Pokkén Tournament’s LAN Mode Unlocks Every Playable Pokémon

In addition to single-console multiplayer that takes advantage of the Wii U gamepad’s built-in screen, Pokkén also features a LAN mode for use with paired systems that maintains a crucial 60 frames per second. As such, this will likely serve as the tournament standard, and the developers have provided some useful information on how to activate this mode.

LAN play can be achieved three separate ways: a standard home network using a wired connection, a similar setup using wireless, and a direct connection between the Wii U systems. While the first two are relatively easy, the third takes a bit of extra legwork, as detailed by Serebii below.

Pokkén Tournament Direct Connection Instructions
  1. On both Wii U Consoles, go to System Settings > Internet > Connect to the Internet
  2. Press Y and select Wired Connection. Connect the LAN Adapter to the Wii U Consoles and press OK.
  3. A communication test will begin and fail. Press OK to see the error results.
  4. Press X to load up the Internet Connection Setup and go into the details of the connection
  5. Tab right and select IP Address. Select Do not auto-obtain and enter the following values
    • IP Address: 192.168.000.001 / 192.168.000.002 depending on the console
    • Subnet Mask: 255.255.255.000
    • Gateway: 192.168.000.050
  6. The Wii U will ask you to set up DNS servers. Select Do not auto-obtain and enter the following value
    • Primary DNS: 001.000.000.000
  7. Press B and save the settings. Do not run a connection test
  8. Load up the game and activate LAN Battle

Interestingly enough, the Lan Battle option is not available on the main menu. Instead, the mode is hidden behind a simple input (L+R+DOWN+START) on the title screen.

That being said, all of the game’s content is unlocked in LAN mode, including Shadow Mewtwo and the entire cast of support Pokémon. As these characters normally need to be obtained by playing through Pokkén Tournament’s various single-player modes, this is a huge boon for tournament organizers who often find themselves strapped for time as it is.

Pokkén Tournament launches for Wii U worldwide on March 18.

Source: Pokémon via Serebii, NeoGAF

Viscant Talks Tournament Preparation in Latest “Hit the Ground Running” Blog

Today marks one month since we all got our hands on the release version of Street Fighter V. Since that day, we’ve poured hours into training mode, netplay, locals with friends, small tournaments at the corner comic shop, and yes, even survival mode (gotta look good). We’ve been practicing, to say the least, and now it’s time to pile into a car with our buddies–or, I guess hop on a plane, but everyone loves a good road trip–and make our way out to some major events to feed the pot, gain some experience, shake off our stage fright, and finally see what all the hype is about.

But how, exactly, do we prepare for such an excursion? What steps are necessary to ensure that our tournament trip is a successful one, even if we don’t make it out of pools? BROKENTIER’s Jay “Viscant” Snyder touches on this topic in the latest entry of his “Hit the Ground Running” series. When it comes to tournaments, Snyder’s no slouch; on top of years of experience traveling to, participating in, and placing well in major events, this veteran took home first place in Marvel vs. Capcom 3 back at Evolution 2011, so he knows his stuff when it comes to the tournament world.

Whether you’ve been attending tournaments for years yourself, or if your first planned major is just around the corner, Snyder’s advice is certain to offer some necessary insights. His tips range from checking the names of the other players in your pool and doing your best to study up on their style when possible and deciding which bits of tech you may not want to try and use in a high-pressure environment to things as simple as not staying up all night drinking and remembering to eat.

As obvious as some of this may sound, it’s easy to forget when everyone in the room starts yelling in unison with Akuma or when you see a favorite player of yours take a seat on the main stage. Hype is everywhere, and you should take part in it when you can, but remember that you’re also there to compete.

Be sure to check out the original post in full over at BROKENTIER.

Source: BROKENTIER

Pokémon Throws Support Behind Final Round 19 with Pokkén Tournament Setups, $500 Prize Pool

With just a few days left before Final Round 19 kicks off in Atlanta, the tournament organizers have revealed a last minute addition to their sponsor list, and it’s a big one.

The Pokémon Company International will reportedly have a presence at the event, providing head-to-head setups for Pokkén Tournament, the unique fighter that’s set to launch later this week. Apart from providing free-play stations all weekend, the developers have also put up $500 for an impromptu competition in what will then be a game that is merely a couple days old.

The bracket will be limited due to time constraints, but Final Round organizer Larry “Shin Blanka” Dixon is hoping to allow at least 32 players. Details are still limited on how attendees can register to participate, but we’ll keep you updated.

Final Round 19 is scheduled for March 18-20 in Atlanta, Georgia. More details can be found here.

Source: Final Round, special thanks to FunkyP, PokéMilln, and KOA|The Apple BOOM

Here’s Some of the Strongest Street Fighter V Players on Capcom Fighters Network

While a great way to keep up on your training between tournaments, playing fighting games online is typically a crapshoot in terms of quality connections and opponents. Sure, some titles do it better than others, but it’s always a smart idea to have an idea of which players to look out for before jumping into netplay.

With Street Fighter V currently dominating discussion (both good and bad) in the fighting game community, Patrick “DaFeetLee” Lee has compiled a list of some of the stronger competitors rampaging through the Capcom Fighters Network. Though still a work in progress, this breakdown should do wonders in helping you learn matchups and characters. Even better, it also provides some insight into the pseudonyms specific players are using instead of more familiar names.

Of course, a project of this magnitude will likely never be perfect, but Lee is open to suggestions on Twitter. Give him a polite shout if you find that someone is missing or an entry needs to be edited.

