Ibuki’s Alternate Street Fighter V Costume Leaks at Recent Winner Stays On Session

Since attendees at Winner Stays On sessions have been getting a look at Street Fighter V’s new characters before they officially release for quite some time, it came as no surprise that Ibuki players like F-Word were allowed to take their favorite kunoichi for a spin well before her expected June release in their most recent meeting.

But, as these early looks sometimes go, the event wasn’t flawless. Midway through the stream, while idling on the character select screen with Ibuki chosen, someone accidentally wiggled around her costume options, inadvertently unveiling her upcoming alternate costume.

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While the footage is brief–and admittedly small, as the commentators were the focus in the shot at the time–we do get the quickest glimpse at what appears to be a white top of some variety, as well as her unmasked face. It’s not much to go on, but it is exciting to know that this upcoming fighter is willing to take a break from her serious ninja duds from time to time.

If you’d like to check out the archived footage for yourself, you can do so by following the link below.

Source: Capcom Fighters

Sonic Fox Shows Off the Power of Street Fighter V’s F.A.N.G in these Sets with NuckleDu, Alex Valle, and Filipino Champ

It’s no secret that F.A.N.G is regarded as one of the weaker characters currently in Street Fighter V. However, a few players, such as Kindevu, YOMI|Dieminion, RZR|Xian and cR|Sonic Fox have shown some of the latent potential of Shadaloo’s self-proclaimed Number Two, utilizing the Poison Hand master’s wide array of muti-hitting normals, Ryobendas, and a seemingly endless assault of Nisikyakus to pepper their adversaries with unavoidable poison damage as they struggle to break through his full-screen zoning game.

At Final Round, Fox eliminated NuckleDu from the event, besting his Nash 2-0 to send him packing at 9th place, while he continued to Top 8. Recently, he and NuckleDu met online for a Final Round runback, but this time in a Battle Lounge first-to-ten!

He has also battled other top players, such as Level Up’s Alex Valle and Panda Global’s Filipino Champ.

With big events like CEO and, of course, Evo looming, this is a great way to see what a generally rare character at this point in the game’s life is capable of at the highest level of play.

Source: FGCKunimitsu-Kitsune and XusesGB  Matches originally streamed on ZSonicFox

R. Mika Teams Up with Zangief, and Spider-Gwen Swings Into Street Fighter V in these PC Costume Mods

The PC community for Street Fighter V has provided quite a few costume mods for the game’s cast of characters since its launch. In this new mod from TheJamk, feisty wrestler R. Mika gets her greatest wish granted, entering the ring in her own Red Cyclone-themed outfit with her idol Zangief as her tag partner. The protector of the Russian skies takes on Nadeshiko’s role with plenty of Muscle Spirit.

TheJamk isn’t finished though: we also get this version of Cammy, reskinned as Marvel Comic’s Spider-Gwen. Cammy’s swift acrobatics seem very well-suited to the webspinning heroine, channeling the original Spidey from the MvC series, and giving us a glimpse of what a Marvel vs. Capcom 4 could look like, if Spider-Gwen made it into the character roster.

Check out these other mods for Cammy and R. Mika, or learn how to install mods into your own SFV game.

Source: SFV Mods Street Fighter V Mods, with tips from an anonymous tipster

Bandai Namco Announces Pokkén Tournament Arcade Update, Fix to Mewtwo Infinite

Bandai Namco has responded swiftly to the previously reported exploit on Mewtwo’s Flame Pillar. The newly announced update, which is currently arcade-specific, mentions simply:

  • A pre-update was loaded on 5/30, with the actual update itself going live on 6/12.
  • Mewtwo’s Flame Pillar cancel window into Pokémon moves will be adjusted to occur later in the move’s recovery.

The biggest change will remove the ability for Mewtwo to grab before Pillar comes out (theoretically!) and still allow Mewtwo to retain his strong juggles, resets, and combos. This is unfortunate news for anyone hoping for an actual Mewtwo nerf, but the change is great for the game, regardless.

Given the deliberate hesitation of Namco to make any balance changes in 1.2 now that the Mewtwo infinites are removed, this is likely the meta that will find it’s way to consoles, and eventually, Evo. It is hard to believe this is anything other then a test run for the patch before going live on consoles, especially given how rocky 1.2’s implementation ended up being.

Outside of this infinite removal, the only other changes are the additions of titles and cosmetic options already available in the console version. The unlockable titles are tied to an update for the arcade Bana play card, which causes the new supports of Sylveon and Croagunk to increase a Lucky Item drop for a limited time.

Now all that’s left is to wait for the (likely inevitable) announcement of a console patch.

