Ed Boon Asks Players To Vote for Characters They Want to See in Injustice 2

Now that the cat’s out of the bag and Injustice 2 has been officially announced, it’s that time when people start speculating which DC characters will be added to the cast.

To add some more fuel to the fire, NetherRealm’s Ed Boon has recently gone on Twitter with a poll, asking players to vote for who they would like to see the most in the new game. This particular poll includes only three character choices: Blue Beetle, Captain Cold, and Swamp Thing.

Blue Beetle has always been a favorite among DC fans. More importantly, his magical scarab-powered battle suit could fit in well with the game’s gear mechanic.

Captain Cold, on the other hand, is one of the Flash’s villains–one of his more popular ones at that. Some fans have noted that parts of the trailer already hint at his appearance in the game, so his inclusion in the poll is noteworthy.

Made popular by legendary creator Alan Moore, Swamp Thing is an elemental entity that can animate any plant and vegetable matter near itself. As with the Blue Beetle, this could play well into Injustice 2’s gear mechanic.

Injustice 2 is currently set for a 2017 release date. We’re bound to know more about it and its cast in the months to come.

Source: Ed Boon

Capcom Reveals Story Mode Details, Ability to Play Future DLC Characters, and More in Street Fighter V’s June Update Notes

Capcom has provided some major details for Street Fighter V’s highly anticipated June update, including new information on DLC characters and store pricing. All six of the downloadable characters included in the game’s season pass will be playable in the game’s story mode, according to the blog post on Capcom-Unity.

The SFV Story Expansion is said to be three to four hours long and will bridge the gap between Street Fighter IV and Street Fighter III. Titled, “A Shadow Falls,” the story will follow the cast as they battle against M. Bison and the forces of Shadaloo in a five chapter arc.

While fans expected the release of Ibuki alongside the June update, Urien, Balrog and Juri will also be playable within story mode. Players will still need to wait a few months for the full release of the latter three characters, but the news should come as a welcome surprise to those excited to test out these upcoming additions!

joJBotm

 

Additionally, Capcom has finally detailed the pricing for the game’s premium content, which also includes a decision to bypass the whole Zenny idea and stick to regular money. New characters will cost 100,000 Fight Money, or $5.99, while new stages will cost 70,000 Fight Money or $3.99. Alternate versions of stages, such as the daytime Kanzuki Estate, will cost 40,000 Fight Money, or $1.99.

Premium costumes, which had previously only been available as pre-order bonuses, will be sold for $3.99 each and cannot be purchased with Fight Money. For those unwilling to play through story mode, the characters’ Story Costumes will now be sold for $1.99 or 40,000 Fight Money as well.

Item Cost (USD) Cost (Fight Money)
New Character 5.99 100,000
New Stages 3.99 70,000
Alternate Stages 1.99 40,000
Story Costumes 1.99 40,000

Those in need of some extra fight money for the upcoming content can score it through the new Story Mode. Completion on Normal Mode will yield 30,000 and unlock a harder difficulty. Completing the story a second time on Extra Mode will provide a total of 80,000 FM, enough for a new stage.

Looking beyond the June update, Capcom will also be working to implement new single player modes, Extra Battle and standard Versus CPU. An altered daily challenge feature called Targets which will allow players to earn Fight Money by achieving preset goals.

There’s still no set release date for Street Fighter V’s June update but be sure to stay tuned to SRK for the latest.

Source: Capcom-Unity

Slip Over Lows with Pre-Jump Frame Cancels in Pokkén Tournament

YouTube content creator Amphorce has discovered that you can cancel the pre-jump frames in Pokkén Tournament into any move.

Since pre-jump frames in Pokkén avoid both low attacks and throws on frame one, this opens up a variety of option selects both in Field Phase and on wakeup. In particular, this allows for previously impossible punishes against some moves (such as, in the example of the video above, Garchomp’s low-hitting CA).

As long as it involves a button, as demonstrated, it is possible to use these pre-jump frames to your advantage. The technique is difficult, as it only grants you a few frames of invincibility, but with it you can do cheeky things like pre-jump over a low/throw, then block. It gives the appearance of attacks harmlessly passing through you. Do note that the footage above demonstrates this tactic as it applies to Sceptile; more testing may reveal slight variance in timings with character who have different frame data on their jump.