Source: DaFeetLee

Super Smash Bros. for Wii U Receives Another Balance Update

After a short period of maintenance last night, Nintendo has revealed the existence of yet another balance update for Super Smash Bros. for Wii U and its handheld counterpart. As with past patches, nothing official was released to explain exactly what was adjusted, but the Smash community is nothing if not diligent and quickly worked to put together their own change list.

While a complete breakdown is still in the works, early discoveries are available for viewing on Smash Boards. Some of the more notable tweaks include an increase in Mewtwo’s weight, slight buffs for landing recovery on Greninja’s forward and back airs, an improvement of Kirby’s knockback growth on smash and hammer attacks, and a decrease in damage on Zero Suit Samus’ up and neutral airs.

But that doesn’t mean the newest characters haven’t seen changes of their own. Bayonetta and Corrin have both received their fair share of nerfing, with the former’s Witch Time and the latter’s speed and damage taking hits.

Even though development on post-launch content may be over, this update shows Nintendo’s willingness to continue improving Super Smash Bros. for the competitive community. How long players can expect to see these updates, however, remains to be seen, but let’s enjoy the support for now.

A full list of known changes can be found here.

Sources: Perfectly Nintendo, Smash Boards

Rukunetsu Offers a Modern Take on Shin Akuma’s Alpha Theme for Tekken 7 Fated Retribution

Last October, with Street Fighter V still months away from official launch, Rukunetsu tickled our ears with their approach to a modern take on the classic Street Fighter II character select theme.

Now, with Akuma joining the Tekken 7 Fated Retribution cast, it’s the perfect time for the remix master to revisit one of the classic themes from Street Fighter days gone by: “Groan.” This aptly-named theme first appeared back in the Alpha series, so those who recall their days battling Akuma’s true form will be quick to note just how modern Rukunetsu’s version sounds by contrast.

If you’d like to give it a listen, you can check out the embedded video below or head over to Soundcloud.

Source: Rukunetsu

Go Fishing for New Character Colors in Guilty Gear Xrd -REVELATOR-‘s Online Lobbies

After all the excitement new characters bring to the table, Famitsu is bringing things down a notch with a recent report on Guilty Gear Xrd -REVELATOR-‘s lobbies. These online stomping grounds will be rendered in 3D with arcade cabinets representing open matches, much in the same way Persona 4 Arena Ultimax’s lobbies functioned.

While players are waiting for open spots, they will be able to distract themselves by fishing in the lobby pond. Far from a mere distraction, however, this pursuit will earn customization parts and emotions for their online avatars as well as alternate colors to use during battle.

In addition, -REVELATOR- is also said to feature a revamped training mode for beginners that utilizes an on-screen arcade stick to visualize inputs, and a two-part story that pairs the original arcade chapters with a brand new narrative on consoles.

Guilty Gear Xrd -REVELATOR- launches for PlayStation 3 and PlayStation 4 on May 26 in Japan, June 7 in North America, and June 10 in Europe. Pre-ordering will allow access exclusive demo before the official release, though exact details are still forthcoming.

Source: Famitsu via Hachima Kikou, Gematsu, tip via Kurushii

Go Fishing for New Character Colors in Guilty Gear Xrd -REVELATOR-‘s Online Lobbies

After all the excitement new characters bring to the table, Famitsu is bringing things down a notch with a recent report on Guilty Gear Xrd -REVELATOR-‘s lobbies. These online stomping grounds will be rendered in 3D with arcade cabinets representing open matches, much in the same way Persona 4 Arena Ultimax’s lobbies functioned.

While players are waiting for open spots, they will be able to distract themselves by fishing in the lobby pond. Far from a mere distraction, however, this pursuit will earn customization parts and emotions for their online avatars as well as alternate colors to use during battle.

In addition, -REVELATOR- is also said to feature a revamped training mode for beginners that utilizes an on-screen arcade stick to visualize inputs, and a two-part story that pairs the original arcade chapters with a brand new narrative on consoles.

Guilty Gear Xrd -REVELATOR- launches for PlayStation 3 and PlayStation 4 on May 26 in Japan, June 7 in North America, and June 10 in Europe. Pre-ordering will allow access exclusive demo before the official release, though exact details are still forthcoming.

Source: Famitsu via Hachima Kikou, Gematsu, tip via Kurushii

UltraChen TV Streaming Live – Street Fighter V, Final Round 19, and More

UltraChen TV is back with another installment of their Tuesday talk show. Tonight, James Chen and UltraDavid will be discussing a variety of topics, including upcoming changes to Street Fighter V, Radiant Entertainment’s acquisition by Riot Games, Final Round 19, and more.

The stream will be live in this article, but you can also visit Twitch to join the chat.

Watch live video from ultrachentv on www.twitch.tv

Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung

Momochi Talks Chun-Li Basics in Street Fighter V

Evil Geniuses’ Momochi recently released his fifth Street Fighter V tutorial, and, in keeping with his recent trend, this episode focuses on the basics of a single character. This time, that character is Chun-Li.

Chun-Li is an interesting member of the Street Fighter V cast, as even some of her basic tools require a good deal of execution–in comparison to many other characters, that is–to reliably perform. Luckily, after a quick breakdown of her best buttons and when to use them, as well as an overview of her specials, Momochi gets into her more elusive aspects: executing her entirely ground-based combo ending with Spinning Bird Kick and pulling off instant air Lightning Legs.

Momochi’s insights into performing Spinning Bird Kick as a standard combo ender could perhaps provide the missing pieces to the puzzle for those struggling to consistently do so. His thoughts on instant-air legs are good, too, but focus more on application rather than execution. If you’re looking to main the first lady of fighting games, I can’t stress enough how important this information is. Be sure to check it out.

Source: Momochi & ChocoBlanka TV