Ultimate Source’s Wave One Killer Instinct Figures Now Available

If you long ago readied your wallet for the first wave of Ultimate Source’s Killer Instinct figures, the wait has finally come to an end. As of this posting, you can now pick up one of these stylish statues, all of which offer access to exclusive in-game costume colors for the fighter they represent so you’ll have something to show for your purchase when you take the battle online.

The current offering includes Fulgore, Jago, Hisako, Sabrewulf, and Shadow Jago, priced at $29.99 each. Take a closer look at these gorgeous figures in our gallery and be sure to visit Ultimate Source’s website by following the link below.

Click to view slideshow.

Source: Ultimate Source

Battle of the Five Gods Smash Invitational Streaming Live from Austin, Texas

This weekend, SXSW Gaming has partnered with Twitch and Curse to host Battle of the Five Gods, a unique Super Smash Bros. Melee invitational that seeks to pit the strongest players in the world against the unbeatable deities at the top of the food chain.

Alliance’s Adam “Armada” Lindgren, Team Liquid’s Juan “Hungrybox” Debiedma, Cloud9’s Joseph “Mango” Marquez, Most Valuable Gaming’s Jason “Mew2King” Zimmerman, and Evil Geniuses’ Kevin “PPMD” Nanney have been split into separate qualifying groups, and it’s up to the challengers to make sure they don’t move on.

The full breakdown of the groups is as follows:

Group AGroup BGroup CGroup DGroup E
  • a|Armada
  • GC|Silent Wolf
  • CLG|SFAT
  • HugS
  • EG|PPMD
  • TMP|Westballz
  • CLG|PewPewU
  • mYi|Ice
  • C9|Mango
  • TMP|Axe
  • SPL|MacD
  • TGL|DruggedFox
  • COG.MVG|Mew2King
  • PG|Plup
  • MIOM|S2J
  • SPL|Nintendude
  • l|Hungrybox
  • WFX|Shroomed
  • Lucky
  • PG|Wobbles

The action will take place over the next three days, starting at 10 AM PDT, 12 PM CDT, 1 PM EDT, 6 PM GMT. Thursday will be focused on group matches, playoffs begin on Friday, and the top eight kicks off this Saturday. The official stream and a tentative match schedule can be found below.

Watch live video from SXSWGamingEsports on www.twitch.tv

fivegods-schedule

Results

Group Stage

Standings

Group AGroup BGroup CGroup DGroup E
Rank Player Team Char(s) Wins Losses Game ±
– Armada Alliance Fox 1 0 +2
– Silent Wolf Game Clucks – – – –
– SFAT Counter Logic Gaming Fox 0 1 -2
– HugS – – – – –
Match Log

a|Armada (Fox) vs. CLG|SFAT (Fox) – 3-1
GC|Silent Wolf (Fox) vs. HugS (Samus) – 2-1
a|Armada vs. HugS
GC|Silent Wolf vs. CLG|SFAT
CLG|SFAT vs. HugS
a|Armada vs. GC|Silent Wolf

Rank Player Team Char(s) Wins Losses Game ±
– PPMD Evil Geniuses Marth 1 0 +3
– Westballz Tempo Storm – – – –
– PewPewU Counter Logic Gaming Marth 0 1 -3
– Ice mYinsanity – – – –
Match Log

EG|PPMD (Marth) vs. CLG|PewPewU (Marth) – 3-0
TMP|Westballz vs. mYi|Ice
EG|PPMD vs. mYi|Ice
TMP|Westballz vs. CLG|PewPewU
CLG|PewPewU vs. mYi|Ice
EG|PPMD vs. TMP|Westballz

Rank Player Team Char(s) Wins Losses Game ±
– Mango Cloud9 – – – –
– Axe Tempo Storm – – – –
– MacD Splyce – – – –
– DruggedFox Trail Gaming League – – – –
Match Log

C9|Mango vs. SPL|MacD
TMP|Axe vs. TGL|DruggedFox
C9|Mango vs. TGL|DruggedFox
TMP|Axe vs. SPL|MacD
SPL|MacD vs. TGL|DruggedFox
C9|Mango vs. TMP|Axe

Rank Player Team Char(s) Wins Losses Game ±
– Mew2King Most Valuable Gamers – – – –
– Plup Panda Global – – – –
– S2J Melee It On Me – – – –
– Nintendude Splyce – – – –
Match Log

COG.MVG|Mew2King vs. MIOM|S2J
PG|Plup vs. SPL|Nintendude
COG.MVG|Mew2King vs. SPL|Nintendude
PG|Plup vs. MIOM|S2J
MIOM|S2J vs. SPL|Nintendude
COG.MVG|Mew2King vs. PG|Plup