Sources: PokkenArena, Amphorce

 

Douyu U-League II Day 1 Results

Douyu U-League II is an 8-man round robin tournament in China, running from June 7-9. The tournament organizers, Douyu, have invited 7 top Street Fighter V players from 6 different countries to participate in the tournament. The 8th spot in the tournament went to the winner of a qualifier tournament that took place before the event began (the winner of said qualifier tournament was Qanba Douyu|Abao, teammate to Xiaohai and Dakou during their SFV Crash run in Korea). The 8 players in the tournament are as follows: DouyuTV|HurtchVR (China), Qanba Douyu|Xiaohai (China), Qanba Douyu|Abao (China), Humanbomb (Hong Kong),  RZR|RB (Taiwan), RZR|Infiltration (Korea), RZR|Xian (Singapore), and Twitch|Daigo (Japan). The 8 players will be competing against each other for a 60,000 yuan (~$9,110 USD) prize pool.

The tournament will be streamed on the Douyu streaming platform here.

douyuleague

Results

sfvtournament

SFV 8 Man Round-Robin

Rank

1

2

3

4

5

6

7

8

Player

Infiltration

Xiaohai

Daigo

Abao

RB

Xian

Humanbomb

HurtchVR

Team

RZR

Qanba Douyu

Twitch

Qanba Douyu

RZR

RZR

 

DouyuTV

Character

Nash

Cammy

Ryu

Ryu

Alex/Birdie/Dhalsim

F.A.N.G

Chun Li

Ryu

Wins

4

4

3

2

2

1

0

0

Losses

0

0

0

2

3

3

3

5

GD

+10

+9

+14

+3

0

-6

-8

-22

Match Log

Tekken 7 Will Be at E3 with a Live Demo via IGN

With all the news coming out for many other fighting games these days, it may be easy to forget that Bandai Namco’s Tekken 7 has yet to hit home consoles. For those players looking for more on the game, it seems that the upcoming Electronic Entertainment Expo may have a few things in store.

IGN have confirmed that they will be hosting Tekken 7 on their live show at the event. The demo will take place on Thursday, June 16 at 2:40 PM PDT.

As for what the demo itself will entail, we have no idea as of yet. However, considering that Tekken producer Katsuhiro Harada and Brand and Community Manager Mark “MarkMan” Julio are both attending E3, it’s possible that we might see either of them–or even both of them–together on stream.

Source: IGN, via YellowMotion

Tokido Sits Down with Shoryuken to Discuss Street Fighter Crash, Evolution 2016, and Infiltration

Editor’s note: Some responses have been slightly altered for the sake of clarity.

With the inaugural season of Street Fighter Crash in the books, Team Topanga–consisting of Tokido, Mago, and Evil Geniuses’ Momochi–came out on top, besting Team Razer–consisting of Fuudo, Xian, and Infiltration–in a thrilling finale. After the lime light faded and with the euphoria of the championship wearing off, I was able to catch up with Hajime “Tokido” Taniguchi, a man who really needs no introduction, at ArcadeStream in Seoul to discuss how he felt after clinching the trophy and the 30,000,000 KRW first prize purse.

Corey “Missing Person” Lanier: What were your initial impressions about Street Fighter Crash?

Hajime “Tokido” Taniguchi: Crash is a very long tournament, with it being played over one day each week for two months.

Missing Person: With the spread out format, was it stressful or interesting coming back and forth from Japan to Korea just for this tournament?

Tokido: The distance between the two countries isn’t very great compared to going from Japan to the United States, where I’d have to have 10 hour or occasionally 15 hour flights. For Japan to Korea, it’s only 2 or 3 hours, so it was fine. I like coming to Korea, and love Korean food, so it was enjoyable. Coming to Korea was a reward in and of itself.

Missing Person: For your first two weeks on Street Fighter Crash, you never had to play, with Momochi and Mago taking care of teams in the top 16 and top 8. How did you feel watching your team play?

Tokido: Both of my teammates were playing really well. I felt really good about our chances at that point.

