Brook Releases Universal Fighting Board Firmware v.1.5, Adds Wii U Support and Fixes PS3/PS4 Latency

Jon “jonnyfraze” Bonilla has just released a video displaying some of the changes in the recent firmware updates to Brook’s Universal Fighting Board. This board has picked up a reputation for being this generation’s version of the MC Cthulhu, thanks to its flexibility across platforms.

Version 1.5, which was recently released by the Brook team, now adds something unexpected to the mix: Wii U support. While fighting games may be limited on the platform, the team looks to make sure that, if necessary, you are prepared for any game that releases on Nintendo’s current flagship system. Also changed is the amount of latency inherent from the board between button presses and system response when being used on PlayStation 3 and PlayStation 4. The results will allow you better reaction time when using the UFB when compared to other possible boards and arcade sticks on the market currently.

If you own one of these boards, this update will be a great one to flash to your current stick. If you were on the fence on these boards, perhaps all the additions in 1.5 could sway your opinion.

Source: Jon Bonilla, with a tip from Neoxon

Brook Releases Universal Fighting Board Firmware v.1.5, Adds Wii U Support and Fixes PS3/PS4 Latency

Jon “jonnyfraze” Bonilla has just released a video displaying some of the changes in the recent firmware updates to Brook’s Universal Fighting Board. This board has picked up a reputation for being this generation’s version of the MC Cthulhu, thanks to its flexibility across platforms.

Version 1.5, which was recently released by the Brook team, now adds something unexpected to the mix: Wii U support. While fighting games may be limited on the platform, the team looks to make sure that, if necessary, you are prepared for any game that releases on Nintendo’s current flagship system. Also changed is the amount of latency inherent from the board between button presses and system response when being used on PlayStation 3 and PlayStation 4. The results will allow you better reaction time when using the UFB when compared to other possible boards and arcade sticks on the market currently.

If you own one of these boards, this update will be a great one to flash to your current stick. If you were on the fence on these boards, perhaps all the additions in 1.5 could sway your opinion.

Source: Jon Bonilla, with a tip from Neoxon

Catch Up On All the Tekken 7 Action from Combo Breaker 2016

Tekken 7 might not have made the leap from Japan–or to consoles–just yet, but that doesn’t mean that there’s a shortage of high-level play on offer. The folks at Bandai Namco are doing their part to encourage it too, with the Tekken 7 King of Iron Fist Tournament series, which sees the company bringing the game to tournaments across North America.

One of those tournaments was Combo Breaker, and heading into the weekend there was a lot of excitement about the event, thanks in part to an announcement by Hao “Circa|Anakin” Luu that he would be relinquishing his spot in the finals of the King of Iron Fist tournament in order to be eligible to compete at Combo Breaker. Winning the tournament would mean that he would once again qualify, and his announcement suggested that he was extremely confident that he would do just that.

Standing in his way were some of the best Tekken players from around the USA, along with SoCal Tekken elite Reepal “Rip” Parbhoo who was once again looking to qualify after coming in third at NorthWest Majors 8. Check out some of the best matches of the weekend below, or the full top 8 playlist on the Bandai Namco Fight Channel.

Source: Bandai Namco Official Fight Channel

Combo Breaker Organizer Temporarily Bars Player from Participating in Future Events

On Sunday, May 29, amid the excitement of finals day at Combo Breaker 2016, an unacceptable event took place: a male attending the event groped a female. The victim has asked not to be named, but those who have reviewed the necessary footage have identified the offender as Noel Brown.

In response to this incident, organizer Rick “TheHadou” Thiher released a statement on the Combo Breaker website declaring that Brown “will not be permitted to attend Combo Breaker’s 2017 and potential 2018 events,” before going on to say “Combo Breaker will re-evaluate Mr. Brown’s eligibility to attend our events in 2018.”

The statement closes by assuring everyone that Combo Breaker events have a zero tolerance policy for harassment. How this decision will impact Brown’s ability to attend other events on the Capcom Pro Tour remains to be seen, though it is important to note that Capcom recently updated their Pro Tour rules to address concerns with swearing, harassment, collusion and other inappropriate conduct.

Source: Combo Breaker

Street Fighter Crash Season Finale Live Saturday Night Featuring Team Topanga and Team Razer

After two months of intense competition, the first season of Street Fighter Crash in South Korea is coming to a close on Saturday night (in the west). After an exciting event last week that saw HumanBomb defeat RZR|Infiltration twice, we ultimately saw Team Razer defeat Team Southeast, riding off the strength of RZR|Xian’s F.A.N.G play.