Sources: Pokkén Tournament, PokkénArena

Mashfest NYC Celebrates Four Years of Uniting Casual Gamers and Competitive Fighters

While Mashfest may not be the most recognizable corner of New York’s fighting game scene, the event celebrated its four-year anniversary in style last week, complete with tournaments for Street Fighter V and Ultimate Marvel vs Capcom 3. BROKENTIER’s IFC Persia and cosplayer Miss Gidget served as the evening’s hosts, while Team Spooky’s Arturo “Sabin” Sanchez provided a stream to capture the action.

New York City’s Mashfest isn’t a tournament, it’s an experience. The biweekly gaming happy hour is held at Manhattan’s M1-5 Lounge, hosting some 150 people for casual sessions, live DJs, classic arcade cabinets and positive vibes on Monday nights.

Co-founders Jon Haehnle and Maxim Tsireshkin partnered to launch Mashfest in 2012, looking to provide a casual space for fighting gamers to meet. At the time, Brooklyn’s Next Level arcade was still young, and New York’s scene was working to recuperate from the loss of Chinatown Fair, an arcade that had been an essential part of the scene.

Players once gathered at the renowned arcade to revel in the competition, talk smack with local challengers, and maybe sneak in a drink or two on Friday or Saturday nights. New York’s competitive fervor didn’t die with the old Chinatown Fair; tournaments continued around the city, but Mashfest sought to preserve the social environment that comes with offline sessions.

“When you play guys online and you lose, one of you is like ‘I suck,’ and there’s no conversation,” Haehnle told SRK in an interview. “This has socializing, but it can also be, ‘oh how did you do that? Or how do I block that?’ I feel like it’s much more conducive to learning.”

Click to view slideshow.

Starting with Street Fighter IV and Ultimate Marvel vs Capcom 3, Mashfest launched as a series of free tournaments. Haehnle said bars were the ideal space for the casual events, as the owners worry less about venue fees if drinks are being sold. Tsireshkin was able to provide equipment during the early days of the event, and players helped chip in with their own setups when possible.

With skill levels ranging from beginner to Evo champion, the event eventually blossomed into a space for competitive and casual players alike to improve their skills without the high-pressure climate of a tournament.

“If you don’t come to Mashfest, you don’t want to get better,” Sanford Kelly told SRK.

Michael “IFC Yipes” Mendoza said that Chinatown Fair’s change in ownership had left a “bald spot” in the scene, but Mashfest stepped up to help fill the void.

“With Mashfest–shoutouts to Jon and Max–it kind of brings back that vibe, it gives us more leeway and open arms to do the things we were doing and not have to hide it,” Yipes said. “We can drink, have fun, dance it up with all of the people out here, that’s what makes it beautiful out here, it makes me comfortable.”

Click to view slideshow.

At a time when NYChrisG was dominating Next Level’s Big Two tournament series in UMvC3, Mashfest provided a more casual atmosphere for the game’s burgeoning scene. Eventually Mashfest moved towards casual sessions, with the occasional free tournament. Bragging rights were still up for grabs, but the core of the event was always about casuals.

“Lots of people just focus on just the hardcore scene, which is good, you definitely need that,” Haehnle said. “But not everybody wants to go to a tournament and pay 10 bucks in venue fee, get bodied 6-0 and peace out.”

Over the past four years Mashfest has cultivated an audience and style of its own, independent of NYC’s fighting game scene. For special events like NYU’s Spring Fighter, Mashfest has partnered with SonicBoomBox (Haehnle’s cosplay brand) to provide gaming after-parties with the help of Mad Catz and BROKENTIER. As the event continued to grow, Haehnle asked Persia to come on as the formal host at the start of the year.

Persia was already a Mashfest frequenter and becoming a host was a natural progression for the popular UMVC3 caster. As the Marvel community turns a corner in the game’s lifespan, Persia said the title is still a mainstay for Mashfest, and New York.

“Mashfest and Bum’s tournaments have been the most consistent events, obviously Bum’s tournaments [The Savage Land] are more competitive-driven, Mashfest is more socially driven,” Persia said. “I think both of them offer good opportunities and different aspects of the community in New York.”

The Marvel LIVE! host also rebuffed claims that the game is dying, saying: “Everyone watches, everyone plays, everyone is still entering, and that’s what really matters right now. I don’t know about the rest of the country, but Marvel lives in New York!”

Even as some doubt New York’s competitive drive, there is no question that the players are there. The reality is that not every fighting game fan is a competitive player. While dozens attended Mashfest’s fourth anniversary celebration, the SFV bracket saw just 26 players. But a challonge bracket can never tell the whole story.

“When people talk about the FGC they are almost always talking about the name players, the competitive scene and hardcore stuff because that’s more exciting than casuals,” Haehnle said. “People only want to watch when the name players play, but I do consider us a part of the FGC.”

He added: “People say New York’s scene is dying, and I get why they say that, but we get 150 people every other Monday; we’re still here.”