Missing Person: Then in top 4, you decided to step out of the background and start playing. What made you decide to make that move before the finals?

Tokido: It was likely that our next opponent would be Team Razer, so I wanted to be ready. This was a very special tournament. It was also on live TV, so it’s not normal. I wanted to play and adjust myself to playing in front of the bright stage lights.

Missing Person: Crash was very different than anything we’ve had before for sure, with the TV production and the stage presentations. Do you think this fits well with the Fighting Game Community?

Tokido: Yes, absolutely.

Missing Person: Between the western-style, community driven events, or these Korean high-production sponsored events, which do you prefer?

Tokido: I think one of the best points of playing this style of event was that I had lots of time to practice for my next opponents. On any given day, I only have to face one or two teams, so I only have to practice for their specific characters, so it’s easier for us to play this.

Hajime “Tokido” Taniguchi playing Gastón “zZInsaneZz” Reid at ArcadeStream in Seoul, South Korea

 

Missing Person: And what do you think about this event when compared to Super Battle Opera, the only format that’s really comparable to it?

Tokido: SBO was much more difficult, due to it only being single-elimination with one match. It was more like a festival than anything, and even if you weren’t the best, you had a chance to win. So the best players still had less time to figure out player tendencies, and we could lose off of that. For me, playing best-of-three games in double-elimination is much better than SBO.

Missing Person: Recently, you and Mad Catz parted ways. Is your loss of sponsorship affecting your travel plans at all?

Tokido: For now, I’m doing fine. In the future, it may be troublesome.

Missing Person: So on that note, are you in talks with any other teams?

Tokido: Right now, I have to keep that secret. But there are possibilities.

Missing Person: What tournaments can we see you at coming up?

Tokido: I’m planning on attending DreamHack Summer, and I will definitely be at Evolution, so look for me there.

Missing Person: At Evo, you’re likely to face Infiltration to make your way to championship in Street Fighter V. Currently, he has a dominant record over you, better than anyone so far. How are you preparing for him?

Tokido: I have actually been going over to yukadon and VX’s house in Japan. They’re currently the top two Nashes in Japan and also live together, so I’ve been playing them quite a lot, studying the matchup.

Missing Person: So you are definitely feeling more confident in the Nash matchup.

Tokido: Yes, but sadly I couldn’t prove it in Street Fighter Crash.

Missing Person: That was definitely the matchup everyone was waiting to see in the finals.

Tokido: In my opinion, Infiltration and I are similar in our progression in the game. We both got better at the same rate when Street Fighter V released. When we played at Final Round, NorCal Regionals, and Red Bull Kumite, we were most likely the top two in the world. But recently, other people, such as Momochi, Fuudo, and even Justin Wong are getting to the same level as us.

Missing Person: So do you feel like you have more than just Infiltration to worry about at Evolution?

Tokido: Of course! I think Infiltration has to be thinking the same thing as well.

Missing Person: So during the Crash finale, Momochi won five in a row, after you guys were down 0-3 to Team Razer on the strength of Fuudo’s play. How did you feel after watching that after the roller coaster you guys went through?

Tokido: It was hard during Fuudo’s streak, but we still believed we had a chance. Getting through Fuudo was key to winning, and we had prepared for that beforehand. Even though Fuudo had already beaten each of us once, it was fine. So I was able to beat Fuudo, but unfortunately, I lost to Xian. After that, I trusted that Momochi could beat Xian and Infiltration. After that, Fuudo became the pivotal moment. Once Momochi beat Fuudo, I knew we had the advantage.

Missing Person: The night before the Crash finale, I saw you guys at ArcadeStream training against R. Mika mixups. Do you think that helped you in beating Fuudo?

Tokido: Absolutely. Usually the tournaments we play in are singles events. So we usually don’t collaborate since we don’t want to share tech with an opponent. Because it was a team format, Momochi and I were going back and forth discussing how to play against Mika. It was super helpful for each of us in this event to be able to collaborate.

Missing Person: If Crash were to happen again, would you participate in the second season?

Tokido: Of course!

Missing Person: Do you think that between now and then, the Korean scene will build up to be a bigger challenge for you guys?