Rank Player Team Char(s) Wins Losses Game ±
– Hungrybox Liquid – – – –
– Shroomed Winterfox – – – –
– Lucky – – – – –
– Wobbles Panda Global – – – –
Match Log

WFX|Shroomed vs. Lucky
WFX|Shroomed vs. PG|Wobbles
Lucky vs. PG|Wobbles
l|Hungrybox vs. PG|Wobbles
l|Hungrybox vs. Lucky
l|Hungrybox vs. WFX|Shroomed

Source: SXSW Gaming

Vice, Kim, and Newcomer Sylvie Join the King of Fighters XIV Cast

SNK Playmore just dropped another trailer for the King of Fighters XIV. This teaser showcases a few returning characters, as well as a brand new fighter named Sylvie.

With her cutesy outfit and demeanor, Sylvie is certainly an interesting looking addition to a franchise that hasn’t shied away from similar characters in the past. Her reveal also further confirms a recent leak, where she’s listed as a member of the “Official Invitation” team.

As for the returning characters, the trailer also unveils Vice and Kim Kaphwan. The former now rocks a look that combines elements of her classic and modern incarnations, while the latter is still the hot-blooded, justice obsessed Taekwondo-jin we’ve come to know and love.

The King of Fighters XIV launches on PlayStation 4 sometime this year.

Source: PlayStation

Doopliss Bids Farewell to Rising Thunder with One Last Combo Video

As some of you may have heard, Rising Thunder is closing, due in part to Radiant Entertainment’s acquisition by Riot Games. To help give the indie fighter a proper farewell, Doopliss has put together one last combo video.

Based on build 1728, the video below contains combos for every character in the game. In this fitting tribute, Doopliss uses some unique loadouts that include latest available specials to help string together some impressive looking combos.

Source: Doopliss

Wednesday Night Fights 2016 1.5 feat. Street Fighter V, Mortal Kombat X, and Super Smash Bros. for Wii U Streaming Live

Wednesday Night Fights returns to the eSports Arena in Santa Ana, California tonight for the long-awaited first installment of their 2016 season. Street Fighter V has graced the community since their time off, and will join Mortal Kombat X and Super Smash Bros. for Wii U as the main titles on display for the next few months.

But that doesn’t mean those are the only games they’ll be featuring. Attendees can also expect community-driven efforts for Super Smash Bros. Melee, Ultimate Marvel vs. Capcom 3, Killer Instinct, Guilty Gear Xrd -SIGN-, BlazBlue: Chronophantasma EXTEND, Persona 4 Arena Ultimax, and Under Night In-Birth Exe:Late.

You can catch all the action by tuning into the live streams below or heading on over to their respective Twitch channels.

Watch live video from leveluplive on www.twitch.tv
Watch live video from NickTanella on www.twitch.tv
Watch live video from 2GGaming on www.twitch.tv
Watch live video from Kevin_Ha on www.twitch.tv

Sources: Level|Up Series, Level|Up Live, Nick Tanella, 2G Gaming, Kevin Ha

Desk’s Survival Mode Exhibition Will Make Sure You Never Trust the Street Fighter V AI Again

Survival-style modes, if implemented correctly, can offer a fun distraction from proper matches when nothing seems to be working out, or even a break from training mode when one more hour grinding could result in mental collapse.

The first time I played through (part of) Street Fighter V’s take on this classic mode, however, I was immediately put off by the ratio of time spent fighting to time spent doing everything else: loading, having to skip intro videos, having to tell the post-match menu which helpful item I’d like to burn some points on for the next match, or telling that same menu that, yes, I was totally sure I’d rather hang on to my points to spend later. In our review of the game, I noted that survival mode, on a first pass, felt more like a test of a player’s will to wade through menus than anything else, and I still stand by that statement–most of the time.

But man, there are other times in my color unlocking crusade when the game shifts to the opposite end of the spectrum. It’s no longer about annoying me with menus–no, not when the AI gets a taste for my digital blood–then it’s serious. Then it’s about making sure, above all else, that I’ll never be anything but regular old blue duds Chun-Li. In times like these, the AI shifts from threatening with buttons consistent only in their perpetually erratic nature to some of the most immaculate limb placement I’ve seen so far in the game; it’s not even the same mode anymore.

But how smart is the AI? How good are those robotic reactions? In his newest video, Desk sought these and other answers.