Click to view slideshow.

By the end of Mashfest’s fourth anniversary event, TS|Sabin took home first place in SFV with a $100 pot bonus from GameChat, while TG|No Life earned first place in UMvC3, which had a pot bonus of $50 provided by Mashfest. The next Mashfest will be held on tonight, May 31 (due to the Memorial Day holiday). You can follow the event on Facebook for more information.

Photos courtesy of Ron Gejon Photography, and Neociano Photography

Core-A Gaming Analyzes Street Fighter V’s Input Lag

Ever since Red Bull’s Darryl “Snake Eyez” Lewis discussed Street Fighter V’s native input lag on the PlayStation 4, the topic has remained on the tip of everyone’s tongue. The world of competitive gaming may see this as just another excuse for less than optimal play, but then again, just what do these extra frames of delay mean? In a new video, Core-A Gaming covers the topic at length, taking a look at all of the factors that combine to make reactionary play in Street Fighter V less favorable than in many other games. These factors include human reaction time, controller response, game response, and monitor response.

After some testing, an important question arises: did Capcom include this extra delay intentionally? After a quick discussion of the impact the additional lag can have on the general playstyle of the game–making it favor a more offensive style–it becomes clear that this may very well be the case.

You can check out the video for yourself below.

Source: Core-A Gaming

ZeRo Offers Little Mac Counter-Strategies, and Analysis of Bayonetta’s Future Potential in Super Smash Bros. for Wii U

If you’re getting KO’ed too much by Little Mac, Team SoloMid’s Gonzalo “ZeRo” Barrios is ready to be your coach. In his latest Super Smash Bros. for Wii U video, ZeRo offers an in-depth discussion covering how to lay Little Mac out. Effective shielding in particular can take the fight out of him–thanks to his weak grabs–or set him up for punishment if you bait him in.

ZeRo also took some time to offer analysis on what Smash 4’s recent patch 1.1.6 changed about the controversial fighter Bayonetta, examining how dangerous the Umbran gunslinger remains in the current state of the game. Her changes were significant, particularly in her combo abilities, but ZeRo doesn’t think she’s been nerfed to oblivion quite yet.

TSM|ZeRo recently returned to the Smash tournament scene with a last-minute entry to Toronto’s Get On My Level 2016.

Source: ZeRo

See More of Ibuki’s Critical Art, and Her ‘Kunai Meter’ In this Latest Street Fighter V Footage

Capcom recently updated Street Fighter V’s official site with Ibuki’s character profile page. Among the details listed on the page is a new video showing her Critical Art in action.

While we’ve already seen said Critical Art in the trailer, the new video shows it with the in-game HUD. This means that not only do we get an idea of how much life an opponent needs to have left for it to KO, but we also see a few more details about Ibuki, such as her 3-stock V-Gauge and, more importantly, her character-exclusive “kunai meter,” which displays how many of the ninja throwing knives she has stocked.

Source: Capcom

Learn to Conquer Jab Resets in Super Smash Bros. Melee

Jab Resets are a devastating tool in Super Smash Bros. Melee that allow for guaranteed follow-ups as powerful as Rest. If a tech is missed in high level play, a Jab Reset is the result more often than not, so being able to deal with them is vital to maintaining a healthy stock.

To that end, Remix has put together a video about how Jab Resets function and how to go about making sure that you don’t pay with a stock for the crime of missing a tech. The breakdown is complete with information about when you can combat the possibility, and when you’re left with nothing to do but hope that the followup doesn’t kill you.

If you’re tired of being reset into Fox’s up smash, make sure to check out the video below or, if you’re wanting to incorporate more resets in your game, have a look at what sort of counter play you might be coming up against.

Source: Remix

Desk’s Not-So-Official Trailer Explores Possible Inspirations for Street Fighter V’s Ibuki

When a new character or a new game appears, Desk is rarely far behind. Thus, given how many games the man has tried to completely break, it’s no wonder that he would be able to draw many parallels between the recently revealed version of Ibuki and various other fighting game characters and mechanics.

While he (obviously) shows how little many combo options have changed for everyone’s favorite ninja schoolgirl between Street Fighter IV and the present iteration, he also draws some conclusions on possible inspiration for Ibuki’s design. In doing so, he found that there might be a correlation between her V-Trigger and Doctrine Dark’s Explosive in the Street Fighter EX series, and even more surprisingly, that her ability to float might have been inspired by Karnov’s Balloon Attack in Karnov’s Revenge (also known as Fighter’s History Dynamite in Japan) by Data East–a now-defunct company Capcom once attempted to sue out of fear that they had completely copied Street Fighter’s mechanics for this very IP.

Whether these parallels are intentional or not may forever be left up to the imagination, though it is hard to ignore how close they are in terms of design.

Source: Desk