Tokido: Of course! In fact, I’m already seeing improvements. One month ago, while I was here, I played Sandbag from Team IsaCenter, and thought that he wasn’t a very good player. Today, I played him in a first-to-five at ArcadeStream, and I can tell that he’s improving and practicing hard. He is definitely a better player than he was before, and I have a feeling that the rest of the Korean players are only going to get better if they keep practicing like this.

Get the Ins and Outs of Super Smash Bros. Melee’s Ice Climber Mirror Match from Nintendude

Many Melee fans will be familiar with mirror matches. There’s a reason that the “Fox only, Final Destination” joke is so popular; it strikes a chord! What might not be so familiar however, is the Ice Climbers ditto. For a while there were only a few notable Ice Climbers players, and with only the likes of Fly Amanita, Chudat and Wobbles repping the character, there wasn’t much opportunity to see–or practice–the mirror match.

More players are flocking to Melee than ever before though, and we’re starting to see the Icies establish more of a presence in top 8s, though they’ve yet to win a major national tournament. Even so, the likes of DizzKidBoogie and Infinite Numbers have made waves recently and, now that it’s a match that you might see more often, Splyce’s resident Ice Climber, Nintendude, has put together a short tutorial that breaks down the dos and don’ts of the matchup.

One of the best parts of seeing two Ice Climber players going up against each other is the chaos going on with four characters causing havoc, and thanks to Nintendude it’s now a little easier to appreciate the skill in among the madness.

Source: Splyce

Study Ibuki’s Street Fighter V Ninjutsu with VesperArcade’s Full Video Analysis

The hype over Street Fighter V’s upcoming character, Ibuki, is running high–and while we’ve seen some basic information on what abilities she’s coming equipped with, VesperArcade’s latest video provides a full breakdown, going into her mobility and moveset in great detail, including her widely varied kunai techniques. Hitboxes, combo/juggle opportunities, and variations between her regular and EX special moves are also covered in this lengthy analysis of this tricky kunoichi’s ninja arts.

Of course, before Ibuki joins the SFV roster officially with the upcoming Cinematic Story Expansion in late June, her in-game abilities are subject to change. We’ve also already seen her simple but elegant Story Mode alternate costume. However, whether or not Ibuki will arrive in time to be legal at Evo 2016 remains to be seen.

Source: VesperArcade

Experiences of a Female Cosplayer, and a Word from Combo Breaker’s Tournament Organizer

Editor’s note: some responses have been slightly altered for the sake of clarity.

Combo Breaker is still fresh in everyone’s mind. The event was a blast for me personally, an experience I deeply and thoroughly enjoyed, and that’s a sentiment I’m sure many of the rest of the attendees would agree with. Unfortunately, not every member of the community was able to find the same level of enjoyment. I sat down with a cosplayer I met at the event, someone who was completely new to the fighting game community, and talked with her about her initial experiences and her takeaway from the event and the people she met.

John “Zidiane” Silvia: So, let’s start with who you are. Introduce yourself, for those unfamiliar.

Raven “Carbon” Grey: Hi, my name is Raven Grey, I sometimes go by Carbon online. I’ve been into gaming since I was a child, and even when in public I always have my nose in the most recent Nintendo hand held. I played League of Legends for 6 years. I’m new to the FGC, and just started with Skullgirls earlier this year. Outside of gaming, I work on small game-related art projects for friends, like Pokémon backpacks and DS cases, as well as some occasional cosplay.

JS: At Combo Breaker you were cosplaying as Valentine. Have you cosplayed before?

RG: I’ve done League of Legends and Pokémon cosplays before.

JS: How big are you into games in general? How seriously are you taking Skullgirls?

RG: Games are a huge part of my life. I’ve been playing on handhelds since I was young, and as soon as I had the money I built myself a decent desktop. I normally spend 5-15 hours per week playing, and I’m taking Skullgirls as seriously as I can. I work a lot and it’s incredibly exhausting, but I’m also super excited to start up a Skullgirls lobby when I get home from work. Because of making my cosplay I haven’t had as much time to play recently, but I’m excited to put in a bunch of lab time when I get home.

JS: How much time did you put into making your cosplay outfits?

RG: I think somewhere between 40-100 hours, depending on the costume.