As you’re about to see–and, let’s face it, you’ve likely seen it in your own runs–the survival mode AI, when it so chooses, can react with razor-sharp precision, produce perfect combos for any situation, and break out setups so dirty they’ll make even the most seasoned setplay veteran blush. Desk even displays footage featuring an eleventh stage Cammy perfectly reacting to a fireball not just with a jump-in, but with a jump-in into a combo involving four forward walking frames. On the eleventh stage.

With this in mind, my eventual wardrobe completion–hey, a guy can dream–will come with the knowledge that the bits ticking behind my brightly-colored battle garb could have stopped my quest short at any point through perfect play, or perhaps through offering an abundance of low health recovery power ups.

Check out Desk’s video below, and be sure to give us your own survival horror stories in the comments.

Source: Desk

Street Fighter V Roundup – Dhalsim Analysis, Karin Setups, and More

Another day, another Street Fighter V roundup. Let’s get right into it.

The guys at UltraChen TV have been producing videos in their Delayed Hyper Commentary series for a while now, and their most recent session of commentary highlights how the Dhalsim vs. Ryu match plays out in Street Fighter V. Not looking at just one match, UltraDavid talks over nearly twenty minutes of high-level footage featuring names that have become synonymous with the characters in question: Mad Catz’ Daigo Umehara, Level|Up Series’ Alex Valle, and Panda Global’s Ryan “Filipino Champ” Ramirez.

It’s a pretty intense way to get the roundup going, but we think you’ll enjoy it!

With all the tech floating around, it’s easy to miss out on some truly great tactics. A video from Floe that’s been making the rounds recently falls into this category. In the brief clip, Floe shows off a setup for Karin offering excellent okizeme pressure potential against whatever tech suits her opponent’s fancy.

Up next, qBauss Essentials brings us the first episode in a new series–and, perhaps more exciting, the first video for a new channel–for today’s roundup. To kick things off, they’ve decided to demonstrate all of the buffs Birdie receives while under the effects of his V-Trigger, Enjoy Time. Setting the tone for this fledgling channel, the video remains brief with its 90 second run time, but doesn’t skimp on information.

If you’ve been shopping around for some ways to take advantage of Laura’s powerful meaty options, this next video from henqification should suit you nicely. It features options for all sorts of knockdowns and wake up timings, not to mention a surprisingly jazzy soundtrack.

You may be aware that Zangief is capable of stylishly punishing the aerial frames of dragon punches by meeting them in the sky with a Spinning Pile Driver. What you may not know, as Big Cheese demonstrates in this next clip, is that the Russian wrestler can do this to a vast number of cast members that are equipped with similar moves, not just shotos.

So, if you’re tired of the same old Crush Counter punish, switch gears and protect the skies for a while. They could always be safer.

Ever find yourself on the receiving end of Mika’s completely and totally inescapable command grab loops? ChojinLove sent in some footage of one Ryu player whodid, but check it out, this guy was smart enough to get loose. One can certainly argue that the potential loss of points and good standing in the eyes of Capcom may not be worth pulling the plug on the match, but no one can deny that Mika didn’t throw him anymore after he dipped.

We’re sorry, BuddhasWeapon, hopefully he won’t be so slippery next time!

Want to show off your new setup? How about that combo reel you’ve been putting together? Send your footage our way and it may wind up in our next Street Fighter V community roundup!

Sources: UltraChen TV, Floe, qBauss Essentials, henqification (tip via Liqos), Big Cheese, ChojinLove

LordKnight Explains: Defeating the Negative Feedback Loop

Hi everyone!

If you’ve followed me on Twitter, you know that I’ve been posting long reads about fighting games. They’ve ranged from how-to guides to strategy and philosophy. This column is a continuation of that.

I want to share my experiences with both new and intermediate players who might be stuck. If you read one of these and think, “Well, that was obvious,” then good! If you take something away from these articles, then that’s good too.

If you have any questions or suggestions for topics, feel free to ask me on Twitter at @LordKnightBB. Previous articles in this series can be found here.

It goes without saying that every game has problems. It’s on me as a competitor to find a way to overcome whatever challenge a character or play may present. But when you can’t work through it, you can be caught in a terrible place mentally.

I’ll use myself as an example, as I’ve run into this before, and I’m walking through it right now. Elphelt is a unique challenge in Guilty Gear Xrd and, to be honest, if there was an exceptionally good Sin, maybe I would feel similarly about him. Losing is a normal part of growing and improving. However, you can get lost in the darkness if you have a goal of taking down X character and continue to fail.