In the finals, Team Razer will face Team Topanga–a team who had little issue dispatching IsaCenter–in a runback from top 8. People who tuned in during that time will remember seeing Infiltration lose to EG|Momochi when most people expected him to face Tokido at some point that day, which ultimately led to Team Razer having to fight through losers bracket to advance to top 4 play. Infiltration is seeking revenge on Topanga and Momochi in particular; will he find the retribution he so craves?

While that match will be the highlight of the event, let’s not forget that IsaCenter and Team Southeast will be playing for 3rd place money and bragging rights. Will Team Secret’s Poongko be able to overcome losing twice to Xian in Top 4? Will HumanBomb be able to ride the momentum he had last week into the finale? Or will Sandbag, 200won, and Sazabi shock the world by beating a stacked team such as HumanBomb, Poongko, and AVM|Gamerbee?  

Find out live at 10 PM PDT Saturday, June 5 (1 AM EDT Sunday, June 6) on the English Crash Twitch channel to find out!

Source: SpoTV

F3|alucarD on Street Fighter V: Balrog, Tiers, Flipsid3 Tactics, World Wandering, and More

(F3|alucarD and Brian James, via Jason Laboy and Youmacon Gaming @Youmacon 2015)

Editor’s note: Some responses have been slightly altered for clarity. The views expressed in this article are solely those of the interviewer and interviewee; they do not reflect Shoryuken as a whole.

I first met F3|alucarD in 2007, competing in a small eastern Michigan regional tournament. We were playing 3rd Strike–he was Dudley, I was Urien–and I was on the verge of winning the set. I landed the knockdown and all I needed was one more hit, but despite my best efforts he clutched-out a comeback by shattering my Aegis Reflector set-up with an unpredictable reversal Rocket Uppercut super. I remember grumbling loudly, “are you SERIOUS?!” as my health bar depleted to zero and he moved on to losers finals.

As I watch Antwan “alucarD” Ortiz compete today, almost 10 years later, on the top 8 stage at DreamHack Austin or EGL Dallas, and any given NLBC grand finals, I’m reminded of that same fearless, calculating gameplay that took him to the grand finals of a small forgotten regional tournament in nowhere-Michigan almost a decade ago.

alucard

Antwan “alucarD” Ortiz with Aris @SCR2015, courtesy of Chris Bahn & PVPlive

Zach “Sultan” Chouikh: Let’s start from the beginning. What was your gateway into the FGC–how and when did you get involved with the Detroit FGC specifically?

Antwan “alucarD” Ortiz: My gateway into the FGC was Brian James. He introduced me to the fighting game community in 2007. He was solely responsible for me getting into the MIFGC also. He took me to locals, he allowed me to practice with his squad, and of course he took me to my first major which was Seasons Beatings.

ZC: What was your first fighting game and who was your first main character?

AO: My first game ever was SFII on SNES playing with my father. I didn’t have a main character back then as I didn’t know what a “Main” was. We had all the systems so when SF2:CE came out on the Turbo Graphix 16 I was old enough to take a liking to a character, and it was Sagat. As far as competitive gaming, SFIII: 3rd Strike was my first and I mained Q because he was similar to Balrog.

ZC: On the topic Balrog, I know you’re excited for his return to Street Fighter V. Do you have a fantasy moveset, or playstyle? How would the Balrog of your dreams play and look?

AO: Yes I’m definitely excited for Balrog! I really just want him to have an overhead option again. He doesn’t have to have a command grab even, but a simple overhead low mixup. As far as appearance, I just want him to have his hooded outfit from SFIV.

ZC: What draws you to your main characters in fighting games? You’re known for maining a commonly considered weak character in Ultra SFIV, Hugo. You also played Sagat and Boxer exceptionally well. Considering the fact that you had higher-tiered characters at your disposal, what motivated you to primarily play a character like Hugo who struggles to compete?

AO: For me to main a character I have to like how they look. We have to be similar in some type of way. Yes I mained Hugo in SFIV, mainly because of the nostalgic factor he has with me because of 3S. I had to endure 6-7 years of SFIV without a grappler that I like. So when he was announced it was almost automatic for me. But honestly I thought Hugo was very strong in SFIV, like everyone else he had some rough matchups but overall I think he could hold his own against 90% of the cast.

ZC: You’re sponsored by Flipsid3 Tactics. How’d that come to be? What doors have been opened for you because of that opportunity?

AO: I was referred to Flipsid3 Tactics by Christopher “Ninja CW” Harris. He had been following me for quite some time (he told me later). I had no idea actually that he even cared about who I was or who FlipSid3 was at the time. He convinced FlipSid3 to pick me up because Dana and him were interested in expanding their focus into the FGC so he brought me up. Chris is the manager of the FGC division and his word carried some weight. We ended up meeting at Evo 2015 and the rest was history. FlipSid3 Tactics has given me many opportunities and because of that I have earned several sponsorships, trips traveling across the world, and meeting so many important people like the CEO of Zowie Vincent Tang. It has really been a blessing for me.

F3|alucarD’s clutch Birdie play at NLBC, courtesy of Team Spooky.

ZC: You’re known for your Necalli, but you also started competing with Birdie recently. Do you feel like Birdie compliments Necalli’s weaknesses, or is there another reason for using Birdie? What’s your opinion of Necalli? Many players in Japan reportedly felt early on that he’s the best in SFV, where would you place him and why?

AO: Yea that’s exactly why I chose him, I feel Birdie can deal with certain matchups a little better than Necalli. I personally feel that Necalli has a weak neutral game as opposed to Birdie who I feel controls neutral very well. I feel that Necalli is a very strong character, in the range of 6-10. He does well against most the cast, but the characters with very good neutral and good zoning capabilities give him the most trouble. Although in [V-Trigger] I feel that he is the best character in the game, hands down. It’s just too hard at the moment to safely build V-Trigger without losing 50% or more health.

ZC: You were competing and placing in MKX in 2015, but you seemed to back away in 2016. Have you shifted your focus completely to SFV, and what are your opinions of MKXL?

AO: Yea my team wanted me to focus more on SFV more so than MKX. When MKXL dropped I was already so in love with SFV that I really had no interest in returning to the game. I love the game, though, as well as the scene and I do miss competing in it. My main focus at this point in time is to qualify for Capcom Cup 2016.

ZC: On the subject of aiming for that Capcom Cup qualification, what tournaments are on your calendar for 2016? Any dream trips you haven’t made yet?

AO: Well for certain, CEO, Evo, and the rest of the DreamHack tour. I would love to go to Japan, hopefully SFV will take me that far.

ZC: What motivated your move from Detroit to NYC and how do you like the competitive environment on the east coast?

AO: The NY FGC actually motivated me into moving. They were insanely strong in SFV, and I knew that if I practiced with them that I would be just as formidable in the new game. Dana Kawar is the one who brought it up and had the idea. She felt I could be the best in New York long before I even thought I could. I love the NY scene and they are like my second family now. They welcomed me very easily and we have built friendships since.

ZC: Was your family supportive of the move?

AO: My family has always pushed me to do what I love. My father was the one who got me into FGs in the first place, we still spar to this day. But yea they’ve always encouraged me to make something of myself in the FGC.

ZC: You travel often, what’s your favorite experience on the road, and which tournament experience has been your favorite so far?

AO: My favorite experience on the road are the fans, free. I absolutely love when anyone comes up to me and asks for pictures, autographs, etc. It’s really amazing and refreshing for me. To know that I have inspired so many people to do something positive that I love to do, gives me the feels. I always wanted to be the pro that was down to earth and always friendly to everyone. That’s the type of champion I wanna be remembered as. Right now my favorite tournament experience was DreamHack Austin. It was a total new experience for me. Having all of eSports in one big convention center. 4 floors of games and gamers. It was absolutely amazing. I spent a lot of time at the Zowie exhibit there, fantastic people who gave me even more courage to travel and be the best I can be.

ZC: You recently noted on Twitter that you’re training 6-8 hours a day and intend on winning a major within the year–you’ve gotten pretty close more than once–what’s your training regimen look like? Do you play mostly online or off? How much time do you spend in the lab and what do you do?

AO: Right now yes I am training a ton. I split up my time between online matches, training mode, and of course offline casuals. Sometimes the hours fluctuate within the 3 separate groups. Somedays I may allocate 3 hours to training mode, and others I may choose to do an hour of training mode and the rest casuals. Because I often practice defensive scenarios in training mode. Mainly because I feel that SFV is all about making good decisions. In a high-level match, your decision making will be the determining factor of whether you win or lose. So if you can capitalize on your opponent’s incorrect decisions in the most optimal way, then that will definitely increase your chances of dominating the competition. But overall at least 6 hours of gameplay of some sort. I’ve even streamed for 11 hours one day on top of other practices. So it gets pretty extensive, I must Rise Up.“

ZC: 10 years ago alucarD was 10 years younger, living in Detroit, bodying a scrubby Urien in Howell, Michigan at a 30-man tourney. Today you live in NYC. You’re a sponsored player traveling the world doing something you love–playing fighting games competitively. People you’ve never met want your autograph. It sounds surreal. Does it feel that way? Could a younger Antwan Ortiz imagine his hobby would take him so far?

AO: It often feels surreal. Recently I’ve found myself pausing at events and just embracing the atmosphere. Really soaking it all in. Because yes, it definitely feels surreal to me at times. A younger Alu would have never imagined that it would turn out like this. From my dad waking me up at 3am on school nights to play SF half awake to traveling around the world competing against the absolute best players, it’s definitely a dream come true.

ZC: I think that concludes our interview, before we sign off, any shout outs you’d like to make?

AO: Well of course I would like to shout out my wonderful family back in MI. All of my friends at home as well, I miss you all. I would also like to give a special shout out to Flipside Tactics, Sennheiser Gaming, StatsHelix, and Zowie by BenQ. You guys are amazing and have supported me unconditionally.

Daigo Umehara Shares His Approach to Defeating Chun-Li in Street Fighter V

Chun-Li has rapidly risen to the top of the Street Fighter V tier list, and her powerful in-game tools may prove a difficult obstacle to overcome depending on your skill level and the matchup. RB.BST|Daigo Umehara recently took to his BeasTV channel to talk about his Chun-Li counter-tactics, discussing at length her strengths–such as her fast walk speed and long-reaching normals–and how your own abilities may mislead your approach. For example: trying to use your chargeless projectile to keep her at long range may seem like a sound tactic, but won’t work because of how quickly she recovers from her own Kikoken.

Daigo is known for favoring shotos, so the video focuses on how Ryu handles the match, but the basic strategies can help you even if Ryu isn’t your SFV main.

You can also learn more about Daigo Umehara’s approach to the game with his general Street Fighter V strategies, or if you want to pick up the Interpol agent as your main, start your training with EG|Momochi’s Chun-Li basics.

Source: Daigo the BeasTV

Ibuki’s Legality at Evolution 2016’s Street Fighter V Tournament Clarified

With the news of Ibuki’s delay, folks have been wondering if she’ll be legal at Evolution 2016’s Street Fighter V tournament. After all, it takes time for any new character’s effect on the metagame to fully develop.

In response to one of these inquiries, Evolution co-founder Joey “Mr. Wizard” Cuellar tweeted the following:


He further clarified by restating Evolution’s rule on downloadable characters, saying that they need to be in the game 4 to 5 weeks before Evolution for them to be legal at the event.


While we don’t know the exact date Ibuki will hit Street Fighter V, Capcom has already stated that she is coming with the cinematic story expansion at the end of the month. With this in mind, it’s highly likely that Ibuki will not be tournament legal at Evolution 2016, but we can hope.

Source: Mr. Wizard

It’s Official: Super Smash Bros. for Wii U at Evolution 2016 is the Biggest Smash Tournament Ever

Over the last few years the Evolution Championship Series has proved itself a marquee event on the Super Smash Bros. calendar. Since Super Smash Bros. Melee returned to the Evo roster in 2013, signups have grown year after year. EVO 2013 may have been the biggest tournament of the Smash Bros. year with 709 entrants, but that pales in comparison to Evo 2015’s huge numbers of 1,926 entrants for Smash 4 and 1,869 entrants for Melee.

We already know that Evolution 2016 is breaking records left, right and center; after all, there are already more than 3000 entrants for Street Fighter V and over 1000 for Pokkén Tournament’s first appearance on the Evo roster. But those aren’t the only records being shattered, as news surfaced last night that yet another has been broken: Evo 2016 will be the biggest Super Smash Bros. for Wii U tournament of all time.

With a month of signups to go and at least 1,927 players already signed up, it looks like there is every chance that the 2,000 player barrier will be broken for the very first time.

Source: Evo, with a tip from NightmareSteam

Capcom Addresses Ibuki’s Delay, Promises Better Communication Regarding Street Fighter V’s Content in the Future

As we already know, Street Fighter V’s Ibuki is scheduled to release alongside the game’s cinematic story expansion in June, instead of in May as previously planned. In a series of Tweets, Capcom has addressed this delay and clarified some things about it.

Regarding Ibuki herself, Capcom states that she was originally planned to launch at the end of May, but unforeseen issues have caused her to miss her target release date, which is why she was moved to launch alongside the story mode instead.

More importantly however, Capcom has also addressed the fact that they haven’t been very communicative with the community regarding the details of these content updates. Now, they’ve stated that will work to give out these details in a much more timely manner.

Source: Capcom