JS: It sounds like you put a lot of work and time into them.

RG: I put my heart and soul into my cosplays. Valentine’s dress itself took a good 10-20 hours of work. I had a lot of altering to do to make it perfect. I had to make the entire thing several times in order to get it to fit right.

JS: What makes you want to put all that work into making a costume?

RG: Honestly part of it is therapeutic for me, but also she’s just super cool. The first real cosplay I did was Leona from League of Legends, and it’s because her lore really spoke to me on a personal level. Building the costume gives me clear goals to accomplish, lets me be creative at the same time, and at the end of all of it I have these really cool props that I get to hang up on my wall later.

JS: I can see how crafting these outfits is soothing. What’s the reason behind actually wearing them? You could probably simply make them and sell them online. What motivates you to take the extra step and wear them?

RG: It isn’t as simple as just making it and selling it online. Commission work is super exhausting and most people aren’t willing to pay what your time is worth. Don’t get me wrong, I still do commissions and I enjoy them, but it’s just too much for me. If I’m making them for me, though, I get to look super cool. I think I made a really good Valentine, and I’m incredibly proud of it. Besides, who doesn’t want to be a badass from their favorite video game? It’s just overall super fun. I’ve met most of my friends through cosplaying and we all build stuff together, it’s a huge community and a really unique experience that only cosplayers have.

JS: I’m imagining that actually crafting the outfit and wearing it, at that point it seems like a badge or a trophy. Would you say that that is a fair comparison?

RG: Yeah, actually it is. In a more literal sense, my props are trophies. I get them signed and then I mount them to my walls in my room. I have 5 of my smaller props on display in my room, like how you can hang up weapons in Skyrim, and it’s just so cool.

JS: You said you were new to the FGC. Was Combo Breaker 2016 was your first big FGC event?

RG: Yes, definitely.

JS: You said that the game you came for was Skullgirls. What got you into Skullgirls, and by extension the FGC?

RG: I was at a friend’s party, and one of my friends said, “Hey, come play this game with cute anime girls,” and I said, okay! He sandbagged the first few games while I learned the controls, but by the end of the night I was kicking his ass. I bought it the next night, went through the tutorials and started up a stream about a week later. I had about 25-30 people viewing the stream, so I made a lot of friends. Everyone was super nice, and they’ve been helping me learn combos and improve all my mechanics. Since then I started up my cosplay and attended CB, and I’ve loved about 90% of my experience.

JS: What made you decide to go to a big FGC event, or Combo Breaker specifically?

RG: I had already planned to be on vacation in Ohio around the same time, and I just really love going to events.

JS: Did you know anyone in the FGC going into Combo Breaker?

RG: Through streams. I’d been talking to about 4 people who attended, but I honestly mostly went alone, which was a little scary going in. I was rooming with people, but I hadn’t met them before. They weren’t people I knew very well or trusted a whole lot.

JS: How was the first day? You said it was scary.

RG: I was apprehensive for sure, the cosplay was kinda revealing and I didn’t really know anyone. I actually spend a lot of day 1 traveling. I was driving over from Ohio, which is about 6-7 hours. I didn’t get in town until about 6. After I got to the hotel and got settled we all went out to dinner, and we happened to go to the same restaurant as the Lab Zero devs, which was pretty cool. One of the devs even came over and asked if I would come by their booth for pictures the next day!

NM7KnZbk

Taken with Mike Zaimont, one of the Developers of Skullgirls and Indivisible, this was just one of many pictures of Raven in Valentine cosplay at the event.

JS: I’m assuming you were hanging out primarily with the SG community, due to only playing Skullgirls. Is that true?

RG: Yeah. I didn’t interact with anyone else intentionally.

JS: What was your first impression of the community?

RG: In person? I was impressed. The turnout seemed really nice, and I was also super surprised by the number of fight sticks, haha!

JS: What did you do with the community Saturday?

RG: I walked around, watched people play. I honestly spent a lot of time taking pictures and meeting people. I don’t know many people in the SG community yet, and it was fun meeting everyone.

JS: What was your favorite part about the community at that point?

RG: There were a few really good people that were super nice and really welcoming, and they helped me have a good time.