In the case of Elphelt, it felt like no matter what I did, no matter how much I tweaked and refined my play, I couldn’t finish her off. I found myself reviewing matches, going from, “I’m playing perfectly,” to, “I slipped here,” and finally ending at, “I lost,” and became upset as a result.

Being upset at a loss with something on the line is natural, and there’s nothing wrong with that. But what happens is that losing repetitively, with the negative thoughts compounding, take away from my inherent skills as a player. While there are times I’ve returned to neutral or even feeling pretty good, I’ve been down overall.

The problem with getting caught in this negative feedback loop is that any thoughts relating to “What should I do?” will fall into the loop as well. In the end, you won’t come up with an answer because you’re already severely biased from long periods of being upset and losing. This is dangerous and hinders growth.

In my case, the progression was:

  1. “Elphelt’s a problem, I should figure her out.”
  2. “Wow, this is bullshit, what do you even do against Elphelt?”
  3. “Well, do I really know how to deal with (x, y, z)?”
  4. (After losing more) “Even after that I still lost?”
  5. (Repeat 4 x N)
  6. “I can’t beat Elphelt.” DANGER POINT

Steps 4 and 5 would be the negative feedback loop (the feedback being losing despite putting effort towards improving). In this case, I ignored all the effort I put towards my goal, including any potential upsides or victories. To be honest, I likely won quite a bit against Elphelt players in general, but because I kept getting eliminated by the character, the feedback loop continued.

ggxrd-elpheltmay-750

Some people never get through this and get stuck as a result, some for long periods of time. In 2013, when BlazBlue: Chronophantasma came out, I fell into this negative thought pattern almost from the jump for about three months. I came to hate the game, I complained a lot about my character, and practically deleted anything good I accomplished from my mind. In the end, I never worked through it, and switched characters in order to get a fresh look at the game. Because I picked a new character, I turned my losses from, “How could I possibly lose?” to, “Oh, I lost. I should work on this for next time.” Using one character for so long made me feel almost “entitled” to wins.

So, in the case of Guilty Gear Xrd, I got caught again. But switching characters isn’t always the right answer, and should never be your default. With a main goal of simply performing well, my thought process looked something like this:

  • Stop worrying about how hard it is to perform, because it hinders yourself from the goal.

I had thoughts like, “It’s so much harder for me to play my character because of X, while they can just do Y, and it’s easy.”

  • My character is not the problem.

I internalized this long ago, since I usually only play top tier characters. However, when I’m in the negative feedback loop, sometimes I overlook this.

  • Am I sure that I’m doing absolutely everything I can in regards to the problem? Aren’t I focusing way too much on X?

I make sure to ask myself this, because part of the reason I fall into this pattern of thinking is that I already know how to put effort towards a problem. When I still don’t feel like I solved the problem, I get upset and overlook points for refinement.

  • At the highest level, you can’t win 100% of the time.

The negative feedback loop comes from losing, so even though I know a big part of competing at tournaments and playing at a high level is “perform consistently,” losing to the same thing pushes this understanding aside.

Point number three is the most important – because you get so caught up in whatever is causing the negative thoughts, you don’t realize there’s more you can do. You probably know if you’ve been caught in this mental trap before, so if any of this sounds familiar to you, step away from the game for a little while, clear your head, and review your problem from square one. If you’re anything like me, there’s always more you can do.

(Featured image c/o FGC: Rise of the Fighting Game Community)

Next Level Battle Circuit V.5 feat. Street Fighter V Streaming Live

This week’s installment of Next Level Battle Circuit is now streaming live courtesy of Team Spooky. As usual, the event is being broadcast from its namesake, Next Level Arcade, in New York City. Tonight, they’ll continue competition in the newly released Street Fighter V.

Some of the players you can expect in attendance tonight include EG|Justin Wong, Zeus, BOTB.EMP|Hiro, Rainbow Impact, OG|Shine, Adnan, LI Joe, Javits, RayRay, PIE|Sci, BDG|Tinshi, Rico Suave, Lucky D, and Flux, among others. And with an additional $1,000 from Spooky himself on the line, competition is sure to be fierce.

If you would like to check out these weekly tournaments, you can head on over to Next Level Arcade and take part every Wednesday. The address has been included below.

4013 8th Avenue
Brooklyn, NY 11232

The stream is currently live below, but you can also visit Twitch to join the chat. Full brackets will be made available through Challonge.

Watch live video from TeamSp00ky on www.twitch.tv

Sources: Team Spooky

Smash @ Xanadu #141 feat. Super Smash Bros. Melee Streaming Live

The folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp