and Gang-Il.  We’ve already seen a lot of the former, however this is the first time we’ve seen Gang-Il, who’s supposedly Kim’s master, in action.

The King of Fighters XIV launches on PlayStation 4 on August 23.

Source: PlayStation