JS: Was everyone nice and welcoming?

RG: No. I had some individual people cross some lines. Occasionally people would get a selfie with me and intentionally get a picture down my shirt. I had a man whisper something incredibly inappropriate in my ear and then walk away. Another man asked if I was there because my boyfriend was in the tournament, trying to find out if I’m single and also insinuating that I wouldn’t come just for the games. I had a few people take pictures of me without asking first, with one man even arguing that because I was in cosplay I should be fine with people taking pictures of me whenever. It was incredibly unnerving to hear him argue that he didn’t need my consent for any reason.

JS: How much of the time you spent in cosplay was met with similar situations?

RG: Well… I had 3 people following me over the weekend; they would hover within 5-10 feet of me, no matter where I went for 10-20 minutes at a time, and they did it several times over the day. Overall, I think I had about 20-30 times people made me feel uncomfortable.

JS: How many of these circumstances were by the same people?

RG: Probably close to half. One of the guys who was following me was actually invited into my room, and I didn’t know how to say anything that wasn’t incredibly rude or how to convince my roommates I didn’t feel safe. I needed help getting dressed and he was obscenely insistent on helping me, even after I told him no and asked for someone else by name multiple times.

JS: Did you talk to any of the Combo Breaker staff about what was happening?

RG: Honestly they were such quick incidents most of the time I didn’t know what to do. I did talk to Rick, the Tournament Organizer, after one particular event. So at night on Saturday after the pool party I was watching video games with friends. One guy was super drunk and kinda flirting. He picked me up and pulled me into his lap and held me there for about 10 seconds. I immediately told him to let go, and just repeated that over and over while trying to get him to let go.

JS: What happened next?

RG: I had a panic attack. After trying my best to calm down, I tried to find con security. It was 2 AM at that point, but I eventually was pointed to Rick and I talked to him and he gave me a place to decompress. After I was okay I went looking for the other girl I had met who I trusted in the Skullgirls community, but she was asleep and not answering her phone. I was considering sleeping in my car. Eventually I found one of the guys who was staying with that girl, so I pulled him aside and talked to him about staying in their room. He was really cool about it, so he walked me back to their room. We just talked about different stuff and it helped me calm down a little, and I eventually fell asleep.

JS: Was the next day any better?

RG: Yes, the day itself was much much better and I had a lot of community support.

JS: You had a lot of community support. Was it just from the Skullgirls crowd, or everyone in general?

RG: Skullgirls and Rick, but that’s most of who I personally hung out with. I’m not saying other communities wouldn’t have been supportive, but that’s just what I saw.

JS: What kinds of things did they do to help you calm down and feel comfortable?

RG: I had several people pull me aside and say things like, “Hey if you need help, find me, I’ll get you somewhere safe.” The girl I met stayed by my side most of the time and consistently checked on me to make sure I was still okay.

JS: Was that enough to help you enjoy the rest of the event?

RG: It was. I had a really good time day three.

JS: Do you think the incidents were enough to keep you from coming back to events in the future?

RG: Initially yes, but after day 3 and Rick really stepping up about this, I’m coming back for sure. I also think that after a few months I’ll be better known in the community, which will make a difference. I’ll be less of a rando and more of a person.

JS: By Rick stepping up, you mean how he helped you that night?

RG: Both by helping me in person and by making statements on Twitter. I’m watching him making an honest effort on making these events safe for women, and it’s comforting knowing that if something happens to me, I won’t be forced to leave because I feel unsafe.

JS: Do you have anything else specifically you want to say to people?

RG: I guess what I really want to come from this is the recognition that you don’t always see the ramifications. I try and handle my anxiety well and I feel like not many people knew what I was going through Saturday night. I’m not saying I’m super upset about most of what happened, but I just needed time away from people while dealing with things like this.

I know most of the people who made me feel comfortable didn’t mean it and most instances weren’t that big of a deal, so maybe it felt worse than it was. Still, that doesn’t change that people still experience flashbacks and anxiety attacks while dealing with these things, and it’s important to consider that when interacting with others. You don’t know their past experiences. I’ve been super lucky and haven’t been straight up attacked before, but I still have extreme reactions to people invading my personal space and I shouldn’t have to avoid the community because of that.

I’m not asking for anything extreme, I don’t want people bending over backwards to make me feel safe, I’m just asking to not be manhandled or touched. I don’t want to hear rape jokes, and I don’t want to be assumed to be at an event like CB for a boy. I’m there because SG is a great game, fighting games are awesome, and watching live events is hype as hell.


After talking with Raven, it was clear that the environment of positive experience in the FGC is not universal. The experience I have at an event, at least currently, isn’t exactly welcome to any who wish to participate. Concerned by this, and also hopeful for the future of Combo Breaker and our community as a whole, I talked with Tournament Organizer Richard Thiher about some of the unfortunate events that took place this past weekend.

JS: A cosplayer came forward about being treated inappropriately at Combo Breaker. During the event, were any such instances brought to your attention?

Richard “TheHadou” Thiher: Unfortunately, yes. One of our attending cosplayers came to me directly looking for safety from aggressive attention. She was visibly distraught and looking to find a place to calm down. In response we provided her a lockable room for her to re-center in.

JS: The cosplayer claims a man physically held her down. Has this person been identified?

RT: No, and the event can only react to what is officially reported to us. We can’t help educate or remove attendees acting inappropriately if they aren’t pointed out (and in this case, unfortunately, they weren’t). I hope guests understand that if they reach out and let us know something is going on we’ll try to help them.

JS: Has this happening changed anything about the way you intend to run your event in the future? Will there be more considerations taken to ensure the safety of all members of our community?

RT: As an event we will need to find a way to increase staff dedicated to physical and emotional safety. If possible we’ll need to make the safe room we set up an official one as well. It also means we likely need to take a proactive effort in better educating floor staff and attendees alike on appropriate behavior. Cosplay is not consent.

JS: What’s the punishment for this kind of thing, for anyone caught sexually harassing others?

RT: Minimum 1 year ban. I try to avoid permanent bans, unless absolutely deserving, as I believe no one rehabilitates without aspirational options.

JS: The cosplayer I talked to told me that she initially wasn’t going to come to any more events after what happened. However, she also said after having you help her and seeing you advocating a safe environment for community members like herself, she is planning on coming out to more events. What does hearing that mean for you?

RT: As a TO it’s saddening to know anything at an event I helped develop contributed to her initial feeling. Its also maddening that it took my direct action to create an inviting environment that may overcome it. I want, and expect, our subculture to be better than that. What it means for me personally is that we still have work to do.

JS: Was there anything else you wanted to say about the situation?

RT: It’s unfortunate that a year of work on this event has turned into a conversation about safety. I’d like to stress that it’s okay that it has become one, though. The team at CB throws events for people to attend and have fun, and situations like this are the opposite of that intention. If us having a dialogue, however disappointing, helps with that in any way then we should all keep talking about it.

Sources: Carbon, feature image c/o Robert Paul

Melbourne’s Tekken Community Comes Together to Purchase Tekken 7 Cabinet

Purchasing an arcade cabinet isn’t exactly an inexpensive experience, doubly so with a modern cabinet that actually requires a fee paid to the publisher to keep it running. This is why what the Melbourne Tekken community has done to get a Tekken 7 cabinet is quite admirable.

Faced with the fact that they would not be getting Tekken 7’s arcade release, the Melbourne Tekken community decided that, instead of simply waiting for the home version like most other people, they would go and get an arcade machine for themselves.

The effort wasn’t cheap–a paired Tekken 7 cabinet set up with two Noir cabs costs around 20,000 AUD (about 15,000 USD). Luckily, community member Dion Xu donated half the amount, with shop owner Jin contributing the other half. In addition to this, various members of the community also contributed both their money and time, getting prices, phoning companies and doing other bits of legwork, to get the ball rolling.

The result of this is that a pair of Namco Noir cabinets with Tekken 7 now sit at Jin’s shop in Melbourne serving both as a place for local Tekken fans to play the game, as well as testament of what a community can do when everyone comes together.

For those in Melbourne interested in playing Tekken 7, you can find Jin’s shop over at 422 Bourke Street, Melbourne, Victoria, 3000.

Source: Rame Jeboo via Avoiding the Puddle